Dice & Glory Core Rulebook

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Dice & Glory Core Rulebook RANGER GAMESTM The Ultimate Role-Playing Game The Basic Tools for Any Setting! Create Your Own Spells! Design Your Own Character! Forge Formidable Foes! Play the Ultimate RPG!!! The Only Core Rulebook You Will Ever Need!!! The Only Core Rulebook You Will Ever Need!!! The Ultimate Role-Playing Game Written & Edited By: Artists & Illustrators: Test Players: Contributors: Robert A. Neri Jr. Robert A. Neri Jr. Gary McCorkle Leonel Magaña Layout & Design: Cris Bittner Cris Bittner Gary McCorkle Robert A. Neri Jr. Joseph A. Neri Leonel Magaña Michael Williams II Cover Art: Francisco N. Navarro Francisco N. Navarro Robert Kitson Joseph A. Neri. Robert Kitson Hector Coe Michael Williams II Supplemental Material Coming Soon!: The Great Grimoire: Book of RPG Magic Deep Black (sci-fi setting) Monster Magnus Zombie Horror (horror supplement) High Lore (Fantasy Setting) Codex of Character Classes I First Edition Febuary 2007 D&G Copyright © 2006 Robert A. Neri Jr. All Rights Reserved under the the Universal Copyright Convention. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Robert A. Neri Jr. This product is a work of fiction. Internet Policy: Fans & Players may publicly display and distribute, without profit, material based on DnG (i.e. fansites) but not the original material contained herein or in any other DnG publication without prior written consent. Table of Contents Introduction. 1 Proficiencies. 40 Chapter 1: Character Creation. .2 Skill Points. .40 Race. .2 Skill Ranks. .40 Physical Size. 2 Acquisition of Skills. 40 Base Attributes. .2 Education. 41 Attribute Strata of the Universe. 2 Cultural & Racial Skills. 41 The Galactic Average. 2 “Buying” & Learning New Skills. .41 The Spiritual Attributes. 2 Skill Packages. 41 The Physical Attributes. .3 Skill Description Format. 42 Base Attribute Modifiers. 3 Skill Descriptions. 43 Derived Statistics. .3 Books. 58 Knockout Points (K.O.). 3 Chapter 5: Basic Combat. .59 Hit Points (H.P.). 4 Melee Round. .59 Healing Factor.. 4 Attacks/Actions Per Melee. 59 Speed (Spd). 4 Initiative. .59 Chi. 5 Attack Rolls. .59 Agility Class (A.C.). 5 Strike Roll. .59 Actions/Attacks Per Melee. .5 Strike Bonuses. 59 Size. .5 Called, Aimed and Wild Shots. 59 Reach. 5 Critical Strikes. 60 Visual Range. .5 Fumbles. 60 Earshot. 6 Movement in Combat. 60 Max Weight Load. 6 Reach. 60 Saving Throws. .6 Combat Ranges. 60 Saving Throw Results. 7 Weapon Reaches. 60 Common Skills. 8 Combat Sequence. 61 In Born Traits. .9 Attack Planning. .61 Character Alignments. ..9 Strategic Advantages. 61 Base Alignments. .10 Combat Decisions. .61 Base Alignment Modifiers. 10 Concealment and Cover. 62 Personal Alignments. .10 Invisible Combatants. 62 Character Classes. .10 Prone & Immobile Targets. .63 Multi-Class Characters. .11 Special Wound Types & Limb Damage. .63 Classless Characters (Vagabonds). 12 Mounted and Vehicular Combat. 64 Experience Levels & Bonuses. 12 Chapter 6: Hand to Hand Combat. .65 Specialist Classes. 13 Character Combat Stats. .65 Disposition. 13 Combat Training Types. 65 Character Flaws. .13 Disciplines. .66 Chapter 2: Insanity & Addiction. .14 Selecting Your Combat Training. .67 Drunkenness (Drinking Rules). 14 Level Advancements . 67 Types of Drugs and the General Effects. 14 Selecting Combat Maneuvers. .67 Drug & Drink Endurance. 14 Your Body as a Weapon. .68 Drug Addiction. 15 Creating New Maneuvers. .68 Magical Addiction. .15 Attack Type & Unarmed Damage. 68 Insanity & Mental Fatigue. .16 Unarmed Attack Range. .68 Types of Insanity. ..
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