The Secrets to Creating an Indie Game Franchise
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The Rise of a Confident Hollywood: Risk and the Capitalization of Cinema’, Review of Capital As Power, Vol
THE RISE OF A CONFIDENT HOLLYWOOD Suggested citation: James McMahon (2013), ‘The Rise of a Confident Hollywood: Risk and the Capitalization of Cinema’, Review of Capital as Power, Vol. 1, No. 1, pp. 23-40. The Rise of a Confident Hollywood: Risk and the Capitalization of Cinema1 JAMES MCMAHON Nature ceased to be inscrutable, subject to demonic incursions from another world: the very essence of Nature, as freshly conceived by the new scientists, was that its sequences were orderly and therefore predictable: even the path of a comet could be charted through the sky. It was on the model of this external physical order that men began systematically to reorganize their minds and their practical activities: this carried further, and into every department, the precepts and practices empirically fostered by bourgeois finance. Like Emerson, men felt that the universe itself was fulfilled and justified, when ships came and went with the regularity of heavenly bodies. - Lewis Mumford, Technics and Civilization he Hollywood film business, like any other business enterprise, operates according to the logic of capitalization. Capitalization in an instrumental logic T that is forward-looking in its orientation. Capitalization expresses the present value of an expected stream of future earnings. And since the earnings of the Hollywood film business depend on cinema and mass culture in general, we can say that the current fortunes of the Hollywood film business hinge on the future of cinema and mass culture. The ways in which pleasure is sublimated through mass culture, and how these ways may evolve in the future, have a bearing on the valuation of Hollywood’s control of filmmaking. -
HBO and the HOLOCAUST: CONSPIRACY, the HISTORICAL FILM, and PUBLIC HISTORY at WANNSEE Nicholas K. Johnson Submitted to the Facul
HBO AND THE HOLOCAUST: CONSPIRACY, THE HISTORICAL FILM, AND PUBLIC HISTORY AT WANNSEE Nicholas K. Johnson Submitted to the faculty of the University Graduate School in partial fulfillment of the requirements for the degree Master of Arts in the Department of History, Indiana University December 2016 Accepted by the Graduate Faculty, Indiana University, in partial fulfillment of the requirements for the degree of Master of Arts. Master’s Thesis Committee __________________________________ Raymond J. Haberski, Ph.D., Chair __________________________________ Thorsten Carstensen, Ph.D. __________________________________ Kevin Cramer, Ph.D. ii Acknowledgements First, I would like to thank the members of my committee for supporting this project and offering indispensable feedback and criticism. I would especially like to thank my chair, Ray Haberski, for being one of the most encouraging advisers I have ever had the pleasure of working with and for sharing his passion for film and history with me. Thorsten Carstensen provided his fantastic editorial skills and for all the times we met for lunch during my last year at IUPUI. I would like to thank Kevin Cramer for awakening my interest in German history and for all of his support throughout my academic career. Furthermore, I would like to thank Jason M. Kelly, Claudia Grossmann, Anita Morgan, Rebecca K. Shrum, Stephanie Rowe, Modupe Labode, Nancy Robertson, and Philip V. Scarpino for all the ways in which they helped me during my graduate career at IUPUI. I also thank the IUPUI Public History Program for admitting a Germanist into the Program and seeing what would happen. I think the experiment paid off. -
2012 Conference Program
