Chapter # 1 Introduction to Compiler
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COM 113 INTRO to COMPUTER PROGRAMMING Theory Book
1 [Type the document title] UNESCO -NIGERIA TECHNICAL & VOCATIONAL EDUCATION REVITALISATION PROJECT -PHASE II NATIONAL DIPLOMA IN COMPUTER TECHNOLOGY Computer Programming COURSE CODE: COM113 YEAR I - SE MESTER I THEORY Version 1: December 2008 2 [Type the document title] Table of Contents WEEK 1 Concept of programming ................................................................................................................ 6 Features of a good computer program ............................................................................................ 7 System Development Cycle ............................................................................................................ 9 WEEK 2 Concept of Algorithm ................................................................................................................... 11 Features of an Algorithm .............................................................................................................. 11 Methods of Representing Algorithm ............................................................................................ 11 Pseudo code .................................................................................................................................. 12 WEEK 3 English-like form .......................................................................................................................... 15 Flowchart ..................................................................................................................................... -
Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases
Michigan Law Review Volume 91 Issue 3 1992 Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases John W.L. Ogilive University of Michigan Law School Follow this and additional works at: https://repository.law.umich.edu/mlr Part of the Computer Law Commons, Intellectual Property Law Commons, and the Judges Commons Recommended Citation John W. Ogilive, Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases, 91 MICH. L. REV. 526 (1992). Available at: https://repository.law.umich.edu/mlr/vol91/iss3/5 This Note is brought to you for free and open access by the Michigan Law Review at University of Michigan Law School Scholarship Repository. It has been accepted for inclusion in Michigan Law Review by an authorized editor of University of Michigan Law School Scholarship Repository. For more information, please contact [email protected]. NOTE Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases John W.L. Ogilvie INTRODUCTION Although computer programs enjoy copyright protection as pro tectable "literary works" under the federal copyright statute, 1 the case law governing software infringement is confused, inconsistent, and even unintelligible to those who must interpret it.2 A computer pro gram is often viewed as a collection of different parts, just as a book or play is seen as an amalgamation of plot, characters, and other familiar parts. However, different courts recognize vastly different computer program parts for copyright infringement purposes. 3 Much of the dis array in software copyright law stems from mutually incompatible and conclusory program part definitions that bear no relation to how a computer program is actually designed and created. -
Using the Unibasic Debugger
C:\Program Files\Adobe\FrameMaker8\UniData 7.2\7.2rebranded\DEBUGGER\BASBTITL.fm March 8, 2010 10:30 am Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta UniData Using the UniBasic Debugger UDT-720-UDEB-1 C:\Program Files\Adobe\FrameMaker8\UniData 7.2\7.2rebranded\DEBUGGER\BASBTITL.fm March 8, 2010 10:30 am Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Notices Edition Publication date: July 2008 Book number: UDT-720-UDEB-1 Product version: UniData 7.2 Copyright © Rocket Software, Inc. 1988-2008. All Rights Reserved. Trademarks The following trademarks appear in this publication: Trademark Trademark Owner Rocket Software™ Rocket Software, Inc. Dynamic Connect® Rocket Software, Inc. RedBack® Rocket Software, Inc. SystemBuilder™ Rocket Software, Inc. UniData® Rocket Software, Inc. UniVerse™ Rocket Software, Inc. U2™ Rocket Software, Inc. U2.NET™ Rocket Software, Inc. U2 Web Development Environment™ Rocket Software, Inc. wIntegrate® Rocket Software, Inc. Microsoft® .NET Microsoft Corporation Microsoft® Office Excel®, Outlook®, Word Microsoft Corporation Windows® Microsoft Corporation Windows® 7 Microsoft Corporation Windows Vista® Microsoft Corporation Java™ and all Java-based trademarks and logos Sun Microsystems, Inc. UNIX® X/Open Company Limited ii Using the UniBasic Debugger The above trademarks are property of the specified companies in the United States, other countries, or both. All other products or services mentioned in this document may be covered by the trademarks, service marks, or product names as designated by the companies who own or market them. License agreement This software and the associated documentation are proprietary and confidential to Rocket Software, Inc., are furnished under license, and may be used and copied only in accordance with the terms of such license and with the inclusion of the copyright notice. -
