What Is Persona?

Total Page:16

File Type:pdf, Size:1020Kb

What Is Persona? What is Monsters and Other Childish Things? Monsters and Other Childish Things (MaOCT) is a roleplaying game written by Benjamin Baugh, based on Wild Talents by Dennis Detwiller and Greg Stolze, using the One Roll Engine (O.R.E.) that Stolze designed. In it, the players control school-age Kids (Elementary through High School, usually) who are accompanied by horrible, slavering, nightmarish Monsters that also happen to be a Kid’s best friend. They have adventures, deal with school bullies (hopefully with words, not by eating them), experiences crushes (again, hopefully without eating them) and discover the horrible secrets of other worlds on the fringes of human awareness. Good fun is had by all. What is Persona? Persona is a Japanese Roleplaying Video Game series made by Atlus. A spin-off of the Shin Megami Tensei series, Persona focuses on high schoolers pitted jointly against other-worldly forces and the crushing gravity of their own social obligations and psychological trauma. Their instrument for dealing with these are Personas: manifestations of psycho-spiritual power that come to their aid and defense. In each of the Persona games, the player controls a group of Persona users who must unravel the mysteries of some supernatural phenomena that threatens the existence of their friends, town, or even the entire world. What am I reading? The Velvet Book is a conversion module for MaOCT designed to optimize its rules for running a game inspired by the Persona series. In truth, you can run Persona with MaOCT’s vanilla rules; the Drunk and Ugly Podcast did an entire series like that (check out “Shin Megami Tensei and Other Childish Things”) and it worked just fine. All you need to do is change “Monster” to “Persona” and you’re done. This module, however, is designed for players who want to inject a little bit more Persona flair into their MaOCT game. It shows how to slip your characters more into the mold of a Persona protagonist; has some new rules that introduces elements from the Persona series into the gameplay of MaOCT; and has some advice and ground-rules for GMs to help them run a game inspired by Persona. So, then, without further ado... My soul, my soul, where are you? Do you hear me? I speak, I call you–are you there? I have returned, I am here again. I have shaken the dust of all the lands from my feet, and I have come to you, I am with you. After long years of long wandering, I have come to you again.... Do you still know me? How long the separation lasted! Everything has become so different. And how did I find you? How strange my journey was! What words should I use to tell you on what twisted paths a good star has guided me to you? Give me your hand, my almost forgotten soul. How warm the joy at seeing you again, you long disavowed soul. Life has led me back to you. ... My soul, my journey should continue with you. I will wander with you and ascend to my solitude. C. G. Jung, 12 November 1913 Chapter I: Characters Your Character Not much changes in how a player character is built in this module from vanilla MaOCT. You’re still a seemingly normal adolescent. Persona characters are usually high-school age, though there’s nothing to stop a GM from running a middle-school, elementary school or even college Persona experience. Your Stats The Velvet Book uses the same fundamental Stats as MaOCT: Feet, Guts, Hands, Brains and Face. However, the process of fusing Persona into the mix has changed them somewhat; now each is coupled with a social stat inspired by those used in Persona 3-5. Feet are coupled to Diligence Guts is still Guts Hands are coupled to Proficiency Brains are coupled to Knowledge Face is coupled to Expression This isn’t that much of a change from how Stats work in MaOCT. In that game, “Feet” represented your overall ability to move around without looking like a dorkus, and “Face” was both your sociability and your actual grill. We’re just surfacing those links because, in Persona, a character’s inner-self as more important than their outward ability. Stat Details Diligence is your self-discipline. Characters with low diligence are frail and shaky on their feet because they lack the focus and drive to strengthen themselves. Characters with high diligence are strong and steady regardless of how much strain they feel. Guts is your moxie and bravery. It’s largely the same as in vanilla MaOCT. Gutless people snivel and retreat; Gutsy folks run in to save the day. Proficiency is your talent and craftiness—usually involving stuff with your hands like painting or music. The Proficient love their work and take pride in it; a lack of Proficiency makes you clumsy or like your hands are always coated in potato chip grease. Knowledge is how smart and alert you are. It includes both book learning and creative problem solving. Low-knowledge characters are easily stumped, while Knowledgeable ones figure can figure out complex puzzles. Expression is your ability to deal with others tactfully, or sneakily. An Expressionless person is a wallflower, whereas a person full of Expression is the life of the party. (Page #) Chapter I: Characters Your Skills Skills have been adjusted slightly to accommodate the style of play encouraged by Persona. Old Skills are listed as unchanged, new ones are described. Diligent Skills Beat Down: Hit things that can’t hit back. This includes inanimate objects like doors, lockers and