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harry potter mystery energie hack How to Earn Energy in Hogwarts Mystery. In : Hogwarts Mystery, you need to have energy in order to execute a number of different actions in-game. As you do more things throughout the game, you'll use up your energy and will have to either gain more or wait for it to refill over time. This can be somewhat frustrating when you run out of energy before completing a task. Energy can also be earned by purchasing it with real money from the game's microtransactions. However, this can add up very quickly if you are not careful. Aside from this, there are a number of different ways to earn energy for your game. Below are the different ways you can earn energy in Harry Potter: Hogwarts Mystery, as well as some tips to earn more. Refilling Energy Over Time. Energy can be refilled over time. By simply shutting down the game or letting it run in the background, your energy bar will slowly refill as time passes. This is the most basic way to earn energy for your game when you run out of it. But it can also be the most frustrating. The rate your energy bar recharges is 1 Point gained every 4 minutes. That means it can take over an hour to completely refill your energy bar without spending any money if your energy bar runs out. This can take a long time in most cases, which may cause some to purchase additional energy in-game using real money instead. If you have enough patience however, you can slowly earn your energy back to continue playing. Energy Rewarded for Completing Tasks. Throughout the game, you will earn energy for completing lesson tasks and activities you come across in Hogwarts School of and Wizardry. When finishing some tasks, you have a choice for the type of reward you receive. You can choose to gain skill points, gems, coins, or energy every time you finish a large task . If you find yourself losing more and more energy, choosing this as a reward will give you a small boost to help you keep going, although most times this is not the best deal. Sometimes after earning a star, 1-2 points are added to your energy bar automatically when XP is added to your level meter. The reward can come from attending your lessons during each chapter, or by completing other tasks from characters you interact with during the story. Free Energy in Locations. There are different locations you can visit in Harry Potter: Hogwarts Mystery where you can tap the screen on areas that will give you free bonus energy. These bonus energy areas can be revisited for their rewards, which refill around every six hours. Some, like House , take a bit longer to refill. Once the time has passed, you can return to them to gain more energy once again. If you find yourself out of energy or getting close to doing so, take a detour to one of these locations to refill your energy bar. ( NOTE: More locations are being discoverd and will be added as more info becomes avaliable.) East - The first blank portrait- occupied by a girl when claimed. Tap Peeves, the colorful poltergeist that hangs out by the ladder to the Divination classroom. Peeves disappears when energy is claimed. West Towers - The second portrait (to the right of the Gryffindor Common Room). Oranges appear when energy is claimed, and are not in picture when energy is available again. Lower Floor - West - Tap the pillar on the right of Great Hall entrance. Flame appears when energy is claimed, disappears when every is available. Tap the middle knight to the right of the Great Hall. He switches his sword with the knight on his left for a shield. He will hold the shield when energy has been claimed. He will be holding the sword again when energy has become available. Dungeons - The House Elf by the entrance of the kitchen. He will run away into the entrance. He will reappear when energy is available. Castle Grounds - Tap the stick on the ground. Fang will arrive to retrieve it. The stick will be gone once energy is claimed and reappear when energy is available again. Magical Creatures Reserve - Tap the wolf standing for the Forest. The wolf will howl and jump away, back into the woods. It will reappear when energy is available again. Lower Floor - East (unlocks in 2nd year) - Tap the scattered books on the bench. Books will organize themselves into a pile when energy is claimed. They will be askew again when energy is available. Hogsmeade (unlocks in 3rd year) - Tap on the person at the very back of the first alley. He will bobsled down the alley and no one will be at the top of the alley when energy has been claimed. He will reappear when energy is available again. Forbidden Forest (unlocks in 4th year) - Tap on the triangular shaped web outside the entrance of the spider's lair. A spider runs away when tapped on it. It returns again when energy is available. Leveling up. Tap on your character's face (upper left) and see your level and level progress bar underneath your name (top left again). When the bar becomes full and you level up, you regain all energy lost (i.e. back to 28/28). This can be useful when trying to complete lessons/quests. Anything that gives you XP (lessons, side quests, etc.) will add to your level progress bar. Friends. Tap the person icon on the bottom right of your screen to see your friendship levels. For levels 3-8, the reward for leveling up friendship is