Team-Fly® Power up Your Mind
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Rhythms of the Brain
Rhythms of the Brain György Buzsáki OXFORD UNIVERSITY PRESS Rhythms of the Brain This page intentionally left blank Rhythms of the Brain György Buzsáki 1 2006 3 Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2006 by Oxford University Press, Inc. Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Buzsáki, G. Rhythms of the brain / György Buzsáki. p. cm. Includes bibliographical references and index. ISBN-13 978-0-19-530106-9 ISBN 0-19-530106-4 1. Brain—Physiology. 2. Oscillations. 3. Biological rhythms. [DNLM: 1. Brain—physiology. 2. Cortical Synchronization. 3. Periodicity. WL 300 B992r 2006] I. Title. QP376.B88 2006 612.8'2—dc22 2006003082 987654321 Printed in the United States of America on acid-free paper To my loved ones. This page intentionally left blank Prelude If the brain were simple enough for us to understand it, we would be too sim- ple to understand it. -
Death Studies )
JNDAE7 20(4) 211-286 (2002) ISSN 0891-4494 http://www.wkap.n1/journalhome.htm/O89 1-4494 Journal of I Lear -Death Studies ) s Editor's Foreword " Bruce Greyson, M.D. A Prospective Analysis of Near-Death Experiences in Cardiac Arrest Patients " Janet Schwaninger, R.N., B.S.N., Paul R. Eisenberg, M.D., M.P.H., Kenneth B. Schechtman, Ph.D., and Alan N. Weiss, M.D., FA.C.C. The Evidential Value of Near-Death Experiences for Belief in Life After Death " Michael Potts, Ph.D. Book Reviews: The Final Entrance: Journeys Beyond Life, by Susan L. Schoenbeck " Reviewed by Dianne Arcangel, M.S. Cosmic Cradle: Souls Waiting in the Wings for Birth, by Elizabeth M. Carman and Neil J. Carman e Reviewed by David B. Chamberlain, Ph.D. Letters to the Editor " P M. H. Atwater, L. H. D., and Harold A. Widdison, Ph.D. Volume 20, Number 4, Summer 2002 www.iands.org Journal of Near-Death Studies EDITOR Bruce Greyson, M.D., University of Virginia, Charlottesville, Virginia CONSULTING EDITORS James E. Alcock, Ph.D., C.Psych., York University, Toronto, Ontario, Canada Carlos Alvarado, Ph.D., Parapsychology Foundation, New York, New York J. Kenneth Arnette, Ph.D., Eastern Washington University, Cheney, Washington Boyce Batey, Academy of Religion and Psychical Research, Bloomfield, Connecticut Carl B. Becker, Ph.D., Kyoto University, Kyoto, Japan Paul Bernstein, Ph.D., Institute for Psychological and Spiritual Development, Cambridge, Massachusetts Diane K. Corcoran, R.N., Ph.D., Senior University, Richmond, British Columbia, Canada Elizabeth W. Fenske, Ph.D., Spiritual Frontiers Fellowship International, Philadelphia, Pennsylvania John C. -
Truly Transformative: Assessing the Impacts of Learning Focused Intention Technique®
TRULY TRANSFORMATIVE: ASSESSING THE IMPACTS OF LEARNING FOCUSED INTENTION TECHNIQUE® By KATHERINE BIRD Integrated Studies Project submitted to Reinekke Lengelle in partial fulfillment of the requirements for the degree of Master of Arts – Integrated Studies Athabasca, Alberta March, 2012 Truly Transformative Assessing the impacts of learning Focused Intention Technique Katherine Bird Table of Contents Abstract 1 Introduction 2 Defining Formal and Non-formal Education 4 Theoretical Background 7 The transformative education perspective 8 The feminist perspective 11 The Question of Legitimacy 13 The Training 17 The Research Project 36 The research intention 36 The method 38 The results 40 Conclusion 56 Sources 60 Appendix 1 66 Appendix 2 67 i Truly Transformative Assessing the impacts of learning Focused Intention Technique Katherine Bird List of Figures Figure 1 The Whole Self Model 21 Figure 2 Participant Demographics 40 Figure 3a Stated Issues: Physical/Health 42 Figure 3b Stated Issues: Physical/Social/Environment 44 Figure 3c Stated Issues: Spiritual/Belief 45 Figure 3d Stated Issues: Mental/cognitive 46 Figure 3e Stated Issues: Emotional 47 Figure 4 Holistic Assessment Part 1: Mean Scores 48 Figure 5 Holistic Assessment Part 2: Participant Totals 50 Figure 6 Holistic Assessment Part 