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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
X-Men Evolution Jumpchain V 1.0 by Multiversecrossover Welcome to a Earth-11052. Unlike Most of the Other Universes This Univers
X-Men Evolution Jumpchain V 1.0 By MultiverseCrossover Welcome to a Earth-11052. Unlike most of the other universes this universe focuses solely on the familiar X-Men with a twist. Most of the team is in school and just now are learning to control their powers. But don’t let the high school feel let you become complacent. Espionage, conspiracies, and hatred burn deep underneath the atmosphere and within a few months, the floodgates will open for the world to see. You begin on the day when a young Nightcrawler joins up with the X-Men along with a meddling toad thrown into the mix. You might wanna take this if you want to survive. +1000 Choice Points Origins All origins are free and along with getting the first 100 CP perk free of whatever your origin is you even get 50% off the rest of those perks in that same origin. Drop-In No explanation needed. You get dropped straight into your very own apartment located next to the Bayville High School if you so wish. Other than that you got no ties to anything so do whatever you want. Student You’re the fresh meat in this town and just recently enrolled here. You may or may not have seen a few of the more supernatural things in this high school but do make your years here a memorable one. Scholar Whether you’re a severely overqualified professor teaching or a teacher making new rounds at the local school one thing is for sure however. Not only do you have the smarts to back up what you teach but you can even make a change in people’s lives. -
ASFOAWN September 1983
ASFOAWN -2 ASFOAWN -1 in a stroller, he ran down and they were were just happy that the can missed the baby. Everybody apologized and went their way. Rumor #2: one troublesome security fuard went to bust a party on the 14tn Editorial loor and drew his gun and went into a combat position on a roomful of kids.. Truth: one troublesome security fuard went to bust a party on the 14tn ASFOAWN is the "fixer" for Atlanta loor and touched his gun while placing fandom. Sharon Webb is trying to get a his hands on his hips. There is some robot for the upcoming DeepSouthCon, so disagreement if he was or was not play that it can sit on a panel with her. ing with the snap. Her first choice of advertising media was ASFOAWN. ---oooOooo— If we are successful in hooking ASFOAWN has only three slots on its Sharon up with a robot, maybe we ought 250 person mailing list. Some of you to run a personals section in the wants non-paying subscribers are going to get ads section. It does get pretty dull bounced when a paying subscriber comes just reading about used leather good, along. If you are going to subscribe, wigs and rabbits. then make the check or money order for three dollars out to Joe Celko, Box --------000O000— 10558, Atlanta, GA 30310. Anyone or For a good time, call (404) 455- group who wants to contribute more cash 7141. For a REAL good time, call (303) is blessed among fans and can get special mention for their gift in our humble pages. -
Tsr6903.Mu7.Ghotmu.C
[ Official Game Accessory Gamer's Handbook of the Volume 7 Contents Arcanna ................................3 Puck .............. ....................69 Cable ........... .... ....................5 Quantum ...............................71 Calypso .................................7 Rage ..................................73 Crimson and the Raven . ..................9 Red Wolf ...............................75 Crossbones ............................ 11 Rintrah .............. ..................77 Dane, Lorna ............. ...............13 Sefton, Amanda .........................79 Doctor Spectrum ........................15 Sersi ..................................81 Force ................................. 