High-tech Low-tech Authenticity: The Creation of Independent Style at the Independent Games Festival Jesper Juul Royal Danish Academy of Fine Arts - The School of Design Philip de Langes Allé 10, 1435 Copenhagen K, Denmark
[email protected] we are just as likely to associate “independent games” with 1. ABSTRACT particular designs, people, distribution channels, and platforms. Certainly, with independent games, the assumed slick In academic and popular culture commentary, as well as in commercialism of both big budget and casual games is met by a advertising, independent games have been declared a major counter-image of small, cheaply developed, more personal and factor in video game culture in the last few years. At the same experimental games [22]. While the name refers to the financial time, most academic and industry discussions have stated it situation of the developer, it is also used more loosely to impossible to describe independent games in a meaningful way. describe games made on small budget. However, simply Counter to this, this paper examines the history of winning describing the economic conditions of production does not entries in the Independent Games Festival from 2000-2013 and exhaustively capture independent games [58], and commentators identifies the rise of a specific visual Independent Style shared typically focus on the general vagueness of the label [21]. by many independent games, a style that uses contemporary Independent games have been compared to independent music technology to emulate visual styles from earlier times, including and cinema [33] [58], as well as to punk music [50] with its pixel style graphics, sketches and other analog materials.