WEDNESDAY 1 IMAGINATION IS THE 21ST CENTURY TECHNOLOGY AUGUST 8-11, 2012 WELCOME Welcome to Columbia College Chicago and the 2012 University Film and Video Association Conference. We are very excited to have Peter Sims, author of Little Bets: How Breakthrough Ideas Emerge From Small Discoveries, as our keynote speaker. Peter’s presentation on the morning of Wednesday August 8 will set the context for the overall conference focus on creativity and imagination in film and video education. The numerous panel discussions and presentations of work to follow will summarize the current state of our field and offer opportunities to explore future directions. This year we have a high level of participation from vendors servicing our field who will present the latest technologies, products, and services that are central to how we teach everything from theory and critical studies to hands-on screen production. Of course, Chicago is one of the world’s greatest modern cities, and the Columbia College campus is ideally placed in the South Loop for access to Lake Michigan and Grant Park with easy connections to the music and theater venues for which the city is so well known. We hope you have a stimulating and enjoyable time at the 2012 Conference. Bruce Sheridan Professor & Chair, Film & Video Department Columbia College Chicago 2 WEDNESDAY WEDNESDAY 3 WE WOULD LIKE TO THANK OUR GENEROUS COFFEE BREAKS FOR THE CONFERENCE WILL BE SPONSORS FOR THEIR SUPPORT OF UFVA 2012. HELD ON THE 8TH FLOOR AMONG THE EXHIBIT PLEASE BE SURE TO VISIT THEIR BOOTHS. BOOTHS AND HAVE BEEN GENEROUSLY SPONSORED BY ENTERTAINMENT PARTNERS. -
The Camera in 3D Video Games
University of Utah UNDERGRADUATE RESEARCH JOURNAL DESIGNING FOR INTERACTIVITY: THE CAMERA IN 3D VIDEOGAMES Jackson Keller (Gabriel Olson) Department of Entertainment Arts and Engineering ABSTRACT This paper analyzes the effect that camera control has on art, design, and player experience in 3D video games. It will specifically explore the implications of various methods of camera control that have emerged during the brief history of 3D games: the first and third-person perspectives, fixed and filmic perspectives, abstract non-linear perspectives, and unique perspectives enabled by recent technological innovation, including Virtual and Augmented reality. TABLE OF CONTENTS ABSTRACT I INTRODUCTION 3 THE EMERGENCE OF 3D VIDEO GAMES 4 THE THIRD-PERSON PERSPECTIVE 9 ALTERNATE APPROACHES TO THE CAMERA: IMITATING FILM 14 THE NON-LINEAR PERSPECTIVE: EXPERIMENTAL ART AND SIMULATED CAMERAS 20 THE IMPLICATIONS OF INNOVATION: MODIFICATION OF EXISTING PERSPECTIVES 22 CONCLUSION 24 SPECIAL THANKS 25 WORKS CITED 26 ii INTRODUCTION Both games and film are audiovisual media. One understanding of the medium of games is as a form of interactive movie, descending from the legacy of film. While games are certainly their own art form (The 2011 Brown v. Entertainment Merchants Association Supreme Court decision gave video games first amendment protection as an art form), many games do contain filmic elements. However, interactivityi is central to the medium and generally takes precedence over aesthetic control. Most 3D games allow the player to control the camera, and the gameplay experience lacks the cinematographic precision of film. Designers craft levels to lead players towards game objectives, as well as composed aesthetic experiences when possible. -
Network Aesthetics
Network Aesthetics Network Aesthetics Patrick Jagoda The University of Chicago Press Chicago and London Patrick Jagoda is assistant professor of English at the University of Chicago and a coeditor of Critical Inquiry. The University of Chicago Press, Chicago 60637 The University of Chicago Press, Ltd., London © 2016 by The University of Chicago All rights reserved. Published 2016. Printed in the United States of America 25 24 23 22 21 20 19 18 17 16 1 2 3 4 5 ISBN- 13: 978- 0- 226- 34648- 9 (cloth) ISBN- 13: 978- 0- 226- 34651- 9 (paper) ISBN- 13: 978- 0- 226- 34665- 6 (e- book) DOI: 10.7208/chicago/9780226346656.001.0001 The University of Chicago Press gratefully acknowledges the generous support of the Division of the Humanities at the University of Chicago toward the publication of this book. Library of Congress Cataloging-in-Publication Data Jagoda, Patrick, author. Network aesthetics / Patrick Jagoda. pages cm Includes bibliographical references and index. ISBN 978- 0- 226- 34648- 9 (cloth : alkaline paper) ISBN 978- 0- 226- 34651- 9 (paperback : alkaline paper) ISBN 978- 0- 226- 34665- 6 (e- book) 1. Arts—Philosophy. 