Cast and Crew
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CAST AND CREW Writing and Design by Mike Pondsmith, James Hutt, Cody Pondsmith, Jay Parker, J Gray, David Ackerman, and Jaye Kovach Based on Material Originally Created by David Ackerman, Matt Anacleto, Mike Blum, Edward Bolme, Colin Fisk, Dave Friedland, Bruce Harlick, Scott Hedrick, Michael LaBossiere, Mike MacDonald, Will Moss, Lisa Pondsmith, Mike Pondsmith, Derek Quintanar, Mike Roter, Scott Ruggels, Craig Sheeley, Mark Schumann, Ross Winn, Benjamin Wright, and the many writers who worked on the Cyberpunk line in the past. Beat Chart Concepts Contributed by Flint Dille Lyrics for Black Dog and Never Fade Away by David Sandström and Dennis Lyxzén Business Management by Lisa Pondsmith Project Management by Cody Pondsmith and Mike Pondsmith Art Direction by Jaye Kovach Cover Illustration by Anselm Zielonka Interior Illustration and Graphics by Doug Anderson, Bad Moon Art Studio, Richard Bagnall, Santiago Betancur, Neil Branquinho, Alexander Dudar, Colin Fisk, Matthew S. Francella, Hélio Frazão, Huntang, J Gray, Maksym Harahulin, DariusK, Jaye Kovach, Bernard Kowalczuk, Adrian Marc, Jan Marek, Eddie Mendoza, Pedram Mohammadi, Alan Okamoto, Anna Podedworna, Sebastian Szmyd, Eve Ventrue, 望瑾 Jin Wang, Wavefront, and Anselm Zielonka Editing by Carol Darnell, Michael Matheson, Josh Vogt, and Dixie Cochran Layout and Page Design by J Gray, Irrgardless, and Adam Jury Product Consultation by Aron Tarbuck Playtesting and Beta Reading by James "ELH" Adams, Azalah, Jared Doyle Barnes, Ben, Gabriel Boleau, Naomi Calhoun, Matt "Sir Fluffles" Carroll, Kevin Diehl, Linda "Druttercup" Evans, James Fullerton, Allen Hawkins, Matthew House, Jay Jasti, Paul Khalifé, The MadQueen, Ashley Mayo, Leon "Leothedino" Mendez, Dan "F00d4Th0ught" Richardson, Ryan "Boss_Angler" St. John, Gavin "Fishy" Steele, Joseph Torres, Jason Rand, Jillian Wagner, Eddy Webb, and Worthington Special Thanks to Radek Adam Grabowski, Marcin Iwiński, Amelia Kołat, Hollie Bennett, Sam Liu, Patrick Mills, MichałSample Platkow-Gilewski, Walter Jon Williams, and the entire crew at CD Projekt file Red. CR3001•ISBN 978-1-950911-06-6•First Printing Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental. Lyrics for Black Dog and Never Fade Away © 2020 by CD Prokekt S.A. Images on pages 26 and 284 © 2020 by CD Prokekt S.A. contents Never Fade Away ................................. 5 Trauma Team ...................................................................223 Street Drugs .....................................................................227 View from the Edge ............................ 17 Therapy and You ............................................................229 A Tabletop RPG Primer .................................................... 22 Cyberpsychosis ...............................................................230 Streetslang ......................................................................... 24 Welcome to the Dark Future ............. 233 Soul and the New Machine ................. 27 The Fall of America.........................................................234 Roles.................................................................................... 29 Dark Future Countdown ................................................236 The Three Methods of Making a Character ................ 40 Before the Red .................................................................242 Tales from The Street ........................... 43 The 4th Corp War ..........................................................251 Fitted for the Future ............................ 71 The Time of the Red ........................... 257 The Aftermath ..................................................................258 What are Statistics? .......................................................... 72 The U.S. in the Time of the Red .....................................258 Skills .....................................................................................81 The World Beyond .........................................................260 Weapons and Armor ........................................................91 The Neocorps .................................................................264 Your Outfit .......................................................................... 99 Corporate Profiles ..........................................................267 Putting the Cyber into the Punk ........ 107 Cyberpsychosis ...............................................................108 Welcome to Night City ...................... 283 A Bit of Night City History .............................................284 Cyberware....................................................................... 110 Night City in 2020 .........................................................288 The Fall of the Towers .........................121 Night City, Happy at Last? ............................................291 Night City in the Time of the Red ..................................295 Getting it Done .................................. 125 Particulars ........................................................................ 300 Getting the Scene Down ...............................................126 People of Night City .......................................................304 Resolving Actions with Skills .........................................128 Gangs of Night City .......................................................308 Skill List ..............................................................................130 Key Places in and Around Night City ......................... 310 Role Abilities ....................................................................142 Multiclassing Roles .........................................................143 Everyday Life .....................................315 Staying out of Trouble .................................................... 316 Friday Night Firefight ........................ 167 How You Stay in Touch .................................................. 319 In Combat Time ...............................................................168 What You're Packing ......................................................321 Actions ..............................................................................168 How You Get Around ....................................................322 Ranged Combat .............................................................170 How You Get the Word .................................................326 Melee Combat ................................................................ 175 What You Wear ..............................................................327 Other Ways to Get Hurt ................................................180 What You Eat ..................................................................328 Before You Take Damage .............................................182 How You Have Fun ........................................................329 When Armor Doesn't Cut It ...........................................186 Where You Get Stuff ......................................................331 Vehicle Combat ..............................................................189 Reputation ........................................................................193 The New Street Economy .................. 333 Night Markets .................................................................337 Netrunning ....................................... 195 Night Market Appendix ................................................340 Doing Things in the NET ................................................197 Making a Living in a Cyberpunk World .....................381 Net Combat .....................................................................201 Programs ..........................................................................201 Running Cyberpunk .......................... 387 Miscellaneous Upgrades ..............................................208 Beat Charts ......................................................................395 Cyberdeck Hardware ....................................................208 Getting Better ..................................................................408 Doing a Netrun ...............................................................209 Mooks and Grunts ......................................................... 412 SampleBuilding a NET Architecture..........................................209 Encounters in the Red ..................................................... file417 Trauma Team .................................... 219 Screamsheets .................................... 425 Wound States and Critical Injuries ..............................220 Stabilization and Healing .............................................222 Black Dog .......................................... 435 3 AND NOW, A Word From The Management SO, IT'S 2013, AND I HAVE A PROBLEM… See, we've all been cruising the mean streets of Night City since 1984. We've fought the Megacorps to a standstill, cybered ourselves to the very limit of psychosis, and have even climbed to the heights of the Arasaka Towers to pimp smack old Saburo upside his bald head. This is one of the problems all designers who work within a self-created world face: terminal stagnation. Your players have