Language Translators
Student Notes Theory LANGUAGE TRANSLATORS A. HIGH AND LOW LEVEL LANGUAGES Programming languages Low – Level Languages High-Level Languages Example: Assembly Language Example: Pascal, Basic, Java Characteristics of LOW Level Languages: They are machine oriented : an assembly language program written for one machine will not work on any other type of machine unless they happen to use the same processor chip. Each assembly language statement generally translates into one machine code instruction, therefore the program becomes long and time-consuming to create. Example: 10100101 01110001 LDA &71 01101001 00000001 ADD #&01 10000101 01110001 STA &71 Characteristics of HIGH Level Languages: They are not machine oriented: in theory they are portable , meaning that a program written for one machine will run on any other machine for which the appropriate compiler or interpreter is available. They are problem oriented: most high level languages have structures and facilities appropriate to a particular use or type of problem. For example, FORTRAN was developed for use in solving mathematical problems. Some languages, such as PASCAL were developed as general-purpose languages. Statements in high-level languages usually resemble English sentences or mathematical expressions and these languages tend to be easier to learn and understand than assembly language. Each statement in a high level language will be translated into several machine code instructions. Example: number:= number + 1; 10100101 01110001 01101001 00000001 10000101 01110001 B. GENERATIONS OF PROGRAMMING LANGUAGES 4th generation 4GLs 3rd generation High Level Languages 2nd generation Low-level Languages 1st generation Machine Code Page 1 of 5 K Aquilina Student Notes Theory 1. MACHINE LANGUAGE – 1ST GENERATION In the early days of computer programming all programs had to be written in machine code. -
13. Stored-Program Computers
13. Stored-Program Computers 13.1 Introduction This chapter concentrates on the low-level usage and structure of stored program computers. We focus on a particular hypothetical machine known as the ISC, describing its programming in assembly language. We show how recursion and switch statements are compiled into machine language, and how memory-mapped overlapped I/O is achieved. We also show the logic implement of the ISC, in terms of registers, buses, and finite-state machine controllers. 13.2 Programmer's Abstraction for a Stored-Program Computer By stored-program computer, we mean a machine in which the program, as well as the data, are stored in memory, each word of which can be accessed in uniform time. Most of the high-level language programming the reader has done will likely have used this kind of computer implicitly. However, the program that is stored is not high-level language text. If it were, then it would be necessary to constantly parse this text, which would slow down execution immensely. Instead one of two other forms of storage is used: An abstract syntax representation of the program could be stored. The identifiers in this representation are pre-translated, and the structure is traversed dynamically as needed during execution. This is the approach used by an interpreter for the language. A second approach is to use a compiler for the language. The compiler translates the program into the very low-level language native to the machine, appropriately called machine language. The native machine language acts as a least-common-denominator language for the computer. -
Kednos PL/I for Openvms Systems User Manual
) Kednos PL/I for OpenVMS Systems User Manual Order Number: AA-H951E-TM November 2003 This manual provides an overview of the PL/I programming language. It explains programming with Kednos PL/I on OpenVMS VAX Systems and OpenVMS Alpha Systems. It also describes the operation of the Kednos PL/I compilers and the features of the operating systems that are important to the PL/I programmer. Revision/Update Information: This revised manual supersedes the PL/I User’s Manual for VAX VMS, Order Number AA-H951D-TL. Operating System and Version: For Kednos PL/I for OpenVMS VAX: OpenVMS VAX Version 5.5 or higher For Kednos PL/I for OpenVMS Alpha: OpenVMS Alpha Version 6.2 or higher Software Version: Kednos PL/I Version 3.8 for OpenVMS VAX Kednos PL/I Version 4.4 for OpenVMS Alpha Published by: Kednos Corporation, Pebble Beach, CA, www.Kednos.com First Printing, August 1980 Revised, November 1983 Updated, April 1985 Revised, April 1987 Revised, January 1992 Revised, May 1992 Revised, November 1993 Revised, April 1995 Revised, October 1995 Revised, November 2003 Kednos Corporation makes no representations that the use of its products in the manner described in this publication will not infringe on existing or future patent rights, nor do the descriptions contained in this publication imply the granting of licenses to make, use, or sell equipment or software in accordance with the description. Possession, use, or copying of the software described in this publication is authorized only pursuant to a valid written license from Kednos Corporation or an anthorized sublicensor. -