17 Set ................. ...................83 Gambit ................................21 Shadowmasters .... ... ..................85 Ghost Rider ............................23 Sif .................. ..................87 Great Lakes Avengers ....... .............25 Skinhead ...............................89 Guardians of the Galaxy . .................27 Solo ...................................91 Hodge, Cameron ........................33 Spider-Slayers .......... ................93 Kaluu ....... ............. ..............35 Stellaris ................................99 Kid Nova ................... ............37 Stygorr ...............................10 1 Knight and Fogg .........................39 Styx and Stone .........................10 3 Madame Web ...........................41 Sundragon ................... .........10 5 Marvel Boy .............................43 -
Click Above for a Preview, Or Download
JACK KIRBY COLLECTOR THIRTY-NINE $9 95 IN THE US . c n I , s r e t c a r a h C l e v r a M 3 0 0 2 © & M T t l o B k c a l B FAN FAVORITES! THE NEW COPYRIGHTS: Angry Charlie, Batman, Ben Boxer, Big Barda, Darkseid, Dr. Fate, Green Lantern, RETROSPECTIVE . .68 Guardian, Joker, Justice League of America, Kalibak, Kamandi, Lightray, Losers, Manhunter, (the real Silver Surfer—Jack’s, that is) New Gods, Newsboy Legion, OMAC, Orion, Super Powers, Superman, True Divorce, Wonder Woman COLLECTOR COMMENTS . .78 TM & ©2003 DC Comics • 2001 characters, (some very artful letters on #37-38) Ardina, Blastaar, Bucky, Captain America, Dr. Doom, Fantastic Four (Mr. Fantastic, Human #39, FALL 2003 Collector PARTING SHOT . .80 Torch, Thing, Invisible Girl), Frightful Four (Medusa, Wizard, Sandman, Trapster), Galactus, (we’ve got a Thing for you) Gargoyle, hercules, Hulk, Ikaris, Inhumans (Black OPENING SHOT . .2 KIRBY OBSCURA . .21 Bolt, Crystal, Lockjaw, Gorgon, Medusa, Karnak, C Front cover inks: MIKE ALLRED (where the editor lists his favorite things) (Barry Forshaw has more rare Kirby stuff) Triton, Maximus), Iron Man, Leader, Loki, Machine Front cover colors: LAURA ALLRED Man, Nick Fury, Rawhide Kid, Rick Jones, o Sentinels, Sgt. Fury, Shalla Bal, Silver Surfer, Sub- UNDER THE COVERS . .3 GALLERY (GUEST EDITED!) . .22 Back cover inks: P. CRAIG RUSSELL Mariner, Thor, Two-Gun Kid, Tyrannus, Watcher, (Jerry Boyd asks nearly everyone what (congrats Chris Beneke!) Back cover colors: TOM ZIUKO Wyatt Wingfoot, X-Men (Angel, Cyclops, Beast, n their fave Kirby cover is) Iceman, Marvel Girl) TM & ©2003 Marvel Photocopies of Jack’s uninked pencils from Characters, Inc. -
DRAGON Magazine Is Still Read the Ecology of the DRAGON® Magazine (ISSN 0279-6848) Is by the Same Kind of People
D RAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan On this day. Editorial staff: Roger Raupp Contents Patrick Lucien Price Mary Kirchoff Vol. IX, No. 1 June 1984 Roger Moore On this day in 1976, the first issue of Layout designer: Kristine L. Bartyzel DRAGON® Magazine rolled off the press. SPECIAL ATTRACTION Subscriptions: Mellody Knull (Which day? Oh, sometime in June. When Contributing Editors: Ed Greenwood a magazine has a birthday, it lasts for a Great Stoney . .41 Katherine Kerr month.) Way back then, it was The Ken Rolston All the parts you need to make Dragon without the ®. It was produced Advertising Sales Administrator: a miniature cardboard castle Mary Parkinson by two people, and it was read by a healthy This issues contributing artists: proportion of all the people who were de- voted to the new hobby of fantasy role- Denis Beauvais Harry Quinn Roger Raupp Dave Trampier playing. Dennis Kauth Kurt Erichsen The name is different now, and the staff Jerry Eaton Craig Smith is a little larger, but some things never OTHER FEATURES Jeff Butler Larry Elmore change. DRAGON Magazine is still read The ecology of the DRAGON® Magazine (ISSN 0279-6848) is by the same kind of people. The hobby isnt published monthly for a subscription price of $24 slithering tracker. .9 new any more, and a lot more people are per year by Dragon Publishing, a division of involved in it, but the basic makeup of our Dont look now, but . TSR, Inc. The mailing address of Dragon Publishing for all material except subscription readership is the same now as it was when Familiars with a special use . -
