Chronicles Volume Two
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Series Title
Sheet1 Series Title Bazil Broketail A Dragon at World's End Bazil Broketail A Sword for a Dragon Bazil Broketail Battle Dragon Bazil Broketail Bazil Broketail Bazil Broketail Dragon Ultimate Bazil Broketail Dragons of Argonath Bazil Broketail Dragons of War Books of Barakhai The Beasts of Barakhai Books of Barakhai The Lost Dragon Of Marakhai Dragon Knight The Dragon and the Djinn Dragon Knight The Dragon and the Fair Maid of Kent Dragon Knight The Dragon and The George Dragon Knight The Dragon and the Gnarly King Dragon Knight The Dragon at War Dragon Knight The Dragon in Lyonesse Dragon Knight The Dragon Knight Dragon Knight The Dragon on the Border Dragon Knight The Dragon the Earl and the Troll Dragon of Pern Dragonflight DragonLance Dragons of Summer Flame DragonLance Draconian Measures DragonLance Dragon of a Fallen Sun DragonLance Dragons of a Lost Star DragonLance Dragons of a Vanished Moon DragonLance Heroes and Fools DragonLance Relics and Omens DragonLance The Dawning of a New Age DragonLance The Day of the Tempest DragonLance The Doom Brigade DragonLance The Dragons at War DragonLance The Dragons of Chaos DragonLance The Dragons of Krynn DragonLance The Eye of the Maelstorm DragonLance The Kagonesti DragonLance The Legennd of Huma DragonLance The Odyssey of Gilthanas DragonLance The Second Generation Dragonlord Dragon and Phoenix Dragonlord The Last DragonLord E. Nesbit The Book of Dragons Fighting Fantasy Armies Of Death Fighting Fantasy Beneath Nightmare Castle Fighting Fantasy Black Vein Prophecy Fighting Fantasy Demons -
DRAGON Magazine Is Still Read the Ecology of the DRAGON® Magazine (ISSN 0279-6848) Is by the Same Kind of People
D RAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan On this day. Editorial staff: Roger Raupp Contents Patrick Lucien Price Mary Kirchoff Vol. IX, No. 1 June 1984 Roger Moore On this day in 1976, the first issue of Layout designer: Kristine L. Bartyzel DRAGON® Magazine rolled off the press. SPECIAL ATTRACTION Subscriptions: Mellody Knull (Which day? Oh, sometime in June. When Contributing Editors: Ed Greenwood a magazine has a birthday, it lasts for a Great Stoney . .41 Katherine Kerr month.) Way back then, it was The Ken Rolston All the parts you need to make Dragon without the ®. It was produced Advertising Sales Administrator: a miniature cardboard castle Mary Parkinson by two people, and it was read by a healthy This issues contributing artists: proportion of all the people who were de- voted to the new hobby of fantasy role- Denis Beauvais Harry Quinn Roger Raupp Dave Trampier playing. Dennis Kauth Kurt Erichsen The name is different now, and the staff Jerry Eaton Craig Smith is a little larger, but some things never OTHER FEATURES Jeff Butler Larry Elmore change. DRAGON Magazine is still read The ecology of the DRAGON® Magazine (ISSN 0279-6848) is by the same kind of people. The hobby isnt published monthly for a subscription price of $24 slithering tracker. .9 new any more, and a lot more people are per year by Dragon Publishing, a division of involved in it, but the basic makeup of our Dont look now, but . TSR, Inc. The mailing address of Dragon Publishing for all material except subscription readership is the same now as it was when Familiars with a special use . -
DRAGONLANCE! Actually, the Name of the World Is Krynn
Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively. -
Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Knights of Tahkisis
