September 2012
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LUNCH BREAK Looks Andfeelsgood
9:30 KILLZONE: SHADOW FALL Arjan Bak • Guerrilla Games Misja Baas • Guerrilla Games ic PRO OUT WITH THE OLD AND IN WITH THE OWL: Principal game-Designer and Environment Art Art Director, Killzone Shadow Fall BUILDING A BRIGHT NEW FUTURE Director, Killzone Shadow Fall An alumnus of the Willem de Kooning Academy of Arts in 2 An industry veteran at age 29, Arjan Bak worked in design and art Rotterdam, Misja Baas first entered the games industry in 2001 as In “Out With The Old And In With The Owl: Building A Bright New roles for Valve and Ubisoft before joining Guerrilla in 2007. Since an Artist for Frontier Developments. After rising to the position of Future”, Arjan Bak and Misja Baas will talk about the new direction then he has played a pivotal role in the graphical realization of Senior Artist at Elixir Studios, he joined Guerrilla in 2005 to initially of Killzone Shadow Fall. Their presentation provides insight into the Killzone series, rising from Senior Artist on Killzone 2 to Lead work on the environments, and later on the vehicles and weapons, the challenges of developing a new direction for a franchise while Environment Artist on Killzone 3 and Environment Art Director on of Killzone 2. In 2009 Misja became the Assistant Art Director on 9:30 remainingKILLZONE: true to SHADOW its roots, using FALL the implementation of new key KillzoneArjan BakShadow • Guerrilla Fall. In addition, Games Arjan was one of the Principal KillzoneMisja Baas3, assuming • Guerrilla responsibility Games for all outsourcing and internal ic PRO featuresOUT WITH like the THE OWL andOLD the ANDconstruction IN WITH of a believable THE OWL: futuristic GamePrincipal Designers game-Designer responsible for Killzone and Environment Shadow Fall’s new Art assetArt Director, development. -
SELECT Statement Basic Form
NAZIV OBJEKTA ZNANJA Art games PROLOG Autor * Katarina Kaplarski Klasifikacija * IM-ID-PVA-ArtGames Težina * Osnovni nivo Ključne reči * igre, online, desktop, mobile Ko sluša * Student OAS Trajanje * 15min Komentari autora SADRŽAJ Apstrakt Cilj * Uvodne napomene Naziv sekcije (1) Art games Sadržaj sekcije (1) Art game ili manje uobičajena "autorska igra"je delo interaktivne softverske umetnosti . Ovaj termin je akademski skovan 2002. Godine i predstavlja podžanr ozbiljne video igre (serious video game http://en.wikipedia.org/wiki/Serious_game) Ove igre su dizajnirane u svrhu koja nije komercijalna i koja nije u cilju zabave, već naglašava umetnost sa ciljem da proizvede neku vrstu reakcije kod publike. Izložbe poput Walker Art Center "Beyond Interface" (1998), online "Synreal" (1998) i "Cracking the Maze - Game Plug-Ins as Hacker Art" (1999), shift e.V. "RELOAD" (1999), t UCI Beall Centre's "Shift-Ctrl" (2000), i još nekoliko drugih u 2001. Su bile među prvim talasom izložbi video igara koje su popularizovale ovaj koncept. Sredinom dvehiljaditih art game su doživele uspeh. Među njima je Pac Manhattan iz 2004, – real life igra koja se zasnivala na Pacmanu. Igrači su bili studenti koji su je kreirali- koristili su wi-fi tehnologiju, open-source software i mobilne telefone. http://www.pacmanhattan.com/ Sličan koncept je imala i igra CAN ZOU SEE ME NOW, gde je bila mešana online-offline igra , a igrači su bili opremljeni ručnim komjuterima, GPSom, voki-tokijima da bi jurili online igrače koji su svoje avatare pomerali kroz virtuelni model istog grada. Kreirala ju je grupa umetnika pod nazivom - Blast theory. http://www.blasttheory.co.uk/projects/can-you-see-me-now/ CILJ UMETNIČKIH IGARA Cilj ovih igara je da prenese specifičnu poruku publici, ponekad čak i da kritikuje publku i komercijalnu gaming industriju, a ponekad je cilj samo da se vizuelni jezik i interaktivnost igre iskoriste na neki drugi način. -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
085765096700 Hd Movies / Game / Software / Operating System
085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Harap di isi dan kirim ke [email protected] Isi data : NAMA : ALAMAT : NO HP : HARDISK : TOTAL KESELURUHAN PENGISIAN HARDISK : Untuk pengisian hardisk: 1. Tinggal titipkan hardisk internal/eksternal kerumah saya dari jam 07:00-23:00 WIB untuk alamat akan saya sms.. 2. List pemesanannya di kirim ke email [email protected]/saat pengantar hardisknya jg boleh, bebas pilih yang ada di list.. 3. Pembayaran dilakukan saat penjemputan hardisk.. 4. Terima pengiriman hardisk, bagi yang mengirimkan hardisknya internal dan external harap memperhatikan packingnya.. Untuk pengisian beserta hardisknya: 1. Transfer rekening mandiri, setelah mendapat konfirmasi transfer, pesanan baru di proses.. 2. Hardisk yang telah di order tidak bisa di batalkan.. 3. Pengiriman menggunakan jasa Jne.. 4. No resi pengiriman akan di sms.. Lama pengerjaan 1 - 4 hari tergantung besarnya isian dan antrian tapi saya usahakan secepatnya.. Harga Pengisian Hardisk : Dibawah Hdd320 gb = 50.000 Hdd 500 gb = 70.000 Hdd 1 TB =100.000 Hdd 1,5 TB = 135.000 Hdd 2 TB = 170.000 Yang memakai hdd eksternal usb 2.0 kena biaya tambahan Check ongkos kirim http://www.jne.co.id/ BATAM GAME 085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Movies 0 GB Game Pc 0 GB Software 0 GB EbookS 0 GB Anime dan Concert 0 GB 3D / TV SERIES / HD DOKUMENTER 0 GB TOTAL KESELURUHAN 0 GB 1. -
