[Translation] October 9, 2019 to Whom It May Concern: Company Name: SOTSU CO., LTD. Representative: Hideyuki Nanba, Representati
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BANDAI NAMCO Holdings Inc
BANDAI NAMCO Holdings Inc. Notice of the Fifteenth Ordinary General Meeting of Shareholders to be held on June 22, 2020 An English translation of the original notice in Japanese DISCLAIMER The following is an English translation of the Japanese original “Notice of the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc.” which meeting is to be held on June 22, 2020. The Company provides this translation for your reference and convenience only and does not guarantee its accuracy or otherwise. In the event of any discrepancies, the Japanese original notice shall prevail. These documents have been prepared solely in accordance with Japanese law and are offered here for informational purposes only. In particular, please note that the financial statements included in the following translation have been prepared in accordance with Japanese GAAP. * The English version of this Notice of the Fifteenth Ordinary General Meeting of Shareholders reflects the revisions announced in “Notice Regarding Partial Revision to the Notice of the Fifteenth Ordinary General Meeting of Shareholders” (in Japanese only) released on June 1, 2020 and June 10, 2020. 1 Securities code: 7832 June 5, 2020 5-37-8 Shiba, Minato-ku, Tokyo BANDAI NAMCO Holdings Inc. Mitsuaki Taguchi President and Representative Director Dear Shareholders, NOTICE OF THE FIFTEENTH ORDINARY GENERAL MEETING OF SHAREHOLDERS We would like to inform you that the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc. (“the Company”) will be held as set forth below. Although we will hold the General Meeting of Shareholders while being as thorough as possible in taking measures to prevent infection, for this fiscal year, we encourage you to exercise your voting rights in writing or via the Internet in advance instead of attending the meeting in order to prevent the spread of COVID-19. -
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019
BANDAI NAMCO Group FACT BOOK 2019 BANDAI NAMCO Group FACT BOOK 2019 TABLE OF CONTENTS 1 BANDAI NAMCO Group Outline 3 Related Market Data Group Organization Toys and Hobby 01 Overview of Group Organization 20 Toy Market 21 Plastic Model Market Results of Operations Figure Market 02 Consolidated Business Performance Capsule Toy Market Management Indicators Card Product Market 03 Sales by Category 22 Candy Toy Market Children’s Lifestyle (Sundries) Market Products / Service Data Babies’ / Children’s Clothing Market 04 Sales of IPs Toys and Hobby Unit Network Entertainment 06 Network Entertainment Unit 22 Game App Market 07 Real Entertainment Unit Top Publishers in the Global App Market Visual and Music Production Unit 23 Home Video Game Market IP Creation Unit Real Entertainment 23 Amusement Machine Market 2 BANDAI NAMCO Group’s History Amusement Facility Market History 08 BANDAI’s History Visual and Music Production NAMCO’s History 24 Visual Software Market 16 BANDAI NAMCO Group’s History Music Content Market IP Creation 24 Animation Market Notes: 1. Figures in this report have been rounded down. 2. This English-language fact book is based on a translation of the Japanese-language fact book. 1 BANDAI NAMCO Group Outline GROUP ORGANIZATION OVERVIEW OF GROUP ORGANIZATION Units Core Company Toys and Hobby BANDAI CO., LTD. Network Entertainment BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. Real Entertainment BANDAI NAMCO Amusement Inc. Visual and Music Production BANDAI NAMCO Arts Inc. IP Creation SUNRISE INC. Affiliated Business -
BANDAI NAMCO Holdings Inc. Name of Representative
October 9, 2019 Name of listed company: BANDAI NAMCO Holdings Inc. Name of representative: Mitsuaki Taguchi, President and Representative Director (Code Number: 7832 TSE 1st section) Contact: Yuji Asako, Director, Division General Manager of the Corporate Planning Division (TEL: 03-6634-8800) Notice Regarding Commencement of Tender Offer for Stock in SOTSU CO., LTD. (Securities Code:3711) BANDAI NAMCO Holdings Inc. (the “Company” or the “Tender Offeror”) announces that it adopted a resolution at its board of directors meeting held today as below to acquire common stock in SOTSU CO., LTD. (the Tokyo Stock Exchange, Inc., the “Tokyo Stock Exchange”, JASDAQ Standard Market, the “JASDAQ Standard Market,” securities code:3711; the “Target Company” and the “Target Company’s Common Stock”) through a tender offer (the “Tender Offer”) under the Financial Instruments and Exchange Act (Act No. 25 of 1948, including subsequent amendments; “Act”). 1. Purpose, Etc. of Purchase, Etc. (1) Overview of the Tender Offer As of the date hereof, the Tender Offeror holds 3,340,000 shares of common stock of the Target Company (the “Target Company’s Common Stock”) (shareholding ratio: 22.79% (Note)) which are listed on JASDAQ Standard Market (the “JASDAQ Standard Market”), and the Target Company is an affiliate of the Company to which the equity-method is applicable. The Tender Offeror resolved at the meeting of its board of directors held on October 9, 2019, to implement the Tender Offer as part of transactions (the “Transactions”) for the purpose of acquiring all of the Target Company’s Common Stock (excluding the Target Company’s Common Stock held by the Tender Offeror and the 1 treasury shares held by the Target Company; hereinafter the same shall apply) and making the Target Company a wholly-owned subsidiary of the Tender Offeror. -
