Virtual Machines for Dynamic Languages Ausgewählte Kapitel Der Systemsoftwaretechnik, WS2021
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A Case for High Performance Computing with Virtual Machines
A Case for High Performance Computing with Virtual Machines Wei Huangy Jiuxing Liuz Bulent Abaliz Dhabaleswar K. Panday y Computer Science and Engineering z IBM T. J. Watson Research Center The Ohio State University 19 Skyline Drive Columbus, OH 43210 Hawthorne, NY 10532 fhuanwei, [email protected] fjl, [email protected] ABSTRACT in the 1960s [9], but are experiencing a resurgence in both Virtual machine (VM) technologies are experiencing a resur- industry and research communities. A VM environment pro- gence in both industry and research communities. VMs of- vides virtualized hardware interfaces to VMs through a Vir- fer many desirable features such as security, ease of man- tual Machine Monitor (VMM) (also called hypervisor). VM agement, OS customization, performance isolation, check- technologies allow running different guest VMs in a phys- pointing, and migration, which can be very beneficial to ical box, with each guest VM possibly running a different the performance and the manageability of high performance guest operating system. They can also provide secure and computing (HPC) applications. However, very few HPC ap- portable environments to meet the demanding requirements plications are currently running in a virtualized environment of computing resources in modern computing systems. due to the performance overhead of virtualization. Further, Recently, network interconnects such as InfiniBand [16], using VMs for HPC also introduces additional challenges Myrinet [24] and Quadrics [31] are emerging, which provide such as management and distribution of OS images. very low latency (less than 5 µs) and very high bandwidth In this paper we present a case for HPC with virtual ma- (multiple Gbps). -
Oral History of Winifred Mitchell Baker
........ Computer • History Museum Oral History of Winifred Mitchell Baker Interviewed by: Marc Weber Recorded: December 10, 2014 Mountain View, California CHM Reference number: X7311.2015 © 2015 Computer History Museum Oral History of Winifred Mitchell Baker Marc Weber: I'm Marc Weber of the Computer History Museum. And I'm here with Mitchell Baker, Chairwoman of Mozilla. Thank you so much for doing this interview. Winifred Mitchell Baker: Thanks, Marc. I'm happy to be here. The museum has been a bright spot for a long time, so I'm honored as well. Weber: Thank you. As am I. So start with a bit of your background. What is your full name? And when and where were you born? Baker: My full name is Winifred Mitchell Baker. My mom was a little eccentric though, and she never wanted me to use Winifred. So it's my first name. But in her mind, I was always Mitchell. So that's what I go by. And I was born in Berkeley in California in 1959. Weber: And tell me a little bit about your family and where you grew up. Baker: I grew up in Oakland, so the East Bay across from San Francisco. It borders Berkeley. My parents were born and raised on the East Coast and moved west, as people did in the '50s, where it seemed [like] starting a new life. They were each eccentric. And each had their own view of their world and really clear opinions. And I think some of that has rubbed off actually. Weber: So eccentric in what way? What did they do? Baker: Well, my dad was a classic entrepreneur. -
COM 113 INTRO to COMPUTER PROGRAMMING Theory Book
1 [Type the document title] UNESCO -NIGERIA TECHNICAL & VOCATIONAL EDUCATION REVITALISATION PROJECT -PHASE II NATIONAL DIPLOMA IN COMPUTER TECHNOLOGY Computer Programming COURSE CODE: COM113 YEAR I - SE MESTER I THEORY Version 1: December 2008 2 [Type the document title] Table of Contents WEEK 1 Concept of programming ................................................................................................................ 6 Features of a good computer program ............................................................................................ 7 System Development Cycle ............................................................................................................ 9 WEEK 2 Concept of Algorithm ................................................................................................................... 11 Features of an Algorithm .............................................................................................................. 11 Methods of Representing Algorithm ............................................................................................ 11 Pseudo code .................................................................................................................................. 12 WEEK 3 English-like form .......................................................................................................................... 15 Flowchart ..................................................................................................................................... -