2: Mean Scores 51 Figure 7 Percentage Reduction Totals 52 Figure 8 HRV Score Comparisons 53 ii Truly Transformative Assessing the impacts of learning Focused Intention Technique Katherine Bird Abstract Throughout North America there are scores of well-attended programs training participants to apply alternative/complementary health approaches for their own or professional use. While the exclusive influence of the medical discipline is beginning to accept that patients are seeking alternative roads to mental and emotional healing, empirical evidence remains the crux of formal recognition by mainstream health systems. -
War in the Age of Intelligent Machines
Introduction The image of the ''killer robot" once belonged uniquely to the world of science fiction. This is still so, of course, but only if one thinks of human like mechanical contraptions scheming to conquer the planet. The latest weapons systems planned by the Pentagon, however, offer a less anthropo morphic example of what machines with "predatory capabilities" might be like: pilotless aircraft and unmanned tanks "intelligent" enough to be able to select and destroy their own targets. Although the existing prototypes of robotic weapons, like the PROWLER or the BRAVE 3000, are not yet truly autonomous, these new weapons do demonstrate that even if Artificial Intel ligence is not at present sufficiently sophisticated to create true "killer robots,'' when synthetic intelligence does make its appearance on the planet, there will already be a predatory role awaiting it. The PROWLER, for example, is a small terrestrial armed vehicle, equipped with a primitive form of "machine vision" (the capability to ana lyze the contents of a video frame) that allows it to maneuver around a battlefield and distinguish friends from enemies. Or at least this is the aim of the robot's designers. In reality, the PROWLER still has difficulty negoti ating sharp turns or maneuvering over rough terrain, and it also has poor friend/foe recognition capabilities. For these reasons it has been deployed only for very simple tasks, such as patrolling a military installation along a predefined path. We do not know whether the PROWLER has ever opened fire on an intruder without human supervision, but it is doubtful that as currently designed this robot has been authorized to kill humans on its own. -
The Platinum Rule® F O R S a L E S M Ast E R Y
The Platinum Rule® FO R SALE S M ast E R Y Dr. Tony Alessandra Scott Michael Zimmerman and Dr. Joseph La Lopa PLATINUM RULE GROUP, LLC. The Platinum Rule® FO R S A L E S M ast E R Y © Copyright 2009 • All rights reserved in all media. Dr. Tony Alessandra, Scott Michael Zimmerman and Dr. Joseph La Lopa No part of this publication may be reproduced or transmitted in any form or by any means, mechanical or electronic, including photocopying and recording, or by any information storage and retrieval system, without permission in writing from author or publisher (except by a reviewer, who may quote brief passages and/or show brief video clips in review). ISBN: 0-000000-00-0 (Hardcover) ISBN: 978-0-9819371-2-0 (Paperback) ISBN: 0-000000-00-0 (Audio) ISBN: 0-000000-00-0 (eBook) Published by: Cover & Interior Design by: Glenn Griffiths www.TheCyranoGroup.com Platinum Rule Group, LLC. 600 31st Street SW Barberton, Ohio 44203 1-330-848-0444 www.PlatinumRule.com ACKNOWLEDGE M EN ts WE ARE GRATEFUL TO ALL OF THE PSYCHOLOGISTS, sociologists, visionaries, philosophers, coaches, consultants, trainers, speakers and authors who directly and indirectly influenced our work, documented their findings and who built foundations of evidence upon which we could build. Just a sampling of these include: Michael J. O’Connor, Katherine Briggs, Jim Cathcart, Roger Dawson, John Geier, Paul Green, Phil Hunsaker, Carl Jung, Florence Littauer, Russ Watson, William Moulton Marston, David McClelland, David Merrill, Roger Reid, Larry Wilson, Bill Schwarz, Isabel Briggs Myers, Don Lowry, Janice Van Dyke and Don Hutson. -
What Is Persona?
