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1 COPYRIGHT STATEMENT This Copy of the Thesis Has Been
University of Plymouth PEARL https://pearl.plymouth.ac.uk 04 University of Plymouth Research Theses 01 Research Theses Main Collection 2012 Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman Vita-More, Natasha http://hdl.handle.net/10026.1/1182 University of Plymouth All content in PEARL is protected by copyright law. Author manuscripts are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author. COPYRIGHT STATEMENT This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognize that its copyright rests with its author and that no quotation from the thesis and no information derived from it may be published without the author’s prior consent. 1 Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman by NATASHA VITA-MORE A thesis submitted to the University of Plymouth in partial fulfillment for the degree of DOCTOR OF PHILOSOPHY School of Art & Media Faculty of Arts April 2012 2 Natasha Vita-More Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman The thesis’ study of life expansion proposes a framework for artistic, design-based approaches concerned with prolonging human life and sustaining personal identity. To delineate the topic: life expansion means increasing the length of time a person is alive and diversifying the matter in which a person exists. -
CLONES, BONES and TWILIGHT ZONES: PROTECTING the DIGITAL PERSONA of the QUICK, the DEAD and the IMAGINARY by Josephj
CLONES, BONES AND TWILIGHT ZONES: PROTECTING THE DIGITAL PERSONA OF THE QUICK, THE DEAD AND THE IMAGINARY By JosephJ. Beard' ABSTRACT This article explores a developing technology-the creation of digi- tal replicas of individuals, both living and dead, as well as the creation of totally imaginary humans. The article examines the various laws, includ- ing copyright, sui generis, right of publicity and trademark, that may be employed to prevent the creation, duplication and exploitation of digital replicas of individuals as well as to prevent unauthorized alteration of ex- isting images of a person. With respect to totally imaginary digital hu- mans, the article addresses the issue of whether such virtual humans should be treated like real humans or simply as highly sophisticated forms of animated cartoon characters. TABLE OF CONTENTS I. IN TR O DU C T IO N ................................................................................................ 1166 II. CLONES: DIGITAL REPLICAS OF LIVING INDIVIDUALS ........................ 1171 A. Preventing the Unauthorized Creation or Duplication of a Digital Clone ...1171 1. PhysicalAppearance ............................................................................ 1172 a) The D irect A pproach ...................................................................... 1172 i) The T echnology ....................................................................... 1172 ii) Copyright ................................................................................. 1176 iii) Sui generis Protection -
149-Page PDF Version
By Bradford Hatcher © 2019 Bradford Hatcher ISBN: 978-0-9824191-8-2 Download at: https://www.hermetica.info/Intervention.html or: https://www.hermetica.info/Intervention.pdf Cover Photo Credit: Found online. Appears to be a conception of an evolved Terran reptilian life form. Table of Contents Part One 5 Preface 5 Puppet Shows 7 Waldo Speaking, Part 1 11 Waldo Speaking, Part 2 17 Wilma Speaks of Spirit 24 The Eck 30 Gizmos and the Van 34 Growing Up Van 42 Some Changes are Made 49 Culling Homo Non Grata 56 Introducing the Ta 63 Terrestrial and Aquatic Ta 67 Vestan, Myco, and Raptor Ta 72 Part Two 78 Progress Report at I+20 78 Desert Colonies 80 The Final Frontier, For Now 85 The Stellar Fleet 89 Remembering Community 94 Prototypes and Lexicons 99 For the Kids 104 Cultural Evolution 112 Cultural Engineering 119 Bioengineering 124 The Commons 128 The