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SELECT Statement Basic Form NAZIV OBJEKTA ZNANJA Art games PROLOG Autor * Katarina Kaplarski Klasifikacija * IM-ID-PVA-ArtGames Težina * Osnovni nivo Ključne reči * igre, online, desktop, mobile Ko sluša * Student OAS Trajanje * 15min Komentari autora SADRŽAJ Apstrakt Cilj * Uvodne napomene Naziv sekcije (1) Art games Sadržaj sekcije (1) Art game ili manje uobičajena "autorska igra"je delo interaktivne softverske umetnosti . Ovaj termin je akademski skovan 2002. Godine i predstavlja podžanr ozbiljne video igre (serious video game http://en.wikipedia.org/wiki/Serious_game) Ove igre su dizajnirane u svrhu koja nije komercijalna i koja nije u cilju zabave, već naglašava umetnost sa ciljem da proizvede neku vrstu reakcije kod publike. Izložbe poput Walker Art Center "Beyond Interface" (1998), online "Synreal" (1998) i "Cracking the Maze - Game Plug-Ins as Hacker Art" (1999), shift e.V. "RELOAD" (1999), t UCI Beall Centre's "Shift-Ctrl" (2000), i još nekoliko drugih u 2001. Su bile među prvim talasom izložbi video igara koje su popularizovale ovaj koncept. Sredinom dvehiljaditih art game su doživele uspeh. Među njima je Pac Manhattan iz 2004, – real life igra koja se zasnivala na Pacmanu. Igrači su bili studenti koji su je kreirali- koristili su wi-fi tehnologiju, open-source software i mobilne telefone. http://www.pacmanhattan.com/ Sličan koncept je imala i igra CAN ZOU SEE ME NOW, gde je bila mešana online-offline igra , a igrači su bili opremljeni ručnim komjuterima, GPSom, voki-tokijima da bi jurili online igrače koji su svoje avatare pomerali kroz virtuelni model istog grada. Kreirala ju je grupa umetnika pod nazivom - Blast theory. http://www.blasttheory.co.uk/projects/can-you-see-me-now/ CILJ UMETNIČKIH IGARA Cilj ovih igara je da prenese specifičnu poruku publici, ponekad čak i da kritikuje publku i komercijalnu gaming industriju, a ponekad je cilj samo da se vizuelni jezik i interaktivnost igre iskoriste na neki drugi način. LISTA IGARA KOJE SE MOGU SHATATI KAO ART GAMES 1. Alien Garden (1982, Bernie DeKoven/Jaron Lanier, Atari 800/C64) - Described by its creators as video game art, the game ranks among the very earliest examples of the art game 2. Warpitout[18] (1982, Jane Veeder, arcade) - An interactive art project programmed in Zgrass for SIGGRAPH '82. The game is housed in an arcade cabinet, and was described by the artist as an "artistic video game". It has been exhibited at the Ontario Science Center. 3. Lifespan (1983, Flyghts of Fancie, Atari 800/C64) - A surrealistic pastiche of five episodes leading the player through events representative of the human experience from childhood to death. 4. LORNA (1983, Lynn Hershman Leeson, Laserdisc) - An interactive movie where players use a remote control to determine the outcome of the eponymous Lorna's life. 5. Moondust (1983, Jaron Lanier, C64) - A video game that is generally considered the first art game, the game has been used as an art installation in numerous museums including the 1983 ARTCade exhibit at Corcoran Gallery of Art. 6. Deep Contact (1984, Lynn Hershman Leeson, Laserdisc) - An interactive movie about the relationship between intimacy and technology in which players interact with a woman's body parts via a touch screen that changes the story based on the body part that is touched. 7. Deus Ex Machina (1985, Mel Croucher, ZX Spectrum/C64/MSX) - Based on "The Seven Ages of Man" from the Shakespeare play, As You Like It, this game charts the life of a defect as it evolves within the machine from inception, through growth, and eventually death. 8. Trigger Happy (1998, Thompson and Craighead, PC/web) - A deconstruction of Michel Foucault's "What is an Author?", this retro-styled art game pays homage to Space Invaders. As the text of Foucault's essay filters in from the top, the player "deconstructs" it by shooting the words which in turn are hyperlinked to Yahoo search inquiries on the linked word. 9. Font Asteroids (1999, Esc to Begin, PC/web) - A wry commentary on information overflow on the internet where users select information itself as the enemy. Presented as an homage toAsteroids, all textual content from a URL of the player's choice is used to take the place of rocks and break apart into prefixes, suffixes, and roots. 10. SOD (1999, Jodi, PC) - An aesthetic art game hinting at private emotion by deconstructing Wolfenstein 3D, turning it into a Kafka-esque series of abstract black, white, and grey images where it is difficult to determine what to shoot. 11. The Intruder (1999, Natalie Bookchin, PC) - Low-art elevated to "high art" in a retro setting. An experimental adaptation of Jorge Luis Borges' 1966 short story, "La intrusa" where two brothers fall in love with the same woman and decide to kill her to resolve their conflict. In the game, players must compete for the female in a Pong setting and then act out aggressive behavior in a first-person shooter setting to progress. The piece invites gamers to see how popular games perpetuate masculine ideologies of spacial conquest, combat fantasies, and sexual domination. 