ANSELM ZIELONKA Jumpstart kit rule book

THE VIEW FROM THE EDGE JUMPSTART KIT CAST AND CREW An introduction to . 1 Writing and Design: , David Ackerman, J Gray, page 2 James Hutt, and Cody Pondsmith Business Management: Lisa Pondsmith SOUL AND THE NEW MACHINE Meet your Edgerunner. Project Management: Cody Pondsmith and Mike Pondsmith 2 page 6 Art Direction: Jaye Kovach Covers: Anselm Zielonka LIFEPATH Illustration: R Bago, Neil Branquinho, Alexander Dudar, Hélio 3 Bringing your Character to life. Frazão, Maksym Harahulin, Adrian Marc, Eddie Mendoza, page 14 Angelina Stroganova, Sebstian Szmyd, and Anselm Zielonka Cartography: Matt Francella PUTTING THE CYBER INTO THE PUNK All about cyberware. Map Elements: Michael K. Tumey of Gamer Printshop 4 page 18 Layout and Page Design: J Gray, Jaye Kovach, and Cody Pondsmith GETTING IT DONE Proofi ng and Editing: David Ackerman, J Gray, James Hutt, Cody How to play the game. Pondsmith, Lisa Pondsmith, Mike Pondsmith, and Jessica Ross 5 page 23 Product Consultation: Aron Tarbuck Playtesting: The thousands of Players of Cyberpunk over the NETRUNNING IN THE AGE OF THE RED years. Thank you all! 6 Plugging your brain into cyberspace. page 29 Dedicated to the amazing THURSDAY NIGHT THROWDOWN people of R. Talsorian Games, 7 What to do when a fi ght breaks out. past and present. Together, we page 37 make the future.

CR3000 •• ISBN 978-1-950911-01-1 Copyright©2019 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All situations, governments and people herein are fi ctional. Any similarities portrayed herein without satiric intent are strictly coincidental. SOUL AND THE NEW MACHINE MEET YOUR EDGERUNNER! To play Cyberpunk Red you’ll need a Character. Pick one from the sheets that came with the Jumpstart Kit. The information below will tell you how to read the sheet. Any part marked with a red diamond means you need to do a little extra work to customize the Character and make them your own! Statistics Basic Info Your Statistics as described on page 10. You’ve got 1 Character name, Role, and portrait. 2 six possible sets. Choose a set or roll 1d6 to randomly pick your Character’s Statistics. Hits This is where you’ll keep track of damage your Skills 3 Character has taken. To fi gure out your starting Hits 4 Your Skills, described on page 12. and Death Save value, see the table on page 11. Armor Weapons Every Character begins the game with armor, Your Character’s weapons. Some might be carried, 5 which protects them from damage. See page 41 for 6 others could be cybernetically implanted. See page more information. 38. Cyberware SAMPLE PAGE FROM THE RULE BOOKForty, Rockerboy

A list of what cyberware ROLL INT REF DEX TECH COOL WILL LUCK MOVE BODY EMP your Character has installed 1 5 8 5 4 9 8 6 6 10 6 in their body and rules about 2 5 10 6 3 9 10 6 6 10 4 7 how they’re used in game. 1 3 6 10 5 3 9 10 7 5 8 5 2 4 6956995684 See page 18 for more infor- 5 5 10 6 3 10 10 6 6 8 4 mation. 6 6 10 7 4 8 10 5 7 9 5

STARTING HITS SERIOUSLY WOUNDED DEATH SAVE Gear 3 Important items your Char- acter starts the game with. Athletics Brawling Concentration Kevlar 8 (DEX) +3 (DEX) +2 (WILL) +4 Does not include armor and Education Evasion Human Perception ARMOR Head Armor 7 (INT) +2 (DEX) +5 (EMP) +5 5 weapons. SKILLS Body Armor 7 4 Local Expert Marksmanship Perception (INT) +5 (REF) +4 (INT) +3 Lifepath Persuasion Play Instrument Melee Weapon (COOL) +6 (EMP) +6 (DEX) +3 NAME DAMAGE Information about your WEAPONS Slice & Dice 2d6 6 Character’s history, person- Very Heavy Pistol 4d6 ality, and goals. Go to page 9 BACKGROUND 14 and either choose for CYBERWARE GEAR each category or randomly roll your Lifepath. MOTIVATION