A Light-Weight Virtual Machine Monitor for Blue Gene/P
A Light-Weight Virtual Machine Monitor for Blue Gene/P Jan Stoessx{1 Udo Steinbergz1 Volkmar Uhlig{1 Jonathan Appavooy1 Amos Waterlandj1 Jens Kehnex xKarlsruhe Institute of Technology zTechnische Universität Dresden {HStreaming LLC jHarvard School of Engineering and Applied Sciences yBoston University ABSTRACT debugging tools. CNK also supports I/O only via function- In this paper, we present a light-weight, micro{kernel-based shipping to I/O nodes. virtual machine monitor (VMM) for the Blue Gene/P Su- CNK's lightweight kernel model is a good choice for the percomputer. Our VMM comprises a small µ-kernel with current set of BG/P HPC applications, providing low oper- virtualization capabilities and, atop, a user-level VMM com- ating system (OS) noise and focusing on performance, scal- ponent that manages virtual BG/P cores, memory, and in- ability, and extensibility. However, today's HPC application terconnects; we also support running native applications space is beginning to scale out towards Exascale systems of directly atop the µ-kernel. Our design goal is to enable truly global dimensions, spanning companies, institutions, compatibility to standard OSes such as Linux on BG/P via and even countries. The restricted support for standardized virtualization, but to also keep the amount of kernel func- application interfaces of light-weight kernels in general and tionality small enough to facilitate shortening the path to CNK in particular renders porting the sprawling diversity applications and lowering OS noise. of scalable applications to supercomputers more and more a Our prototype implementation successfully virtualizes a bottleneck in the development path of HPC applications. -
Opportunities for Leveraging OS Virtualization in High-End Supercomputing
Opportunities for Leveraging OS Virtualization in High-End Supercomputing Kevin T. Pedretti Patrick G. Bridges Sandia National Laboratories∗ University of New Mexico Albuquerque, NM Albuquerque, NM [email protected] [email protected] ABSTRACT formance, making modest virtualization performance over- This paper examines potential motivations for incorporating heads viable. In these cases,the increased flexibility that vir- virtualization support in the system software stacks of high- tualization provides can be used to support a wider range end capability supercomputers. We advocate that this will of applications, to enable exascale co-design research and increase the flexibility of these platforms significantly and development, and provide new capabilities that are not pos- enable new capabilities that are not possible with current sible with the fixed software stacks that high-end capability fixed software stacks. Our results indicate that compute, supercomputers use today. virtual memory, and I/O virtualization overheads are low and can be further mitigated by utilizing well-known tech- The remainder of this paper is organized as follows. Sec- niques such as large paging and VMM bypass. Furthermore, tion 2 discusses previous work dealing with the use of virtu- since the addition of virtualization support does not affect alization in HPC. Section 3 discusses several potential areas the performance of applications using the traditional native where platform virtualization could be useful in high-end environment, there is essentially no disadvantage to its ad- supercomputing. Section 4 presents single node native vs. dition. virtual performance results on a modern Intel platform that show that compute, virtual memory, and I/O virtualization 1. -
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • The central theme of this book is to learn how to solve problems by writing a program . • This book teaches you how to create programs by using the Java programming languages . • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers , desktop computers , and small hand-held devices . 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Computer programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Bus Storage Communication Input Output Memory CPU Devices Devices Devices Devices e.g., Disk, CD, e.g., Modem, e.g., Keyboard, e.g., Monitor, and Tape and NIC Mouse Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. CMPS161 Class Notes (Chap 01) Page 1 / 15 Kuo-pao Yang 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. -
Flash Player and Linux