Knights of Tahkisis Foreword by the Retyper This document was copied out of the last pages of The Second Generation; a collection of stories relating to the years following Test of the Twins. This document is in no way attempting to cause trouble for TSR (or Wizards of the Coast when they purchase the company) and is not intended to be seen as an alternative to the actual book. The stories in the book are a must read for anyone incorporating Knights of Takhisis in their game and I thoroughly recommend reading it before doing so. Everything from the next page onwards is copyrighted by TSR, so there is to be no editing, copying or claims of authoring this stuff. I have published this document to make it far more convenient, allowing quick access to information needed for a game. I hope you enjoy it…. Knights of Takhisis Dark Warriors Many readers who love the novels of the DRAGONLANCE® saga go on to live the adventure by playing Ansalonian characters in the ADVANCED DUNGEONS & DRAGONS® role-playing game. The following expansion of existing campaign rules provides players yet another option for their gaming. The Knights of Takhisis are a new nonplayer character (NPC) class in the DRAGONLANCE world of Ansalon. Nonexistent during the War of the Lance, these lawful evil knights were formed some twenty years after the downfall of Neraka, when the Queen of Darkness was banished back to the Abyss. The knights are an emerging and cohesive force of order and darkness in a world still reeling from years of war. -
Littérature Chinoise Et Globalisation Enjeux Linguistiques, Traductologiques Et Génériques
Translating Wor(l)ds 1 — Littérature chinoise et globalisation Enjeux linguistiques, traductologiques et génériques édité par Nicoletta Pesaro et Yinde Zhang Edizioni Ca’Foscari 1 Littérature chinoise et globalisation Translating Wor(l)ds Collana diretta da Nicoletta Pesaro 1 Littérature chinoise et globalisation Enjeux linguistiques, traductologiques et génériques Direzione scientifica Nicoletta Pesaro (Università Ca’ Foscari Venezia, Italia) Comitato scientifico Lawrence Venuti (Temple University, Philadelphia, USA) Noël Dutrait (Université Aix-Marseille, Aix-en-Provence, France) Yinde Zhang (Université Sorbonne, Paris 3, Fran- ce) Bruno Osimo (Civica Scuola Interpreti e Traduttori, Milano, Italia) Nana Sato-Rossberg (SOAS, Univer- sity of London, UK) Giuliana Schiavi (Scuola Superiore Mediatori Linguistici, Vicenza, Italia) Monika Gaenssbauer (Friedrich-Alexander Universität, Erlangen-Nürberg, Deutschland) Anne Bayard-Sakai (Institut National des Langues et Civilisations Orientales, Paris, France) Giorgio Amitrano (Università degli Studi di Napoli “L'Orientale”, Italia) Lorenza Rega (Università degli Studi di Trieste, Italia) Ste- fania Stafutti (Università degli Studi di Torino, Italia) Gianluca Coci (Università degli Studi di Torino, Italia) Babli Moitra-Saraf (University of Delhi, India) Comitato di redazione Antonella Ghersetti (Università Ca’ Foscari Venezia, Italia) Sona Haroutyunian (Università Ca’ Foscari Venezia, Italia) Paolo Magagnin (Università Ca’ Foscari Venezia, Italia) Michele Man- noni (Università degli Studi di Perugia, -
Dragons of Desolation by Tracy Hickman and Michael Dobson
TRAP EFFECTS All traps are triggered by a tripwire or by walking past them. Ball: Damage = 2d8; Save vs Petrify to avoid. Blade Damage = 1d10; When activated starts chopping; Dexterity check to pass or pass to right or left of wedge shaped blade. Flame: Damage = 2d6, if fanned out in some way. Ice Falls: Damage = 1d6; Save vs Spells or encased in ice, 3 turns to thaw. Spiked Pit: Damage = 2d6; 10' deep, trapdoor snaps shut. Official Game Adventure Dragons of Desolation by Tracy Hickman and Michael Dobson TABLE OF CONTENTS Prologue . 2 Wherein the tale is told, and the story is explained. Chapter 14: The Doors of Thorbardin . 4 In which the heroes dream dark dreams and seek the entrance to the long-lost dwarven kingdom. Chapter 15: The North Gate of the Dwarves . 