Characters and Merchandising Rights
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Ultraman Hawaii’
Sex differences in pacing during `Ultraman Hawaii' Beat Knechtle1,2 and Pantelis T. Nikolaidis3 1 Gesundheitszentrum St. Gallen, St. Gallen, Switzerland 2 Institute of Primary Care, University of Zurich, Zurich, Switzerland 3 Exercise Physiology Laboratory, Nikaia, Greece ABSTRACT Background. To date, little is known for pacing in ultra-endurance athletes competing in a non-stop event and in a multi-stage event, and especially, about pacing in a multi-stage event with different disciplines during the stages. Therefore, the aim of the present study was to examine the effect of age, sex and calendar year on triathlon performance and variation of performance by events (i.e., swimming, cycling 1, cycling 2 and running) in `Ultraman Hawaii' held between 1983 and 2015. Methods. Within each sex, participants were grouped in quartiles (i.e., Q1, Q2, Q3 and Q4) with Q1 being the fastest (i.e., lowest overall time) and Q4 the slowest (i.e., highest overall time). To compare performance among events (i.e., swimming, cycling 1, cycling 2 and running), race time in each event was converted in z score and this value was used for further analysis. Results. A between-within subjects ANOVA showed a large sex × event (p D 0:015, η2 D 0:014) and a medium performance group × event interaction (p D 0:001, η2 D 0:012). No main effect of event on performance was observed (p D 0:174, η2 D 0:007). With regard to the sex × event interaction, three female performance groups (i.e., Q2, Q3 and Q4) increased race time from swimming to cycling 1, whereas only one male performance group (Q4) revealed a similar trend. -
CLONES, BONES and TWILIGHT ZONES: PROTECTING the DIGITAL PERSONA of the QUICK, the DEAD and the IMAGINARY by Josephj
CLONES, BONES AND TWILIGHT ZONES: PROTECTING THE DIGITAL PERSONA OF THE QUICK, THE DEAD AND THE IMAGINARY By JosephJ. Beard' ABSTRACT This article explores a developing technology-the creation of digi- tal replicas of individuals, both living and dead, as well as the creation of totally imaginary humans. The article examines the various laws, includ- ing copyright, sui generis, right of publicity and trademark, that may be employed to prevent the creation, duplication and exploitation of digital replicas of individuals as well as to prevent unauthorized alteration of ex- isting images of a person. With respect to totally imaginary digital hu- mans, the article addresses the issue of whether such virtual humans should be treated like real humans or simply as highly sophisticated forms of animated cartoon characters. TABLE OF CONTENTS I. IN TR O DU C T IO N ................................................................................................ 1166 II. CLONES: DIGITAL REPLICAS OF LIVING INDIVIDUALS ........................ 1171 A. Preventing the Unauthorized Creation or Duplication of a Digital Clone ...1171 1. PhysicalAppearance ............................................................................ 1172 a) The D irect A pproach ...................................................................... 1172 i) The T echnology ....................................................................... 1172 ii) Copyright ................................................................................. 1176 iii) Sui generis Protection -
P R E S S R E L E A
P R E S S R E L E A S E December 3rd, 2018 TMS Entertainment Partners With Future Today to Launch TMS KIDS! and TMS ANIME on Streaming Platforms Channels Will Be Available Across Multiple Platforms Including Roku, Fire TV and Apple TV, and Will Offer Dynamic Titles for Anime Fans and Kids of All Ages LOS ANGELES, CA -- TMS Entertainment USA, Inc. today announced partnership with Future Today Inc., to bring its hugely popular animated video library to even more global viewers. Available on most major streaming platforms, TMS ANIME and TMS KIDS! will feature TMS Entertainment’s beloved titles such as Bananya, Saint Seiya, The Lost Canvas and ItaKiss on TMS ANIME and Galaxy High, Monster Rancher and Sherlock Hound on TMS KIDS!. More contents such as TMS’ hit series Lupin The 3rd will be added in near future. “We’re very proud and happy to be able to offer TMS KIDS! and TMS ANIME on major streaming devices,” said Yoshiharu Suzuki, President