Flash Player and Linux Ed Costello Engineering Manager Adobe Flash Player Tinic Uro Sr. Software Engineer Adobe Flash Player 2007 Adobe Systems Incorporated. All Rights Reserved. Overview . History and Evolution of Flash Player . Flash Player 9 and Linux . On the Horizon 2 2007 Adobe Systems Incorporated. All Rights Reserved. Flash on the Web: Yesterday 3 2006 Adobe Systems Incorporated. All Rights Reserved. Flash on the Web: Today 4 2006 Adobe Systems Incorporated. All Rights Reserved. A Brief History of Flash Player Flash Flash Flash Flash Linux Player 5 Player 6 Player 7 Player 9 Feb 2001 Dec 2002 May 2004 Jan 2007 Win/ Flash Flash Flash Flash Flash Flash Flash Mac Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 Player 9 Sep 1998 Jun 1999 Aug 2000 Mar 2002 Sep 2003 Aug 2005 Jun 2006 … Vector Animation Interactivity “RIAs” Developers Expressive Performance & Video & Standards Simple Actions, ActionScript Components, ActionScript Filters, ActionScript 3.0, Movie Clips, 1.0 Video (H.263) 2.0 Blend Modes, New virtual Motion Tween, (ECMAScript High-!delity machine MP3 ed. 3), text, Streaming Video (ON2) video 5 2007 Adobe Systems Incorporated. All Rights Reserved. Widest Reach . Ubiquitous, cross-platform, rich media and rich internet application runtime . Installed on 98% of internet- connected desktops1 . Consistently reaches 80% penetration within 12 months of release2 . Flash Player 9 reached 80%+ penetration in <9 months . YUM-savvy updater to support rapid/consistent Linux penetration 1. Source: Millward-Brown September 2006. Mature Market data. 2. Source: NPD plug-in penetration study 6 2007 Adobe Systems Incorporated. All Rights Reserved. -
A Virtual Machine Environment for Real Time Systems Laboratories
AC 2007-904: A VIRTUAL MACHINE ENVIRONMENT FOR REAL-TIME SYSTEMS LABORATORIES Mukul Shirvaikar, University of Texas-Tyler MUKUL SHIRVAIKAR received the Ph.D. degree in Electrical and Computer Engineering from the University of Tennessee in 1993. He is currently an Associate Professor of Electrical Engineering at the University of Texas at Tyler. He has also held positions at Texas Instruments and the University of West Florida. His research interests include real-time imaging, embedded systems, pattern recognition, and dual-core processor architectures. At the University of Texas he has started a new real-time systems lab using dual-core processor technology. He is also the principal investigator for the “Back-To-Basics” project aimed at engineering student retention. Nikhil Satyala, University of Texas-Tyler NIKHIL SATYALA received the Bachelors degree in Electronics and Communication Engineering from the Jawaharlal Nehru Technological University (JNTU), India in 2004. He is currently pursuing his Masters degree at the University of Texas at Tyler, while working as a research assistant. His research interests include embedded systems, dual-core processor architectures and microprocessors. Page 12.152.1 Page © American Society for Engineering Education, 2007 A Virtual Machine Environment for Real Time Systems Laboratories Abstract The goal of this project was to build a superior environment for a real time system laboratory that would allow users to run Windows and Linux embedded application development tools concurrently on a single computer. These requirements were dictated by real-time system applications which are increasingly being implemented on asymmetric dual-core processors running different operating systems. A real time systems laboratory curriculum based on dual- core architectures has been presented in this forum in the past.2 It was designed for a senior elective course in real time systems at the University of Texas at Tyler that combines lectures along with an integrated lab. -
Maelstrom Web Browser Free Download
maelstrom web browser free download 11 Interesting Web Browsers (That Aren’t Chrome) Whether it’s to peruse GitHub, send the odd tweetstorm or catch-up on the latest Netflix hit — Chrome’s the one . But when was the last time you actually considered any alternative? It’s close to three decades since the first browser arrived; chances are it’s been several years since you even looked beyond Chrome. There’s never been more choice and variety in what you use to build sites and surf the web (the 90s are back, right?) . So, here’s a run-down of 11 browsers that may be worth a look, for a variety of reasons . Brave: Stopping the trackers. Brave is an open-source browser, co-founded by Brendan Eich of Mozilla and JavaScript fame. It’s hoping it can ‘save the web’ . Available for a variety of desktop and mobile operating systems, Brave touts itself as a ‘faster and safer’ web browser. It achieves this, somewhat controversially, by automatically blocking ads and trackers. “Brave is the only approach to the Web that puts users first in ownership and control of their browsing data by blocking trackers by default, with no exceptions.” — Brendan Eich. Brave’s goal is to provide an alternative to the current system publishers employ of providing free content to users supported by advertising revenue. Developers are encouraged to contribute to the project on GitHub, and publishers are invited to become a partner in order to work towards an alternative way to earn from their content. Ghost: Multi-session browsing. -
Actionscript 3.0 from the Ground up Tour