Hacking Game List List of Hacking Websites
hacking game list List of hacking websites. Have you ever wondered where to start hacking, acquire more hacking knowledge and even train, test and improve your hacking skills? Here is a compilation, collection, list, directory of the best sites that will help you. The sites listed below will help you understand and practice every aspect of the secure (or rather insecure) side of software, networks (networking), servers and every single element that may be exposed in the(our) binary world. Please note that this is a mere compilation, all credits go to their respective authors. Creating such challenges requires and involves a lot of time, knowledge and creativity. Respect their work. Website list. The list is ordered in no particular way. Pwnable http://pwnable.kr/ Pwnable is a classic, one of all-time favorites. pwnable.kr is a non-commercial wargame site which provides various pwn challenges regarding system exploitation. The main purpose of pwnable.kr is ‘fun’. While playing pwnable.kr, you could learn/improve system hacking skills but that shouldn’t be your only purpose. The only thing you must do is click “play” on the upper left zone, choose a game and Pwn it. They provide a scoring system, the harder the challenge is, the more score you win. 24/7 CTF https://247ctf.com/ Join now to continuously test your skills across web, crypto, networking, reversing and exploitation vulnerabilities and challenges. CTFTIME https://ctftime.org/ One of the biggest Capture The Flag (CTF) archives. They classify the challenges by year and profide useful information and statistics. -
The Inner World the Last Wind Monk Download Code
The Inner World - The Last Wind Monk Download Code Download >>> https://gph.to/2KygUVe About This Game The flute nose dynasty has been watching over Asposia for centuries on end. In secret, they fill the roly-poly world with light and life. Emil, a trader for odds and ends, has led all the Asposians astray, making them believe that the dynasty is in cahoots with dark forces. Seriously, who knows what this weird family is doing day in, day out? The only one who could stop evil Emil is the heir to the flute nose throne: Robert. He has been petrified for three years, though. With a huge dose of enthusiasm, but little to no idea what he’s actually doing, he embarks on an adventure to find the legendary last wind monk. Of course, he has some great company: Peck, as loyal as he is flightless, and Laura, a rebel who certainly does fly, but only off the handle and who is Robert’s love with a capital L, by the way. A final ray of hope is provided by the mysterious Mama Dola, who seems to know more about Robert’s destiny than Robert himself… Features Experience the fun and moving sequel to “The Inner World” (you don’t need to know the first part!). Save the flute noses from persecution and evil Emil! Hours of fun brainteasers await you: find the last wind monk, cause trouble in a tumble mouse factory, play with Uncle Oboe for some toilet paper in prison, help a desperate Bingo-Pony become happy once again, bring the adorable baby gorf back home and save Asposia! Again! Navigate Robert and Laura, those charming Asposians, through the game. -
Previews/Interviews: • the Journey Down: Chapter One HD Preview and Interview Reviews: • the Lost Crown: a Ghost-Hunting