12. Vib-Ribbon (1999, Masaya Matsuura, PS1) - A music game starring a wireframe bunny. 13. 2000-2005[edit] 14. Lullaby for a Dead Fly (2000, Mouchette, PC) - A player clicks on flies to kill them. Each click is a life-or- death choice. The musical background is Mouchette's song, "You clicked on me, you killed me." 15. Pencil Whipped (2000, Lonnie Flickinger, PC) - A first-person shooter where all textures are made to look like pencil drawings on paper and all sound effects were produced by the artist. 16. Sissyfight[4] (2000, GameLab, PC/web) - An illustration of ruthless social climbing, this multiplayer game allows users to fire off words instead of bullets. Set in a California playground setting, female player characters use teases to drive other players out of the playground. 17. a [email protected] (2001, Tiffany Holmes, PC) - Commissioned by the J. Paul Getty Research Institute, the game is a combined maze and Breakout-based commentary on the power and prevalence of high- tech surveillance technology in modern life that uses surveillance images as bricks in a Breakout setting. 18. Go Fish (2001, John Klima, PC) - A FPS in which victory releases a real-life goldfish into a pool of others and a loss releases the fish into a pool with the carnivorous Oscar. The game is intended to highlight and question the banality of the fact that in the game you are making what are presented in-universe as conscious decisions to end a life. 19. Painstation (2001, //////////fur////, arcade) - A 2-player Pong-based game where scoring by either player subjects both to electrical shocks, whips, or burning. The game is intended to demonstrate physical consequences of in-game acts. 20. Rez (2001, Tetsuya Mizuguchi, PS2) - A music game designed to create the effects of synesthesia for the player. The game was inspired by the artistry of Wassily Kandinsky and has been displayed in art exhibits including the 2002 Game On, the Smithsonian's 2012 The Art of Video Games, and the 2012 Game Masters. 21. Invaders! (2002, Douglas Edric Stanley, PC) - A political art game making reference to the September 11 attacks. 22. Pac-Mondrian (2002, Prize Budget For Boys, PC) - A game that merges Pac-Man with the works of Piet Mondrian. 23. Q4U (2002, Feng Mengbo, PC) - A Quake mod based on Roland Barthes' "Death of the Author" where the player hunts cloned copies of Mengbo himself. The player also holds a plasma gun and a video camera (intended to illustrate that both devices are used "to shoot subjects as quarry"). 24. Tropical America (2002, OnRamp Arts, PC) - A collaborative bilingual art game with black and white woodcut graphics. The game explores the El Mozote massacre. 25. Vagamundo (2002, Ricardo Miranda Zuñiga, mobile arcade) - Based on Donkey Kong, this mobile game focuses on the plight of the Mexican immigrant. 26. [domestic] (2003, Mary Flanagan, PC) - A simulation of the author's childhood memory of escaping from a burning building. 27. 911 Survivor (2003, Mike Caloud/Jeff Cole/John Brennon/Aaron Kwon, PC) - A simulation of the suicide of a civilian trapped in the burning World Trade Center towers. 28. Escape From Woomera (2003, Escape from Woomera Collective, PC) - A political art game addressing issues and implications of Australian detention centres, particularly the Woomera Immigration Reception and Processing Centre. The game is based on the Half-Life engine. 29. Graf War (2003, Andrew Waer/Joe Callahan/Eric Cho/Sky Frostenson, PC) - A Half-Life mod set in a California subway system where the goal is to spraypaint as much of the map as possible without being located by the police who use lethal force to stop you. 30. Left to my Own Devices (2003, Geoffrey Thomas, PC) - A personal narrative about loss loosely based on Elisabeth Kübler-Ross' five stages of grieving. 31. Samorost[9] (2003, Amanita Design, PC) - A video game that employs organic and wooden materials in its presentation. 32. Mudcraft (2004, Brian Winn/Jason Tye, PC) - A nonviolent real-time strategy game based on creatures made of mud. 33. Neon (2004, Jeff Minter, Xbox360) - A music visualization program. 34. Waco Resurrection: C-Level[6] (2004, Eddo Stern, PC) - A 3D game dealing with the Waco Texas Massacre and the Branch Davidian leader David Koresh. In the game players take the role of Koresh as they attempt to defend the compound from government agents and from other, rival Koreshes. 35. Electroplankton (2005, Toshio Iwai, Nintendo DS) - A free-form music game considered to be the first art game for the Nintendo DS. 36. Façade (2005, Michael Mateas/Andrew Stern, PC/Mac) - An artificial intelligence-based interactive novel making use of natural language processing.
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