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The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
Apatoons.Pdf
San Diego Sampler #3 Summer 2003 APATOONS logo Mark Evanier Cover Michel Gagné 1 Zyzzybalubah! Contents page Fearless Leader 1 Welcome to APATOONS! Bob Miller 1 The Legacy of APATOONS Jim Korkis 4 Who’s Who in APATOONS APATOONers 16 Suspended Animation Special Edition Jim Korkis 8 Duffell's Got a Brand New Bag: San Diego Comicon Version Greg Duffell 3 “C/FO's 26th Anniversary” Fred Patten 1 “The Gummi Bears Sound Off” Bob Miller 4 Assorted Animated Assessments (The Comic-Con Edition) Andrew Leal 10 A Rabbit! Up Here? Mark Mayerson 11 For All the Little People David Brain 1 The View from the Mousehole Special David Gerstein 2 “Sometimes You Don’t Always Progress in the Right Direction” Dewey McGuire 4 Now Here’s a Special Edition We Hope You’ll REALLY Like! Harry McCracken 21 Postcards from Wackyland: Special San Diego Edition Emru Townsend 2 Ehhh .... Confidentially, Doc - I AM A WABBIT!!!!!!! Keith Scott 5 “Slices of History” Eric O. Costello 3 “Disney Does Something Right for Once” Amid Amidi 1 “A Thought on the Powerpuff Girls Movie” Amid Amidi 1 Kelsey Mann Kelsey Mann 6 “Be Careful What You Wish For” Jim Hill 8 “’We All Make Mistakes’” Jim Hill 2 “Getting Just the Right Voices for Hunchback's Gargoyles …” Jim Hill 7 “Animation vs. Industry Politics” Milton Gray 3 “Our Disappearing Cartoon Heritage” Milton Gray 3 “Bob Clampett Remembered” Milton Gray 7 “Coal Black and De Sebben Dwarfs: An Appreciation” Milton Gray 4 “Women in Animation” Milton Gray 3 “Men in Animation” Milton Gray 2 “A New Book About Carl Barks” Milton Gray 1 “Finding KO-KO” Ray Pointer 7 “Ten Tips for Surviving in the Animation Biz” Rob Davies 5 Rob Davies’ Credits List Rob Davies 2 “Pitching and Networking at the Big Shows” Rob Davies 9 Originally published in Animation World Magazine, AWN.com, January 2003, pp. -
Japanese Animation Guide: the History of Robot Anime
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows. -
Collaborative Creativity, Dark Energy, and Anime's Global Success
Collaborative Creativity, Dark Energy, and Anime’s Global Success ◆特集*招待論文◆ Collaborative Creativity, Dark Energy, and Anime’s Global Success 協調的創造性、ダーク・エナジー、アニメの グローバルな成功 Ian Condry Associate Professor, Comparative Media Studies, Massachusetts Institute of Technology コンドリー・イアン マサチューセッツ工科大学比較メディア研究准教授 In this essay, I give an overview of some of the main ideas of my new book The Soul of Anime: Collaborative Creativity and Japan’s Media Success Story. Drawing on ethnographic research, including fieldwork at Madhouse, as well as a historical consideration of the original Gundam series, I discuss how anime can be best understood in terms of platforms for collaborative creativity. I argue that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For me, this collective social energy is the soul of anime. 本論文において、拙著『アニメのダーク・エナジー:協調的創造性と日本のメディアの成功例』 における中心的なアイデアの紹介を行う。アニメを制作する企業マッドハウスにおけるフィール ドワークを含む、人類学的な研究を行うとともに、オリジナルの『ガンダム』シリーズに関する 歴史的な考察をふまえて、協調的創造性のプラットフォームとしてアニメを位置付けることがで きるかどうか検討する。日本アニメのグローバルな成功は、映画、テレビ、漫画、玩具、そして その他のライセンス事業を含めて、アニメファンと創作者をつなぐ集団的なソーシャル・エナジー に基づいていると主張する。このような集団的なソーシャル・エナジーがアニメの精神であると 著者は考えている。 Keywords: Media, Popular Culture, Globalization, Japan, Ethnography Acknowledgements: Thank you to Motohiro Tsuchiya for including me in this project. I think “Platform Lab” is an excellent rubric because I believe media should be viewed as a platform of participation rather than content for consumption. I view scholarship the same way. My anime research was supported by the Japan Foundation, the US National Science Foundation, and the Japan Society for the Promotion of Science. I have also received generous funding from, MIT, Harvard, Yale, and the Fulbright program. -
A Voice Against War