Previews/Interviews: • The Journey Down: Chapter One HD Preview and Interview Reviews: • The Lost Crown: A Ghost-Hunting Adventure • The Dream Machine: Chapters 1-3 • The Walking Dead: Episode 1 Adventure Lantern May 2012 Editorial If you scroll down a few pages, you will find Nick's was in tears. I sat back in my chair, shaken and lengthy review of The Lost Crown. Nick offers a amazed that a game could trigger such a response. No detailed analysis of the game, explaining why he was video game before or since Sanitarium has been able less than satisfied with the adventure. He describes to elicit as strong an emotional reaction from me. how the protagonist was unlikable and the sequences where you interrogate the ghosts felt repetitive. He I was hardly the only person to be moved by the scene identifies several technical problems regarding the in question. In his Gamesutra postmortem article for game's puzzles and navigation. However, reading Sanitarium, developer Chris Pasetto indicates that through the review, I got the impression that Nick's "when [Mike Nicholson, the game's art and design dissatisfaction goes beyond the individual design flaws lead] read his proposal to the design team, three of he eloquently explains. The fundamental problem is them nearly cried." In fact, Mr. Pasetto notes that that for him, the game failed to create a strong throughout the development of Sanitarium, the team atmosphere and an immersive experience. The game was "determined to create a main plot line that held the ultimately lacked the emotional impact that makes game together and evoked strong emotions in the players care about the story and the characters. -
Obliti: Empathy Game Regarding Depression
Obliti: Empathy Game Regarding Depression by Mitchell Stevens A Thesis Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Master of Science in Interactive Media and Game Development April 26th, 2018 APPROVED: Dean O’Donnell, Thesis Advisor Lee Sheldon, Committee Ralph Sutter, Committee 1 Abstract Obliti is a game meant to promote empathy for people with depression, and applies a personal story to the experience. Empathy is the experience of understanding another person’s condition from their perspective. You place yourself in their shoes and feel what they are feeling. 17 The story follows the character through corrupted dream states, stuck in an infinite loop; reliving the tarnished dreams. This paper will discuss the story of Obliti, its history and the way the design helped the story come to the forefront of the experience. Using lighting, first person character and art assets, Obliti puts the player into the shoes of the main character. The paper also includes a post mortem in order to discuss the challenges of working with paid art assets, making a game about your past and the overall outcome of the project. In order to test the effectiveness of Obliti, 20 subjects were asked to fill out a series of questions regarding mood and depression. The results of the study showed a change in mood from pretest and posttest, pointing toward empathy being transferred to the player. Part of the study asked players if they understood depression, in which there was a 10% change from “No,” to “I don’t know,” suggesting some internal thoughts were changed on the topic. -
New Perspectives on Interactivity by Aaron Santiago a Thesis Submitted
New Perspectives on Interactivity by Aaron Santiago A Thesis submitted to the Faculty in partial fulfillment of the requirements for the BA !"#$% OF A%TS Accepted &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& %ebecca Fis'e( Thesis Advisor &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& )ichael Bergman( Second Reader &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Peter Laipson, Provost and *ice President Bard College at Simon+s Rock ,reat Barrington, Massachusetts )ay( 2./0 ii 1edicated to Garrett( with thanks to my ever2supportive mother( and of course to Aaron( Bec'y( and )i'e for being my academic lifeblood iii iv Table of Contents Preface&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&/ /3 Interactivity through History&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&0 -3 Mechanics and Ergodics&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&/4 53 Mechanics and Practical Interactive Spaces&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&55 onclusion&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&67 Bibliography&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&05 ,ameography&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&00 vi Preface "ven objectively( digital interactivity is a revolution. The idea of giving an audience agency in a constructed reality should have e:panded the realms of possibility and offered a platform from which a new wave of artists could spea' to a now tech savvy audience9 This( along with the internet connecting this audience across a global scale literally opens the world up to the potential -
Finding Aid to the Indie Games Collection, 2002-2018
