Practice and Explorations with Internet Technology of Three Selected Artists Ying-Yi Chou
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Rhythms of the Brain
Rhythms of the Brain György Buzsáki OXFORD UNIVERSITY PRESS Rhythms of the Brain This page intentionally left blank Rhythms of the Brain György Buzsáki 1 2006 3 Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2006 by Oxford University Press, Inc. Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Buzsáki, G. Rhythms of the brain / György Buzsáki. p. cm. Includes bibliographical references and index. ISBN-13 978-0-19-530106-9 ISBN 0-19-530106-4 1. Brain—Physiology. 2. Oscillations. 3. Biological rhythms. [DNLM: 1. Brain—physiology. 2. Cortical Synchronization. 3. Periodicity. WL 300 B992r 2006] I. Title. QP376.B88 2006 612.8'2—dc22 2006003082 987654321 Printed in the United States of America on acid-free paper To my loved ones. This page intentionally left blank Prelude If the brain were simple enough for us to understand it, we would be too sim- ple to understand it. -
Team-Fly® Power up Your Mind
Power Up Your Mind:Y L Learn faster,F work smarterM A E T Bill Lucas NICHOLAS BREALEY PUBLISHING Team-Fly® Power Up Your Mind Learn faster, work smarter Bill Lucas N ICHOLAS B REALEY P UBLISHING LONDON First published by Nicholas Brealey Publishing in 2001 Reprinted (twice) 2002 3–5 Spafield Street PO Box 700 Clerkenwell, London Yarmouth EC1R 4QB, UK Maine 04096, USA Tel: +44 (0)20 7239 0360 Tel: (888) BREALEY Fax: +44 (0)20 7239 0370 Fax: (207) 846 5181 http://www.nbrealey-books.com http://www.powerupyourmind.com © Bill Lucas 2001 The right of Bill Lucas to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. ISBN 1-85788-275-X British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data Lucas, Bill. Power up your mind : learn faster, work smarter / Bill Lucas. p. cm. Includes bibliographical references and index. ISBN 1-85788-275-X 1. Learning, Psychology of. 2. Work--Psychological aspects. I. Title. BF318 .L83 2001 153.1′5--dc21 2001035940 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording and/or otherwise without the prior written permission of the publishers. This book may not be lent, resold, hired out or otherwise disposed of by way of trade in any form, binding or cover other than that in which it is published, without the prior consent of the publishers. -
War in the Age of Intelligent Machines
Introduction The image of the ''killer robot" once belonged uniquely to the world of science fiction. This is still so, of course, but only if one thinks of human like mechanical contraptions scheming to conquer the planet. The latest weapons systems planned by the Pentagon, however, offer a less anthropo morphic example of what machines with "predatory capabilities" might be like: pilotless aircraft and unmanned tanks "intelligent" enough to be able to select and destroy their own targets. Although the existing prototypes of robotic weapons, like the PROWLER or the BRAVE 3000, are not yet truly autonomous, these new weapons do demonstrate that even if Artificial Intel ligence is not at present sufficiently sophisticated to create true "killer robots,'' when synthetic intelligence does make its appearance on the planet, there will already be a predatory role awaiting it. The PROWLER, for example, is a small terrestrial armed vehicle, equipped with a primitive form of "machine vision" (the capability to ana lyze the contents of a video frame) that allows it to maneuver around a battlefield and distinguish friends from enemies. Or at least this is the aim of the robot's designers. In reality, the PROWLER still has difficulty negoti ating sharp turns or maneuvering over rough terrain, and it also has poor friend/foe recognition capabilities. For these reasons it has been deployed only for very simple tasks, such as patrolling a military installation along a predefined path. We do not know whether the PROWLER has ever opened fire on an intruder without human supervision, but it is doubtful that as currently designed this robot has been authorized to kill humans on its own. -
The Platinum Rule® F O R S a L E S M Ast E R Y