Programming Fundamentals - I Basic Concepts Fall-Semester 2016
Programming Fundamentals - I Basic Concepts Fall-Semester 2016 Prepared By: Rao Muhammad Umer Lecturer, Web: raoumer.github.io Department of Computer Science & IT, The University of Lahore. What is computer? The term "computer" was originally given to humans who performed numerical calculations using mechanical calculators, such as the abacus and slide rule. The term was later given to a mechanical device as they began replacing the human computers. Today's computers are electronic devices that accept data such as numbers, text, sound, image, animations, video, etc., (input), process that data (converts data to information) , produce output, and then store (storage) the results. A basic computer consists of 4 components: 1. Input devices 2. Central Processing Unit or CPU 3. Output devices 4. Memory Input Devices are used to provide input to the computer basic input devices include keyboard, mouse, touch screens etc. Central Processing Unit acts like a brain, it processes all instructions and data in the computer, the instructions are computer commands, these commands are given to CPU by input devices, some of the instructions are generated by the computer itself Output devices are used to receive computer output, the output, some basic output devices are hard drive disk (HDD, commonly known as hard disk), printers, computer screens (Monitors and LCDs) The computer memory is a temporary storage area. It holds the data and instructions that the Central Processing Unit (CPU) needs. Before a program can be run, the program is loaded from some storage device such as into the memory, the CPU loads the program or part of the program from the memory and executes it. -
Data General Extended Algol 60 Compiler
DATA GENERAL EXTENDED ALGOL 60 COMPILER, Data General's Extended ALGOL is a powerful language tial I/O with optional formatting. These extensions comple which allows systems programmers to develop programs ment the basic structure of ALGOL and significantly in on mini computers that would otherwise require the use of crease the convenience of ALGOL programming without much larger, more expensive computers. No other mini making the language unwieldy. computer offers a language with the programming features and general applicability of Data General's Extended FEATURES OF DATA GENERAL'S EXTENDED ALGOL Character strings are implemented as an extended data ALGOL. type to allow easy manipulation of character data. The ALGOL 60 is the most widely used language for describ program may, for example, read in character strings, search ing programming algorithms. It has a flexible, generalized, for substrings, replace characters, and maintain character arithmetic organization and a modular, "building block" string tables efficiently. structure that provides clear, easily readable documentation. Multi-precision arithmetic allows up to 60 decimal digits The language is powerful and concise, allowing the systems of precision in integer or floating point calculations. programmer to state algorithms without resorting to "tricks" Device-independent I/O provides for reading and writ to bypass the language. ing in line mode, sequential mode, or random mode.' Free These characteristics of ALGOL are especially important form reading and writing is permitted for all data types, or in the development of working prototype systems. The output can be formatted according to a "picture" of the clear documentation makes it easy for the programmer to output line or lines. -
Introduction to Computer Programming
Introduction to Computer Programming CISC1600/1610 Computer Science I/Lab Spring 2016 CISC1600 Yanjun Li 1 Outline This Course Computer Programming Spring 2016 CISC1600 Yanjun Li 2 1 This is a course In Programming For beginners who want to become professionals or who would like to know something about programming who are assumed to be bright Though not (necessarily) geniuses who are willing to work hard Though do need sleep occasionally, and take a normal course load Using the C++ programming language Spring 2016 CISC1600 Yanjun Li 3 Learning Goals Learn Fundamental programming concepts Key useful techniques Basic Standard C++ facilities After the course, you’ll be able to Write small sound C++ programs Read much larger programs Learn the basics of many other languages by yourself Proceed with an “advanced” C++ programming course After the course, you will not (yet) be An expert programmer A C++ language expert An expert user of advanced libraries Spring 2016 CISC1600 Yanjun Li 4 2 The Means Lectures Attend every one Outside of lectures Read a chapter ahead, and read the chapter again after each lecture Read actively: with questions in mind, try to reorganize/rephrase the key points in your mind Review questions/Terms in chapters Drills Always do the drills, before the exercises Exercises Spring 2016 CISC1600 Yanjun Li 5 The Means (Cont.) Lab projects That’s where the most fun and the best learning takes place Don’t wait until lab section to start the project Start to think about the project early Finish up & get help during labs Exams Midterms Final Spring 2016 CISC1600 Yanjun Li 6 3 How to be Successful? Don’t study alone when you don’t have to Form study groups Do help each other (without plagiarizing) If in doubt if a collaboration is legitimate: ask! Don’t claim to have written code that you copied from others Don’t give anyone else your code (to hand in for a grade) When you rely on the work of others, explicitly list all of your sources – i.e. -
