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Cover Page The handle http://hdl.handle.net/1887/47022 holds various files of this Leiden University dissertation. Author: Han, R. Title: The "characterization" of Japan : from merchandising to identity Issue Date: 2017-03-21 The “Characterization” of Japan: From Merchandising to Identity Ruobing Han Front cover illustration: Character goods sold in Ghibli museum, Tokyo, Japan Photo by Ruobing Han Designed by Hexi Shen Printed by Ridderprint © Ruobing Han (2017). All rights reserved. No part of this thesis may be reproduced or transmitted in any form or by any means, without permission of the author. The “Characterization” of Japan: From Merchandising to Identity Proefschrift Ter verkrijging van de graad van Doctor aan de Universiteit Leiden, op gezag van de Rector Magnificus Prof. mr. C.J.J.M. Stolker, volgens besluit van het College voor Promoties te verdedigen op dinsdag 21 maart 2017 klokke 15.00 uur door Ruobing Han geboren te Shandong, China in 1988 Promotor: Prof. Dr. K.J. Cwiertka Promotiecommissie: Prof. Dr. E. A. van Zoonen Prof. Dr. I.B. Smits Prof. Dr. Toshio Miyake Contents Acknowledgements vii Author’s Note ix Introduction 1 The Kingdom of Characters 1 Character, Commodity, and Consumption 3 Character 3 Commodity 6 Consumption 7 Character Consumption 10 Studying Characters 13 Sources, Methodology and Structure 15 Chapter 1: Character Merchandising in Japan 19 The Definition of Character Merchandising 20 A Brief History of Character Merchandising 25 The Impact on Japan 33 Conclusion 45 Chapter 2: Character Consumers and Consumption 47 Character Consumers 47 Targeting Children 48 Toys Beyond Children 56 Character Consumption 62 Sh ōjo Culture, Kawaii, Disneyland and Otaku Subculture(1970s-1980s) 62 The Media Mix (after the 1990s) 70 Conclusion 74 Chapter3: Character, Affect and Identity 77 Comfort and Desire 77 Comfort 78 The Desire for the Self 86 The “Characterized Individual” 97 Conclusion 106 Chapter 4: Character, the Body and Japanese society 107 Characters and the Body 107 “Characterized Bodies” in Japanese Society 117 Communication as the Essence of Characters 129 Conclusion 133 Chapter5: Characters on the World Stage 135 Characters Going Overseas 137 Japanese Characters in China 142 The Shared Present between China and Japan 153 Conclusion 159 Conclusion 161 Bibliography 169 Summary 197 Samenvatting 201 Curriculum Vitae 205 Acknowledgements I thank all my mentors and colleagues in the Netherlands, Japan and China for their advice and help. My particular gratitude goes to Prof. Cui Dayong who provides me with invaluable guidance that drives me forward, and Miyake Toshio sensei whose insightful feedback inspires me much. I also extend my thanks to the Leiden University Institute for Area Studies which provides me the institutional support and an enlightened space to do my research. I have presented pieces of my dissertation across various conferences and have received a lot of support and feedback for them. In this regard, I would like to thank Prof. Ochiai Emiko, Prof. dr. Ning de Coninck-Smith, Prof. dr. Bengt Sandin, and Prof. Ellen Schrumpf. I also thank my family for supporting me from afar, notably to my father Feng and my mother Xia for guiding me, my aunt Lihui for helping me to collect research materials from Japan, and Hexi for being there for me. I am also grateful to my friends, especially to Dr. Niels van Tol for helping me with the Dutch summary. Finally, it should be acknowledged that this study would not have been possible without the financial assistance of China Scholarship Council. vii Author’s Note All interviews and sources in Japanese and Chinese are translated by the author unless otherwise stated. Citations are written in full author-title format upon first appearing in dissertation, with subsequent mentions listing only the author, date, and page number. Japanese names are written in the Japanese order (family name first) using Modified Hepburn Romanization. Chinese names are written in the Chinese order (family name first) using Pinxin. The titles of manga, anime and other Japanese sources used in this dissertation are kept in Japanese followed by a translation in English. All relevant Japanese and Chinese terms are written in italics and then followed by a translation in English or vice-versa. In order to distinguish Chinese terms from Japanese terms, Chinese terms are specially noted. Japanese terms, Chinese terms and English translations are used throughout this dissertation according to what is appropriate in a given situation. The images used and quoted in this dissertation are solely for the purpose of academic analysis and comply with fair use. ix Introduction The Kingdom of Characters Japan is known as the “Kingdom of Characters.” This moniker comes from the name of a travelling exhibition organized by the Japan Foundation that had toured from 2010 to 2015. This exhibition mainly introduces the manga and anime characters that have emerged in Japan since the postwar