Freeplay 2011 Print Program
Freeplay 2011 Print Program - v0.4 - 14-08-11 1 15/08/11 10:11 AM Freeplay 2011 Print Program - v0.4 - 14-08-11 2 15/08/11 10:11 AM A MESSAGE FROM THE DIRECTOR Every creative act begins with an idea. What happens to the idea after that is a long, slow, sometimes brilliant, sometimes difficult process of kneading and shaping, moulding and smoothing, trying and failing, observing and ex- perimenting, before the idea takes on any sort of tangible presence in the real world. If Freeplay in 2010 was about looking out at the much wider world of play and how it connects with videogames, culture, art, education, and society, then Freeplay in 2011 is about looking at the individual and their role in not only the development of an idea into a game, but also in the individual's role in poli- tics, in culture, in creativity, and in a wider artistic sphere. To do that, we've widened the scope of the festival, introducing a new Playful Program that we hope takes games out into the streets and bars of Melbourne, we've created a new Interview Series to dig into what makes some of our most prominent creatives tick. We've brought back the awards to celebrate the best in local independent development, and we've built a conference program that tries to draw together a unique mix of developers, artists, students, educators, critics, and players. We look forward to seeing you at the Festival. We made it just for you. Paul Callaghan STAFF FREEPLAY BOARD Director Hugh Davies, Cameron Rogers, Robert Pulham, Paul Gurney, David Surman Paul Callaghan Communications
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