What is Monsters and Other Childish Things? Monsters and Other Childish Things (MaOCT) is a roleplaying game written by Benjamin Baugh, based on Wild Talents by Dennis Detwiller and Greg Stolze, using the One Roll Engine (O.R.E.) that Stolze designed. In it, the players control school-age Kids (Elementary through High School, usually) who are accompanied by horrible, slavering, nightmarish Monsters that also happen to be a Kid’s best friend. They have adventures, deal with school bullies (hopefully with words, not by eating them), experiences crushes (again, hopefully without eating them) and discover the horrible secrets of other worlds on the fringes of human awareness. Good fun is had by all. What is Persona? Persona is a Japanese Roleplaying Video Game series made by Atlus. A spin-off of the Shin Megami Tensei series, Persona focuses on high schoolers pitted jointly against other-worldly forces and the crushing gravity of their own social obligations and psychological trauma. Their instrument for dealing with these are Personas: manifestations of psycho-spiritual power that come to their aid and defense. In each of the Persona games, the player controls a group of Persona users who must unravel the mysteries of some supernatural phenomena that threatens the existence of their friends, town, or even the entire world. What am I reading? The Velvet Book is a conversion module for MaOCT designed to optimize its rules for running a game inspired by the Persona series. In truth, you can run Persona with MaOCT’s vanilla rules; the Drunk and Ugly Podcast did an entire series like that (check out “Shin Megami Tensei and Other Childish Things”) and it worked just fine. -
The Strengths-Based Workbook for Stress Relief, Niemiec Shows How Your Strengths Can Be a Resource Both for Joy and Resilience
“In The Strengths-Based Workbook for Stress Relief, Niemiec shows how your strengths can be a resource both for joy and resilience. This workbook will help readers craft a more meaningful and rewarding life, whether they are seeking to amplify what’s good in their lives or find a way through difficult times.” —Kelly McGonigal, PhD, author of The Upside of Stress and The Willpower Instinct “I’ve worked for decades at the intersection of mind-body health, healing, and stress management. Ryan Niemiec’s book championing the use of character strengths to manage stress is a milestone in mind-body wellness, the first of its kind. It offers a template for shifting how you think about and handle your daily stress. This book is a well-being booster, a resilience enhancer, and a stress manager all in one! At the least, you’ll be freshly empowered to handle your future stressors; and at best, you’ll transform your life while uplifting those around you.” —Joan Borysenko, PhD, New York Times bestselling author of Minding the Body, Mending the Mind “In this groundbreaking workbook, Ryan Niemiec takes the reader on a journey of discovery, pro- viding help in identifying their stress and character strengths. This process is linked to a range of excellent tools to tackle stress. At the end of each chapter the Learn, Practice, SHARE section assists in embedding what has been learned. This easy-to-read, positive psychology–informed book takes a self-coaching approach and promotes personal growth and development. This book could possibly change your life.” —Stephen Palmer PhD, professor of practice at the Wales Institute for Work-Based Learning at the University of Wales Trinity Saint David, founder and director of the Centre for Stress Management, and coauthor of How to Deal with Stress “This book is a breakthrough addition to the field of health and wellness. -
Qalb E Saleem (Pure Heart) and Qalb E Mareez (Diseased Heart): Insight from Scriptures and Medical Science
Central Journal of Cardiology & Clinical Research Review Article *Corresponding author Iqbal Akhtar Khan, Independent Scholar, Lahore-54792, Pakistan, Email: [email protected] Qalb e Saleem (Pure Heart) Submitted: 30 January 2021 Accepted: 26 February 2021 and Qalb e Mareez (Diseased Published: 28 February 2021 ISSN: 2373-9312 Copyright Heart): Insight from Scriptures © 2021 Khan IA, et al. OPEN ACCESS and Medical Science Keywords • Qalb e Saleem Iqbal Akhtar Khan1* and Hamza Iltaf Malik2 • Qalb e Mareez • Healthy heart 1Independent Scholar, Pakistan • Diseased heart 2 Northampton General Hospital, UK • Brain in the heart Abstract Human heart, “a wondrous magic casket”, has been believed to be the seat of intelligence, emotion and sensation in ancient scriptures and non-Abrahamic religions. According to monotheistic religions, it has psychological, moral and spiritual functions. It could either be healthy or diseased. The modern scientific research has proved that an emotional brain is formed long before a rational one, and the heart has its own independent complex nervous system known as ‘the brain in the heart.’ The heart sends out electromagnetic field which controls our emotions. Whereas the theory of cellular memories states that memories, as well as personality traits, are not only stored in the brain but may also be stored in organs such as the heart, it has been reported that the heart transplant recipients seem to be the most susceptible to significant changes in personality, the possible mechanism being the transfer of memory through heart. The heart also manufactures and secretes oxytocin, referred as “love or social-bonding hormone”. Moreover, its role in cognition, tolerance, trust and friendship and the establishment of enduring pair-bonds has been well recognized. -
Nonverbal Dictionary