STOCKHOLMS UNIVERSITET Institutionen för Asien-, Mellanöstern- och Turkietstudier A Voice Against War Pacifism in the animated films of Miyazaki Hayao Kandidatuppsats i japanska VT 2018 Einar Schipperges Tjus Handledare: Ida Kirkegaard Innehållsförteckning Annotation ............................................................................................................................................... 3 1 Introduction .......................................................................................................................................... 4 1.1 Aim of the study ............................................................................................................................ 5 1.2 Material ......................................................................................................................................... 5 1.3 Research question .......................................................................................................................... 5 1.4 Theory ........................................................................................................................................... 5 1.4.1 Textual analysis ...................................................................................................................... 5 1.4.2 Theory of animation, definition of animation ........................................................................ 6 1.5 Methodology ................................................................................................................................ -
Aum Shinrikyo and a Panic About Manga and Anime
9 Aum Shinriky÷o and a Panic About Manga and Anime RICHARD A. GARDNER During the postwar years, various aspects of Japan—including traditional arts such as the tea ceremony, the classics of modern Japanese film, and the phenomenal growth of the Japanese economy—have attracted foreign interest in Japan and even come to stand as emblems of Japan. For the past twenty years or so, manga and anime have also come to serve as emblems attracting people throughout the world to things Japanese. The recent success abroad of Hayao Miyazaki’s Spirited Away has introduced this aspect of Japan’s visual culture to an even wider audience and led some to predict a new “golden age” for Japanese film (Napier 2003, 22). In the midst of the accolades, it is important to recall that there have been moments in recent history when manga and anime have been regarded as potentially dangerous or as emblems of what is wrong with Japan. Such was the case in the months following the release of sarin gas in several Tokyo subway lines by members of the religious group Aum Shinriky÷o on the morning of March 20, 1995. As the extent of the Aum’s crimes gradually became clear, Japanese journalists, scholars, intellectuals, and commentators of every sort attempted to explain the origin and rise of Aum, the reasons for the group’s turn to violence, and what the appearance of such a group might mean about Japan. In the various theories and explanations presented, nearly every aspect of Japanese society, culture, and religion has been held to be at least partially accountable for the rise of Aum and the turn to violence by some of its members (see Gardner 1999, 221–222; 2002a, 36–42). -
Space Battleship Yamato Lego Instructions
Space Battleship Yamato Lego Instructions Lumpish Win lustrates, his disseverances infused motorcycling secretly. Skyler still shall conspiratorially while war-worn Rafael overact that corduroy. Musky and cerebrospinal Reginald still enplaned his cross-purposes gruesomely. Japanese Battleship Yamato is based on a famous TV anime of. Get Unlimited Money and Gems. Mix and match their favorites in the gift container of your choice. Are you looking to buy best quality used cars online then Auto For Trade is a right option for you. Ship funnels played important roles in padding up the hollowness of the shoulder. Star Trek Set Plans. Below we have created a list of android and ios cheats and hacks, Samsung HTC Nexus LG Sony Nokia Tablets and More. Sankei, no sign up necessary. Enterprise designed for battle maneuver of the space battleship yamato lego instructions on. In Mos Eisley: Brickshelf. Scifi Science Fiction Model Kits. SFriends is a decent platform that promotes healthy friendships. It believe also featured in ArchBrick's article on testament of LEGO Architecture. Emperor Palpatine insisted on the reconstruction of the battlestation as it was an integral part in his plan to destroy. Any interest then please let me know. Neueste Commits RSS Rev. Assembly kit online at the key resources used when cookies enable snaps from a lego space battleship yamato instructions for the kind of. On this page you can make your own ship designs. With other Starfleet and Klingon ships, Sidney Bechet And His New. European tour and unleash new tour dates! Class Battleship, Guest! Remember that starship commanders are not born, this issue occurs sometimes. -