Formulation of the BANDAI NAMCO Group Sustainability Policy
April 16, 2021 Name of listed company: BANDAI NAMCO Holdings Inc. Name of representative: Masaru Kawaguchi, President and Representative Director (Code Number: 7832 TSE 1st section) Contact: Yuji Asako, Director, Division General Manager of the Corporate Planning Division Formulation of the BANDAI NAMCO Group Sustainability Policy Promoting sustainability activities towards realization of a sustainable society with fans, based on the IP Axis Strategy Numerical targets set for decarbonization (net-zero by 2050) The BANDAI NAMCO Group (“the Group”) is conducting CSR activities under the concept of “Fun For the Future!” to realize its mission of providing “Dreams, Fun and Inspiration.” In these activities, we formulated the “BANDAI NAMCO Group’s Important CSR Themes,” which are themes that require a particularly strong focus. We also identified “CSR Major Initiative Themes” that are to be implemented at the activity level of each Unit and affiliated business company and are conducting various activities designed to make use of the characteristics of each business. Now, to prepare for the next Mid-term Plan, which starts in April 2022, the Group has taken a wider view in light of changes in the business environment and expanding expectations and demands from society. In order to fulfill our responsibility as a member of society in realizing a sustainable society, we have formulated a Sustainability Policy for engaging in activities unique to BANDAI NAMCO utilizing our IP Axis Strategy. Specifically, under the IP Axis Strategy, we will work with fans to promote sustainability activities corresponding to social issues that should be addressed by the Group, such as environmental issues. -
Characters and Merchandising Rights
Characters and Merchandising Rights ©2010 Collaborator: Asuka GOMI Patent Attorney, SHIROKUMA PATENT Hiroyuki NAKAGAWA Patent Attorney, Nakagawa International Patent Office Junichiro TSUCHIYA Senior Manager, Licensing Department Rights Division, Kodansha Ltd. CONTENTS Page Introduction ............................................................. 1 Chapter 1 Rights Composing Merchandising Rights ......................... 3 (1) Overview ........................................................... 3 (a) No rights called merchandising rights in place ................ 3 (b) Power to attract customers (customer-attraction power) ......... 4 (c) Rights included within merchandising rights .................... 6 (2) Content of various rights .......................................... 7 (a) Copyrights ..................................................... 8 (b) Design Act .................................................... 14 (c) Trademark Act ................................................. 16 (d) Unfair Competition Prevention Act ............................. 18 Chapter 2 Character Goods and Merchandising Rights ..................... 20 (1) History of merchandising rights ................................... 20 (2) Economic significance of merchandising rights ..................... 21 (a) Merchandising rights in the content-business .................. 21 (b) Merchandising rights to the mascot logo related to goods ...... 22 (c) Merchandising rights to industrial products ................... 22 (3) Merchandising rights and the media-mix strategy................. -
Protoculture Addicts #65
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS ........................................................................................................ 5 Claude J. Pelletier [CJP] — Publisher / Manager ANIME & MANGA RELEASES ................................................................................................. 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES ............................................................................................................ 8 Miyako Matsuda [MM] — Editor / Translator NEW RELEASES ..................................................................................................................... 11 Contributors Aaron & Keith Dawe, Kevin Lillard, James S. Taylor REVIEWS LIVE-ACTION ........................................................................................................................ 16 Layout BOOKS: Gilles Poitras' Anime Essentials ................................................................................. 18 The Safe House MODELS: Comparative Review Bendi/Bandai, Perfect Grade Gundam W ................................ 32 MANGA: ComicsOne manga & The eBook Technology .......................................................... 46 Cover MANGA: Various (English & French) ...................................................................................... -