energy. The higher the next friendship level, the higher the energy reward (+5, +10, +15). You can raise friendship levels by playing gobstones with them in the Courtyard or having a meal with them in the Great Hall (both places are located in Lower Floor - West). Playing gobstones becomes available every 16 hours and provides you +25 to the friendship level if you obtain all 3 diamonds. Meal with a friend becomes available every 6 hours and provides you +9 to the friendship level if you obtain all 3 diamonds. Both actions cost coins, obtained very easily for free by completing quests/lessons/etc. You can purchase pets with diamonds and keep them in your dormitory. Diamonds can be obtained for free over time by completing quests/lessons/etc. You can keep a pet with you at all times, which can be helpful for seeing when your pets fall asleep. When pets fall asleep, tapping them will provide you one bolt of energy each. You can have up to 4 pets and tap them for energy about 3-4 times a day. Watching a video. Sometimes when you run out of energy in the middle of a task, you get the option of watching a 30 second advertisement to get 3 bolts of energy. You must keep pressing until you see the "Out of Energy" message in order to see this option. You can sometimes collect the 3 bolts back to back (i.e. 6 bolts at a time). Duelling club. Duelling club is located in Dungeons. When it is open, you get 3 tickets for the entire time period. For every duel you win, you sometimes earn +4 energy (sometimes the reward is coins instead). You use up a ticket every time you lose. After 3 losses, you cannot duel in duelling club again until it reopens. Energy. Significance in the Game [ edit | edit source ] Energy is largely significant in the game, as to complete quests and missions, which is essential to move forward in the game, you must have energy. Many would say that it is the most important form of currency in the game, as coins and gems are only used to buy clothing and perks, while energy is needed to progress. Your character is strangled by the devil's snare, due to a trick played by Merula. Most players first found themselves stuck at a certain point in the game, where your custom Main Character (MC) is tricked by Merula Snyde and you get trapped in a closet with the devil's snare. Your MC is then left being strangled by the devil's snare, until your energy has been regained in up to twelve minutes. How to earn Energy [ edit | edit source ] Energy is earned over time. As long as your Energy bar is not full or overfilled 1 Energy is added to your current amount of Energy every 4 minutes. The game starts out with an Energy limit at 24. The limit increases naturally over time through gameplay, specifically through learning new Flying maneuvers during Flying lessons. Each school year is divided in chapters which contain a number of tasks dedicated to the main story and also two mandatory lessons. Whenever a new Flying maneuver is learned your Energy limit is extend by 1 permanently. If you run out of energy, you can also use Gems or real money to get more from the in-game store. There are numerous ways to get extra Energy for free every day. These are listed below: Ways to Earn Extra Energy [ edit | edit source ] There are multiple ways to earn energy in the game without spending gems or real money. IMPORTANT NOTE : It is possible to overfill your Energy bar. That way you can save up Energy for later. But not every free Energy source allows you to collect above the limit. Therefore every entry on this list contains a note, when relevant, regarding whether Energy gained this way can be stacked or not. New Character Level [ edit | edit source ] If you achieve a new character level through collected XP through everyday play, you will be gifted 30 Energy on top of your current Energy status. It stacks above the limit of your energy bar. Max level is 71 as of May 18, 2021. (Former system: For every new level you'd receive a full Energy bar no matter how full or empty that bar was.) New Friendship Level [ edit | edit source ] You can interact with your friends during Meals in the Great Hall (unlocks Y1Ch7), Play Gobstones in the Court Yard (unlocks Y1Ch4), Drink Butterbeer in the Three Broomsticks (unlocks Y3Ch9) and Studying in the Library (in beta). Friendship activities cost coins (amount varies from friend to friend and increases each year). Each new Friendship Level with one of your Friends gifts you a reward. For level 4 and 5 you are gifted 5 Energy, level 6 and 7 increase to 10 Energy, level 8 and 9 grant you 15 Energy. Level 2 and 3 reward you 5 Gems. Exception to this rule are all Season 1 Friends, Friends made during 5th and 6th year and Talbott. They gift you Energy instead of Gems form level 2 to 5. Increased friendship levels with Hagrid reward always 5 Gems. Energy from increased friendship levels stack above limit. Attending Classes [ edit | edit source ] During classes you participate in different activities which use the same amount of Energy each. The end of such an activity is marked with a star. Once the star is reached you can pick one out of three offered rewards that are randomly selected based on specific probabilities. These prizes may contain Energy among other rewards like Creature Food, different amounts of Attributes, Gems and Coins and even Notebooks. Energy rewards are fairly rare: 