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Rhythms of the Brain
Rhythms of the Brain György Buzsáki OXFORD UNIVERSITY PRESS Rhythms of the Brain This page intentionally left blank Rhythms of the Brain György Buzsáki 1 2006 3 Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2006 by Oxford University Press, Inc. Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Buzsáki, G. Rhythms of the brain / György Buzsáki. p. cm. Includes bibliographical references and index. ISBN-13 978-0-19-530106-9 ISBN 0-19-530106-4 1. Brain—Physiology. 2. Oscillations. 3. Biological rhythms. [DNLM: 1. Brain—physiology. 2. Cortical Synchronization. 3. Periodicity. WL 300 B992r 2006] I. Title. QP376.B88 2006 612.8'2—dc22 2006003082 987654321 Printed in the United States of America on acid-free paper To my loved ones. This page intentionally left blank Prelude If the brain were simple enough for us to understand it, we would be too sim- ple to understand it. -
Team-Fly® Power up Your Mind
Power Up Your Mind:Y L Learn faster,F work smarterM A E T Bill Lucas NICHOLAS BREALEY PUBLISHING Team-Fly® Power Up Your Mind Learn faster, work smarter Bill Lucas N ICHOLAS B REALEY P UBLISHING LONDON First published by Nicholas Brealey Publishing in 2001 Reprinted (twice) 2002 3–5 Spafield Street PO Box 700 Clerkenwell, London Yarmouth EC1R 4QB, UK Maine 04096, USA Tel: +44 (0)20 7239 0360 Tel: (888) BREALEY Fax: +44 (0)20 7239 0370 Fax: (207) 846 5181 http://www.nbrealey-books.com http://www.powerupyourmind.com © Bill Lucas 2001 The right of Bill Lucas to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. ISBN 1-85788-275-X British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data Lucas, Bill. Power up your mind : learn faster, work smarter / Bill Lucas. p. cm. Includes bibliographical references and index. ISBN 1-85788-275-X 1. Learning, Psychology of. 2. Work--Psychological aspects. I. Title. BF318 .L83 2001 153.1′5--dc21 2001035940 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording and/or otherwise without the prior written permission of the publishers. This book may not be lent, resold, hired out or otherwise disposed of by way of trade in any form, binding or cover other than that in which it is published, without the prior consent of the publishers. -
War in the Age of Intelligent Machines
Introduction The image of the ''killer robot" once belonged uniquely to the world of science fiction. This is still so, of course, but only if one thinks of human like mechanical contraptions scheming to conquer the planet. The latest weapons systems planned by the Pentagon, however, offer a less anthropo morphic example of what machines with "predatory capabilities" might be like: pilotless aircraft and unmanned tanks "intelligent" enough to be able to select and destroy their own targets. Although the existing prototypes of robotic weapons, like the PROWLER or the BRAVE 3000, are not yet truly autonomous, these new weapons do demonstrate that even if Artificial Intel ligence is not at present sufficiently sophisticated to create true "killer robots,'' when synthetic intelligence does make its appearance on the planet, there will already be a predatory role awaiting it. The PROWLER, for example, is a small terrestrial armed vehicle, equipped with a primitive form of "machine vision" (the capability to ana lyze the contents of a video frame) that allows it to maneuver around a battlefield and distinguish friends from enemies. Or at least this is the aim of the robot's designers. In reality, the PROWLER still has difficulty negoti ating sharp turns or maneuvering over rough terrain, and it also has poor friend/foe recognition capabilities. For these reasons it has been deployed only for very simple tasks, such as patrolling a military installation along a predefined path. We do not know whether the PROWLER has ever opened fire on an intruder without human supervision, but it is doubtful that as currently designed this robot has been authorized to kill humans on its own. -
