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Section 1 Setting:

In the year 2199, Earth has been reduced to a radioactive desert through years of bombardment by an alien species from the planet Garmillas, its space forces have been hopelessly outclassed, and the few remaining survivors have taken shelter in underground cities. Queen Starsha of Iscandar delivers a message of hope to humanity, offering them a device that will restore Earth's ruined biosphere and plans for a wave motion engine. The plans are used to build a new and heavily armed vessel capable of crossing intergalactic space for the device in the short time that remains­­the space battleship Yamato.

1d8+16, Gender is as before, may change both for 100 CP.

Section 2 Races: *You might notice that most if not all of them are almost identical in appearance, anatomical structure and DNA because they probably are. Apparently there was a race of Precursor name Aquarius going around seeding their genetic on numerous planets. Then they mystery disappear either they were wipe or went on journey, nobody knew.

Human (Free) Human is pretty self­explanatory. ­ Dingirians (Free) The people of the planet Dingir are descendants of Sumerians rescued from Earth by unknown aliens (whom they now regard as gods) during The Great Flood 10,000 years ago. They developed an advanced empire (as well as grey skin) on their new homeworld they named Dingir and have become extremely arrogant and militant. Most of them were wiped out when their homeworld was flooded by the planet Aquarius.

Garmilas (Free) Members of the Garmillas species are most obviously identified by light blue skin and have purple blood. Among some Garmillas, skin color is an important trait distinguishing them from supposedly inferior alien races. They also age more slowly than humans, with lifespans well over one hundred years long. Aside from these characteristics, members of the species are nearly identical to humans, from anatomical structure down to the DNA level. Both species can eat many of the same foods, and can live comfortably in the same environmental conditions. ­ Zaltz (+100 CP) Zaltz are nearly identical to humans upon casual observation, with bipedal anatomy, eye and hair colors and skin tones within the range of human norms, and red blood. This similarity has even allowed members of one species to pass for the other on at least two occasions. The overwhelming majority of Zaltz are classified as second­class citizens of the empire, although a few are elevated to first­class status as a reward for distinguished service. Be prepared for a hard time as a Zaltz as pure Garmilas are rather racist and are verbally and even physically abusive, unconcerned about retaliation from Zaltz themselves and with little risk of being challenged by other Garmillas. If you are a masochist though, you find your time here enjoyable. ­ Gatlanteans (+ 200 CP) They are identical to humans aside from their green skin, part of the White Comet Empire under Emperor Zwordar. They conquered the entire Andromeda Galaxy and soon set his sights on the Milky Way Galaxy, starting with Earth. Also the enemies of Great Garmillas Empire, you are a prisoner on the prison planet that Yamato will ‘visit’ sometime soon. Hope they don't use you as a target practices.

Jirellans (200 CP or 100 CP if under Garmilas) Jirellans are bipedal humanoids, physiologically similar to humans, they are visibly distinguished by light gray skin and long pointed ears, and Jirel of all ages have gray hair. However, they are best known for their strong telepathic abilities. Jirel can project complete thoughts and emotions telepathically among themselves and to outsiders. They can also read the minds of those around them without their cooperation. Contact can be made with multiple individuals simultaneously and over extended periods, and can be used to create vivid, detailed, and believable hallucinations. Unfortunately because of their telepathic abilities, the Jirel were mistrusted and feared. Outsiders routinely labeled them as "witches." Violence against the Jirel culminated in the destruction of their civilization by the twenty­second century. You are one of the survivor of a number of Jirellans found sanctuary on the planet Shambleau. For the cheaper option you are one of the two, now three including you, surviving Jirellans under the protection of the leader of the Great Garmillas Empire, Abelt Dessler on planet Garmillas.

Iscandarian (200 CP) They are generally human in appearance, except for exceptionally brighter eye colors in some cases. Genetic differences between the human are negligible, enough for an Iscandarian woman to conceive a child with a human father. Despite the similarities with humans, Iscandarians possess significant psychic capabilities, including some telepathy and the ability to project individual consciousness into other beings and to take partial control of them. Creator of the Wave Motion Engine which they late weaponize and went on conquering spree. The empire's rule was brutal, even using wave motion weapons to destroy entire worlds. It eventually abandoned its aggressive ways and undertook missions of peace which lead to the population of Iscandar plummeted over centuries, until only three, now four if you were to this, Iscandarians remained at the beginning of the series: Queen Starsha Iscandar and her sisters, the princesses Sasha and Yurisha, and you. Dezarians ? (200 CP) The people of the Dark Star Cluster Empire live on the metal planet Dezarium in the Dark Star Cluster, a double­galaxy 200,000 light years from Earth. Although humanoid, they are in fact bionic, having given up the pleasures of human flesh in exchange for longevity.

Telezart ? (800 CP) ­ Who have an ability to generate powerful anti­matter with their prayers. ​

Section 3 Timeline and Location:

A.D. 2199, A.D. 2220, A.D. 2520, A.D. 3199 or 2199 Remake. Take your Pick. ​ Location is based on your Race, either the capital or the frontline or maybe some backwater colony. Human have the addition of Yamato if they wish.