crates, and living-but-helpless things like jerk Rico after your Converse to his groin flattened him. Block: Stop things from hitting other things. Unchanged except now it’s under a different Stat. P.E.: Running, jumping, climbing, carrying, etc. Unchanged. Gutsy Skills Courage: Standing up to bullies and elder gods alike. Unchanged Fighting: Facing off against foes that can fight back. This is basically Kicking, Wrestling and Punching rolled into one skill. If your foe can’t resist you, roll Beat Down instead. Wind: How healthy and generally in-shape you are. Unchanged. Proficient Skills Aim: How precise your eye is. Use this to throw a basketball, chuck eggs at the principal’s car or shoot your dad’s hunting rifle. Remember kids: guns are dangerous. Reflexes: Getting out of harms way. It’s basically the same as Dodge, but under a different Stat. Shop: How good you are with your hands, especially when it comes to making stuff. Unchanged. Knowledgable Skills Academics: Your books-smarts. It has the same function as Remember, and is basically unchanged. Notice: Spotting things before they endanger you. Unchanged. Out-Think: Figuring problems out. Unchanged. Expressive Skills Charm: Making people like you. Unchanged Connive: Lying to and tricking people. Unchanged Put-Down: Delivering sick burns. Unchanged. (Page #) Chapter I: Characters Relationships, Arcana and Archetypes One of the reasons why MaOCT works so well for Persona is that both games feature rules by which a character’s relationship with another person can improve their ability to complete a task. Persona introduces a new level to these interactions: Arcana. As in the Major Arcana of the Tarot Arcana and Gender Deck. Each Relationship is linked with one of the Arcana, which describes core aspects of that person’s nature or The following section uses gendered pronouns for each the nature of his or her circumstances. The section that Arcana. These are based on the traditional follows lists the 22 Major Arcana and what kind of interpretation for each Arcana’s psychological people they represent. For each of your Relationships, archetype (as well as the symbolism on the Arcana choose which Arcana best fits that character’s itself). It’s not absolute. You can have a male High personality or how you relate to that person. Remember, Priestess, a female Heirophant or, like, a genderfluid Relationships can be with Groups or Things; so your Lover. What matters is how they act, not what they are. Relationship with the Football Team could be of the Chariot Arcana (as the archetype of success in spite of resistance), and your Relationship with the Q’uran could be of the Hierophant Arcana (as the archetype of moral guidance and spiritual authority). Each Arcana offers certain benefits to your character and your Persona that will be covered later in this module; for now just review the list and use it as a tool to match your Relationships to the Arcana they are archetypical of. Try and choose a different Arcana for each Relationship. In addition, you must choose an Arcana for Arcana and Psychology your own character—something that resonates with who they are and what they want in life. Each player Atlus didn’t adopt the Arcana system for Persona just to character’s Arcana should be unique and, ideally, add another element of mysticism to their game. The unique within the game. That way the PCs psychologist Carl Jung, whose interpretation of the persona themselves can benefit from forging Relationships and shadow serves as the basis for this entire game, with each other. viewed the Arcana as “archetypes” for the human condition, and represented distinct, obvservable patterns of human behavior and mental conditions. His archetypes are listed in italics along side each Arcana. (Page #) Arcana Archetypes Index The Magician Surpassing the plausible The Magician represents a person with knowledge or skill that surpasses your own. He could be a mentor or a peer whose made it his mission to achieve some great feat.
Recommended publications
  • Rhythms of the Brain
    Rhythms of the Brain György Buzsáki OXFORD UNIVERSITY PRESS Rhythms of the Brain This page intentionally left blank Rhythms of the Brain György Buzsáki 1 2006 3 Oxford University Press, Inc., publishes works that further Oxford University’s objective of excellence in research, scholarship, and education. Oxford New York Auckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei Toronto With offices in Argentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine Vietnam Copyright © 2006 by Oxford University Press, Inc. Published by Oxford University Press, Inc. 198 Madison Avenue, New York, New York 10016 www.oup.com Oxford is a registered trademark of Oxford University Press All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior permission of Oxford University Press. Library of Congress Cataloging-in-Publication Data Buzsáki, G. Rhythms of the brain / György Buzsáki. p. cm. Includes bibliographical references and index. ISBN-13 978-0-19-530106-9 ISBN 0-19-530106-4 1. Brain—Physiology. 2. Oscillations. 3. Biological rhythms. [DNLM: 1. Brain—physiology. 2. Cortical Synchronization. 3. Periodicity. WL 300 B992r 2006] I. Title. QP376.B88 2006 612.8'2—dc22 2006003082 987654321 Printed in the United States of America on acid-free paper To my loved ones. This page intentionally left blank Prelude If the brain were simple enough for us to understand it, we would be too sim- ple to understand it.
