Publisher Preview
Total Page:16
File Type:pdf, Size:1020Kb
ANSELM ZIELONKA Jumpstart kit rule book THE VIEW FROM THE EDGE JUMPSTART KIT CAST AND CREW An introduction to Cyberpunk. 1 Writing and Design: Mike Pondsmith, David Ackerman, J Gray, page 2 James Hutt, and Cody Pondsmith Business Management: Lisa Pondsmith SOUL AND THE NEW MACHINE Meet your Edgerunner. Project Management: Cody Pondsmith and Mike Pondsmith 2 page 6 Art Direction: Jaye Kovach Covers: Anselm Zielonka LIFEPATH Illustration: R Bago, Neil Branquinho, Alexander Dudar, Hélio 3 Bringing your Character to life. Frazão, Maksym Harahulin, Adrian Marc, Eddie Mendoza, page 14 Angelina Stroganova, Sebstian Szmyd, and Anselm Zielonka Cartography: Matt Francella PUTTING THE CYBER INTO THE PUNK All about cyberware. Map Elements: Michael K. Tumey of Gamer Printshop 4 page 18 Layout and Page Design: J Gray, Jaye Kovach, and Cody Pondsmith GETTING IT DONE Proofi ng and Editing: David Ackerman, J Gray, James Hutt, Cody How to play the game. Pondsmith, Lisa Pondsmith, Mike Pondsmith, and Jessica Ross 5 page 23 Product Consultation: Aron Tarbuck Playtesting: The thousands of Players of Cyberpunk over the NETRUNNING IN THE AGE OF THE RED years. Thank you all! 6 Plugging your brain into cyberspace. page 29 Dedicated to the amazing THURSDAY NIGHT THROWDOWN people of R. Talsorian Games, 7 What to do when a fi ght breaks out. past and present. Together, we page 37 make the future. CR3000 •• ISBN 978-1-950911-01-1 Copyright©2019 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All situations, governments and people herein are fi ctional. Any similarities portrayed herein without satiric intent are strictly coincidental. SOUL AND THE NEW MACHINE MEET YOUR EDGERUNNER! To play Cyberpunk Red you’ll need a Character. Pick one from the sheets that came with the Jumpstart Kit. The information below will tell you how to read the sheet. Any part marked with a red diamond means you need to do a little extra work to customize the Character and make them your own! Statistics Basic Info Your Statistics as described on page 10. You’ve got 1 Character name, Role, and portrait. 2 six possible sets. Choose a set or roll 1d6 to randomly pick your Character’s Statistics. Hits This is where you’ll keep track of damage your Skills 3 Character has taken. To fi gure out your starting Hits 4 Your Skills, described on page 12. and Death Save value, see the table on page 11. Armor Weapons Every Character begins the game with armor, Your Character’s weapons. Some might be carried, 5 which protects them from damage. See page 41 for 6 others could be cybernetically implanted. See page more information. 38. ROCKERBOY Cyberware SAMPLE PAGE FROM THE RULE BOOKForty, Rockerboy A list of what cyberware ROLL INT REF DEX TECH COOL WILL LUCK MOVE BODY EMP your Character has installed 1 5 8 5 4 9 8 6 6 10 6 in their body and rules about 2 5 10 6 3 9 10 6 6 10 4 7 how they’re used in game. 1 3 6 10 5 3 9 10 7 5 8 5 2 4 6956995684 See page 18 for more infor- 5 5 10 6 3 10 10 6 6 8 4 mation. 6 6 10 7 4 8 10 5 7 9 5 STARTING HITS SERIOUSLY WOUNDED DEATH SAVE Gear 3 Important items your Char- acter starts the game with. Athletics Brawling Concentration Kevlar 8 (DEX) +3 (DEX) +2 (WILL) +4 Does not include armor and Education Evasion Human Perception ARMOR Head Armor 7 (INT) +2 (DEX) +5 (EMP) +5 5 weapons. SKILLS Body Armor 7 4 Local Expert Marksmanship Perception (INT) +5 (REF) +4 (INT) +3 Lifepath Persuasion Play Instrument Melee Weapon (COOL) +6 (EMP) +6 (DEX) +3 NAME DAMAGE Information about your WEAPONS Slice & Dice 2d6 6 Character’s history, person- Very Heavy Pistol 4d6 ality, and goals. Go to page 9 BACKGROUND 14 and either choose for CYBERWARE GEAR each category or randomly roll your Lifepath. MOTIVATION Cyberaudio Agent A pocket-sized GOALS (Amped Hearing) Remember, this Adds +1 to any machine which sound-related functions as a task check. computer and a Character is yours to play! phone. You’re always free to FRIENDS change the name, gender, 9 7 8 ENEMIES Slice & Dice or appearance to match Mono-filament wire mounted in Guitar one finger. Cuts Forty’s your vision. Be the Edg- ROMANCE through any instrument of organic material choice and most or plastics. Can prized erunner you want to be as be used as a possession. garrote, cutter, or you wander the Streets of PERSONALITY slicewhip. Night City! 9 SAMPLE PAGE FROM THE RULE BOOK ALEXANDER DUDAR 7 THURSDAY NIGHT THROWDOWN Thursday Night Throwdown (TNTD) is a modifi cation of Cyberpunk’s original weap- ons combat system (Friday Night Firefi ght, or FNFF) for using modern, futuristic and archaic fi rearms in Cyberpunk adventures. Unlike FNFF, which is designed to