Supplementary Materials
Contents 2 Programming Language Syntax C 1 2.3.5 Syntax Errors C 1 2.4 Theoretical Foundations C 13 2.4.1 Finite Automata C 13 2.4.2 Push-Down Automata C 18 2.4.3 Grammar and Language Classes C 19 2.6 Exercises C 24 2.7 Explorations C 25 3 Names, Scopes, and Bindings C 26 3.4 Implementing Scope C 26 3.4.1 Symbol Tables C 26 3.4.2 Association Lists and Central Reference Tables C 31 3.8 Separate Compilation C 36 3.8.1 Separate Compilation in C C 37 3.8.2 Packages and Automatic Header Inference C 40 3.8.3 Module Hierarchies C 41 3.10 Exercises C 42 3.11 Explorations C 44 4SemanticAnalysis C 45 4.5 Space Management for Attributes C 45 4.5.1 Bottom-Up Evaluation C 45 4.5.2 Top-Down Evaluation C 50 C ii Contents 4.8 Exercises C 57 4.9 Explorations C 59 5 Target Machine Architecture C 60 5.1 The Memory Hierarchy C 61 5.2 Data Representation C 63 5.2.1 Integer Arithmetic C 65 5.2.2 Floating-Point Arithmetic C 67 5.3 Instruction Set Architecture (ISA) C 70 5.3.1 Addressing Modes C 71 5.3.2 Conditions and Branches C 72 5.4 Architecture and Implementation C 75 5.4.1 Microprogramming C 76 5.4.2 Microprocessors C 77 5.4.3 RISC C 77 5.4.4 Multithreading and Multicore C 78 5.4.5 Two Example Architectures: The x86 and ARM C 80 5.5 Compiling for Modern Processors C 88 5.5.1 Keeping the Pipeline Full C 89 5.5.2 Register Allocation C 93 5.6 Summary and Concluding Remarks C 98 5.7 Exercises C 100 5.8 Explorations C 104 5.9 Bibliographic Notes C 105 6 Control Flow C 107 6.5.4 Generators in Icon C 107 6.7 Nondeterminacy C 110 6.9 Exercises C 116 6.10 Explorations -
Lecture 1: Introduction to Java®
Lecture 1: Introduction to Java MIT-AITI Kenya 2005 1 Lecture Outline • What a computer program is • How to write a computer program • The disadvantages and advantages of using Java • How a program that you write in Java is changed into a form that your computer can understand • Sample Java code and comments MIT-Africa Internet Technology Initiative ©2005 2 Computer Program vs. Food Recipe Food Recipe Computer Program A chef writes a set of A programmer writes a set of instructions called a recipe instructions called a program The recipe requires specific The program requires specific ingredients inputs The cook follows the The computer follows the instructions step-by-step instructions step-by-step The food will vary depending on The output will vary depending the amount of ingredients and on the values of the inputs and the cook the computer MIT-Africa Internet Technology Initiative ©2005 3 Recipe and Program Examples Student’s Student’s Ingredient # 1 Ingredient # 2 Name Grade Recipe Program Dinner “Bilha got an A on the exam!” MIT-Africa Internet Technology Initiative ©2005 4 What is a computer program? • For a computer to be able to perform specific tasks (i.e. print what grade a student got on an exam), it must be given instructions to do the task • The set of instructions that tells the computer to perform specific tasks is known as a computer program MIT-Africa Internet Technology Initiative ©2005 5 Writing Computer Programs • We write computer programs (i.e. a set of instructions) in programming languages such as C, Pascal, and -
CS412/CS413 Introduction to Compilers Tim Teitelbaum Lecture 12
CS412/CS413 Introduction to Compilers Tim Teitelbaum Lecture 12: Symbol Tables February 15, 2008 CS 412/413 Spring 2008 Introduction to Compilers 1 Where We Are Source code if (b == 0) a = b; (character stream) Lexical Analysis Token if ( b == 0 ) a = b ; stream Syntax Analysis if (Parsing) == = Abstract syntax tree (AST) b0ab if Semantic Analysis boolean int Decorated == = AST int b int 0 int a int b Errors lvalue (incorrect program) CS 412/413 Spring 2008 Introduction to Compilers 2 Non-Context-Free Syntax • Programs that are correct with respect to the language’s lexical and context-free syntactic rules may still contain other syntactic errors • Lexical analysis and context-free syntax analysis are not powerful enough to ensure the correct usage of variables, objects, functions, statements, etc. • Non-context-free syntactic analysis is known as semantic analysis CS 412/413 Spring 2008 Introduction to Compilers 3 Incorrect Programs •Example 1: lexical analysis does not distinguish between different variable or function identifiers (it returns the same token for all identifiers) int a; int a; a = 1; b = 1; •Example 2: syntax analysis does not correlate the declarations with the uses of variables in the program: int a; a = 1; a = 1; •Example3: syntax analysis does not correlate the types from the declarations with the uses of variables: int a; int a; a = 1; a = 1.0; CS 412/413 Spring 2008 Introduction to Compilers 4 Goals of Semantic Analysis • Semantic analysis ensures that the program satisfies a set of additional rules regarding the