March 2013 NASFA Shuttle
Te Shutle March 2013 Te Next NASFA Meetng is Saturday 16 March 2013 at te Regular Locaton ConCom Meeting 16 March, 3P; see below for details Member of MindGear LLC <mindgearlabs.com>, discussing d Oyez, Oyez d 3D printers. (And doubtless he’ll touch on some of the other cool stuff in their lab.) The next NASFA Meeting will be at 6P, Saturday 16 MARCH ATMM March 2013 at the regular meeting location—the Madison The host and location for the March After-the-Meeting Meet- campus of Willowbrook Baptist Church (old Wilson Lumber ing are undetermined at press time, though there’s a good Company building) at 7105 Highway 72W (aka University chance it will be at the church. The usual rules apply—that is, Drive). Please see the map below if you need help finding it. please bring food to share and your favorite drink. MARCH PROGRAM Also, assuming it is at the church, please stay to help clean The March program will be Rob Adams, the Managing up. We need to be good guests and leave things at least as clean as we found them. CONCOM MEETINGS The next Con†Stellation XXXII concom meeting will be 3P Saturday 16 March 2013—the same day as the club meeting. Jeff Road Jeff Kroger At press time the plan is to meet at the church, but that’s subject to confirmation that the building will be available at that time. US 72W Please stay tuned to email, etc., for possible updates. (aka University Drive) CHANGING SHUTTLE DEADLINES The latest tweak to the NASFA Shuttle schedule shifted the usual repro date somewhat to the right (roughly the weekend before each meeting) but much of each issue will need to be Slaughter Road Slaughter put to bed as much as two weeks before the monthly meeting. -
UNM Physics 262, Problem Set 4, Fall 2006
UNM Physics 262, Problem Set 4, Fall 2006 Instructor: Dr. Landahl Issued: September 13, 2006 Due: September 20, 2006 Do all of the exercises and problems listed below. Hand in your problem set in the rolling cart hand-in box, either before class or after class, or in the box in the Physics and Astronomy main oce by 5 p.m. Please put your box number on your assignment, which is 952 plus your CPS number, as well as the course number (Physics 262). Show all your work, write clearly, indicate directions for all vectors, and be sure to include the units! Credit will be awarded for clear explanations as much, if not more so, than numerical answers. Avoid the temptation to simply write down an equation and move symbols around or plug in numbers. Explain what you are doing, draw pictures, and check your results using common sense, limits, and/or dimensional analysis. Shorter Exercises 4.1. CSI: Albuquerque. As a crime scene investigator, you are sent a strand-like sample that you are told is either a human hair (∼ 25 µm dia.), a dog hair (∼ 30 µm dia.) or a piece of ne carpeting (∼ 40 µm dia.). Remembering the physics you learned about thin wedges, you decide to place the sample (of diameter d) at one end between two square glass (n = 1.52) microscope slides of side length L = 20 cm and shine your trusty crime scene monochromatic sodium lamp of wavelength λ = 590 nm perpendicularly down on the slides. (The setup is similar to Fig. 35.11 in your textbook.) What you see is m = 100 bright fringes going across the slides. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Robert Walser, Paul Scheerbart, and Joseph Roth Vi
Telling Technology Contesting Narratives of Progress in Modernist Literature: Robert Walser, Paul Scheerbart, and Joseph Roth Vincent Hessling Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2018 © 2018 Vincent Hessling All rights reserved ABSTRACT Telling Technology Contesting Narratives of Progress in Modernist Literature: Robert Walser, Paul Scheerbart, and Joseph Roth Vincent Hessling Telling technology explores how modernist literature makes sense of technological change by means of narration. The dissertation consists of three case studies focusing on narrative texts by Robert Walser, Paul Scheerbart, and Joseph Roth. These authors write at a time when a crisis of ‘progress,’ understood as a