The Platinum Rule® F O R S a L E S M Ast E R Y
The Platinum Rule® FO R SALE S M ast E R Y Dr. Tony Alessandra Scott Michael Zimmerman and Dr. Joseph La Lopa PLATINUM RULE GROUP, LLC. The Platinum Rule® FO R S A L E S M ast E R Y © Copyright 2009 • All rights reserved in all media. Dr. Tony Alessandra, Scott Michael Zimmerman and Dr. Joseph La Lopa No part of this publication may be reproduced or transmitted in any form or by any means, mechanical or electronic, including photocopying and recording, or by any information storage and retrieval system, without permission in writing from author or publisher (except by a reviewer, who may quote brief passages and/or show brief video clips in review). ISBN: 0-000000-00-0 (Hardcover) ISBN: 978-0-9819371-2-0 (Paperback) ISBN: 0-000000-00-0 (Audio) ISBN: 0-000000-00-0 (eBook) Published by: Cover & Interior Design by: Glenn Griffiths www.TheCyranoGroup.com Platinum Rule Group, LLC. 600 31st Street SW Barberton, Ohio 44203 1-330-848-0444 www.PlatinumRule.com ACKNOWLEDGE M EN ts WE ARE GRATEFUL TO ALL OF THE PSYCHOLOGISTS, sociologists, visionaries, philosophers, coaches, consultants, trainers, speakers and authors who directly and indirectly influenced our work, documented their findings and who built foundations of evidence upon which we could build. Just a sampling of these include: Michael J. O’Connor, Katherine Briggs, Jim Cathcart, Roger Dawson, John Geier, Paul Green, Phil Hunsaker, Carl Jung, Florence Littauer, Russ Watson, William Moulton Marston, David McClelland, David Merrill, Roger Reid, Larry Wilson, Bill Schwarz, Isabel Briggs Myers, Don Lowry, Janice Van Dyke and Don Hutson. -
Nonverbal Dictionary
The The NONVERBAL DICTIONARY of GESTURES, SIGNS & BODY LANGUAGE CUES From Adam's-Apple-Jump to Zygomatic Smile By David B. Givens © 2002 (Spokane, Washington: Center for Nonverbal Studies Press) Items in this Dictionary have been researched by anthropologists, archaeologists, biologists, linguists, psychiatrists, psychologists, semioticians, and others who have studied human communication from a scientific point of view. Every effort has been made to cite their work in the text. Definitions, meanings, and interpretations left uncredited are those of the author. Gestures and consumer products with http://members.aol.com/nonverbal2/diction1.htm (1 of 2) [27/04/02 05:54:42] The current trademark registrations are identified with the ® symbol. Entries in The Dictionary. There have been many who, not knowing how to mingle the useful and the pleasing in the right proportions, have had all their toil and pains for nothing . --Cervantes (Don Quixote) Dedication "A masterful piece of work" --American Library Association "Highly recommended" --New Scientist "Very interesting reading" --The Houston Chronicle "Monumental" --Yahoo! Picks of the Week "Site of the Day Award" --WWW Virtual Library WWW Virtual Library "Best" Site © 2002 by David B. Givens, Ph.D. Center for Nonverbal Studies http://members.aol.com/nonverbal2/diction1.htm (2 of 2) [27/04/02 05:54:42] adajum ADAM'S-APPLE-JUMP Body movement. 1. A conspicuous up-and-down motion of the Adam's apple. 2. A movement of the throat visible while gulping or swallowing, as in nervousness. Usage: The Adam's-apple-jump is an unconscious sign of emotional anxiety, embarrassment, or stress. -
Over 570 Eligible Titles!