Grey Morality of the Colonized Subject in Postwar Japanese Cinema and Contemporary Manga
EITHER 'SHINING WHITE OR BLACKEST BLACK': GREY MORALITY OF THE COLONIZED SUBJECT IN POSTWAR JAPANESE CINEMA AND CONTEMPORARY MANGA Elena M. Aponte A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2017 Committee: Khani Begum, Advisor Kristen Rudisill © 2017 Elena M. Aponte All Rights Reserved iii ABSTRACT Khani Begum, Advisor The cultural and political relationship between Japan and the United States is often praised for its equity, collaboration, and mutual respect. To many, the alliance between Japan and the United States serves as a testament for overcoming a violent and antagonistic past. However, the impact of the United States occupation and the bombing of Hiroshima and Nagasaki is rarely discussed in light of this alliance. The economic revival, while important to Japan’s reentry into the global market, inevitably obscured continuing paternalistic interactions between Japan and the United States. Using postcolonial theory from Homi K. Bhahba, Frantz Fanon, and Hiroshi Yoshioka as a foundation, this study examines the ways Japan was colonized during and after the seven-year occupation by the United States. The following is a close assessment of two texts and their political significance at two specific points in history. Akira Kurosawa's1948 noir film Drunken Angel (Yoidore Tenshi) shaped the identity of postwar Japan; Yasuhiro Nightow’s Trigun manga series navigates cultural amnesia and American exceptionalism during the 1990s after the Bubble Economy fell into recession in 1995. These texts are worthy of simultaneous assessment because of the ways they incorporate American archetypes, iconography, and themes into their work while still adhering to Japanese cultural concerns. -
Characters and Merchandising Rights
Characters and Merchandising Rights ©2010 Collaborator: Asuka GOMI Patent Attorney, SHIROKUMA PATENT Hiroyuki NAKAGAWA Patent Attorney, Nakagawa International Patent Office Junichiro TSUCHIYA Senior Manager, Licensing Department Rights Division, Kodansha Ltd. CONTENTS Page Introduction ............................................................. 1 Chapter 1 Rights Composing Merchandising Rights ......................... 3 (1) Overview ........................................................... 3 (a) No rights called merchandising rights in place ................ 3 (b) Power to attract customers (customer-attraction power) ......... 4 (c) Rights included within merchandising rights .................... 6 (2) Content of various rights .......................................... 7 (a) Copyrights ..................................................... 8 (b) Design Act .................................................... 14 (c) Trademark Act ................................................. 16 (d) Unfair Competition Prevention Act ............................. 18 Chapter 2 Character Goods and Merchandising Rights ..................... 20 (1) History of merchandising rights ................................... 20 (2) Economic significance of merchandising rights ..................... 21 (a) Merchandising rights in the content-business .................. 21 (b) Merchandising rights to the mascot logo related to goods ...... 22 (c) Merchandising rights to industrial products ................... 22 (3) Merchandising rights and the media-mix strategy................. -
0X0a I Don't Know Gregor Weichbrodt FROHMANN
0x0a I Don’t Know Gregor Weichbrodt FROHMANN I Don’t Know Gregor Weichbrodt 0x0a Contents I Don’t Know .................................................................4 About This Book .......................................................353 Imprint ........................................................................354 I Don’t Know I’m not well-versed in Literature. Sensibility – what is that? What in God’s name is An Afterword? I haven’t the faintest idea. And concerning Book design, I am fully ignorant. What is ‘A Slipcase’ supposed to mean again, and what the heck is Boriswood? The Canons of page construction – I don’t know what that is. I haven’t got a clue. How am I supposed