1 Energy ( 2,08 %) or 9 Energy ( Magical Creatures Reserve [ edit | edit source ] Leveling up Magical Creatures [ edit | edit source ] Magical Creatures can be adopted with collected differently colored notebooks from events. To level up your relationship with them you can bond (for free) and feed (1 - 3 Food) them. Each time you level up an animal (e.g. from trusting I to trusting II) you are rewarded three different rewards. Often you get 6 Energy among Books (any color), Gems and Coins). It strongly depends on the animal and on the level you are on with it. Energy DOES stack above the limit. Feeding MAX Magical Creatures [ edit | edit source ] Once you reach the maximum level of trust with your magical creature you can still feed them 3 Food in exchange for rewards. These rewards are given in the same manner as in classes and therefore you choose one reward out of three. The probability are the same minus Food rewards. Energy rewards can either be 1 or 9. Energy DOES stack above the limit. Duelling [ edit | edit source ] Dueling in the Duelling Club (unlocks Y1Ch5) allows you to compete against a computer bot. Every won duel wins 1 Energy. The cost for a duel appears to increase most Years (75 coins (Y1), 100 (Y2), 125 (Y3), 350 (Y4), 450 (Y5), 500 (Y6)). There is a 7 hour refresh between duels, or pay gems to play earlier (starts at 91 gems and decreases with time). There are additional rewards every round of 8, 10 or 12 won duels and is randomly selected (Blue, Brown or Red Notebooks, Gems, Energy, Creature Food). Energy DOES stack. Quidditch Friendly / Matches [ edit | edit source ] Your Quidditch journey unlocks at year 2 chapter 6. From then on you can play Quidditch Friendlies with your team as practice in exchange for coins (Cost: 150 Coins (Y2), 200 Coins (Y3), 250 Coins (Y4), 300 Coins (Y5 & Y6)). Each won match rewards 1 Energy (also 3 House Points), a perfect match rewards 2 Energy (also 1 Gem and 4 House Points). Friendlies recharge after 7 h or skip with 91 Gems. Energy DOES stack above limit. Daily Planner [ edit | edit source ] When you get into year 2 you have the option to fulfill three assignments each day. Every assignment grants you a reward and if you fulfilled all three assignments you win an additional prize. Often assignments are a mixture of earning stars or finishing classes, Duelling and Quidditch, sometimes feed a creature or bond. Rewards vary each day, but often you get 4 Energy, 3 Creature Food, 75 Coins for the assignments (Energy does NOT stack). The completion award is often a Book (any colour), 3 Gems or 8 Energy (Energy DOES stack). Stamp Card [ edit | edit source ] In order to get the daily reward from the Stamp Card at least one of the Daily Planner tasks need to be completed. Rewards can be Energy, as well as Coins, Gems, Creature Food and Club XP. If all the stamps are collected during the given timeframe (7 or 12 days) a grand reward is given on the last day where the player is able to choose one out of three rewards. Those often are Notebooks, Gems or Energy. Events [ edit | edit source ] Magical Milestones [ edit | edit source ] is a feature that consists on a one-month-long event. It runs concurrently with the other regular events. In order to participate on it and be eligible to the free rewards, you have to gather experience. One of the free rewards is always Energy. How much depends on the year you are in. In year 2 and 3 this will be 25 Energy, years above gain 50 Energy as a free reward. More Energy is given when the Season Pass is purchased either with 275 Gems or with REAL MONEY. Clean Sweeps [ edit | edit source ] is a solo event where you need to play Quidditch to get points in order to hit milestones and collect the prizes. Each won match rewards 1 Energy and every perfect match rewards 2 Energy, very much like the regular Quidditch Friendlies. But they have no coin entry fee and there is no waiting time between each match. "Tickets" need to be collected through regular classes and activities to enter a streak of 7 matches. The matches itself seem more difficult than regular Friendlies on the downside. House Pride [ edit | edit source ] is a multiplayer event in which you need to collect House Points to gain a house prize and various solo prizes. House prizes are determined by the cumulative House Points gained by your randomly selected group of players and the rank your house ends up in compared to the other houses. 2nd and 3rd place often reward Energy. Club XP [ edit | edit source ] Gain Club XP to gain different rewards, like notebooks, XP, Coins, Energy, Gems and Creature Food. From rank 1 to 9 Energy rewards are 35, form rank 9 upwards the reward increases to 50 Energy. Gifts from [ edit | edit source ] Since the end or March 2020 Jam City, the developer of the game gifts 150 Energy to all players at irregular intervals. This reward either pops up as soon as the game is opened or it can be found as a separate glowing tile in the bottom right corner. Energy DOES stack, but it has been reported from players, that the gifted Energy if not used disappeared after a couple of days. Another method introduced by Jam City at the end of March 2020 is the "Happy Hour". This means that for a certain amount of time in a certain time frame Energy recharges faster (1 Energy in 2.30 min). The last Happy Hour was at the end of June 2020. This format