The The NONVERBAL DICTIONARY of GESTURES, SIGNS & BODY LANGUAGE CUES From Adam's-Apple-Jump to Zygomatic Smile By David B. Givens © 2002 (Spokane, Washington: Center for Nonverbal Studies Press) Items in this Dictionary have been researched by anthropologists, archaeologists, biologists, linguists, psychiatrists, psychologists, semioticians, and others who have studied human communication from a scientific point of view. Every effort has been made to cite their work in the text. Definitions, meanings, and interpretations left uncredited are those of the author. Gestures and consumer products with http://members.aol.com/nonverbal2/diction1.htm (1 of 2) [27/04/02 05:54:42] The current trademark registrations are identified with the ® symbol. Entries in The Dictionary. There have been many who, not knowing how to mingle the useful and the pleasing in the right proportions, have had all their toil and pains for nothing . --Cervantes (Don Quixote) Dedication "A masterful piece of work" --American Library Association "Highly recommended" --New Scientist "Very interesting reading" --The Houston Chronicle "Monumental" --Yahoo! Picks of the Week "Site of the Day Award" --WWW Virtual Library WWW Virtual Library "Best" Site © 2002 by David B. Givens, Ph.D. Center for Nonverbal Studies http://members.aol.com/nonverbal2/diction1.htm (2 of 2) [27/04/02 05:54:42] adajum ADAM'S-APPLE-JUMP Body movement. 1. A conspicuous up-and-down motion of the Adam's apple. 2. A movement of the throat visible while gulping or swallowing, as in nervousness. Usage: The Adam's-apple-jump is an unconscious sign of emotional anxiety, embarrassment, or stress. -
Children of Horun a Fantasy Setting with Guidelines for D&D 5E
Children of Horun A fantasy setting with guidelines for D&D 5e Children of Horun can be used and shared for personal use, provided it or its derivatives are not used for commercial purposes and that Children of Horun is cited as the source of said derivatives. Introduction Horun is a vast world, inhabited by people of many creeds and cultures from a number of different intelligent species. It is a world where the past has been buried, time and time again, where reality can be manipulated though study and force of will. It is, in a phrase, a fantastic world. Children of Horun is a fantasy role-playing setting suited for many playstyles, with emphasis on political intrigue. It is a medium-magic, low-divine setting; magic is common but magic items are not, learning anything but the most cursory spells is quite difficult, and there are no true gods to derive power from or to influence the world. In terms of atmosphere, Horun varies widely. Campaigns with an emphasis on overcoming adversity or playing one's part in a greater societal structure will work well. On the other hand, standard “great adventurers rising to become demigods” campaigns may not fit the world's theme very well at all. What you use this document for is ultimately up to you. This document is a comprehensive guide of the people, animals, and places of Horun, meant for players and game masters alike. Feel free to share and use this document as you like for non-commercial use, so long as you give credit where credit is due! Chapter 1: The Children of Horun “And so, we split among ourselves, spreading across the world and establishing ourselves among the lifeforms that piqued our interests. -
Digital Control Networks for Virtual Creatures
Digital control networks for virtual creatures Christopher James Bainbridge Doctor of Philosophy School of Informatics University of Edinburgh 2010 Abstract Robot control systems evolved with genetic algorithms traditionally take the form of floating-point neural network models. This thesis proposes that digital control sys- tems, such as quantised neural networks and logical networks, may also be used for the task of robot control. The inspiration for this is the observation that the dynamics of discrete networks may contain cyclic attractors which generate rhythmic behaviour, and that rhythmic behaviour underlies the central pattern generators which drive low- level motor activity in the biological world. To investigate this a series of experiments were carried out in a simulated physically realistic 3D world. The performance of evolved controllers was evaluated on two well known control tasks — pole balancing, and locomotion of evolved morphologies. The performance of evolved digital controllers was compared to evolved floating-point neu- ral networks. The results show that the digital implementations are competitive with floating-point designs on both of the benchmark problems. In addition, the first re- ported evolution from scratch of a biped walker is presented, demonstrating that when all parameters are left open to evolutionary optimisation complex behaviour can result from simple components. iii Acknowledgements “I know why you’re here... I know what you’ve been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer.” I would like to thank my parents and grandmother for all of their support over the years, and for giving me the freedom to pursue my interests from an early age. -
Behavior, Animation, Music
behavior, animation, music: the music and movement of synthetic characters Marc Downie BA, MSci, Magdalene College, University of Cambridge (1998) submitted to the program in media arts and sciences, school of architecture and planning, in partial fulfilment of the requirements for the degree of master of science in media arts and sciences at the massachusetts institute of technology, february 2001 author program in media arts and sciences Bruce M. Blumberg assistant professor of media arts and sciences, Asahi broadcasting corporation career development professor of media arts and sciences, thesis supervisor Stephen A. Benton chair, department committee on graduate students, program in media arts and sciences massachusetts institute of technology 2000. all rights reserved. behavior, animation, music: the music and movement of synthetic characters Marc Downie submitted to the program in media arts and sciences, school of architecture and planning, in partial fulfilment of the requirements for the degree of master of science in media arts and sciences at the massachusetts institute of technology, february 2001 abstract This thesis begins with the idea that reactive, behavior-based ‘synthetic characters’ can become an appropriate platform for musical experimentation. This idea motivates the creation of a new behavior system for these characters. This system, in addition to providing the basis of the work described therein, appears to solve some outstanding problems in character creation. Next, work on the creation of characters’ motor systems is described, culminating in a new framework for characters to learn and understand their motor actions while remaining within an example-based animation domain. Finally, several musical applications of these systems and this character-based approach are discussed.