Cyberaudio Agent A pocket-sized GOALS (Amped Hearing) Remember, this Adds +1 to any machine which sound-related functions as a task check. computer and a Character is yours to play! phone. You’re always free to FRIENDS change the name, gender, 9 7 8 ENEMIES Slice & Dice or appearance to match Mono-filament wire mounted in Guitar one finger. Cuts Forty’s your vision. Be the Edg- ROMANCE through any instrument of organic material choice and most or plastics. Can prized erunner you want to be as be used as a possession. garrote, cutter, or you wander the Streets of PERSONALITY slicewhip. Night City!

9 SAMPLE PAGE FROM THE RULE BOOK

ALEXANDER DUDAR 7 THURSDAY NIGHT THROWDOWN Thursday Night Throwdown (TNTD) is a modifi cation of Cyberpunk’s original weap- ons combat system (Friday Night Firefi ght, or FNFF) for using modern, futuristic and archaic fi rearms in Cyberpunk adventures. Unlike FNFF, which is designed to exhaustively (and realistically) cover all major elements of weapons combat, TNTD has been modifi ed to create an easier to use format, allowing Players to experience fi refi ght action without resorting to lots of detail. TNTD also covers melee weapons and hand to hand combat as well, all in a simpler system that allows you to use strategy over fi repower. Like all of our resolution systems in this Jumpstart, TNTD works on the basic princi- ple of using a Stat + Skill +1d10 Check to beat a Diffi culty Value (or DV). We’ll start by delving into Ranged Combat fi rst.

RANGED COMBAT Ranged combat occurs whenever you are using a weapon that requires hand–eye coordination to “fi re” a projectile (or beam) at a target. Generally, this means guns of some sort (the typical weapon you will fi nd the well–heeled Cyberpunk on the Street carrying). 37 ANSELM ZIELONKA Jumpstart kit world book

WELCOME TO THE TIME OF THE RED JUMPSTART KIT CAST AND CREW An introduction to world of Cyberpunk. 1 Writing and Design: Mike Pondsmith, David Ackerman, J Gray, page 2 James Hutt, and Cody Pondsmith Business Management: Lisa Pondsmith DARK FUTURE COUNTDOWN A Cyberpunk timeline. Project Management: Cody Pondsmith and Mike Pondsmith 2 page 8 Art Direction: Jaye Kovach Covers: Anselm Zielonka NIGHT CITY 2.0 Illustration: R Bago, Neil Branquinho, Alexander Dudar, Hélio 3 A tour of the city of the Dark Future. Frazão, Maksym Harahulin, Adrian Marc, Eddie Mendoza, page 13 Angelina Stroganova, Sebstian Szmyd, and Anselm Zielonka Cartography: Matt Francella EVERYDAY THINGS A taste of the Cyberpunk life. Map Elements: Michael K. Tumey of Gamer Printshop 4 page 22 Layout and Page Design: J Gray, Jaye Kovach, and Cody Pondsmith RUNNING CYBERPUNK RED Proofi ng and Editing: David Ackerman, J Gray, James Hutt, Cody Advice for the Gamemaster. Pondsmith, Lisa Pondsmith, Mike Pondsmith, and Jessica Ross 5 page 31 Product Consultation: Aron Tarbuck Playtesting: The thousands of Players of Cyberpunk over the ADVENTURE:THE APARTMENT years. Thank you all! 6 A full, ready to run adventure. page 38 Dedicated to the amazing SCREAMSHEETS people of R. Talsorian Games, 7 News articles and one page adventures. past and present. Together, we page 45 make the future.