Brian Sutton-Smith Library and Archives of Play Indie Games Collection Finding Aid to the Indie Games Collection, 2002-2018 Summary Information Title: Indie Games collection Creator: Super X Studios, Petri Purho, Blendo Games (primary); The Strong (secondary) ID: 2019.IG Date: 2002-2018 (inclusive) Extent: 0.2 linear feet (physical); 13.7 GB (digital) Language: This collection is in English. Abstract: The Indie Games collection is an ongoing compilation of materials from independent game developers. Archival materials include development art, game builds, design documents, notes, correspondence, and more. The bulk of the collection is dated between 2003 and 2014. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donors have not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein), The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, digital files in this collection related to game development are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Please see The Strong’s Digital Games Files Access Policy. Custodial History: The Indie Games collection was assembled by The Strong using donations from James Thrush of Super X Studios, Petri Purho, and Brendon Chung of Blendo Games. The materials were received from James Thrush in April 2018 (Object ID 118.2722), Petri Purho in May 2018 (Object ID 118.3252), and Brendon Chung in July 2018 (Object ID 118.7555). -
Lani Minella
Page 1 Blonde Hair ••• Hazel Eyes (Colored Contacts Available) LANI MINELLA 800-357-7040 5' 8" • 125 lbs FILM & TELEVISION IT: Chapter 2 Monsters and Witches VO WB/ New Line Cinema ABC Sports Documentary ("Our Greatest Hopes....Fears") Esther, Oshrat ABC Network Lost Book of Nostradamus (History Channel) Enza Massa, Martinol, Piccinin,Misti,Fadiga Matchframe/1080 productionsDC DC DC:Legends of Tomorrow Episode 606 Zaguron Amelia Warner Bros TV, DC Ent, Berlanti Prod Bloopy's Buddies (national TV series) Bloopy, Sgt. Lookout, Chef Cuisine Creative Children's Group, New York The Queen's Corgi (Animated film) Ginger Carbot Animation Rollover Prod. ANIMATION & CD-ROM *Additional List Available Upon Request World of Warcraft: Cataclysm • Lich King • Warcraft 3 Succubus, Zaela,Tuskar, Banshee,Geist,more Activision Blizzard God of War 4 and God of War Ragnarok Pesta, Light One,Raven Keeper,Garden Spirit Sony Mass Effect 3 Last female Krogan "Eve", Asari Medic EA/Bioware Last of Us • Last of Us 2 Infected, Bloater, Clickers Naughty Dog Starcraft 1 • Starcraft 2: Wings of Liberty Dropship pilot, Zerg Queen, Medivac Activision Blizzard Nancy Drew---(all game titles) Nancy Drew & misc VOs Her Interactive Justice League "Flash and Substance" (cartoon) Mayor, Waitress, Camera op, Worker Warner Brothers Animation Hearthstone (multiple releases) Sindragossa, Golakka Crawler + more Blizzard Mortal Kombat 9 Sindel, Sheeva, Elder Gods, Radio Ops Warner Brothers Interactive Super Smash Bros. Brawl • New Super Mario Brothers Lucas,Pitt,Lin,Larry,Lemmy,Wendy, -
Thimbleweed Park Spielanalyse
Thimbleweed Park Spielanalyse 2 Inhaltsverzeichnis Einleitung 3 These 4 1. Historische Analyse 5 1.1 Spielhistorische Analyse 5 1.2 Technikhistorische Analyse 7 1.3 Kulturhistorische Analyse 10 2. Systematische Analyse 13 2.1 Technisches Genre 13 2.2 Narratives Genre 14 2.3 Ludisches Genre 15 2.4 Performatives Genre 16 2.5 Audiovisuelles Genre 18 3. Medienästhetische Analyse 19 3.1 Audiovisuelle Ästhetik 19 3.1.1 Grafik 19 3.1.2 Animation 20 3.1.3 Sound 21 3.1.4 Filmästhetische Merkmale 22 3.2 Ludition 23 3.2.1 Ludische Charakteristika 23 3.2.2 Graphical User Interface 25 3.3 Narration 26 3.4 Performanz 27 Fazit 28 Quellenverzeichnis 30 Anhang 33 Eigenständigkeitserklärung 34 3 Einleitung “It’s like opening a dusty old desk drawer and finding an undiscovered LucasArts adventure game you’ve never played before.”1 Thimbleweed Park erweckt den Eindruck eines klassischen Adventure Games, obgleich es aktueller kaum sein könnte. Das Spiel wurde am 30. März 2017 ohne das Zutun einer renommierten Publisherfirma2 auf den Plattformen Linux, Macintosh, Windows und Xbox One veröffentlicht und wird seitdem von der einschlägigen Presse hoch gehandelt. IGN gibt eine Bewertung mit 8,5 von 10 Punkten, 4players.de vergibt 87 von 100 Punkten und Adventure Gamers schenkt dem Projekt 5 von 5 Sternen.3 Finanziert und ermöglicht wurde das Projekt über eine Crowdfunding-Kampagne auf der Plattform Kickstarter, welche von den Entwicklern Ron Gilbert und Gary Winnick im November 2014 initiiert wurde. 626.250$ des ursprünglichen Zielbetrags von 375.000$ wurden dabei finanziert.4 Es ist sehr wahrscheinlich, dass der überschwängliche Erfolg der Kampagne unter anderem darin begründet liegt, dass es sich bei den Entwicklern um die Mitbegründer des Genres der Grafik-Adventures handelt.5 Während der Entwicklung wurden weite Teile des Entstehungsprozesses über einen Developer-Blog der Community offenbart.