The Platinum Rule® FO R SALE S M ast E R Y Dr. Tony Alessandra Scott Michael Zimmerman and Dr. Joseph La Lopa PLATINUM RULE GROUP, LLC. The Platinum Rule® FO R S A L E S M ast E R Y © Copyright 2009 • All rights reserved in all media. Dr. Tony Alessandra, Scott Michael Zimmerman and Dr. Joseph La Lopa No part of this publication may be reproduced or transmitted in any form or by any means, mechanical or electronic, including photocopying and recording, or by any information storage and retrieval system, without permission in writing from author or publisher (except by a reviewer, who may quote brief passages and/or show brief video clips in review). ISBN: 0-000000-00-0 (Hardcover) ISBN: 978-0-9819371-2-0 (Paperback) ISBN: 0-000000-00-0 (Audio) ISBN: 0-000000-00-0 (eBook) Published by: Cover & Interior Design by: Glenn Griffiths www.TheCyranoGroup.com Platinum Rule Group, LLC. 600 31st Street SW Barberton, Ohio 44203 1-330-848-0444 www.PlatinumRule.com ACKNOWLEDGE M EN ts WE ARE GRATEFUL TO ALL OF THE PSYCHOLOGISTS, sociologists, visionaries, philosophers, coaches, consultants, trainers, speakers and authors who directly and indirectly influenced our work, documented their findings and who built foundations of evidence upon which we could build. Just a sampling of these include: Michael J. O’Connor, Katherine Briggs, Jim Cathcart, Roger Dawson, John Geier, Paul Green, Phil Hunsaker, Carl Jung, Florence Littauer, Russ Watson, William Moulton Marston, David McClelland, David Merrill, Roger Reid, Larry Wilson, Bill Schwarz, Isabel Briggs Myers, Don Lowry, Janice Van Dyke and Don Hutson. -
What Is Persona?
What is Monsters and Other Childish Things? Monsters and Other Childish Things (MaOCT) is a roleplaying game written by Benjamin Baugh, based on Wild Talents by Dennis Detwiller and Greg Stolze, using the One Roll Engine (O.R.E.) that Stolze designed. In it, the players control school-age Kids (Elementary through High School, usually) who are accompanied by horrible, slavering, nightmarish Monsters that also happen to be a Kid’s best friend. They have adventures, deal with school bullies (hopefully with words, not by eating them), experiences crushes (again, hopefully without eating them) and discover the horrible secrets of other worlds on the fringes of human awareness. Good fun is had by all. What is Persona? Persona is a Japanese Roleplaying Video Game series made by Atlus. A spin-off of the Shin Megami Tensei series, Persona focuses on high schoolers pitted jointly against other-worldly forces and the crushing gravity of their own social obligations and psychological trauma. Their instrument for dealing with these are Personas: manifestations of psycho-spiritual power that come to their aid and defense. In each of the Persona games, the player controls a group of Persona users who must unravel the mysteries of some supernatural phenomena that threatens the existence of their friends, town, or even the entire world. What am I reading? The Velvet Book is a conversion module for MaOCT designed to optimize its rules for running a game inspired by the Persona series. In truth, you can run Persona with MaOCT’s vanilla rules; the Drunk and Ugly Podcast did an entire series like that (check out “Shin Megami Tensei and Other Childish Things”) and it worked just fine. -
Nonverbal Dictionary
The The NONVERBAL DICTIONARY of GESTURES, SIGNS & BODY LANGUAGE CUES From Adam's-Apple-Jump to Zygomatic Smile By David B. Givens © 2002 (Spokane, Washington: Center for Nonverbal Studies Press) Items in this Dictionary have been researched by anthropologists, archaeologists, biologists, linguists, psychiatrists, psychologists, semioticians, and others who have studied human communication from a scientific point of view. Every effort has been made to cite their work in the text. Definitions, meanings, and interpretations left uncredited are those of the author. Gestures and consumer products with http://members.aol.com/nonverbal2/diction1.htm (1 of 2) [27/04/02 05:54:42] The current trademark registrations are identified with the ® symbol. Entries in The Dictionary. There have been many who, not knowing how to mingle the useful and the pleasing in the right proportions, have had all their toil and pains for nothing . --Cervantes (Don Quixote) Dedication "A masterful piece of work" --American Library Association "Highly recommended" --New Scientist "Very interesting reading" --The Houston Chronicle "Monumental" --Yahoo! Picks of the Week "Site of the Day Award" --WWW Virtual Library WWW Virtual Library "Best" Site © 2002 by David B. Givens, Ph.D. Center for Nonverbal Studies http://members.aol.com/nonverbal2/diction1.htm (2 of 2) [27/04/02 05:54:42] adajum ADAM'S-APPLE-JUMP Body movement. 1. A conspicuous up-and-down motion of the Adam's apple. 2. A movement of the throat visible while gulping or swallowing, as in nervousness. Usage: The Adam's-apple-jump is an unconscious sign of emotional anxiety, embarrassment, or stress. -
Children of Horun a Fantasy Setting with Guidelines for D&D 5E