basic concept of history, coincides with a crisis of narra- tion in the form of anthropocentric, action-based storytelling. Through close readings of their technographic writing, the case studies investigate how the three authors develop alter- native forms of narration so as to tackle the questions posed by the sweeping technological change in their day. Along with a deeper understanding of the individual literary texts, the dissertation establishes a theoretical framework to discuss questions of modern technology and agency through the lens of narrative theory. Table of Contents ABBREVIATIONS ii ACKNOWLEDGEMENTS iii INTRODUCTION: Toward a Narratology of Technological Change 1 CHAPTER I: Robert Walser’s Der Gehülfe: A Zero-Grade Narrative of Progress 26 1. The Employee as a Modern Topos 26 2. The Master and the Servant: A Farce on Progress 41 3. Irony of ‘Kaleidoscopic Focalization’ 50 4. The Inventions and their Distribution 55 5. -
Child Profile for Maxima Zuckerberg
Your Childs Astrology Guidebook for Born date 4.00pm Palo Alto, California “A physician without the knowledge of astrology has no right to call himself a physician.” ~ Hippocrates, Father of Medicine You are the stars and the moon… We are stardust! Prepared by Tameera www.tameera.com s Skype: tameeras Astrologer, Master Numerologist, Feng Shui Consultant FB & Instagram: tameeras s [email protected] 05 K 02 Maxima Zuckerberg L42 12 J 02 i 34 Natal Chart h 30 November 2015 14 07 J L 4:00:00 pm PST 18 k 02 20 A 04 I Palo Alto, California 28L 10 55 g 06 } b 16 A I 54 49 } K J 15 ` L I 27 08 f A I 34 I 07 25 B 25 B H H 03 C G 03 F D E 25 G 10 G 08 c 46 28 d 20 21 F 18 C F 06} G 55 01 j 10 12 e E 23 12D a F 42 34 02 05 E 02 Long. Lat. Decl. R.A. ` 08 ♐ 2713 00 S 00 21 S 43 246 43 a 12 ♌ 23 03 S 38 13 N 36 133 48 b 15 ♐ 54 01 S 34 24 S 15 254 31 c 25 ♎ 08 02 N 09 07 S 43 204 05 Planets by Sign d ♎ N 28 S 55 29 ` 5 Fire 10 46 01 02 190 4 Cardinal 2 Earth e ♍ N 06 N 35 11 a S 1 Fixed 21 01 01 04 172 2 Air b Q S 5 Mutable f 07 ♐ 34 01 N 38 19 S 57 246 04 1 Water c g 16 ♈ 49 ℞ 00 S 39 06 N 00 015 45 d V V h 07 ♓ 04 00 S 48 09 S 40 339 05 e T Prepared by f Q S V Tameera i 14 ♑ 02 01 N 39 21 S 04 285 04 www.tameera.com g S S R l 16 ♓ 57 04 N 28 01 S 02 346 15 h T T m 10 ♑ 36 25 N 47 02 N 42 279 33 i T T n 27 ♎ 03 04 N 31 06 S 13 206 44 l T R V m T V Q o 09 ♒ 07 08 S 39 26 S 17 314 05 n Q p 29 ♓ 39 09 S 01 08 S 25 003 18 o V R S V q 25 ♉ 03 00 N 00 19 N 01 052 42 p r ♒ N 00 S 00 23 ` a b c d e f g h i l m n o p 05 02 00 19 307 You are the stars and -
Various Rules
Chapter One: Heroes......................................................................................................................................................... 1 Primary Abilities........................................................................................................................................................... 2 Secondary Abilities....................................................................................................................................................... 9 Special Abilities.......................................................................................................................................................... 10 Character Creation ...................................................................................................................................................... 11 Chapter Two: Game Mechanics...................................................................................................................................... 19 Time Scale – The Turn ............................................................................................................................................... 19 Difficulty Class........................................................................................................................................................... 19 Chapter Three: Combat................................................................................................................................................... 21 Combat Basics