Tour 132 Mitakuye Oyasin 137 A Partial Glossary 147 Part One It gives one a feeling of confidence to see nature still busy with experiments, still dynamic, and not through nor satisfied because a Devonian fish managed to end as a two-legged character with a straw hat. There are other things brewing and growing in the oceanic vat. It pays to know this. It pays to know that there is just as much future as there is past. The only thing that doesn't pay is to be sure of man's own part in it. There are things down there still coming ashore. Never make the mistake of thinking life is now adjusted for eternity. -
M.A. Maciver's Dissertation
The computational neuroethology of weakly electric fish body modeling, motion analysis, and sensory signal estimation R s R s C R s i C s 1 Z = + X prey + + s 1/ Rp 1/ Xp 1/ Zs −ρ ρ E ⋅r 1 p / w δφ(r) = fish a3 3 + ρ ρ r 1 2 p / w − t − t = 1/ v + + − 1/ v + vt vt−1e g(1 mt )(1 e ) nt − t = 1/ w wt wt−1e = − st H(vt wt ) = + ∆ ⋅ wt wt w st Malcolm Angus MacIver THE COMPUTATIONAL NEUROETHOLOGY OF WEAKLY ELECTRIC FISH: BODY MODELING, MOTION ANALYSIS, AND SENSORY SIGNAL ESTIMATION BY MALCOLM ANGUS MACIVER B.Sc., University of Toronto, 1991 M.A., University of Toronto, 1992 THESIS Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Neuroscience in the Graduate College of the University of Illinois at Urbana-Champaign, 2001 Urbana, Illinois c Copyright by Malcolm Angus MacIver, 2001 ABSTRACT Animals actively influence the content and quality of sensory information they acquire through the positioning of peripheral sensory surfaces. Investigation of how the body and brain work together for sensory acquisition is hindered by 1) the limited number of techniques for tracking sensory surfaces, few of which provide data on the position of the entire body surface, and by 2) our inability to measure the thousands of sensory afferents stimulated during behav- ior. I present research on sensory acquisition in weakly electric fish of the genus Apteronotus, where I overcame the first barrier by developing a markerless tracking system and have de- ployed a computational approach toward overcoming the second barrier. -
2016-2017 Report
The Society of Fellows in the Humanities Annual Report 2016–2017 Society of Fellows Mail Code 5700 Columbia University 2960 Broadway New York, NY 10027 Phone: (212) 854-8443 Fax: (212) 662-7289 [email protected] www.societyoffellows.columbia.edu By FedEx or UPS: Society of Fellows 74 Morningside Drive Heyman Center, First Floor East Campus Residential Center Columbia University New York, NY 10027 Posters courtesy of designers Amelia Saul and Sean Boggs 2 Contents Report From The Chair 5 Special Events 31 Members of the 2016–2017 Governing Board 8 Heyman Center Events 35 • Event Highlights 36 Forty-Second Annual Fellowship Competition 9 • Public Humanities Initiative 47 Fellows in Residence 2016–2017 11 • Heyman Center Series and Workshops 50 • Benjamin Breen 12 Nietzsche 13/13 Seminar 50 • Christopher M. Florio 13 New Books in the Arts & Sciences 50 • David Gutkin 14 New Books in the Society of Fellows 54 • Heidi Hausse 15 The Program in World Philology 56 • Arden Hegele 16 • Full List of Heyman Center Events • Whitney Laemmli 17 2016–2017 57 • Max Mishler 18 • María González Pendás 19 Heyman Center Fellows 2016–2017 65 • Carmel Raz 20 Alumni Fellows News 71 Thursday Lectures Series 21 Alumni Fellows Directory 74 • Fall 2016: Fellows’ Talks 23 • Spring 2017: Shock and Reverberation 26 2016–2017 Fellows at the annual year-end Spring gathering (from left): María González Pendás (2016–2019), Arden Hegele (2016–2019), David Gutkin (2015–2017), Whitney Laemmli (2016–2019), Christopher Florio (2016–2019) Heidi Hausse (2016–2018), Max Mishler (2016–2017), and Carmel Raz (2015–2018). -
CYBORGIZATION and VIRTUAL WORLDS: Portals to Altered Reality