CR3000 •• ISBN 978-1-950911-01-1 Copyright©2019 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All situations, governments and people herein are fi ctional. Any similarities portrayed herein without satiric intent are strictly coincidental. SAMPLE PAGE FROM THE WORLD BOOK

NEIL BRANQUINHO 2 DARK FUTURE COUNTDOWN

• The Treaty of 1992 establishes the European Economic 1990—1993 Community. A common currency unit (the Eurodollar) is • A secret ‘coup’ launched by “The Gang of Four,” a coali- established. tion of government agencies, effectively ends federal • The US Drug Enforcement Agency (DEA) develops and democracy in the US. Many states begin ignoring federal spreads several designer plagues worldwide, targeting authority, declaring themselves “free states”. coca and opium plants. Governments of Chile, Ecuador, • Start of First Central American Confl ict. American Imperial and Afghanistan collapse. ambitions, justifi ed as part of the war on Communism and narcotics, kills hundreds of thousands. American veter- • A savage drug war breaks out between Eurocorp–backed ans return home dismembered and maimed, driving the drug dealers and DEA all over the Americas. demand for cyberware. • First use of high energy laser lift arrays. Simple mass driver • Breakup of Soviet state. From this point, the USSR begins established in Canary Islands by Eurospace Agency. a new era of rapprochement with Western Europe; by • First TRC biologic interface chips developed in Munich, the 2000’s, the “Neo–Soviets” are the Eurotheater’s most United Germany. powerful allies. • Eurospace agency launches Hermes spaceplane. • AV–4 aerodyne assault vehicle developed to deal with increasing riots in US urban zones. • CHOOH2 developed by Biotechnica. • In retaliation for US attacks on Bogotá, Colombian drug • First arcology built on ruins of Jersey City. Sixteen “arcos” lords detonate small tactical nuclear device in New begin construction over the next fi ve years, until the col- York. 15,000 killed. lapse of 1997, leaving the huge structures half completed, fi lled with squatters and homeless. 8 SCREAMSHEETS

WEATHER & GOSSIP OPINION TECH LIFESTYLES ENTERTAINMENT BUSINESS WORLD NEWS HAZARDS Biotechnica Delays Release of Designer Drug

by Jackie mcgee • la jolla, SoCal • 25 hours ago

NIGHT CITY SECURITY ADVISORY Combat Zone Worse Than Usual SAMPLE PAGE FROM THE WORLD BOOK by J.E. Munroe The freaks and murderers of the Combat Zone have been out in force lately. After three weeks of a sustained increase in the rate of killings, we began to suspect something new may be going A spokesperson for Biotechnica announced today that the on in the Zone. We drew straws to decide which upcoming release of their designer drug Securicine has been delayed for a month. The company assured customers that intrepid reporter to send to uncover the truth. I pre–orders will be honored in the order they were received drew the short straw. A new street drug, known and the delay has been caused purely by a shipping issue as “Emerald City” seems to be the culprit. It caused by high demand for the drug. When Biotechnica revealed the project to the public early last year, they touted it appears a new player is pushing it, but I was as a “revolutionary all–day prevention against disease, poison, unable to get specifi cs due to my abundance of and pain, designed for your unique physiology.” Since their self–preservation instinct. I don’t get paid enough announcement, a representative from Militech at their Night City regional offi ce has commented on the status of their order: to do this shit. Nobody is editing this anyway. “Despite the delay, we stand behind our trusted business part- Watch this see print. Those on the drug seem to ner Biotechnica. Securicine performed well during our internal tests, and we look forward to receiving our order as soon as feel no pain and display increased aggression, possible.” often directed at things only they can see. While researching for this report, I saw a booster throw a grenade at a screamsheet box behind him because it was “following” him, and then walk off with shrapnel sticking out of his back. My advice is to try to stay out of the combat zone a little more than you usually do for a while. These types of things have a way of sorting themselves out—violently.

6 Jumpstart kit

Contains (almost) everything you need to play, right out of the digital box!

* The Rule and Lore Books to guide JUmPSTART KIT you through the Dark Future. JUmPSTART KIT * Six pregenerated but customizable characters. * An EZ Reference Guide to minimize rule lookup. * Four maps and a set of standees.