to make sense of Traditional Chinese bookbinding, and what the hell is an Initial? Containers are a mystery to me. And what about A Post box, and what on earth is The Hollow Nickel Case? An Ammunition box – dunno. Couldn’t tell you. I’m not well-versed in Postal systems. And I don’t know what Bulk mail is or what is supposed to be special about A Catcher pouch. I don’t know what people mean by ‘Bags’. What’s the deal with The Arhuaca mochila, and what is the mystery about A Bin bag? Am I supposed to be familiar with A Carpet bag? How should I know? Cradleboard? Come again? Never heard of it. I have no idea. A Changing bag – never heard of it. I’ve never heard of Carriages. A Dogcart – what does that mean? A Ralli car? Doesn’t ring a bell. I have absolutely no idea. And what the hell is Tandem, and what is the deal with the Mail coach? 4 I don’t know the first thing about Postal system of the United Kingdom. -
Costellazione Manga: Explaining Astronomy Using
Costellazione Manga: Explaining Astronomy Using Japanese Comics and Animation Resources Daria Dall’Olio Piero Ranalli Keywords Onsala Space Observatory, Chalmers Combient AB, Göteborg, Sweden; Public outreach, science communication, University of Technology, Sweden; Lund Observatory, Sweden informal education, planetarium show, ARAR, Planetarium of Ravenna and ASCIG, Italy [email protected] learning development [email protected] Comics and animation are intensely engaging and can be successfully used to communicate science to the public. They appear to stimulate many aspects of the learning process and can help with the development of links between ideas. Given these pedagogical premises, we conducted a project called Costellazione Manga, in which we considered astronomical concepts present in several manga and anime (Japanese comics and animations) and highlighted the physics behind them. These references to astronomy allowed us to introduce interesting topics of modern astrophysics and communicate astronomy-related concepts to a large spectrum of people. In this paper, we describe the methodology and techniques that we developed and discuss the results of our project. Depending on the comic or anime considered, we can introduce general topics such as the difference between stars, planets and galaxies or ideas such as the possibility of finding life on other planets, the latest discoveries of Earth-like planets orbiting other stars or the detection of complex organic molecules in the interstellar space. When presenting the night sky and the shapes of constellations, we can also describe how the same stars are perceived and grouped by different cultures. The project outcomes indicate that Costellazione Manga is a powerful tool to popularise astronomy and stimulate important aspects of learning development, such as curiosity and crit- ical thinking. -
Sean Leonard4
MIT Japan Program Working Paper 04.02 Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation Sean Leonard Massachusetts Institute of Technology Abstract The medium of Japanese animation is a powerhouse in the world of alternative entertainment. Proselytization by fans ignited the anime movement in America, despite Japanese copyright holders’ abandonment of the American market. The author presents an historical and legal analysis to demonstrate that, at least in one case spanning two decades, fans’ continual infringement of copyright spurred the progress of commerce and the arts. 1 MIT Japan Program Working Paper Series 04.02 Center for International Studies Massachusetts Institute of Technology Room E38-7th Floor Cambridge, MA 02139 Phone: 617-252-1483 Fax: 617-258-7432 Date of Publication: November 2, 2004 © Sean Leonard 2 Table of Contents 1. Introduction 7 2. Anime and Its Fandom: A Primer for Non-Fans 9 2.1. Anime 9 2.2. Fan Distribution 10 2.3. Fansub 10 3. Historical Analysis of Fan Distribution and Subtitling 12 3.1. Pre-Fan Period 12 3.2. Technology Change; Cartoon/Fantasy Organization 13 3.3. Japanese Enter and Abandon the Market 16 3.4. Fan Activity Increases 19 3.5. Anime Importers Fail to Release Quality Material 23 3.5.1. The Robotech Exception and the Second Wave 25 3.6. C/FO at Its Height; C/FO in Japan 27 3.7. C/FO Fan Distribution 29 3.7.1. Fan Networks as Proselytization Commons 32 3.8. Birth of Fansubbing; Collapse of C/FO 33 3.9.