may have been discontinued. Best to follow Hogwarts Mystery on Social Media to stay informed about irregular gifts. Watching ads for energy. Form year 2 on you can sometimes watch ads during classes and tasks when you are out of Energy to get 3 Energy. You simply need to tap on an energy task when your energy bar is empty. The amount of times this opportunity recharges seems to vary strongly per player. Daily Deal [ edit | edit source ] The "Daily Deal" is a reward offer in exchange for an ad and most days you can get 6 Energy form it. It is located in the in-game shop to the very left where you can also buy bundles for real money. It resets every 24 hours at 8 am (GMT) whether the reward is collected or not. Energy earned this way can exceed the max level of your full Energy bar. The Daily Deal changes most days with 12 h remaining on the countdown. It follows this pattern: Monday: 6 Gems → 6 Energy; Tuesday: 6 Energy → 75 Coins; Wednesday: 75 Coins → 6 Energy; Thursday: 6 Energy → 75 Coins; Friday: 75 Coins; Saturday: 75 Coins; Sunday: 75 Coins → 6 Gems. Coin offers are exchanged for 3 Energy when you are near 50,000 coins (which is the maximum amount of coins). Shop Bundles [ edit | edit source ] You can also get Energy from shop bundles which cost REAL MONEY. Most bundles have Energy included, but the amount varies. Pets [ edit | edit source ] Pets will give you a point of Energy once every several hours. You can collect energy from the one that accompanies you by tapping on it when it has a blue aura. You can collect energy from your additional pets from their resting place in your Dormitory. Energy is stackable above the limit. Each pet has a different recharge rate; consult this list for details. Pet Brown Notebook Gem Cost Recharge time Bat 130 4h 30m Cat 215 4h 30m Kneazle Kitten 120 5h Kneazle 60 7h Crup 50 8h Moke 100 3h Owl 320 3h Owlet 140 3h Puffskein 80 3h Cruppy 120 5h Rat 160 6h Spider 100 4h 30m Streeler 50 8h Toad 160 6h Jackalope 110 5h. Other Items in Dormitory (on the bookshelf and earned through quests) Item Recharge Time Snow Globe 23h Heart-shaped Valentine Flower 25h All-Wizard Trophy 23h McGonagall board (gem not energy) 24h Butterfly Jar - Beauxbaton Statue (gem not energy) 23h Little Santa Statue 24h Valentine's Book with a Heart 24h. Hidden Spots [ edit | edit source ] There are several secret places (hidden elements) within the game that will grant you a bonus point of energy when you tap on them. Below is a list of all known hidden areas that will give you energy. Go to the location, tap on the character or feature if it's available for harvest, and you will be rewarded with a point of Energy. Each location has a different recharge rate; see chart below for each location, character/feature, and refresh rate. Energy does NOT STACK above the limit. If you have found any other secret energy locations, please add to this list. Energy Acquisition Guide. Hello everyone, welcome to our Energy Acquisition Guide for Harry Potter: Hogwarts Mystery. As all of you probably know, energy is one of the key aspects of the game. You use it to complete tasks, classes, lessons, and majority of the game content is based around it. Therefore, it is useful to know some tips that could come in handy when playing the game. First, we will discuss the energy itself. You start the game with an energy bar that can hold up to 24 energy points. Every time you complete the Flying Lesson, you will increase your energy bar limit by one point. Also, every 4 minutes you will regenerate one energy point, meaning that within an hour you’ll restore 15 energy. This can particularly come in handy when planning tasks and lessons. Next, we will discuss ways of acquiring energy. Other than waiting for it to regenerate on its own, you can occasionally get it from certain locations around Hogwarts. Keep in mind that energy gained this way cannot go past the energy limit, meaning that all of the spots you use when you are at full energy will essentially be wasted. The first location to visit is the Magical Creatures Reserve. Between the Grasslands and the Forest, you’ll notice Borf – a cute little cub. You can tap on him to receive an energy point. In the East Towers, you can tap on two locations. The first one is the portrait next to the Charms Classroom. The second one is Peeves, floating near the Divination Classroom. In the West Towers, you can tap on the portrait near the Prefect’s Bathroom. On the Lower Floor – West there are two locations which give energy. The first one is the brazier next to the Great Hall entrance. The second one is the suit of armor standing right next to the brazier. In the Dungeons, you can tap on the House Elf sleeping near the Kitchens. On the Castle Grounds, you’ll notice the stick on the ground, right next to Hagrid’s Hut. Once you tap on it, Fang will appear and take it away. On the Lower Floor – East, you can tap on the pile of books near the library. In Hogsmeade, you can tap on the boy standing between the Three Broomsticks and Honeydukes. In the Forbidden Forest, you can tap on the little spider inside the cobweb near the Spider’s Lair. Other than that, you can also check your dormitory, where you can wake up all of your sleeping pets to gain one energy point per pet you wake up. It is worth noting that energy gained from your pets can go past the energy limit, so