All you need to supply is imagination, a few choombas, and some dice.

BASICS NETRUNNING EZ REFERENCE Brawling Damage Resolving NET Actions Modifier Examples Abilities Body 3-4 5-6 7-8 9-10 Condition Mod Value Character’s Interface Level + 1d10 Ability Effect rule book Damage 1d6 2d6 3d6 4d6 Unfamiliar tools -4 vs Find out location of systems in an area. Lack of instructions -2 Scanner The Higher you are, more you spot. GM Lack of parts -2 Difficulty Value (DV) to determine how much you learn. Typical Weapon Damage Complex task -3 Allows you to break through a Password. Backdoor If you already know the Password you Weapon Special Effect Damage don’t need to use this. Never done task before -1 Redeye’sNETRUNNING Cyberdeck Cyberarm Melee 1d6 Under stress/attack -3 Reveals the “map” of the network Archi- tecture. The higher you are, the more Knife Melee 1d6 Drunk/drugged/tired -4 world book MODEL Kendachi 22342 Pathfinder you know of the "map." This tells you Big Knucks Melee 2d6 Trying to hide task -4 generally what is in the system you have just broken into. It is up to the GM's Des- Medium Pistol NA 2d6 No visibility -4 RATING Standard cretion to determine how much you find. Medium SMG Automatic Fire 2d6 Allows you to attempt to flee a conflict with Rippers Melee 2d6 a Black ICE program. If you are able to Armor Stopping Power SLOTS 6 Slide roll a successful Slide check against the Slice & Dice Melee 2d6 programs Perception + 1d10 you escape Heavy Pistol NA 3d6 Armor Stopping Power and move on to an adjacent floor. Very Heavy Pistol NA 4d6 Leathers 4 Allows you to make an attack against a Program or or enemy Netrunner. If you Kevlar 7 Assault Rifle Automatic Fire 5d6 Actions in a Turn Zap are able to roll a successful ZAP check Bodyweight Suit 11 against the programs Defense Value + Shotgun NA 5d6 Interface Actions 1d10 you deal 1d6 REZ Damage to the Missle Launcher Explosive 7d10 Light Armorjack 11 1-3 1 Program or Netrunner’s brain. C9 Explosive Pack Explosive 8d10 Heavy Armorjack 15 4-6 2 Allows you to know what a found piece of Eye-Dee data (like a File) is and its value. 7-9 3 This is the ability to control things that 10 4 are either attached to the system using a Control Node. Operating something Cyberware Control attached to a Control Node requires a separate NET Action after the Control Cyberware Description Damage Example Local NET check is made. Reinforced knucklebones, giving fists the impact value of Once you have reached the last level Big Knucks (paired) 2d6 brass knuckles. Level Encounter Ability (DV) in the elevator you can leave your own Virus to act as you want, within reason. Backdoor Cyberarm (Rippers) Rippers concealed in a cyberarm. 2d6 1 Password You must roll an Interface check and the (DV11) higher your check the more impressive Cyberaudio (Amped Hearing) Adds +1 to any sound-related Task check. NA Virus the effect of your virus can be and the Control Node Control shorter time it takes you to write it. The Micro radio implant gives you the ability to talk to any receiver 3 Cyberaudio (Radio Link) NA Surveillance Camera (DV11) DV to destroy your Virus is equal to the on the same band frequency for up to 1 mile/1.6km Interface check you made to create it. ROCKERBOY You can leap 6 m/yds straight up, or make a running jump of Backdoor This ability can require as many actions Cyberlegs (Paired Jump Boosters) NA 4 Password up to 8 m/yds. (DV13) as the Gm determines based on the check you made. Cyberoptic (Camera) Images can be recorded on the built-in chip and downloaded. NA 5 Hellhound NA The ability to hide traces of your pres- Can see clearly in dim light (faint moonlight, distant street- cence and any Viruses you left in the Forty, Rockerboy Cyberoptic (Low Light) NA system. The Pathfinder DV for another lamps). Eye Dee Cloak ROCKERBOY 6 File Netrunner to overcome your Cloak and A built in targeting sight allows you to add +1 to ranged (DV14) discover your actions is equal to the ROLL INT REF DEX TECH COOL WILL LUCK MOVE BODY EMP Cyberoptic (Targeting) NA attacks. Cloak check you made to create it. 1 5 8 5 4 9 8 6 6 10 6 Sockets that allow user to interface with machines and Interface Plugs NA cybertech. 2 5 10 6 3 9 10 6 6 10 4 User is boosted for five full turns (+3 to Initiative rolls) before Programs 3 6 10 5 3If 9you 10live to7 rock, 5 this 8 5 Reflex Boost (Speedware) the boost cuts out. He must then wait 2 turns before NA Name Class ATT DEF REZ Effect reboosting Speedy Gonzalvez Booster 0 0 7 Increases SPD by +4 4 6956995684is where you belong. As a Three inch carbo-glass claws in your fingers for cutting, FORTY Rippers (paired) 2d6 stabbing 5 5 10 6 3 Rockerboy,10 10 you’re6 6 one 8 of 4 Banhammer Attacker 2 0 0 3d6 REZ to Hellhounds. 2d6 REZ to other programs Mono-filament wire mounted in one finger cuts through any Stops first successsful non-Hellhound attack from dealing Flack Defender 0 0 1 6 6 10 7 4 8 10 5 7 9 5 Slice & Dice (single) organic material or plastics. Can be used as a garrote, cutter 2d6 damage. Derezzes after use. the street poets, the social or slicewhip. STARTING HITS SERIOUSLY WOUNDEDconscience, andDEATH a SAVErebel of the Age of The Red.