2. Aesthetics. 3. Cognitive science. I. Title. BH39.J34 2016 302.23'1—dc23 2015035274 ♾ This paper meets the requirements of ANSI/NISO Z39.48- 1992 (Permanence of Paper). This book is dedicated to an assemblage of friends—including the late-night conversational, the lifelong, and the social media varieties— to whom I am grateful for inspiration and discussion, collaboration and argument, shared meals and intellectual support. Whenever I undertake the difficult task of thinking through and beyond network form, I constellate you in my imagination. -
V23N5 2012.Indd
Six men, two dories and the North Atlantic Why it’s an apt analogy for Atlantic Canada’s film industry and its place on the global stage. 52 | Atlantic Business Magazine | September/October 2012 By Stephen Kimber dawn in the nowhere It’s middle of the Atlantic ocean. How many days have they been drifting out here? Dickie – at 17, the youngest crew member – is supposed to be keeping watch. But he’s asleep, sprawled out in the bow of one of the two dories, his head lolling over the gunwhale. He wakes with a guilty start, stares, tries to make sense of the endless nothingness of dark-blue sea and flat grey sky. Wait! What’s that? On the horizon. A speck? Another vessel? A mirage? He looks back into his dory where his father, Merv, and Pete, the harpooner, are curled up asleep, and then across to the other dory where Gerald, Mannie and Gib are sleeping too. Finally, he decides. He reaches out, whispers, “Pete… Pete.” Pete wakes, growls: “What?” Dickie can only point. Pete sees what Dickie sees. He throws off his blanket, jumps to his feet. “There’s a boat,” he says, then louder, as if convincing himself. “There’s a boat. THERE’S A BOAT!” He’s screaming now, rousing the others. Gerald, the captain, immediately assumes command, scrambling to find the fog horn he’d rescued when their fishing boat sank. He blows a blast. Then another. The rest of the men grab for the oars. Mannie, the first mate, struggles to bring order to their chaos. -
SFX’S Horror Columnist Peers Into If You’Re New to the Netflix Catherine Zeta-Jones Movie
DOCTOR WHO JODIE WHITTAKER EXCLUSIVE SCI-FI 306 DAREDEVIL SEASON 3 On set with Over 30 pages the Man of pure terror! Without Fear featuring EXCLUSIVE! HALLOWEEN Jamie Lee Curtis and SUSPIRIA CHILLING John Carpenter on the ADVENTURES OF SABRINA return of Michael Myers THE HAUNTING OF HILL HOUSE OVERLORD BRUCE CAMPBELL SLAUGHTERHOUSE RULEZ AND LOADS MORE SCARES! ISSUE 306 NOVEMBER Contents2018 34 56 61 68 HALLOWEEN CHILLING DRACUL DOCTOR WHO Jamie Lee Curtis and John ADVENTURES Bram Stoker’s great-grandson We speak to the new Time Lord Carpenter tell us about new OF SABRINA unearths the iconic vamp for Jodie Whittaker about series 11 Michael Myers sightings in Remember Melissa Joan Hart another toothsome tale. and her Heroes & Inspirations. Haddonfield. That place really playing the teenage witch on CITV needs a Neighbourhood Watch. in the ’90s? Well this version is And a can of pepper spray. nothing like that. 62 74 OVERLORD TADE THOMPSON A WW2 zombie horror from the The award-winning Rosewater 48 56 JJ Abrams stable and it’s not a author tells us all about his THE HAUNTING OF Cloverfield movie? brilliant Nigeria-set novel. HILL HOUSE Shirley Jackson’s horror classic gets a new Netflix treatment. 66 76 Who knows, it might just be better PENNY DREADFUL DAREDEVIL than the 1999 Liam Neeson/ SFX’s horror columnist peers into If you’re new to the Netflix Catherine Zeta-Jones movie. her crystal ball to pick out the superhero shows, this third season Fingers crossed! hottest upcoming scares. is probably a bad place to start. -
Game Programming Algorithms and Techniques This Page Intentionally Left Blank Game Programming Algorithms and Techniques