Over 570 eligible titles! Games Eligible for this Promotion - Last Updated 7/22/21 GAME NSW PS4 PS5 XB1 XBX 1-2-SWITCH 13 SENTIELS: AEGIS RIM 30 IN 1 GAME COLLECTION A HAT IN TIME NSW ADAMS VENTURE ORIGIN ADDAMS FAMILY MAN MAY AGE OF WONDERS PLANETFALL AI SOMNIUM FILES NIR IN AIR CONFLICTS DBL PK AIR MISSIONS HIND AKIBAS TRIP & HELLBOUND ALEX KIDD IN MIRACLE WD ALIENS FIRETEAM ELITE AMULET OF CHAOS DONJON ADV ANCESTORS LEGACY ANGRY BRDS 2 UNDR PRSR ANIMA: GATE OF MEMORIES ANIMAL CROSSING NEW HOR AO TENNIS 2 ARAGAMI 2 ARC OF ALCHEMIST ARMS ARY AND SECRET OF SEASONS ASSASSINS CREED VALHAL ASSETTO CORSA ASSETTO CORSA COMPETIZIONE ASTRAL CHAIN ATELIER LULUA SCION ARLND ATELIER RYZA 2 LOST LEGNDS ATELIER SECRET HIDEOUT ATELIER SOPHIE: ALCHMST ATTACK ON TITAN ATTACK ON TITAN2 FINAL BTL AVICII INVECTOR ENCORE ED AXIOM VERGE MULTIVERSE ED AZUR LANE CROSSWAVE BAKUGAN CHAMPN VEST DLX ED BALAN WONDERWORLD BALDURS GATE 1&2 ENH ED BASS PRO SHOP BAYONETTA & VANQ ANV REG Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. Over 570 eligible titles! Games Eligible for this Promotion - Last Updated 7/22/21 GAME NSW PS4 PS5 XB1 XBX BAYONETTA & VNQUISH 10 ANV BAYONETTA 2 BEAST QUEST LE BEE SIMULATOR BIG RUMBLE BOXING CREED BIOMUTANT BLACKSAD UNDER THE SKIN LE BLADED FURY BLASPHEMOUS DEL ED BLASPHEMOUS DEL ED HG BLAZE & MONSTER MACH XCR BLOODSTAINED BLOODSTAINED COM BLUE FIRE BOUNTY BATTLE BRAVELY DEFAULT 2 BUGSNAX BUILDINGS HAVE FEELINGS BURGER TIME PARTY NSW BURNOUT REMASTERED CABELA HUNT CADENCE OF HYRULE NECRO CAFE ENCHANTE CALL OF CTHULHU NSW CANT DRIVE THIS HG CAPTAIN TOAD TT CATHERINE FULL BODY CHILDREN OF MORTA CHIVALRY 2 CLASSIC RACER ELITE CLOUDPUNK CLUBHOUSE GAMES COBRA KAI COD BLACK OPS COLD WAR COD MODERN WARFARE COD MW PRECISION ED CODE REALIZE FTR BLSSNG D1 CODE REALIZE FUTRE BLSSNGS CODE REALIZE GUARDN RBRTH CODE REALIZE WINTERTIDE COLLAR X MALICE Some Restrictions Apply. -
Aniplex of America Acquires PERSONA5 the Animation and Launches Official U.S
FOR IMMEDIATE RELEASE February 15, 2018 Aniplex of America Acquires PERSONA5 the Animation and Launches Official U.S. Site © ATLUS © SEGA/PERSONA5 the Animation Project Based on the smash hit JRPG series, PERSONA5 the Animation premieres April 2018! SANTA MONICA, CA (February 15, 2018) – Aniplex of America launched the official U.S. website and announced the acquisition of PERSONA5 the Animation, the highly-anticipated anime adaptation of the best-selling JRPG series by game developer, ATLUS. The Aniplex of America YouTube page also released an English subtitled trailer giving fans a sneak peek into what to expect this spring season. Following the release of the anime OVA PERSONA5: the Animation –THE DAYBREAKERS-, which coincided with the Persona 5 game’s release, fans will now get to enjoy a full length TV series detailing the adventures of the Phantom Thieves of Hearts. Key creators of the original game reunite for the highly anticipated series, including sound composer Shoji Meguro providing the stylized and jazz-themed soundtrack, Katsura Hashino credited for the Original Concept, and ATLUS’s own Shigenori Soejima providing the series’ Original Character Design. Critically acclaimed animation studio A-1 Pictures (Sword Art Online, Blue Exorcist) will produce the series with Director Masashi Ishihama (ERASED, Your lie in April) bringing the game to the TV screen. The series is scheduled to premiere April 2018 with more information to follow on the official website address and official Facebook page at: www.Facebook.com/P5A.USA. Set in modern Tokyo, PERSONA5 the Animation chronicles the adventures of an eclectic team of teenagers calling themselves the “Phantom Thieves of Hearts.” The group dive into a world deep in the corrupt hearts of adults, where demons have taken hold of their victims and cause havoc in the real world. -
Released 22Nd July 2020 BOOM!