    [Show full text]
  • Team-Fly® Power up Your Mind
    Power Up Your Mind:Y L Learn faster,F work smarterM A E T Bill Lucas NICHOLAS BREALEY PUBLISHING Team-Fly® Power Up Your Mind Learn faster, work smarter Bill Lucas N ICHOLAS B REALEY P UBLISHING LONDON First published by Nicholas Brealey Publishing in 2001 Reprinted (twice) 2002 3–5 Spafield Street PO Box 700 Clerkenwell, London Yarmouth EC1R 4QB, UK Maine 04096, USA Tel: +44 (0)20 7239 0360 Tel: (888) BREALEY Fax: +44 (0)20 7239 0370 Fax: (207) 846 5181 http://www.nbrealey-books.com http://www.powerupyourmind.com © Bill Lucas 2001 The right of Bill Lucas to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. ISBN 1-85788-275-X British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data Lucas, Bill. Power up your mind : learn faster, work smarter / Bill Lucas. p. cm. Includes bibliographical references and index. ISBN 1-85788-275-X 1. Learning, Psychology of. 2. Work--Psychological aspects. I. Title. BF318 .L83 2001 153.1′5--dc21 2001035940 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording and/or otherwise without the prior written permission of the publishers. This book may not be lent, resold, hired out or otherwise disposed of by way of trade in any form, binding or cover other than that in which it is published, without the prior consent of the publishers.
    [Show full text]
  • War in the Age of Intelligent Machines
    Introduction The image of the ''killer robot" once belonged uniquely to the world of science fiction. This is still so, of course, but only if one thinks of human­ like mechanical contraptions scheming to conquer the planet. The latest weapons systems planned by the Pentagon, however, offer a less anthropo­ morphic example of what machines with "predatory capabilities" might be like: pilotless aircraft and unmanned tanks "intelligent" enough to be able to select and destroy their own targets. Although the existing prototypes of robotic weapons, like the PROWLER or the BRAVE 3000, are not yet truly autonomous, these new weapons do demonstrate that even if Artificial Intel­ ligence is not at present sufficiently sophisticated to create true "killer robots,'' when synthetic intelligence does make its appearance on the planet, there will already be a predatory role awaiting it. The PROWLER, for example, is a small terrestrial armed vehicle, equipped with a primitive form of "machine vision" (the capability to ana­ lyze the contents of a video frame) that allows it to maneuver around a battlefield and distinguish friends from enemies. Or at least this is the aim of the robot's designers. In reality, the PROWLER still has difficulty negoti­ ating sharp turns or maneuvering over rough terrain, and it also has poor friend/foe recognition capabilities. For these reasons it has been deployed only for very simple tasks, such as patrolling a military installation along a predefined path. We do not know whether the PROWLER has ever opened fire on an intruder without human supervision, but it is doubtful that as currently designed this robot has been authorized to kill humans on its own.
    [Show full text]
  • The Platinum Rule® F O R S a L E S M Ast E R Y
    The Platinum Rule® FO R SALE S M ast E R Y Dr. Tony Alessandra Scott Michael Zimmerman and Dr. Joseph La Lopa PLATINUM RULE GROUP, LLC. The Platinum Rule® FO R S A L E S M ast E R Y © Copyright 2009 • All rights reserved in all media. Dr. Tony Alessandra, Scott Michael Zimmerman and Dr. Joseph La Lopa No part of this publication may be reproduced or transmitted in any form or by any means, mechanical or electronic, including photocopying and recording, or by any information storage and retrieval system, without permission in writing from author or publisher (except by a reviewer, who may quote brief passages and/or show brief video clips in review). ISBN: 0-000000-00-0 (Hardcover) ISBN: 978-0-9819371-2-0 (Paperback) ISBN: 0-000000-00-0 (Audio) ISBN: 0-000000-00-0 (eBook) Published by: Cover & Interior Design by: Glenn Griffiths www.TheCyranoGroup.com Platinum Rule Group, LLC. 600 31st Street SW Barberton, Ohio 44203 1-330-848-0444 www.PlatinumRule.com ACKNOWLEDGE M EN ts WE ARE GRATEFUL TO ALL OF THE PSYCHOLOGISTS, sociologists, visionaries, philosophers, coaches, consultants, trainers, speakers and authors who directly and indirectly influenced our work, documented their findings and who built foundations of evidence upon which we could build. Just a sampling of these include: Michael J. O’Connor, Katherine Briggs, Jim Cathcart, Roger Dawson, John Geier, Paul Green, Phil Hunsaker, Carl Jung, Florence Littauer, Russ Watson, William Moulton Marston, David McClelland, David Merrill, Roger Reid, Larry Wilson, Bill Schwarz, Isabel Briggs Myers, Don Lowry, Janice Van Dyke and Don Hutson.