Game Programming Algorithms and Techniques This page intentionally left blank Game Programming Algorithms and Techniques A Platform-Agnostic Approach Sanjay Madhav Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their Editor-in-Chief products are claimed as trademarks. Where those designations appear in this book, Mark Taub and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. E x e c u t i v e E d i t o r Laura Lewin The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors D e v e l o p m e n t E d i t o r or omissions. No liability is assumed for incidental or consequential damages in Chris Zahn connection with or arising out of the use of the information or programs contained M a n a g i n g E d i t o r herein. Kristy Hart For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and P r o j e c t E d i t o r content particular to your business, training goals, marketing focus, or branding Elaine Wiley interests), please contact our corporate sales department at corpsales@pearsoned. -
I Liked It, Didn't Love It (Screenplay Development
12 “I Thought Movies Just Got Made!” 1 defining development DEVELOPMENT: The act of developing. The state of being developed. A significant event, occurrence, or change. Determination of the best techniques for applying a new device or process to production of goods or services. As in music: Elaboration of a theme with rhythmic and harmonic variations. The central section of a movement in sonata form, in which the theme is elaborated and explored. PROCESS: A series of actions, changes, or functions bringing about a result: the process of digestion; A series of operations performed in the making or treatment of a product: a manufacturing process; leather dyed during the tanning process. Progress; passage: the process of time; events now in process. DEVELOPMENT PROCESS: Hell Most people in the motion picture industry know what development is, but few truly understand the process of development. Most hate it, as it can be long and arduous—years and years may go by, drafts replace other drafts of the same screenplay, writers come and go; talent is attached, falls out, and is then re-attached; projects get placed into turnaround, languish for years, get picked up again and fast-tracked, and, sometimes—if you’re lucky—your project is developed to the point where it gets the coveted greenlight. That is what every producer, director, writer, or development executive hopes for— to see the movie they’ve labored over for years become a reality on celluloid. Over 80 percent of the scripts in development at the studios are waiting to see the light of day. -
Making Movies
MAKING MOVIES Suggested Lesson Plans & Assessments The following lesson plans, learning activities and suggested assessment tasks are designed for teachers of VCE Media; QCE: Film, Television and New Media; WA: Media Production & Analysis; and the Australian Curriculum’s Media Arts program. Making Movies can also be used to support students creating major works for Visual Arts, Society & Culture, Modern History Extension and English Extension 2. The crew of Australian film THE LITTLE DEATH (2014) Supporting Australian Creative Communities CURRICULUM CONNECTIONS Creative Content Australia Making Movies is a collection of resources that help teachers address aspects of the Media curriculum across Australia. It has a focus on the media production process, media roles, media institutions and issues that affect media professionals. In the Making Movies section, there is also advice to help students make their own films. The resource includes lesson plans, learning activities and suggested assessment tasks which address a range of curriculum needs. SUBJECT AREA LEARNING OUTCOMES Australian Curriculum Media Arts • Experiment with the organisation of ideas to structure stories through media conventions and genres to create points of view in images, sounds and text • Develop and refine media production skills to shape the technical and symbolic elements of images, sounds and text for a specific purpose and meaning • Plan, structure and design media artworks that engage audiences VCE Media Unit 1: New Media Key knowledge • the nature and features of new media technologies and their relationship with existing media technologies • creative implications of new media technologies • changes in media production, distribution and consumption introduced by the emergence of new media technologies • changes in the ways audiences experience and understand the media due to the emergence of new media technologies • changes occurring in society as a result of the emergence of new media technologies. -