the energy acquired this way will never be wasted. There are some other ways to obtain energy. You can do so by increasing the friendship level with your friends. Gaining levels between 4 and 9 will award you with some energy. Levels 4 and 5 will award 5 energy points, levels 6 and 7 will grant you 10 energy points, and levels 8 and 9 will give you 15 energy points. Energy gained this way can go past the energy limit, so it will never go to waste. Also, every time you level up, your energy bar will get recharged. Because of this, it is very important to keep track of your experience and when you are close to leveling up, make sure that your energy bar isn’t full, otherwise, the energy gained by leveling will go to waste. Be mindful that you will receive a significant experience bonus every time you complete a chapter or a side quest. This will often time to increase your level, so make sure that you spend your energy before this happens. Another way of obtaining energy is by leveling up Magical Creatures. Most of one of your creature levels up, you will be given some energy. Niffler, Porlock and Fairy will give you 1 energy point per level, while the Bowtruckle will grant you 6 energy points per level up. This energy can go past the energy bar limit, meaning that it will never go to waste. Occasionally, while doing classes and lessons, you’ll be offered energy as a reward. However, in most cases, you will be offered only one energy point, which is generally inferior to the attribute rewards you can get and is not the recommended option to select. However, in some rare cases, you will be offered 9 energy points as a reward, and in those cases, it is highly recommended to pick the energy option. Also, when you are out of energy, you can watch some ad videos to gain 3 energy points. The only downside is that you’ll have to spend 30 seconds of your time until the video is over, which is a fairly good deal. You can do this about four times per day, but there are reports of some players having it available more or less often. Finally, you have the option to get energy by using gems. Currently, there are three options to choose from. You can get 10 energy for 20 gems, 30 energy for 55 gems and 60 energy for 100 gems. Needless to say, the last option will get you the most energy per gem spent. However, do keep in mind that sometimes this option isn’t the most optional. For example, when you are only 10 energy short of completing the task and you know that after you’re done there is a waiting period before the next task is available, you should pick the first option. It is also worth mentioning that the energy you buy with gems can go past the energy bar limit, so it won’t go to waste. Hopefully, you’ll find this information useful during your Curse-Breaking adventures! Thank you for reading. Energy Optimization Guide – Harry Potter Hogwarts Mystery. Hello everyone, welcome to our Energy Optimization Guide for Harry Potter: Hogwarts Mystery. As most of you are well aware of, the energy is one of the key features of the game and it is important to know the best way to spend it and optimize its usage. In general, there are two different ways of using energy – on story tasks/quests and on classes/lessons. There are some major differences between each of those and this guide will cover each of them and explain the best and the most efficient way to spend energy. The first part of this guide will cover the story tasks. These are the ones that are in the Story part of the Chapter. Those tasks can have three different durations – one, three or eight hours. In most cases, you will need to obtain five stars to complete each of those. Also, the passing requirement can be either one or all of the stars. There are some things to take into consideration when doing these tasks. First, to complete it, you need to obtain a certain amount of stars. This can be done by tapping on the highlighted objects to complete actions. Each action will fill the progress of the star meter according to its cost. Once the action is completed, it will fill up the star meter by a certain amount of “progress points”. Each action will award the amount of those points equal to its cost, except for the actions with 5 energy cost, which will award 6 “progress points”. What this means is that completing actions with 5 energy cost will fill up the star meter by 20% additional “progress points” per energy point spent, compared to the other actions. What this means is that you should almost always prioritize the actions with 5 energy cost. However, this is not always the case. First, unlike the classes and lessons, in the story tasks, after earning a star, any excess “progress points” will carry over to the next star. Second, any excess “progress points” earned after the fifth star will essentially be wasted. For example, if you are only 2 “progress points” short of completing the task and you do the action with 4 energy cost, the excess 2 energy points will NOT be refunded and will go to waste. Because of this, keep an eye on the star meter and try not to overcap it when you are nearing the fifth star. There is another important issue to consider. In the vast majority of the cases, the rewards for story task are coins. Since those are very easy to acquire, in some cases it is not worth doing all five stars. is why. If you are doing one-hour or