8 In which the heroes enter Thorbardin, encounter ancient evils, and meet a legendary dwarf. Chapter 16: The Honor of the Hylar . 12 In which the Council of Thanes meets, and the heroes receive a quest. Chapter 17: Kalil S’rith . 15 In which the heroes enter the Kingdom of the Dead seeking a great mystical treasure. Chapter 18: Dark Realms . 19 In which Verminaard returns, and the heroes make their final stand. Epilogue . 22 Wherein this book of Dragonlance comes to an end, the beginning and end of life is celebrated, and shadows of the future fall on the present. APPENDICES . 26 and Inside Cover Here are the tools of the story That which is new is explained, as are encounters governed by fate alone. -
Dragonsofflame-Manual
COMPUTER PRODUCT DRAGOJVS OF FLAME A DRAGONLANCE Action Game © 1989 TSR. Inc. ©1989Strategic ~~ · - S- imu-lati-ons-, lnc_. ___ ~ · -------~-TS-R, _lnc_. ___. _.,_,.,.,_., = - STRATEGIC SIMULATIONS, INC: CONTENTS I.·Introduction ... ... .... ................. ............................................... ............... 1 The Action Starts ..................................................................................... 1 The Situation ........................................................................................... 1 The ADVANCED DUNGEONS & DRAGONS®Game ..................................... 1 The DRAGONLANCE®Saga ....................................................................... 1 II. Characters ... .. ... ... ... ... ........ .. ..... ..... .. .. .... ........ ...................................... 2 Goldmoon .... ................................................................................ ........... 2 Riverwind ......................... ....................................................................... 3 Raistlin Majere ... ..... ... .............. ............. ... ................................................ 4 Caram on Majere ............................... ...... .... ..................... .... ... .................5 Tanis Half-Elven ....................................................................................... 6 Sturm Brightblade ..... .. ............ ......................... ...................... .................7 Tasselhoff Burrfoot ................................................... -
Githzerai by Robert J
ISSUE 378 | AUGusT 2009 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents FEATURES 5 PLAYER’S HANDBOOK 3 DEBUT: GITHZERAI By Robert J. Schwalb 12 Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. This time, we’re presenting one of the races from PH3: the githzerai. 12 DOMAINS OF DREAD: MONADHAN By Daniel Marthaler Arantor, condemned undead dragon, rules this realm of betrayal with a tyrant’s claw. Learn about Monadhan, the domain filled with the most fearsome betrayers in existence … including the legendary Kas! 25 DOMAINS OF EBERRON AND THE FORGOTTEN REALMS 25 By Logan Bonner Divine Power introduced the concept of domains. Now get all the information you need for domains for deities of Eberron and the Realms. 39 FIGHTER ESSENTIALS By Robert J. Schwalb This first article in an ongoing series for all classes introduces some character creation and tactical basics for character classes. Plus, this installment features new content for the tempest and battle rager fighters, the new builds featured in Martial Power. 51 BAZAAR OF THE BIZARRE: ITEMS OF PRIMAL POWER 39 By Kolja Raven Liquette These new primal-themed magic items are suitable for many classes, but they’re 5 especially great for your barbarian, shaman, druid, or warden. 60 CHANNEL DIVINITY: BAHAMUT 60 By Robert J. Schwalb A new series premieres with support for worshipers of COLUMNS the Platinum Dragon. A player’s companion article to “Deities & Demigods: Bahamut.” 70 DEITIES & DEMIGODS: BAHAMUT By Robert J. Schwalb 4 EDITORIAL Everything DMs need to know about the worshipers 96 DESIGN & DEVELOPMENT: ITEM SETS and advocates for Bahamut, ready and waiting to be By Logan Bonner and Peter Schaefer dropped into your campaign. -