Released 22nd July 2020 BOOM! STUDIOS APR208527 ANGEL & SPIKE #12 10 COPY SCHARF INCV MAR201385 ANGEL & SPIKE #12 CVR A MAIN PANOSIAN MAR201386 ANGEL & SPIKE #12 CVR B MELKINOV VAR MAR201387 ANGEL & SPIKE #12 CVR C BUONCRISTIANO VAR NOV191241 ANGEL LEGACY ED GN VOL 02 APR208442 FAITHLESS II #1 CVR B EROTICA VAR (2ND PTG) MAR201393 FOLKLORDS TP JAN201349 MIGHTY MORPHIN POWER RANGERS BEYOND GRID TP APR201350 POWER RANGERS RANGER SLAYER #1 CVR A MAIN APR201353 POWER RANGERS RANGER SLAYER #1 MONTES FOIL VAR APR201354 POWER RANGERS RANGER SLAYER #1 SPOILER VAR FEB201294 SPACE BEAR ORIGINAL GN HC MAR201411 WICKED THINGS #3 CVR A SARIN MAR201412 WICKED THINGS #3 CVR B ALLISON VAR APR208551 WYND #1 (OF 5) 2ND PTG DARK HORSE COMICS MAR200296 BLACKSAD COLLECTED STORIES TP VOL 01 MAR200385 HELLSING DELUXE EDITION HC VOL 01 MAR200270 MAKING OF UMBRELLA ACADEMY HC MAR200350 TALES FROM HARROW COUNTY DC COMICS DYNAMITE MAR201222 GEORGE RR MARTIN A CLASH OF KINGS #5 CVR A MILLER MAR201223 GEORGE RR MARTIN A CLASH OF KINGS #5 CVR B RUBI APR201142 GREEN HORNET #1 CVR A WEEKS APR201143 GREEN HORNET #1 CVR B JOHNSON APR201144 GREEN HORNET #1 CVR C MCKONE APR201145 GREEN HORNET #1 CVR D ROMERO APR201146 GREEN HORNET #1 CVR E MARQUES NOV191193 JOHN WICK HC VOL 01 GREG PAK SGN ED FEB201192 KILLING RED SONJA #2 GORHAM LTD VIRGIN HOMAGE CVR FEB201191 KILLING RED SONJA #2 WARD LTD VIRGIN CVR MAR201250 RED SONJA #16 LEE LTD VIRGIN CVR MAR201251 RED SONJA #16 LINSNER LTD VIRGIN CVR APR208593 RED SONJA #17 CASTRO FOC BONUS VAR APR201271 RED SONJA #17 CVR A LEE APR201272 -
Children of Horun a Fantasy Setting with Guidelines for D&D 5E
Children of Horun A fantasy setting with guidelines for D&D 5e Children of Horun can be used and shared for personal use, provided it or its derivatives are not used for commercial purposes and that Children of Horun is cited as the source of said derivatives. Introduction Horun is a vast world, inhabited by people of many creeds and cultures from a number of different intelligent species. It is a world where the past has been buried, time and time again, where reality can be manipulated though study and force of will. It is, in a phrase, a fantastic world. Children of Horun is a fantasy role-playing setting suited for many playstyles, with emphasis on political intrigue. It is a medium-magic, low-divine setting; magic is common but magic items are not, learning anything but the most cursory spells is quite difficult, and there are no true gods to derive power from or to influence the world. In terms of atmosphere, Horun varies widely. Campaigns with an emphasis on overcoming adversity or playing one's part in a greater societal structure will work well. On the other hand, standard “great adventurers rising to become demigods” campaigns may not fit the world's theme very well at all. What you use this document for is ultimately up to you. This document is a comprehensive guide of the people, animals, and places of Horun, meant for players and game masters alike. Feel free to share and use this document as you like for non-commercial use, so long as you give credit where credit is due! Chapter 1: The Children of Horun “And so, we split among ourselves, spreading across the world and establishing ourselves among the lifeforms that piqued our interests. -
2020/11/06 Fiscal Year Ending March 2021 2Q Results Presentation