Page 90 FILM REVIEWS Bat out of Hell: the Dark Knight and Hellboy II
Page 90 FILM REVIEWS Bat out of hell: The Dark Knight and Hellboy II: The Golden Army The Dark Knight ( Dir. Christopher Nolan) U SA, 2008 Warner Bros Hellboy II: The Golden Army (Dir. Guillermo del Toro) U SA/Germany, 2008 Universal Pictures Even a cursory glance over the films reviewed in the last issue of the IJGHS alone reveals the extent of the checklist of contemporary anxieties that recent horror films have voiced, ranging from terrorist attacks on US and European metropolises; the war on terror; religious extremism (at home and abroad); Hurricane Katrina, the Asian Tsunami and related natural disasters; SARS and contagion; and the erasure of human contact and individual identity in an age of usergenerated websites and shakycam news footage. The times they are abecoming quite anxious indeed, all of which is contributing to the generation of an increasingly dark strain of studio output, in which any franchise worth its salt seems compelled to adhere to one cardinal rule: each successive release must be marketable as “the darkest instalment yet” (see, for example, Harry Potter , SpiderMan , and Star Wars in recent years, as well as Daniel Craig’s reboot of James Bond). What’s more, there is no room for a straightforward hero these days (significantly, the second instalment of Bryan Singer’s Superman franchise seems stuck in development hell), and this summer in particular gave the antihero his day in the sun, from Will Smith’s Hancock (Dir. Peter Berg), (a harddrinking superhero who has lost his sheen and is badly in need of a PR tuneup) to Edward Norton’s Incredible Hulk (Dir. -
The Music Never Stopped Based Upon “The Last Hippie” by Oliver Sacks, M.D
The Music Never Stopped Based upon “The Last Hippie” by Oliver Sacks, M.D. Official website: http://themusicneverstopped-movie.com Publicity Materials: www.roadsideattractionspublicity.com Production Notes Directed by Jim Kohlberg Screenplay by Gwyn Lurie & Gary Marks Produced by Julie W. Noll, Jim Kohlberg, Peter Newman, Greg Johnson Starring: J.K. Simmons Lou Taylor Pucci Cara Seymour Julia Ormond Running Time: 105 minutes Press Contacts: New York Marian Koltai-Levine – [email protected] – 212.373.6130 Nina Baron – [email protected] – 212.373.6150 George Nicholis – [email protected] – 212.373.6113 Lee Meltzer – [email protected] – 212-373-6142 Los Angeles Rachel Aberly – [email protected] - 310.795-0143 Denisse Montfort – [email protected] – 310.854.7242 "THE MUSIC NEVER STOPPED" Essential Pictures presents THE MUSIC NEVER STOPPED Based on a true story Directed by JIM KOHLBERG Screenplay by GWYN LURIE & GARY MARKS Based upon the essay 'The Last Hippie' by OLIVER SACKS Produced by JULIE W. NOLL JIM KOHLBERG PETER NEWMAN GREG JOHNSON Co-Producer GEORGE PAASWELL Executive Producer NEAL MORITZ Executive Producer BRAD LUFF Music Producer SUSAN JACOBS Director of Photography STEPHEN KAZMIERSKI Editor KEITH REAMER Production Designer JENNIFER DEHGHAN Costume Designer JACKI ROACH Original Music by PAUL CANTELON Casting by ANTONIA DAUPHIN, CSA J.K. SIMMONS LOU TAYLOR PUCCI CARA SEYMOUR with JULIA ORMOND TAMMY BLANCHARD MIA MAESTRO SCOTT ADSIT JAMES URBANIAK PEGGY GORMLEY MAX ANTISELL An Essential Pictures Production in association with Peter Newman/InterAL Productions A film by Jim Kohlberg SYNOPSIS “The Music Never Stopped,” based on the case study “The Last Hippie” by Dr.