Section 4 Background:

Drop­In/Civilian (Free)

Pilot (Free)

Marine (Free)

Engineering (100 CP)

Medical (100 CP)

Command (200 CP)

Captain (400 CP)

Section 5 Perks:

100 CP Drop­In/Civilian* Socialization ­ Easier making contact within the upper echelon of society. Pilot*Basic Training ­ Basic training to pilot fighter and with a bit of work spaceship. Marine* Boot Camp ­ Human peak condition and training in ship boarding and repelling. Engineering* Monkey Grease ­ Capable of repairing basic stuff Medical* First Aid ­ Self explanatory Command* Keep Cool ­ Capable of keeping cool and think without interference in the most of dire situation and able issue order with calmness. Captain*Aura of Authority ­ An Aura the command respect and make someone at least listen to you.

200 CP Drop­In/Civilian*Connection ­ You have connection in many place, are able to make said connection in the future jump. Pilot*Radar Head ­ Awareness and faster reaction time Marine* Made of Iron ­ Can survives a point blank laser pistol shot. Engineering*Team Player ­ You are able to keep and motivate your team on the task. Speed up production. Medical*I’m Ready ­ Capable of performing task even when you are drunk and/or incapacitated. Command*Calm Down ­ Something like Bright slap Captain*Loyalty ­ People working under you are loyal and nothing can turn their back on you unless you do something stupid to lose that trust.

400 CP Drop­In/Civilian*Adoration ­ People like you better, if you are Hero or something like that expect to be treated like a celebrity. Pilot*Sick Move ­ Able to fight like an Ace pilot, capable of high speed maneuvering and better resistance to high G. Marine* Counter Intelligence ­ Capable of infiltration and subdue enemy covert operation. Engineering*Quick Study ­ Capable learning thing at an accelerated rate, as well as faster rate of learning about alien knowledge if you have samples. Medical*Steady Surgeon ­ Command*Tactical Insight ­ Capable to analyze an enemy attack or actions, to discern a weakness or a pattern while making a counter attack plan quickly. Captain*Fleet Command ­ Very good at leading and commanding a single ship or fleet. Include knowledge on how to run a supply train and logistics to keep your fleet running.

600 CP Drop­In/Civilian*Political Maneuvering ­ Capable of bring even enemies to your side, with a slight charisma boost. Pilot*Badass Piloting ­ Flies near­suicide scouting mission, and comes back alive, if worse­for­wear. Marine* Commandos ­ Capable of taking on even the best of the best. Capable of taking an entire ship by your lonesome self. Engineering*Brilliant Inventor ­ Clever uses of existing technology or based on salvaged technology into something new. Able to modify Wave Motion Engine into a weapon. Medical*Medical Savant ­ Capable of healing anything with a pulse including some alien anatomy (though you need the require knowledge on species if wanna actually heal them) Command* Captain*Unorthodox Tactics ­ Able to think out of box tactics and solution to problem you encounter. You have an unnatural ways of knowing what works and what don’t as well as the shock value upon your enemy to do anything within a time frame when something that wasn’t supposed to work actually works. Reduce efficiency when used against the same enemy in a short amount of time.

General Perks

Aquarius’ Legacy (500 CP)

Section 6 Companion:

Import (100 CP/300 CP) ­ You can import up to 8 companions at 300 CP. Each one gets a free background, 600 CP. R­9 Autonomous Type Shipborne Analysis Unit (400 CP, Discount Human) Canon Companion (300 CP) Section 7 Gears and Item:

Uniform (Free) Flight Suit (Free) Laser Pistol (100 CP) (Free Marine) Dezarians Bionic Research Notes (400 CP, Discount Engineer) Wave­Motion Engine Blueprint (400 CP Discount Iscandarian) Dimensional Engine Blueprint (400 CP, Discount Garmilas)

Section 8 Ships ?:

Isokaze­Class Destroyer (400 CP, Discount Human) Kongo­class Battleship (600 CP, Discount Human) Gaiderol­class astro battleship (400 CP, Discount Garmilas) Zoelguut­class super dreadnought (600 CP, Discount Garmilas)

Space Battleship Yamato (800 CP, 1 Free Captain)

Section 9 Drawbacks: Vengeance (+100 CP)

Megalomania (+200 CP) Paranoid (+200 CP)

Obiltory Memories wipe (+300 CP) Companion not included. Obiltory Power Seal (+300 CP) Not including knowledge and skills not of the supernatural kind.

Alteria (+600 CP) ­

Notes:

Chronology: ● A.D. 2199 – 2200: Space Battleship Yamato (1974 – 1975), Yamato the Movie ​ ​ (1977), Space Battleship Yamato (Live action version) (2010), Yamato 2199 ​ ​ (Remake) (2012 – 2015) ● A.D. 2201: Arrivederci Yamato (Non­Canon) (1978), Space Battleship Yamato II ​ ​ (1978 – 1979), Yamato: The New Voyage (1979) ​ ​ ● A.D. 2202: (1980), Space Battleship Yamato III (1980 – 1981) ​ ​ ​ ​ ● A.D. 2203: Final Yamato (1983) ​ ​ ● A.D. 2220: Space Battleship Yamato: Resurrection (2010) ​ ​ ● A.D. 2520: Yamato 2520 (1995 – 1996) ​ ​ ● A.D. 3199: Great Yamato No. 0 (2004) ​ ​ ­ Missing 600 CP for the Command background

­ Need more general Perks

­ Need more wording and expanding on it

­ Need more drawback

­ More Items and Gears

­ Need opinion on the Ship Section, good, bad, remove it?