Athletics Brawling Concentration With the adventKevlar of digital porta-stu- (DEX) +3 (DEX) +2 (WILL) +4 dios and garage music mastering, every Education Evasion Human Perception RockerboyARMOR withHead a Armor message can take7 it (INT) +2 (DEX) +5 (EMP) +5 SKILLS to the street;Body put Armorit in the record stores,7 Local Expert Marksmanship Melee Weapon (INT) +5 (REF) +4 (DEX) +3 bounce it off the comsats. Sometimes, Perception Persuasion Play Instrument your message isn’t something the Corpo- (INT) +3 (COOL) +6 (EMP) +6 rations or the GovernmentNAME wants DAMAGE to hear. SometimesWEAPONS what youSlice say & Dice is going 2d6to get right in the facesVery of Heavythe powerful Pistol people 4d6 who really want to run this world. But you don’t care, because as a Rockerboy, you BACKGROUND know it’s your place to challenge author- ity, whetherCYBERWARE in straight-out protestGEAR songs that tell it like it is, playing kick-ass rock MOTIVATION n’ roll to get the people away from the TV sets and into the Streets, firing up the crowd withCyberaudio speeches, or composingAgent fiery A pocket-sized GOALS writings(Amped that Hearing)shape the minds and hearts Adds +1 to any machine which of millions.sound-related You have a proudfunctions history as a as a Rockerboy.task check. Dylan, Springsteen,computer and a the phone. Who, Elvis, the Stones—the legions of FRIENDS hard-rock heroes who told the truth with screaming guitars or gut-honest lyrics. You have the power to get the people up; ENEMIES to lead,Slice inspire, & Dice and inform. Mono-filament Your wiremessage mounted can in give theGuitar timid cour- age, theone weakfinger. strength,Cuts andForty’s the blind ROMANCE through any instrument of vision. organic Rockerboy material legendschoice like and Johnnymost Silverhandor plastics. and CanKerry Eurodyneprized have led be used as a possession. armiesgarrote, against cutter, Corporations or and Gov- PERSONALITY ernments.slicewhip. Rockerboys have exposed corruption and brought down dictators. It’s a lot of power for someone doing gigs every night in another city. But you can handle it. After all: you came to play!

Copyright © 2019 R. Talsorian Games, Inc. Turn off the Frames layer in the PDF to remove the black outlines on the standees.