Sample File CONTENTS 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION
Sample file CONTENTS 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION .......................................................................................................... 4 NEWS STAFF ANIME & MANGA NEWS: Japan / North America ................................................................. 5, 9 Claude J. Pelletier [CJP] — Publisher / Manager ANIME RELEASES (VHS / DVD) & PRODUCTS (Live-Action, Soundtracks, etc.) .............................. 6 Miyako Matsuda [MM] — Editor / Translator MANGA RELEASES / MANGA SELECTION ................................................................................. 7 Martin Ouellette [MO] — Editor JAPANESE DVD (R2) RELEASES .............................................................................................. 9 NEW RELEASES ..................................................................................................................... 10 Contributing Editors Aaron K. Dawe, Keith Dawe, Neil Ellard Kevin Lillard, Gerry Poulos, James S. Taylor REVIEWS THE TOP SHELF ..................................................................................................................... 16 Layout MANGA Etc. ........................................................................................................................ 17 The Safe House MODELS .............................................................................................................................. 26 ANIME ................................................................................................................................ -
Corporate Profile Entire Pages12.9 MB
CORPORATE PROFILE Top Message Delivering More Fun for Everyone in the World We started out as a games company, but expanded our business to other forms of entertainment, and so BANDAI NAMCO Games was renamed to BANDAI NAMCO Entertainment in 2015. Our company continues to evolve to keep up with the ever-changing world. Our newest domain of business is Real Life Entertainment, focused on various live events and merchandise representing our IP. We're dedicated to creating a new type of fun of entertainment, made possible through cutting-edge technology and innovative ideas. Our goal is to be the company which injects fun into everyday experiences, making people all around the world happier. “More fun for everyone” being our motto, we never stop in our quest to invent brand new ways to bring great entertainment into your life. BANDAI NAMCO Entertainment Inc. President and CEO 1 Top Message BANDAI NAMCO Entertainment Inc. CORPORATE PROFILE Corporate Philosophy BANDAI NAMCO Entertainment Corporate Philosophy BANDAI NAMCO Group Corporate Philosophy 2 Corporate Philosophy BANDAI NAMCO Entertainment Inc. CORPORATE PROFILE Corporate Overview Corporate Name BANDAI NAMCO Entertainment Inc. Established June 1, 1955* Capital ¥10.0 billion Employees 900 BANDAI NAMCO Mirai-Kenkyusho Headquarters 5-37-8 Shiba, Minato-ku, Tokyo, Japan 108-0014 *The date of establishment of former NAMCO LTD., the predecessor of BANDAI NAMCO Entertainment Inc. (As of April 1, 2017) Directors and Corporate Auditors President & CEO Satoshi Oshita Kazuya Kiyoshima Managing Director Makoto Asanuma Hirotaka Reizei Nao Udagawa Director Kazunori Goka Masaaki Tsuji (Part-time Director) Kazuhiro Takenaka (Part-time Director) Jun Higashi Corporate Auditor Masatake Yone (Part-time Director, Outside) Kei Hamada (Part-time Director, Outside) (As of April 1, 2017) 3 Corporate Overview BANDAI NAMCO Entertainment Inc. -
Bandainamco Csr Reprt
BANDAI NAMCO Group CSR Report 2007 Contents page The BANDAI NAMCO Group Corporate Philosophy 01 Editing Policy NAMCO BANDAI Holdings Corporate Data 02 The first CSR report by the BANDAI NAMCO Group The BANDAI NAMCO Group Business Portfolio 03 This report published in fiscal 2007 is the Special Interview 06 first CSR report of the BANDAI NAMCO Special Topics 1 Group. As one of the special topics for the Let’s discover a popular amusement spot for everyone! report, we have included pages on NAMCO The secrets behind NAMCO WONDER PARK HERO’S BASE 10 WONDER PARK HERO’ S BASE, which was opened in September 2006, to introduce Special Topics 2 the new activities and ideas of the BANDAI Providing entertainment to everyone, including children, adults, and the elderly 12 NAMCO Group in a more detailed manner. Special Topics 3 Going forward, we will further promote 680,000 brochures distributed! “What’s ECO?” The Bandai Environmental Book 2006 14 our CSR activities through the synergy of the Group. The BANDAI NAMCO Group’s CSR Initiatives 16 We have just started our activities as a Group, and so we have not yet fully tabu- Safety, Quality, and Universal Design lated the environmental data of the compa- nies that make up the Group. However, we Safety & Quality So everyone can have fun safely 18 hope that this report will help its readers deepen their understanding of the BANDAI Universal Design To further improve user friendliness 22 NAMCO Group. We will actively continue to conduct our activities to fulfill our corpo- Environment rate social responsibilities. -