Children of Horun A fantasy setting with guidelines for D&D 5e Children of Horun can be used and shared for personal use, provided it or its derivatives are not used for commercial purposes and that Children of Horun is cited as the source of said derivatives. Introduction Horun is a vast world, inhabited by people of many creeds and cultures from a number of different intelligent species. It is a world where the past has been buried, time and time again, where reality can be manipulated though study and force of will. It is, in a phrase, a fantastic world. Children of Horun is a fantasy role-playing setting suited for many playstyles, with emphasis on political intrigue. It is a medium-magic, low-divine setting; magic is common but magic items are not, learning anything but the most cursory spells is quite difficult, and there are no true gods to derive power from or to influence the world. In terms of atmosphere, Horun varies widely. Campaigns with an emphasis on overcoming adversity or playing one's part in a greater societal structure will work well. On the other hand, standard “great adventurers rising to become demigods” campaigns may not fit the world's theme very well at all. What you use this document for is ultimately up to you. This document is a comprehensive guide of the people, animals, and places of Horun, meant for players and game masters alike. Feel free to share and use this document as you like for non-commercial use, so long as you give credit where credit is due! Chapter 1: The Children of Horun “And so, we split among ourselves, spreading across the world and establishing ourselves among the lifeforms that piqued our interests. -
Digital Control Networks for Virtual Creatures
Digital control networks for virtual creatures Christopher James Bainbridge Doctor of Philosophy School of Informatics University of Edinburgh 2010 Abstract Robot control systems evolved with genetic algorithms traditionally take the form of floating-point neural network models. This thesis proposes that digital control sys- tems, such as quantised neural networks and logical networks, may also be used for the task of robot control. The inspiration for this is the observation that the dynamics of discrete networks may contain cyclic attractors which generate rhythmic behaviour, and that rhythmic behaviour underlies the central pattern generators which drive low- level motor activity in the biological world. To investigate this a series of experiments were carried out in a simulated physically realistic 3D world. The performance of evolved controllers was evaluated on two well known control tasks — pole balancing, and locomotion of evolved morphologies. The performance of evolved digital controllers was compared to evolved floating-point neu- ral networks. The results show that the digital implementations are competitive with floating-point designs on both of the benchmark problems. In addition, the first re- ported evolution from scratch of a biped walker is presented, demonstrating that when all parameters are left open to evolutionary optimisation complex behaviour can result from simple components. iii Acknowledgements “I know why you’re here... I know what you’ve been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer.” I would like to thank my parents and grandmother for all of their support over the years, and for giving me the freedom to pursue my interests from an early age. -
Behavior, Animation, Music
behavior, animation, music: the music and movement of synthetic characters Marc Downie BA, MSci, Magdalene College, University of Cambridge (1998) submitted to the program in media arts and sciences, school of architecture and planning, in partial fulfilment of the requirements for the degree of master of science in media arts and sciences at the massachusetts institute of technology, february 2001 author program in media arts and sciences Bruce M. Blumberg assistant professor of media arts and sciences, Asahi broadcasting corporation career development professor of media arts and sciences, thesis supervisor Stephen A. Benton chair, department committee on graduate students, program in media arts and sciences massachusetts institute of technology 2000. all rights reserved. behavior, animation, music: the music and movement of synthetic characters Marc Downie submitted to the program in media arts and sciences, school of architecture and planning, in partial fulfilment of the requirements for the degree of master of science in media arts and sciences at the massachusetts institute of technology, february 2001 abstract This thesis begins with the idea that reactive, behavior-based ‘synthetic characters’ can become an appropriate platform for musical experimentation. This idea motivates the creation of a new behavior system for these characters. This system, in addition to providing the basis of the work described therein, appears to solve some outstanding problems in character creation. Next, work on the creation of characters’ motor systems is described, culminating in a new framework for characters to learn and understand their motor actions while remaining within an example-based animation domain. Finally, several musical applications of these systems and this character-based approach are discussed. -