Adobe Presents Colin Moock’s ActionScript 3.0 From the Ground Up Tour Materials provided by O’Reilly Media, Inc. Welcome Key Learning Welcome to the ActionScript 3.0: From the Ground Up Tour! In collaboration with Colin Moock, FITC Design and Technology The following table lists some of today’s most important concepts. Events, O’Reilly, and participating academic institutions around the world, Adobe is thrilled to bring you this world-class day of training. Following the tradition of Flex Camp (http://flex.org/camp/) and the onAIR bus tour (http://onair.adobe.com/), this Concept Example lecture is an important part of Adobe’s ongoing initiative to bring knowledge to the development community. Classes are blueprints for objects. class VirtualPet { At Adobe, we understand that a tool is only useful when you know how to use it. And we’re committed to helping you gain that knowledge. So sit back, get ready for a high-paced day of learning, and most of all have fun! } Objects (or instances) are the things in a program, new VirtualPet() Links and Resources such as a number, a car, a button, a point in time The entire set of notes for today’s lecture are available at: Some classes are built into ActionScript, others are MovieClip, TextField, Sound, String custom-made. http://moock.org/lectures/groundUpAS3 A package contains a class so its name doesn’t package zoo { The code for the virtual zoo application can be obtained at: conflict with other names. class VirtualPet { http://moock.org/eas3/examples/moock_eas3_examples/virtualzoo_final } For a prose version of today’s lecture in book form, see Colin Moock’s Essential ActionScript 3.0 (O’Reilly, 2007). -
Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases
Michigan Law Review Volume 91 Issue 3 1992 Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases John W.L. Ogilive University of Michigan Law School Follow this and additional works at: https://repository.law.umich.edu/mlr Part of the Computer Law Commons, Intellectual Property Law Commons, and the Judges Commons Recommended Citation John W. Ogilive, Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases, 91 MICH. L. REV. 526 (1992). Available at: https://repository.law.umich.edu/mlr/vol91/iss3/5 This Note is brought to you for free and open access by the Michigan Law Review at University of Michigan Law School Scholarship Repository. It has been accepted for inclusion in Michigan Law Review by an authorized editor of University of Michigan Law School Scholarship Repository. For more information, please contact [email protected]. NOTE Defining Computer Program Parts Under Learned Hand's Abstractions Test in Software Copyright Infringement Cases John W.L. Ogilvie INTRODUCTION Although computer programs enjoy copyright protection as pro tectable "literary works" under the federal copyright statute, 1 the case law governing software infringement is confused, inconsistent, and even unintelligible to those who must interpret it.2 A computer pro gram is often viewed as a collection of different parts, just as a book or play is seen as an amalgamation of plot, characters, and other familiar parts. However, different courts recognize vastly different computer program parts for copyright infringement purposes. 3 Much of the dis array in software copyright law stems from mutually incompatible and conclusory program part definitions that bear no relation to how a computer program is actually designed and created. -
Optimizing Actionscript Bytecode Using LLVM
Optimizing ActionScript Bytecode using Replace with LLVM a graphic White Master 5.5” Tall & 4.3” Wide 10/2/2009 Scott Petersen Adobe Systems, Inc. Copyright 2009 Adobe Systems Incorporated. All rights reserved. Adobe confidential. 1 ActionScript 3 . Adobe Flash/AIR app development language . EcmaScript based – “JavaScript with classes and types” . var x; // implicitly a variant – JS style . var x:int; // x is an int! . var x:*; // explicitly a variant . ActionScript Bytecode (ABC) reminiscent of JVM bytecode . Verified . Stack oriented . Object oriented ® Copyright 2009 Adobe Systems Incorporated. All rights reserved. Adobe confidential. 2 ActionScript 3 . JIT compiler + interpreter + garbage collector + basic support library in around 1.5M uncompressed, 600k compressed for x86 . Open Source Tamarin Project http://www.mozilla.org/projects/tamarin . Straightforward AS3 compiler . Effectively non-optimizing ® Copyright 2009 Adobe Systems Incorporated. All rights reserved. Adobe confidential. 3 ActionScript 3 Performance . Performance for AS => AS3 compiler + Tamarin JIT . Roughly 1.2% of native optimized C (Scimark2 numeric benchmark) . Performance for C => C/LLVM based frontend (Alchemy) + Tamarin JIT . Roughly 30% of native optimized C (Scimark2 numeric benchmark) . Performance for Java => javac + JRE 6 . Roughly 60% of native optimized C (Scimark2 numeric benchmark) ® Copyright 2009 Adobe Systems Incorporated. All rights reserved. Adobe confidential. 4 ActionScript 3 Performance . C code running on the Tamarin JIT is >20x faster than AS3! . Why is C code so fast on Tamarin? . Why is AS3 code so slow on Tamarin? . Alchemy generated code . Avoids some known performance pitfalls in Tamarin . AS3 has a variant type – boxing and unboxing is expensive – Alchemy avoids this . AS3 often does many object allocations, taxing the GC – Alchemy uses a single “ram” object with fast access opcodes .