exhaustively (and realistically) cover all major elements of weapons combat, TNTD has been modifi ed to create an easier to use format, allowing Players to experience fi refi ght action without resorting to lots of detail. TNTD also covers melee weapons and hand to hand combat as well, all in a simpler system that allows you to use strategy over fi repower. Like all of our resolution systems in this Jumpstart, TNTD works on the basic princi- ple of using a Stat + Skill +1d10 Check to beat a Diffi culty Value (or DV). We’ll start by delving into Ranged Combat fi rst. RANGED COMBAT Ranged combat occurs whenever you are using a weapon that requires hand–eye coordination to “fi re” a projectile (or beam) at a target. Generally, this means guns of some sort (the typical weapon you will fi nd the well–heeled Cyberpunk on the Street carrying). 37 ANSELM ZIELONKA Jumpstart kit world book WELCOME TO THE TIME OF THE RED JUMPSTART KIT CAST AND CREW An introduction to world of Cyberpunk. 1 Writing and Design: Mike Pondsmith, David Ackerman, J Gray, page 2 James Hutt, and Cody Pondsmith Business Management: Lisa Pondsmith DARK FUTURE COUNTDOWN A Cyberpunk timeline. Project Management: Cody Pondsmith and Mike Pondsmith 2 page 8 Art Direction: Jaye Kovach Covers: Anselm Zielonka NIGHT CITY 2.0 Illustration: R Bago, Neil Branquinho, Alexander Dudar, Hélio 3 A tour of the city of the Dark Future. Frazão, Maksym Harahulin, Adrian Marc, Eddie Mendoza, page 13 Angelina Stroganova, Sebstian Szmyd, and Anselm Zielonka Cartography: Matt Francella EVERYDAY THINGS A taste of the Cyberpunk life. Map Elements: Michael K. Tumey of Gamer Printshop 4 page 22 Layout and Page Design: J Gray, Jaye Kovach, and Cody Pondsmith RUNNING CYBERPUNK RED Proofi ng and Editing: David Ackerman, J Gray, James Hutt, Cody Advice for the Gamemaster. Pondsmith, Lisa Pondsmith, Mike Pondsmith, and Jessica Ross 5 page 31 Product Consultation: Aron Tarbuck Playtesting: The thousands of Players of Cyberpunk over the ADVENTURE:THE APARTMENT years. Thank you all! 6 A full, ready to run adventure. page 38 Dedicated to the amazing SCREAMSHEETS people of R. Talsorian Games, 7 News articles and one page adventures. past and present. Together, we page 45 make the future. CR3000 •• ISBN 978-1-950911-01-1 Copyright©2019 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All situations, governments and people herein are fi ctional. Any similarities portrayed herein without satiric intent are strictly coincidental. SAMPLE PAGE FROM THE WORLD BOOK NEIL BRANQUINHO 2 DARK FUTURE COUNTDOWN • The Treaty of 1992 establishes the European Economic 1990—1993 Community. A common currency unit (the Eurodollar) is • A secret ‘coup’ launched by “The Gang of Four,” a coali- established. tion of government agencies, effectively ends federal • The US Drug Enforcement Agency (DEA) develops and democracy in the US. Many states begin ignoring federal spreads several designer plagues worldwide, targeting authority, declaring themselves “free states”. coca and opium plants. Governments of Chile, Ecuador, • Start of First Central American Confl ict. American Imperial and Afghanistan collapse. ambitions, justifi ed as part of the war on Communism and narcotics, kills hundreds of thousands. American veter- • A savage drug war breaks out between Eurocorp–backed ans return home dismembered and maimed, driving the drug dealers and DEA all over the Americas. demand for cyberware. • First use of high energy laser lift arrays. Simple mass driver • Breakup of Soviet state. From this point, the USSR begins established in Canary Islands by Eurospace Agency. a new era of rapprochement with Western Europe; by • First TRC biologic interface chips developed in Munich, the 2000’s, the “Neo–Soviets” are the Eurotheater’s most United Germany. powerful allies. • Eurospace agency launches Hermes spaceplane. • AV–4 aerodyne assault vehicle developed to deal with increasing riots in US urban zones. • CHOOH2 developed by Biotechnica. • In retaliation for US attacks on Bogotá, Colombian drug • First arcology built on ruins of Jersey City. Sixteen “arcos” lords detonate small tactical nuclear device in New begin construction over the next fi ve years, until the col- York. 15,000 killed. lapse of 1997, leaving the huge structures half completed, fi lled with squatters and homeless. 8 SCREAMSHEETS WEATHER & GOSSIP OPINION TECH LIFESTYLES ENTERTAINMENT BUSINESS WORLD NEWS HAZARDS Biotechnica Delays Release of Designer Drug by Jackie mcgee • la jolla, SoCal • 25 hours ago NIGHT CITY SECURITY ADVISORY Combat Zone Worse Than Usual SAMPLE PAGE FROM THE WORLD BOOK by J.E. Munroe The freaks and murderers of the Combat Zone have been out in force lately.