Sample file CYBORGIZATION AND VIRTUAL WORLDS: A character’s body is the means by which she perceives Portals to Altered Reality and interacts with her environment. When a character ex- tends her body by grafting robotic components onto it – or Volume 02 in the replaces some of its key components with biosynthetic sub- Posthuman Cyberware Sourcebook series stitutes – it inevitably alters the way in which she experi- ences the world. Written and edited by: Matthew E. Gladden The nature of a character’s forays into virtual reality is just one part of her life that’s transformed by the process of Special thanks to cyborgization. After all, it’s easy to know when you enter All those who offered feedback regarding the research and ma- a virtual environment if the tools you’re using are a VR terials that eventually found their way into this volume, as well headset and haptic feedback gloves. If the virtual experi- as those whose work as game designers, gamers, scholars, and ence is too much for you, you can always just rip off the authors provided inspiration for this project, including: headset: the digital illusions instantly vanish, and you know that you’re back in the ‘real’ world. But what if the Magdalena Szczepocka Sven Dwulecki VR gear that you’re employing consists of cranial neural Bartosz Kłoda-Staniecko Mateusz Zimnoch implants that directly stimulate your brain to create artifi- Paweł Gąska Nicole Cunningham cial sensory experiences? Or what if you’re toting dual-pur- Krzysztof Maj Ted Snider pose artificial eyes and robotic prosthetic limbs that can ei- Ksenia Olkusz Ken Spencer ther supply you with authentic sense data from the external Michał Kłosiński Nathan Fouts environment or switch into iso mode, cut off all the sensa- tions from the real world, and pipe fabricated sense data into your brain? What signs could you look for to help you Copyright © 2017 Matthew E. -
Where's My Jet Pack?
Where's My Jet Pack? Online Communication Practices and Media Frames of the Emergent Voluntary Cyborg Subculture By Tamara Banbury A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Master of Arts In Legal Studies Faculty of Public Affairs Carleton University Ottawa, Ontario ©2019 Tamara Banbury Abstract Voluntary cyborgs embed technology into their bodies for purposes of enhancement or augmentation. These voluntary cyborgs gather in online forums and are negotiating the elements of subculture formation with varying degrees of success. The voluntary cyborg community is unusual in subculture studies due to the desire for mainstream acceptance and widespread adoption of their practices. How voluntary cyborg practices are framed in media articles can affect how cyborgian practices are viewed and ultimately, accepted or denied by those outside the voluntary cyborg subculture. Key Words: cyborg, subculture, implants, community, technology, subdermal, chips, media frames, online forums, voluntary ii Acknowledgements The process of researching and writing a thesis is not a solo endeavour, no matter how much it may feel that way at times. This thesis is no exception and if it weren’t for the advice, feedback, and support from a number of people, this thesis would still just be a dream and not a reality. I want to acknowledge the institutions and the people at those institutions who have helped fund my research over the last year — I was honoured to receive one of the coveted Joseph-Armand Bombardier Canada Graduate Scholarships for master’s students from the Social Sciences and Humanities Research Council of Canada. -
321444 1 En Bookbackmatter 533..564