and the daily life in such a kingdom as well as the popular trends which may reveal the direction of further development of characters in Japan. Its debut was in China and then in Italy and most of Europe, Asia, Oceania and America, which attracted a lot of local people. The purpose of the exhibition, according to the Japan Foundation, is to make viewers have “a better understanding of the cultural and historical background behind the Japanese love of characters as well as the future of characters in contemporary Japan” (“Foreword” to “JAPAN: Kingdom of Characters”, 2010). The organizer of the exhibition, the Japan Foundation, established in October 1972, was a special legal entity supervised by the Ministry of Foreign Affairs, whose object is to promote international cultural exchange through organizing a wide range of programs around the world. It has established 24 overseas centres including Beijing, Seoul, London, Paris, Moscow, New York and Sydney in 23 countries. The programs it operates focus on three fields: culture, language and dialogue. The Japanese government also gives the Japan Foundation great supports each year, since as Japan’s only cultural agency responsible for international cultural exchange it creates many opportunities to foster friendship and understanding between Japan and the world. Particularly when the Japanese government has devoted itself to exploiting the potential of the nation’s cultural influence through the concept of “Cool Japan” since 2002, the Japan Foundation plays a critical role. 1 This development was first described by Douglas McGray in his 2002 article “Japan’s Gross National Cool” that highlights Japan’s soft power, which includes pop music, anime, manga, fashion, film, cuisine, and the phenomenon of cuteness. Japan Foundation is an important tool for promoting Japan’s “national cool,” to foreign audiences. With increasing attention paid to Japan’s softpower, the Ministry of Economy Trade and Industry (METI) establishes a special office for promoting the creative industry and the “Cool Japan” strategy, one of whose key elements is Japanese content represented by Japanese popular culture. According to the statistics published by METI on “The Current Situation and Future Development of Content Industry” in April 2016, the foreign sales of Japanese content has reached 13.8 billion dollars, mainly including manga (24.1 per cent), game (19.3 per cent), character goods sale (7.9 per cent), anime (0.2 per cent) and film (0.1 per cent), which accounts for 2.5 per cent of global demand for content. Among these aspects, one element which goes 1For details of the development of “Cool Japan” see Chapter 5. 1 Introduction through the process of development of them and becomes ever more important as well as reflects the contemporary Japanese society is characters. Characters are omnipresent in contemporary Japan. As the introduction to the above-mentioned travelling exhibition writes, “Used unhesitatingly by both adults and children in private and public spaces, before we realize it, these characters have become a part of our daily landscape” and appeared in many possible places such as “bank passbooks, train commutation passes and local police boxes” (see Figure 1 ). Therefore, “Anyone who has ever travelled to Japan has probably had the awe- inspiring experience of finding manga and anime characters in every corner of the city,” as the exhibition director Aihara Hiroyuki notes (“JAPAN: Kingdom of Characters”, 2010). “Not only in areas like Akihabara and Harajuku, which have come to be known in foreign countries as sacred sites for characters, but in supermarkets and souvenir shops in every little town across the country, one finds countless goods emblazoned with images of Hello Kitty and Pocket Monsters,” continues Aihara, “Droves of adults march into movies produced by Studio Ghibli and it is not at all unusual to see people immersed in making figures from Mobile Suit Gundam .” Indeed, driven by the postwar boom in manga and anime, characters have quickly become part of Japanese daily life via books and screens. It is very normal in Japan to see various genres of manga placed outside the front of bookshops; many people on the train, regardless of age or gender, will have some kind of manga materials, such as pocket books and digital sources, to read; and anime is often broadcast on television, at the cinema, or on big screens in the street. Such an environment opens up many channels for Japanese people to discover manga and anime, and makes them familiar with the characters in them. Convenience shops, vending machines, restaurants, hotels, museums, café and shopping centres are flooded with huge numbers of character-based goods, but the saturation does not stop there: items that are part of a person’s personal belongings— for example, bags, clothes and mobile phones—are also rife with such “characterization.” In the introduction to the exhibition, a 2004 survey conducted by the Bandai Character Research Centre in Japan is mentioned.