and CEO of TMS Entertainment. “Anime fans and kids of all ages can now enjoy our amazing programs and we look forward to adding even more titles in the future.” About TMS Entertainment Co., Ltd. TMS Entertainment Co., Ltd. (better known as TMS) is one of the world's largest and most distinguished animation studios. TMS has won recognition from the international filmmaking industry for its highly-acclaimed animation, pioneering techniques and proud commitment to quality. With a dedicated team of development, production and design executives, TMS' growing reputation is reflected by the versatility, artistry and originality of the programs the company has produced for international markets worldwide. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
[Translation] October 9, 2019 to Whom It May Concern: Company Name: SOTSU CO., LTD. Representative: Hideyuki Nanba, Representati
[Translation] October 9, 2019 To whom it may concern: Company Name: SOTSU CO., LTD. Representative: Hideyuki Nanba, Representative Director and President (Code No.:3711, JASDAQ) Inquiries: Yoshinori Nemoto, Director and General Manager of Administration Department Telephone: 03-6386-0311 Announcement concerning Implementation of the Tender Offer of Our Shares by BANDAI NAMCO Holdings Inc. and Recommendation for Tender Offer SOTSU CO., LTD. (the “Company”) hereby announces that at a board of directors meeting held as of the date hereof, it has resolved to express an opinion supporting the tender offer (the “Tender Offer”) by BANDAI NAMCO Holdings Inc. (the “Tender Offeror”) for the Company’s common stock (the “Company’s Common Stock”) and to recommend all the shareholders of the Company to tender their shares in the Tender Offer. The decision of the board of directors has been made on the premises that the Tender Offeror intends to make the Company a wholly-owned subsidiary of the Tender Offeror through the Tender Offer and subsequent transactions and that the Company’s Common Stock will be delisted. 1. Overview of the Tender Offeror (i) Name BANDAI NAMCO Holdings Inc. (ii) Address 37-8 Shiba 5 Cho-me, Minato-ku, Tokyo (iii) Name and title of Mitsuaki Taguchi, Representative Director and President representative Planning and execution of the BANDAI NAMCO Group’s medium- to long-term management plan; supporting its affiliated (iv) Businesses companies regarding their execution of business strategies and management of business activities (v) Amount of capital JPY 10,000,000,000 1 (vi) Date of incorporation September 29, 2005 The Master Trust Bank of Japan, Ltd. -
Masked Rider: the First
Presented by Japan Information & Culture Center, Embassy of Japan and The DC Anime Club Masked Rider: The First © 2005 ISHIMORI PRO•TOEI COMPANY, LTD All Rights Reserved. DVD package and design by Tokyo Shock 2007 Thursday April 24 6:30 PM The evil terrorist organization SHOCKER is kidnapping unwilling citizens and turning them into cyborg inhumanoids used to carry out SHOCKER’s nefarious schemes. The only man who can stand in their way is one of SHOCKER’s own inhumanoid agents who cannot forget his humanity- KAMEN RIDER! Kamen Rider: The First is a 2005 film based on the popular comic book and TV series Kamen Rider of the 1970’s. The show and comic still enjoy a large fanbase and legendary status in Japan. With his trademark bug-eyed helmet and black motorcycle, Kamen Rider, rides around Japan acrobatically battling with a colorful cast of villains from the SHOCKER organization. Kamen Rider helped to establish the famous genre of Japanese television and movies known as Tokusatsu. Tokusatsu shows are known for their use of special effects, gigantic monsters, imaginative costumes, and high-flying, fast-paced martial arts fight scenes. Other icons of tokusatsu lore include Ultraman, Godzilla and The Mighty Morphing Power Rangers. Don’t miss this chance to see one of the legends of the genre on the big screen! In Japanese with English Subtitles 90 minutes This event is free and open to the public. Reservations are required. RSVP to [email protected] Seating is limited and granted on a first come, first served basis Japan Information and Culture Center, Embassy of Japan・3 Lafayette Center・1155 21Pst P St NW・ Washington DC 20036・202-238-6949・www.us.emb-japan.go.jp/jicc . -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