Index 1 Abdominal aortic aneurysm, 123 10,000 Year Clock, 126 Abraham, 55, 92, 122 127.0.0.1, 100 Abrahamic religion, 53, 71, 73 Abundance, 483 2 Academy award, 80, 94 2001: A Space Odyssey, 154, 493 Academy of Philadelphia, 30 2004 Vital Progress Summit, 482 Accelerated Math, 385 2008 U.S. Presidential Election, 257 Access point, 306 2011 Egyptian revolution, 35 ACE. See artificial conversational entity 2011 State of the Union Address, 4 Acquired immune deficiency syndrome, 135, 2012 Black Hat security conference, 27 156 2012 U.S. Presidential Election, 257 Acxiom, 244 2014 Lok Sabha election, 256 Adam, 57, 121, 122 2016 Google I/O, 13, 155 Adams, Douglas, 95, 169 2016 State of the Union, 28 Adam Smith Institute, 493 2045 Initiative, 167 ADD. See Attention-Deficit Disorder 24 (TV Series), 66 Ad extension, 230 2M Companies, 118 Ad group, 219 Adiabatic quantum optimization, 170 3 Adichie, Chimamanda Ngozi, 21 3D bioprinting, 152 Adobe, 30 3M Cloud Library, 327 Adonis, 84 Adultery, 85, 89 4 Advanced Research Projects Agency Network, 401K, 57 38 42, 169 Advice to a Young Tradesman, 128 42-line Bible, 169 Adwaita, 131 AdWords campaign, 214 6 Affordable Care Act, 140 68th Street School, 358 Afghan Peace Volunteers, 22 Africa, 20 9 AGI. See Artificial General Intelligence 9/11 terrorist attacks, 69 Aging, 153 Aging disease, 118 A Aging process, 131 Aalborg University, 89 Agora (film), 65 Aaron Diamond AIDS Research Center, 135 Agriculture, 402 AbbVie, 118 Ahmad, Wasil, 66 ABC 20/20, 79 AI. See artificial intelligence © Springer Science+Business Media New York 2016 533 N. -
A History of Laser Scanning, Part 2: the Later Phase of Industrial and Heritage Applications
A History of Laser Scanning, Part 2: The Later Phase of Industrial and Heritage Applications Adam P. Spring Abstract point clouds of 3D information thus generated (Takase et al. The second part of this article examines the transition of 2003). Software packages can be proprietary in nature—such as midrange terrestrial laser scanning (TLS)–from applied Leica Geosystems’ Cyclone, Riegl’s RiScan, Trimble’s Real- research to applied markets. It looks at the crossover of Works, Zoller + Fröhlich’s LaserControl, and Autodesk’s ReCap technologies; their connection to broader developments in (“Leica Cyclone” 2020; “ReCap” n.d.; “RiScan Pro 2.0” n.d.; computing and microelectronics; and changes made based “Trimble RealWorks” n.d.; “Z+F LaserControl” n.d.)—or open on application. The shift from initial uses in on-board guid- source, like CloudCompare (Girardeau-Montaut n.d.). There are ance systems and terrain mapping to tripod-based survey for even plug-ins for preexisting computer-aided design (CAD) soft- as-built documentation is a main focus. Origins of terms like ware packages. For example, CloudWorx enables AutoCAD users digital twin are identified and, for the first time, the earliest to work with point-cloud information (“Leica CloudWorx” examples of cultural heritage (CH) based midrange TLS scans 2020; “Leica Cyclone” 2020). Like many services and solutions, are shown and explained. Part two of this history of laser AutoCAD predates the incorporation of 3D point clouds into scanning is a comprehensive analysis upto the year 2020. design-based workflows (Clayton 2005). Enabling the user base of pre-existing software to work with point-cloud data in this way–in packages they are already educated in–is a gateway to Introduction increased adoption of midrange TLS. -
Posthuman Cyberware
POSTHUMAN CYBERWARE: The idea of an implantable memory chip that lets you instantly Blurring the Boundaries of Mind, download new skills sounds great, but could such a device actually Body, and Computer work? Given the different formats that their brains use for storing semantic content, would you need, say, one version of the implant for English speakers and another for Japanese speakers? And which Volume 01 in the of your cognitive functions could a hacker access by compromising Posthuman Cyberware Sourcebook series such a device? Could a human mind figure out how to operate a cy- borg body that has wheels or dozens of robotic tentacles? If relatively small changes in brain temperature can cause behavioral impacts (or Written and edited by: Matthew E. Gladden even brain damage), is it really advisable to implant a heat-spewing miniaturized supercomputer in someone’s cranium? If you’ve ever Special thanks to thought about