Fiscal Year Ending March 2021 2Q Results Presentation Nov 6, 2020 [Disclaimer] Market forecasts, operating results forecast, and other information contained in this materials are based on judgements and projections of the Company’s managements based on currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and that actual results could differ materially depending on various factors. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. 1. Fiscal Year ending Mar 2021 2Q Results, Overview of Revised Full-Year Forecasts FY2021/3 2Q Results, Full-Year Forecast Summary (JPY Billion) 2020/3 2021/3 Revised Full Year Full Year FY2021/3 2Q Results Through Through Through Forecast Forecast 2Q 4Q 2Q (announced (announced on Aug 5) ◆ Significant decline in sales YoY and recording of losses on Nov 6) Sales 165.5 366.5 110.2 277.0 283.0 ✓ The negative impact of COVID-19 bottomed out in Pachislot and Pachinko Machines 44.2 108.5 10.7 56.0 60.0 Entertainment Contents 115.7 247.6 97.0 214.0 216.0 1Q and recorded ordinary income in 2Q accounting Resort 5.5 10.4 2.2 6.5 6.5 period. Other / Elimination 0.0 0.0 0.3 0.5 0.5 Operating Income 14.6 27.6 -3.0 -15.0 -1.5 ✓ Recorded extraordinary losses associated with the Pachislot and Pachinko Machines 7.3 23.2 -12.0 -9.5 -10.0 Entertainment Contents 13.2 16.5 14.9 9.0 21.5 structural reform in Amusement Center Operations Resort -1.5 -3.6 -2.6 -6.5 -5.5 area. -
Upcoming Releases: Winter 2021
Upcoming Releases: Winter 2021 Persona 5 Volume 5 by Hisato Murasaki After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of others. Publication Date: January 12, 2021 Afterlift by Chip Zdarsky Ride-share driver Janice Chen has enough to deal with, from annoying passengers to overbearing parents. But when she picks up a pair of mysterious passengers who are pursued by otherworldly forces, Janice realizes that her already-terrible day might be headed straight to hell. Publication Date: February 2, 2021 Monsters by Barry Windsor-Smith Bobby Bailey doesn’t realize he is about to fulfill his tragic destiny when he walks into a US Army recruitment office to join up. It turns out that Bailey is the perfect candidate for a secret U.S. government experimental program, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II. Bailey’s only ally and protector, Sergeant McFarland, intervenes, which sets off a chain of cascading events that spin out of everyone’s control. Publication Date: January 19, 2021 Try These Authors: Manga Yoshinobu Akita - Orphen Kazune Kawahara - My Love Story! SuperHero Hiromu Arakawa - Fullmetal Alchemist Masashi Kishimoto - Naruto Naoshi Arakawa -
Digital Control Networks for Virtual Creatures
Digital control networks for virtual creatures Christopher James Bainbridge Doctor of Philosophy School of Informatics University of Edinburgh 2010 Abstract Robot control systems evolved with genetic algorithms traditionally take the form of floating-point neural network models. This thesis proposes that digital control sys- tems, such as quantised neural networks and logical networks, may also be used for the task of robot control. The inspiration for this is the observation that the dynamics of discrete networks may contain cyclic attractors which generate rhythmic behaviour, and that rhythmic behaviour underlies the central pattern generators which drive low- level motor activity in the biological world. To investigate this a series of experiments were carried out in a simulated physically realistic 3D world. The performance of evolved controllers was evaluated on two well known control tasks — pole balancing, and locomotion of evolved morphologies. The performance of evolved digital controllers was compared to evolved floating-point neu- ral networks. The results show that the digital implementations are competitive with floating-point designs on both of the benchmark problems. In addition, the first re- ported evolution from scratch of a biped walker is presented, demonstrating that when all parameters are left open to evolutionary optimisation complex behaviour can result from simple components. iii Acknowledgements “I know why you’re here... I know what you’ve been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer.” I would like to thank my parents and grandmother for all of their support over the years, and for giving me the freedom to pursue my interests from an early age.