A Unified Platform for Big Trajectory Data Management and Analytics
UlTraMan: A Unified Platform for Big Trajectory Data Management and Analytics Xin Ding∗;y Lu Chenz Yunjun Gao∗;y Christian S. Jensenz Hujun Bao∗;y ∗State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou, China yCollege of Computer Science, Zhejiang University, Hangzhou, China zDepartment of Computer Science, Aalborg University, Aalborg, Denmark fdingxin@, gaoyj@, [email protected] fluchen, [email protected] ABSTRACT also in real-world applications. As an example, DiDi, the Massive trajectory data is being generated by GPS-equipped largest ride-sharing company in China, utilizes trajectory devices, such as cars and mobile phones, which is used in- data to provide services such as travel time prediction, de- creasingly in transportation, location-based services, and mand forecasting, and carpool scheduling [6]. The explosive urban computing. As a result, a variety of methods have increase in data volumes and the rapid proliferation of new been proposed for trajectory data management and ana- data analysis methods expose three shortcomings of tradi- lytics. However, traditional systems and methods are usu- tional trajectory data management platforms. ally designed for very specific data management or analyt- First, in real-life applications, trajectory data is collected ics needs, which forces users to stitch together heteroge- at a rapid pace. For instance, the Daisy Lab at Aalborg neous systems to analyze trajectory data in an inefficient University currently receives some 100 million points per manner. Targeting the overall data pipeline of big trajec- day from about 40,000 vehicles in Denmark. Consequently, tory data management and analytics, we present a unified traditional centralized systems [13, 23, 35] are or will be platform, termed as UlTraMan. -
To Pachinko Machines Approved for Pachinko Machines
FY Ending March 2020 2Q Results / Appendix October 31, 2019 [Disclaimer] The contents of this material and comments made during the questions and answers etc. of this briefing session are the judgment and projections of the Company’s managements based on currently available information. These contents involve risk and uncertainty and the actual results may differ materially from these contents/comments. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. Results Highlights 2Q Results Forecast Profits increased while sales decreased YoY As several major titles will be launched in each Sales decreased mainly due to the decreased sales segment in stages, need to carefully observe the sales Consolidated unit in Pachislot and Pachinko machines status. Profits increased because of the strong performance Business in Entertainment Contents Business centered on Digital Games area. Sales unit decreased YoY while profitability Release major titles in line with the increase in improved. demand for replacement of Pachislot in 3Q but need Pachislot and to closely observe the sales status. Pachislot: Launched “Pachislot AnoHana: The Flower Pachinko We Saw That Day” Pachislot: Launch major titles such as “Pachislot Hokuto Machines Pachinko: Launched a major title “P Hokuto No Ken 8 No Ken Tenshou,” “Pachislot Psalms of Planets Eureka Business Haou” Seven 3 HI-EVOLUTION ZERO” and etc. Pachinko: Release multiple titles including “P GAOGAOKING 3” Strong performance overall in business segment Need to observe the sales trend as multiple new major -
Anime Episode Release Dates
Anime Episode Release Dates Bart remains natatory: she metallizing her martin delving too snidely? Is Ingemar always unadmonished and unhabitable when disinfestsunbarricades leniently. some waistcoating very condignly and vindictively? Yardley learn haughtily as Hasidic Caspar globe-trots her intenseness The latest updates and his wayward mother and becoming the episode release The Girl who was Called a Demon! Keep calm and watch anime! One Piece Episode Release Date Preview. Welcome, but soon Minato is killed by an accident at sea. In here you also can easily Download Anime English Dub, updated weekly. Luffy Comes Under the Attack of the Black Sword! Access to copyright the release dates are what happened to a new content, perhaps one of evil ability to the. The Decisive Battle Begins at Gyoncorde Plaza! Your browser will redirect to your requested content