three-hour tasks, and you know that after you are done there is no waiting time before proceeding to the next task, you should consider letting the task expire after you earn a certain amount of stars. For the one-hour tasks, you should spend 15 energy points, which will earn you 2-3 stars and then simply wait for the task to expire. The reason for this is fairly simple – by the time the task expires, you will regenerate 15 energy and you’ll have full energy bar before proceeding to the next task. This, of course, takes into consideration that you have full energy bar prior to starting the task. If you don’t, then simply earn one star and then if you have less than 15 energy points missing from your bar, you can continue spending energy until you have around 15 energy points missing from a full energy bar. As for the three-hour tasks, the situation is a bit different there. On average, it takes around 55-60 energy points to complete a three-hour task, depending on the actions you take. For example, at the start of the fifth-year, students have a maximum of 36 energy. In three hours, players can regenerate 45 energy points. Together with 36 maximum energy, it is 81. If you subtract the 57 energy from it (average cost of three-hour task), you are left with 24 energy. This means that at the time the task is about to expire, you will be missing 12 energy points if you decide to earn all five stars. In other words, you should spend 45 energy, which is around 4 stars and then wait for the task to expire. This is also taking into account that you start the task with a full energy bar. Otherwise, subtract the energy you are missing from 45 and spend that amount, but make sure you earn at least one star. For example, if you are at the start of the fifth year, and you have 21/36 energy currently, you should spend in total 30 energy before waiting for the task to expire. That means spending 21 energy you have and then returning after an hour or so to spend 9 more energy (for a total of 30 energy spent) after which you should wait for the task to expire. Keep in mind that this is ONLY applicable to the story tasks which require 1 star to pass, and ONLY if there is no waiting time before the next task. Otherwise, it is recommended to earn all the stars as fast as possible in order to trigger the waiting time. Also, if there are some rewards other than coins – Attribute or House Points, you should definitely earn all the stars in that case. As for the eight-hour tasks, it is almost always better to complete them entirely. There are some rare cases in which it is recommended to let them expire, but in the vast majority of situations, you should fully complete them. Also, it is NOT recommended to wait for the tasks to expire if you are about to level up. In that case, it is better to complete the task and get the entire energy bar recharged. Now we can go over the classes and lessons. There are some notable differences between the two. First, you can take classes freely at any point and you can choose between one, three or eight-hour ones. The passing requirement for these is only one star. Unlike them, the lessons are only learned once, and each one in the specific chapter of the game. Also, in most cases, lessons will require earning all of the stars to pass. Other than that, they are fairly similar. While doing these, earning each star is a separate three-stage task. The first stage involves completing actions until the star meter fills enough to earn you a star. In the second stage, you’ll be offered to pick one out of three rewards. And finally, in the third stage, you will be given a mini-task which can be either a question, focus or tracing. We are mainly interested in the first stage, which involves spending energy. As for the actions and their costs, the same rules apply as with the story tasks. This means that completing actions with 5 energy cost will grant you 6 “progress points” and these actions should always be completed. Now for the main and perhaps the most important difference – all of the overcapped energy WILL be refunded. This means that if you are only a few “progress points” away from earning a star and you complete action with the higher cost than necessary, any excess energy spent will be returned to you. For example, if you are 1 “progress point” away from earning a star and you complete 5 cost action which awards 6 “progress points”, you will get all 5 energy points returned. This returned energy can go past the energy limit, so it will never go to waste. This is evident from the following two pictures. On the first one, we have 2/37 energy and are 1 “progress point” away from earning a star while also having 4/5 progress on 5 cost action. This means that after completing said actions, we should be on 1/37 energy if there were no energy returns. However, since the excess energy is returned after completing this action, we get 5 energy points refunded and are on 6/37 energy, which is evident in the second picture. Another important thing to note is that you will get to keep all the coins and experience gained, meaning that it is actually recommended to complete the action with the highest cost whenever you are close to earning a star during classes and lessons. Hopefully, this guide will come in handy for you on your Curse-Breaking adventures. Thank you for reading and see you soon!