Blood Enemies: Abominations of Cerilia
blood enemies abominations of cerilia WrittelMIyi slade Development & Editing: Steven E. Schend Creative Direction: Roger E. Moore Cover: Jeff Easley Color interior illustrations: Denis Beauvais, Charles Lang, William O'Connor, & Arnie Swekel Monochrome interior illustrations: Randy Asplund-Faith, Adrian Bourne, Alyce Biicker Cosart, John Dollar, David MacKay, Tony Szczudlo, & Susan Van Camp War card art: Douglas Chaffee & Les Dorscheid Backdrop painting and art frames: Dee Barnett Graphic design & development: Dee Barnett & Renee Ciske Cartography: Diesel Art coordination: Peggy Cooper & Paul Jaquays Typography by: Nancy J. Kerkstra Electronic Press Coordination by: Tim Coumbe Special Thanks: Rich Baker, CarriSamplee A. Bebris, Ann filee Brown, Colin McComb, Ed Stark ADVANCED DUNGEONS & DRAGONS*, AD^fTSd*t)uNGEON MASTER AfSW^iJfed trademarks owned by TSR, Inc. BIRTHRIGHT, MONSTROUS MANUAL, and the TSR logo arc trademarks owned by TSR, Inc. All TSR characters, character names, and the distinct likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliated companies have worldwide distribution rights throughout the book trade for English-fanguage products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby tfI8e in the United Kingdom by TSR Ltd. This material is protected under the copyright laws of the United States of America and other countries. Any reproduction or unauthorized use of the written material or artwork contained herein is prohibited without the express written consent of TSR, Inc. First Printing, June, 1995. ©1995, TSR, Inc. All Rights Reserved. Produced and printed in the United States of America. TSR, Inc. TSR Ltd 201 Sheridan Springs Road 120 Church End Lake Geneva Cherry Hinton WI 53147-0756 Cambridge CB1 3LB United States of America United Kingdom 3101XXX1501 table of contents Introduction 3 The Major Awnsheghlien 6-113 Apocalypse 6 Banshegh 8 Basilisk 14 Boar 18 Chimaera 22 Gorgon 29 Hag of Muden 34 Harpy 38 Hydra 42 Kraken 46 Lamia 48 Leviathan. -
Dragon Magazine #115
Magazine Issue #115 Vol. XI, No. 6 SPECIAL ATTRACTION November 1986 9 THIEVES: Picking the pockets of the underworld Publisher 10 Lords of the Night Eric Oppen Mike Cook 14 A Den of Thieves Vince Garcia Editor 26 The Art of Climbing Walls Vince Garcia Roger E. Moore 28 Honor Among Thieves Eric Oppen and Robin Jenkins Assistant editor 32 Getting Up in the World Robin Jenkins Robin Jenkins 34 Tools of the (Thieving) Trade Vince Garcia Fiction editor Patrick Lucien Price OTHER FEATURES Editorial assistants 38 Hammer of Thor, Spear of Zeus James A. Yates Marilyn Favaro Georgia Moore Weapons of choice for clerics to choose Eileen Lucas Debbie Poutsch 42 Sharper Than a Serpents Tooth Ray Hamel and David Hage Why does it have to be snakes? Well, why not? Art director Roger Raupp 46 Airs of Ages Past Ed Greenwood Magical harps from the Forgotten Realms Production staff 48 Theres Something on the Floor. Reid Butler Linda Bakk Betty Elmore Kim Lindau Carolyn Vanderbilt Humorous and deadly things that lie underfoot The Ecology of the Harpy Advertising Subscriptions 50 Songs of beauty. Barbara E. Curtis Mary Parkinson Pat Schulz 52 . Songs of death Ed Greenwood 55 Elven Armies and Dwarves-At-Arms James A. Yates Creative editors Troops for demi-human lords Ed Greenwood Jeff Grubb 60 Door Number One, Door Number Two, or. Dan Snuffin Creative door design with a rude twist Contributing artists Denis Beauvais Joseph Pillsbury 62 Stayin Alive John J. Terra TOP SECRET® game advice for all agents Diesel Roger Raupp Jeff Easley Jim Roslof 71 The Role of Books John C.