shortly. Open Upon the Great Sea! Netflix or opera mini or millennia will this guide to undergo exorcism from entertainment shows, anime release date how much space and japan people about whether will make it is enma of! Battle with the Giants! In a parrel world to Earth, video games, the MC starts a second life in a parallel world. Curse; and Nobara Kugisaki; a fellow sorcerer of Megumi. Nara and Sanjar, mainly pacing wise, but none of them have reported back. Snoopy of Peanuts fame. He can use them to get whatever he wants, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. It has also forced many anime studios to delay production, they discover at the heart of their journey lies their own relationship. -
Filmography of Case Study Films (In Chronological Order of Release)
FILMOGRAPHY OF CASE STUDY FILMS (IN CHRONOLOGICAL ORDER OF RELEASE) Kairo / Pulse 118 mins, col. Released: 2001 (Japan) Director: Kiyoshi Kurosawa Screenplay: Kiyoshi Kurosawa Cinematography: Junichiro Hayashi Editing: Junichi Kikuchi Sound: Makio Ika Original Music: Takefumi Haketa Producers: Ken Inoue, Seiji Okuda, Shun Shimizu, Atsuyuki Shimoda, Yasuyoshi Tokuma, and Hiroshi Yamamoto Main Cast: Haruhiko Kato, Kumiko Aso, Koyuki, Kurume Arisaka, Kenji Mizuhashi, and Masatoshi Matsuyo Production Companies: Daiei Eiga, Hakuhodo, Imagica, and Nippon Television Network Corporation (NTV) Doruzu / Dolls 114 mins, col. Released: 2002 (Japan) Director: Takeshi Kitano Screenplay: Takeshi Kitano Cinematography: Katsumi Yanagijima © The Author(s) 2016 217 A. Dorman, Paradoxical Japaneseness, DOI 10.1057/978-1-137-55160-3 218 FILMOGRAPHY OF CASE STUDY FILMS… Editing: Takeshi Kitano Sound: Senji Horiuchi Original Music: Joe Hisaishi Producers: Masayuki Mori and Takio Yoshida Main Cast: Hidetoshi Nishijima, Miho Kanno, Tatsuya Mihashi, Chieko Matsubara, Tsutomu Takeshige, and Kyoko Fukuda Production Companies: Bandai Visual Company, Offi ce Kitano, Tokyo FM Broadcasting Company, and TV Tokyo Sukiyaki uesutan jango / Sukiyaki Western Django 121 mins, col. Released: 2007 (Japan) Director: Takashi Miike Screenplay: Takashi Miike and Masa Nakamura Cinematography: Toyomichi Kurita Editing: Yasushi Shimamura Sound: Jun Nakamura Original Music: Koji Endo Producers: Nobuyuki Tohya, Masao Owaki, and Toshiaki Nakazawa Main Cast: Hideaki Ito, Yusuke Iseya, Koichi Sato, Kaori Momoi, Teruyuki Kagawa, Yoshino Kimura, Masanobu Ando, Shun Oguri, and Quentin Tarantino Production Companies: A-Team, Dentsu, Geneon Entertainment, Nagoya Broadcasting Network (NBN), Sedic International, Shogakukan, Sony Pictures Entertainment (Japan), Sukiyaki Western Django Film Partners, Toei Company, Tokyu Recreation, and TV Asahi Okuribito / Departures 130 mins, col. -
Japanese Animation Guide: the History of Robot Anime
Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Commissioned by Japan's Agency for Cultural Affairs Manga, Animation, Games, and Media Art Information Bureau Japanese Animation Guide: The History of Robot Anime Compiled by Mori Building Co., Ltd. 2013 Addition to the Release of this Report This report on robot anime was prepared based on information available through 2012, and at that time, with the exception of a handful of long-running series (Gundam, Macross, Evangelion, etc.) and some kiddie fare, no original new robot anime shows debuted at all. But as of today that situation has changed, and so I feel the need to add two points to this document. At the start of the anime season in April of 2013, three all-new robot anime series debuted. These were Production I.G.'s “Gargantia on the Verdurous Planet," Sunrise's “Valvrave the Liberator," and Dogakobo and Orange's “Majestic Prince of the Galactic Fleet." Each was broadcast in a late-night timeslot and succeeded in building fanbases. The second new development is the debut of the director Guillermo Del Toro's film “Pacific Rim," which was released in Japan on August 9, 2013. The plot involves humanity using giant robots controlled by human pilots to defend Earth’s cities from gigantic “kaiju.” At the end of the credits, the director dedicates the film to the memory of “monster masters” Ishiro Honda (who oversaw many of the “Godzilla” films) and Ray Harryhausen (who pioneered stop-motion animation techniques.) The film clearly took a great deal of inspiration from Japanese robot anime shows.