Mitsui Shopping Park Lalaport SHANGHAI JINQIAO Handover Ceremony Held Scheduled to Open in Spring 2021
November 19, 2020 For immediate release Mitsui Fudosan Co., Ltd. First Regional Shopping Center in China Mitsui Shopping Park LaLaport SHANGHAI JINQIAO Handover Ceremony Held Scheduled to Open in Spring 2021 Key Points of the Project Construction of the main building of Mitsui Shopping Park LaLaport SHANGHAI JINQIAO was completed and a handover ceremony was held on Wednesday, November 18, 2020. Scheduled to open in Spring 2021. With a concept of “Brand New Lifestyle Junction,” the commercial facility will house some 220 diverse shops and restaurants and provide visitors with a host of options for spending time as a one-stop destination for enjoying shopping, dining and entertainment. The facility has attracted a wide range of content, including BANDAI NAMCO VS PARK (a variety sports facility) and Freedom Gundam, the first full-scale Gundam statue outside Japan. Tokyo, Japan, November 19, 2020—Mitsui Fudosan Co., Ltd., a leading global real estate company headquartered in Tokyo, announced that a building handover ceremony for Mitsui Shopping Park LaLaport SHANGHAI JINQIAO was held with joint project partner Shanghai Jinqiao Export Processing Zone United Development Ltd. The project is a regional shopping center in Shanghai, China, being developed through Shanghai Jinqiao Commercial Management Co., Ltd., a wholly owned project company established by Mitsui Fudosan for promoting the project. Mainly targeting families living near the planned site and local office workers, LaLaport SHANGHAI JINQIAO is scheduled to open in stages from spring 2021 and fully open in fall 2021 as China’s first LaLaport, comprising around 220 stores that provide an extensive range of enjoyment such as high-profile fashion brands, stores for daily use, a refreshments zone, and hands-on amusement facilities. -
Sample File PRESENTATION 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION
Sample file PRESENTATION 3 PROTOCULTURE ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ ✾ PRESENTATION .......................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS: Japan / North America ..................................................................... 5 [CJP] — Publisher / Manager Claude J. Pelletier ANIME RELEASES (VHS / DVD) & PRODUCTS (Live-Action, Soundtracks, etc.) .............................. 6 Miyako Matsuda [MM] — Editor / Translator MANGA RELEASES / MANGA SELECTION ................................................................................. 7 Martin Ouellette [MO] — Editor JAPANESE DVD (R2) RELEASES .............................................................................................. 9 NEW RELEASES ..................................................................................................................... 10 Contributing Editors Aaron K. Dawe, Asaka Dawe, Keith Dawe Kevin Lillard, Gerry Poulos, James S. Taylor REVIEWS MANGA .............................................................................................................................. 30 Layout MODELS .............................................................................................................................. 32 The Safe House, Pierre Ouellette / Jeff Fortier ANIME ................................................................................................................................. 50 Cover Mobile Fighter G Gundam SPOTLIGHT: -
Protoculture Addicts #59
CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ..................................................................................... 4 STAFF WHAT'S GOING ON? ANIME & MANGA NEWS (Japan, North America) .................................................. 5 Claude J. Pelletier [CJP] — Publisher / Manager VIDEO & MANGA / PRODUCTS RELEASES ........................................................... 6 Martin Ouellette [MO] — Editor-in-Chief NEW RELEASES ................................................................................................. 9 Miyako Matsuda [MM] — Editor / Translator Contributors Isabelle Stephen, James S. Taylor REVIEWS MODELS .......................................................................................................... 48 Layout MANGA .......................................................................................................... 56 The Safe House PA PICKS ......................................................................................................... 57 ANIME ............................................................................................................. 58 Cover ANIME CAPSULES .............................................................................................. 60 Nobuyoshi Nishimura Cover Art courtesy of Bandai Entertainment, Inc. Proofreading SPOTLIGHT The Safe House, Dominique Durocher GUNDAM Color Separation & Linotronic What's Gundam? ........................................................................................