Home Game | Season Eight TEAM:______
TRACKS TRIVIA | Home Game | Season Eight TEAM:________________________________ 1 21 41 2 22 42 3 23 43 4 24 44 5 25 45 6 26 46 7 27 47 8 28 48 9 29 49 10 30 50 11 31 51 12 32 52 13 33 53 14 34 54 15 35 55 16 36 56 17 37 57 18 38 58 19 39 59 20 40 60 Once you have the latest game, you have 2 HOURS to play and send your answers (in any format) to: [email protected] TRACKS TRIVIA Home Game | Season Eight Game 1 of 8 Written by: Gian Submitted: April 20, 2021 Published: April 28, 2021 Time Limit: 120 minutes Season Eight ROUND 1 Game 1 of 8 Category 1 – Miscellaneous - Themed Category 3 – Wine 1. What is the opening line from the 11. What common 3 word Latin expression Shakespearean History Richard III? means that one tells the truth when “Now is the winter of our under the influence of alcohol? ___________”? 12. Generating an annual income of 4.1 2. What 3 syllable word of French origin billion dollars which brotherly California refers to a club where patrons dance to winery is the world’s largest? recorded pop music? 13. April 17 is declared annually as World 3. What is the name of the longest serving Malbec Day by which wine producing space shuttle (1984-2011) that flew 39 nation? missions in total? 14. Is the French wine varietal Chablis a 4. What 4 syllable word is used to refer to white or a red wine? all of a musical artists recordings 15. -
Buzsaki G. Rhythms of the Brain.Pdf
Rhythms of the Brain György Buzsáki OXFORD UNIVERSITY PRESS Rhythms of the Brain This page intentionally left blank Rhythms of the Brain György Buzsáki 1 2006 3 Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2006 by Oxford University Press, Inc. Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Buzsáki, G. Rhythms of the brain / György Buzsáki. p. cm. Includes bibliographical references and index. ISBN-13 978-0-19-530106-9 ISBN 0-19-530106-4 1. Brain—Physiology. 2. Oscillations. 3. Biological rhythms. [DNLM: 1. Brain—physiology. 2. Cortical Synchronization. 3. Periodicity. WL 300 B992r 2006] I. Title. QP376.B88 2006 612.8'2—dc22 2006003082 987654321 Printed in the United States of America on acid-free paper To my loved ones. This page intentionally left blank Prelude If the brain were simple enough for us to understand it, we would be too sim- ple to understand it. -
The Cambrian Evidence That Darwin Failed to Comprehend Years? Evolutionists Cannot Offer Any Logical Scenario to Answer That Question
First English Edition in November 2007 Translated by Carl Nino Rossini Edited by Tam Mossman Published by: GLOBAL PUBLISHING Talatpasa Mah. Emirgazi Caddesi Ibrahim Elmas ‹fl Merkezi A Blok Kat 4 Okmeydani - Istanbul / Turkey Phone: (+90 212) 222 00 88 Printed and bound by Secil Ofset in Istanbul 100 Yil Mah. MAS-SIT Matbaacilar Sitesi 4. Cadde No: 77 Bagcilar-Istanbul/Turkey Phone: (+90 212) 629 06 15 All translations from the Qur'an are from The Noble Qur'an: a New Rendering of its Meaning in English by Hajj Abdalhaqq and Aisha Bewley, published by Bookwork, Norwich, UK. 1420 CE/1999 AH. www.harunyahya.com - www.harunyahya.net 2 “The fossil record had caused Darwin more grief than joy. Nothing distressed him more than the Cambrian explosion, the coincident appearance of almost all complex organic designs.” (Stephen J. Gould) 3 About the Author Now writing under the pen-name of HARUN YAHYA, Adnan Oktar was born in Ankara in 1956. Having completed his primary and secondary educa- tion in Ankara, he studied arts at Istanbul's Mimar Si- nan University and philosophy at Istanbul University. Since the 1980s, he has published many books on po- litical, scientific, and faith-related issues. Harun Yahya is well-known as the author of important works dis- closing the imposture of evolutionists, their invalid claims, and the dark liaisons between Darwinism and such bloody ideologies as fascism and communism. Harun Yahya's works, translated into 57 different languages, constitute a collection for a total of more than 45,000 pages with 30,000 illustrations.