any of these questions when designing or running an All those who offered feedback regarding the research and ma- adventure, then this is the book – and series – for you. terials that eventually found their way into this volume, as well There are many remarkable and pioneering games (like Cyber- as those whose work as game designers, gamers, scholars, and punk 2020, Shadowrun, Cyberspace, GURPS Cyberpunk, Kazei-5, Trans- authors provided inspiration for this project, including: human Space, Ex Machina, Eclipse Phase, and Interface Zero 2.0) that in- Magdalena Szczepocka Sven Dwulecki corporate futuristic neuroprosthetic hardware and cybernetic aug- mentation as significant elements of their game-worlds, character Bartosz Kłoda-Staniecko Mateusz Zimnoch design, and adventure plots. -
Restoration of Identity from Space in Alastair Reynolds's Chasm
Restoration of identity from space in Alastair Reynolds’s Chasm City Ville Heikkilä University of Tampere School of Literature, Language and Translation English Philology MA Thesis November 2013 Tampereen yliopisto Englantilainen filologia, FM Kieli-, käännös- ja kirjallisuustieteiden yksikkö HEIKKILÄ, VILLE: Restoration of identity from space in Alastair Reynolds’s Chasm City Pro gradu – tutkielma, 65 sivua. Marraskuu 2013 Analysoin pro gradu – tutkielmassani tilojen vaikutusta ja suhdetta identiteetin jälleenmuodostumiseen Alastair Reynoldsin science fiction -romaanissa Kuilukaupunki. Tutkimuskysymykseni hakee vastausta siihen, millä tavoin romaanin esittämät tilat vaikuttavat romaanin päähenkilön identiteetin palautumiseen ja eheytymiseen muistinmenetyksen ja persoonallisuuden vaihtumisen jälkeen. Romaanin tiloilla ja paikoilla vaikuttaa olevan voimakas kytkös päähenkilön edellisen identiteetin tallentamiin muistoihin, ja työni tavoitteena on havainnollistaa ja tuoda näitä kytköksiä esiin. Tilallisuus on noussut eri tieteenaloilla vuosituhannen vaihteessa ja sen jälkeen suureen rooliin; puhutaan ’tilallisesta käänteestä’ tutkimusparadigmassa. Pro gradu – työni pyrkii tuomaan Reynoldsia esiin paitsi arvokkaana tutkimuskohteena tieteiskirjallisuuden osana, myös hedelmällisenä maaperänä tilateorian kehittämiseen. Kuilukaupunki valikoitui tutkimuskohteeksi romaanin erittäin omalaatuisen nimikkokaupungin tarjoaman ympäristön vuoksi, sekä siksi, että identiteetin pysyvyys on romaanissa vahvasti esillä. Postmoderni käsitys identiteetistä -
Kazei 5 Preview
Part One o Introduction & Campaign Basics 5 Campaign Basics At one point the Kazei 5 is laid out as twenty-first century was “I firmly believe that before many centuries more, sci- follows: NOTE FROM predicted to be a tech- ence will be the master of man. The engines he will have Part 1: Intro- THE AUTHOR nological paradise, with invented will be beyond his strength to control. Some day duction And Cam- Some of you may flying cars, vacations on science shall have the existence of mankind in its power, paign Basics — The recall (and even the moon, and robotic and the human race shall commit suicide by blowing up section you are reading own) the earlier, servants performing most the world.” right now, which includes household chores. Food Hero Games edition — Henry Adams, 1862 a brief discussion of the of Kazei 5 and may would come in small pills, cyberpunk genre, as well crippling diseases would wonder what this as anime and manga, and how the two relate to volume will offer be a thing of the past, automation would mean more Kazei 5. leisure time for everyone, and atomic power would hold that the previous Part 2: Cybertech, Cyberspace, and Cy- the answers to all of man’s energy needs. book didn’t. My berarmor: The Animepunk Sourcebook intent when writing If only it were so simple. — This section is broken into a series of chapters, Kazei 5 Second Edi- The world of 2030 is a far cry from the one imagined each of which examines a different facet of the tion was to update during the highly optimistic 1950s.