CYBERPUNK 2020 REFERENCE BOOK 5Th January 2002 Version 5.0
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CONTENTS & LEGEND www.node16.co.uk CYBERPUNK 2020 REFERENCE BOOK 5th January 2002 Version 5.0 Collated by Andrew James. Last updated 05/01/02. [email protected]. http://www.node16.co.uk/ 0.1 CONTENTS & LEGEND EXPANDED CHARACTER CREATION Monoblades ....................................................... 2.5 Personal Style ................................................... 1.1 Detecting Remotes ........................................... 2.5 Additional Family Background ........................... 1.1 Remotes And ECM ........................................... 2.5 Motivations ........................................................ 1.1 Electronic Warfare ............................................ 2.5 Psychological Profile ......................................... 1.2 Armor Rules ..................................................... 2.6 Phobias ............................................................. 1.3 Armored Clothing, Layers, & Encumberance.... 2.6 Pacific Rim Characters ..................................... 1.4 Fireproofing ....................................................... 2.6 Japan, Korea & Singapore ........................................... 1.4 Grounded Armor................................................ 2.6 China & Taiwan............................................................. 1.4 Helmets ............................................................. 2.6 South East Asia ............................................................ 1.4 Interpersonal Skill Rolls ................................. 2.7 European Characters ........................................ 1.5 Stability .............................................................. 2.7 Orbital Characters ............................................. 1.5 Stability Modifiers .......................................................... 2.7 Expanded Language Groups ............................. 1.6 NPC Reactions ................................................. 2.7 Expanded Country List ...................................... 1.7 Reaction Table .............................................................. 2.7 Master Skill List ................................................. 1.9 Reaction Modifiers ........................................................ 2.7 New Stats ........................................................ 1.11 Conducting Interviews ....................................... 2.7 Master Role List .............................................. 1.12 Cultural Similarity Table ..................................... 2.7 Faxu Pas ....................................................................... 2.7 ADDITIONAL RULES Streetdeal & Streetwise................................. 2.8 Changing Character Roles ................................ 2.1 Information Gathering ........................................ 2.8 Awareness Tasks .............................................. 2.1 Resources & Streetdeal .................................... 2.8 Running & Movement ........................................ 2.1 Falsification Table .............................................. 2.8 Climbing ............................................................ 2.1 Drug Purity ........................................................ 2.8 Falling ................................................................ 2.1 Buying And Selling ............................................. 2.8 New Technology ................................................ 2.1 Price Modifiers................................................... 2.8 Equipment Quality ........................................................ 2.8 Chance Of Malfunction ...................................... 2.1 Fencing ............................................................. 2.8 Malfunctions ...................................................... 2.1 Black Market Services ....................................... 2.8 Repair & Maintenance Costs ............................ 2.1 Money & Factors ............................................... 2.8 Resource Requisition ........................................ 2.1 Cyberware Rules ............................................ 2.9 Drugs - Availability & Cost ................................. 2.2 CyberPsychosis ................................................ 2.9 Composing In Game Terms .............................. 2.2 Cybernetics Maintenance .................................. 2.9 Electronic Addictions ......................................... 2.2 Scandinavian Cyber Clinics .............................. 2.9 Subliminals ........................................................ 2.2 Waterproofing And Wetwiring ............................ 2.9 Fuel Economy & Shortages .............................. 2.2 Cyberware Vs Saltwater.................................... 2.9 Entering Europe ................................................ 2.2 Cyberware Override Chips ................................ 2.9 Dive School ....................................................... 2.2 Therapy Programs .......................................... 2.10 Covert Operations Training ............................... 2.3 Therapy Times ............................................................2.10 Salary Information ............................................. 2.3 Therapy Costs & Effects ............................................. 2.10 Combat Rules .................................................. 2.4 Cyberware Vs Cold Weather .......................... 2.10 Recoil ................................................................ 2.4 Cyberware Upgrades ...................................... 2.10 Full Auto ............................................................ 2.4 Cyberware And Children ................................. 2.10 Fire Corridors & Grazing Fire ............................ 2.4 Cybernetics & Radiation.................................. 2.10 Grace Under Fire ............................................... 2.4 Net Rules ....................................................... 2.11 Anti-Vehicle Weapons Versus Personnel .......... 2.5 Legitimate Uses Of The Net ............................ 2.11 Indirect Fire ....................................................... 2.5 Memory Units .................................................. 2.11 Clothing & Martial Arts ....................................... 2.5 Tasks In The Net.............................................. 2.11 Hand-To-Hand Penalties.................................... 2.5 Net Fumbles .................................................... 2.11 Collated by Andrew James. Last updated 05/01/02. [email protected]. http://www.node16.co.uk/ 0.2 CONTENTS & LEGEND Net Criticals ..................................................... 2.11 Heavy Pistols..................................................... 3.2 Tracing Active Communications...................... 2.11 Very Heavy Pistols ............................................. 3.2 AIs & CPUs ..................................................... 2.11 Light Submachineguns...................................... 3.2 Program Degradation & Upgrades .................. 2.12 Medium Submachineguns ................................. 3.3 PCs in the Net ................................................. 2.12 Heavy Submachineguns ................................... 3.3 Keyboards in the Net ....................................... 2.12 Shotguns ........................................................... 3.3 Processor Speeds Table ................................. 2.12 Assault Rifles .................................................... 3.4 MicoNets ......................................................... 2.12 Sniper Rifles ...................................................... 3.4 Running A MicroNet ......................................... 2.13 Other Rifles ....................................................... 3.5 Underwater Rules ......................................... 2.14 Machineguns ..................................................... 3.5 Underwater Adjustment ................................... 2.14 Heavy Weapons ................................................ 3.5 Maximum Dive Depth (MDD) .......................... 2.14 Railguns ............................................................ 3.6 NuScuba Depth Problems .............................. 2.14 Explosives ......................................................... 3.6 Underwater Combat ........................................ 2.14 Grenades .......................................................... 3.6 Martial Arts Underwater ................................... 2.15 Grenade Launchers .......................................... 3.7 HPNS .............................................................. 2.15 Missile / Rocket Weapons ................................. 3.7 Exposure ......................................................... 2.15 Cannon.............................................................. 3.8 Holding Your Breath......................................... 2.15 Indirect Fire / Artillery ......................................... 3.8 Water Pressure ............................................... 2.15 Ortillery / Satellite Weapons .............................. 3.8 Squeeze .......................................................... 2.16 Static & Automated Defences ........................... 3.8 Oxygen Poisoning ........................................... 2.16 Exotic Weapons ................................................ 3.8 The Bends / Decompression Sickness .......... 2.16 Underwater Weapons ....................................... 3.9 Space Rules