    [Show full text]
  • Nonverbal Dictionary
    The The NONVERBAL DICTIONARY of GESTURES, SIGNS & BODY LANGUAGE CUES From Adam's-Apple-Jump to Zygomatic Smile By David B. Givens © 2002 (Spokane, Washington: Center for Nonverbal Studies Press) Items in this Dictionary have been researched by anthropologists, archaeologists, biologists, linguists, psychiatrists, psychologists, semioticians, and others who have studied human communication from a scientific point of view. Every effort has been made to cite their work in the text. Definitions, meanings, and interpretations left uncredited are those of the author. Gestures and consumer products with http://members.aol.com/nonverbal2/diction1.htm (1 of 2) [27/04/02 05:54:42] The current trademark registrations are identified with the ® symbol. Entries in The Dictionary. There have been many who, not knowing how to mingle the useful and the pleasing in the right proportions, have had all their toil and pains for nothing . --Cervantes (Don Quixote) Dedication "A masterful piece of work" --American Library Association "Highly recommended" --New Scientist "Very interesting reading" --The Houston Chronicle "Monumental" --Yahoo! Picks of the Week "Site of the Day Award" --WWW Virtual Library WWW Virtual Library "Best" Site © 2002 by David B. Givens, Ph.D. Center for Nonverbal Studies http://members.aol.com/nonverbal2/diction1.htm (2 of 2) [27/04/02 05:54:42] adajum ADAM'S-APPLE-JUMP Body movement. 1. A conspicuous up-and-down motion of the Adam's apple. 2. A movement of the throat visible while gulping or swallowing, as in nervousness. Usage: The Adam's-apple-jump is an unconscious sign of emotional anxiety, embarrassment, or stress.
    [Show full text]
  • Over 570 Eligible Titles!
    Over 570 eligible titles! Games Eligible for this Promotion - Last Updated 7/22/21 GAME NSW PS4 PS5 XB1 XBX 1-2-SWITCH 13 SENTIELS: AEGIS RIM 30 IN 1 GAME COLLECTION A HAT IN TIME NSW ADAMS VENTURE ORIGIN ADDAMS FAMILY MAN MAY AGE OF WONDERS PLANETFALL AI SOMNIUM FILES NIR IN AIR CONFLICTS DBL PK AIR MISSIONS HIND AKIBAS TRIP & HELLBOUND ALEX KIDD IN MIRACLE WD ALIENS FIRETEAM ELITE AMULET OF CHAOS DONJON ADV ANCESTORS LEGACY ANGRY BRDS 2 UNDR PRSR ANIMA: GATE OF MEMORIES ANIMAL CROSSING NEW HOR AO TENNIS 2 ARAGAMI 2 ARC OF ALCHEMIST ARMS ARY AND SECRET OF SEASONS ASSASSINS CREED VALHAL ASSETTO CORSA ASSETTO CORSA COMPETIZIONE ASTRAL CHAIN ATELIER LULUA SCION ARLND ATELIER RYZA 2 LOST LEGNDS ATELIER SECRET HIDEOUT ATELIER SOPHIE: ALCHMST ATTACK ON TITAN ATTACK ON TITAN2 FINAL BTL AVICII INVECTOR ENCORE ED AXIOM VERGE MULTIVERSE ED AZUR LANE CROSSWAVE BAKUGAN CHAMPN VEST DLX ED BALAN WONDERWORLD BALDURS GATE 1&2 ENH ED BASS PRO SHOP BAYONETTA & VANQ ANV REG Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. Over 570 eligible titles! Games Eligible for this Promotion - Last Updated 7/22/21 GAME NSW PS4 PS5 XB1 XBX BAYONETTA & VNQUISH 10 ANV BAYONETTA 2 BEAST QUEST LE BEE SIMULATOR BIG RUMBLE BOXING CREED BIOMUTANT BLACKSAD UNDER THE SKIN LE BLADED FURY BLASPHEMOUS DEL ED BLASPHEMOUS DEL ED HG BLAZE & MONSTER MACH XCR BLOODSTAINED BLOODSTAINED COM BLUE FIRE BOUNTY BATTLE BRAVELY DEFAULT 2 BUGSNAX BUILDINGS HAVE FEELINGS BURGER TIME PARTY NSW BURNOUT REMASTERED CABELA HUNT CADENCE OF HYRULE NECRO CAFE ENCHANTE CALL OF CTHULHU NSW CANT DRIVE THIS HG CAPTAIN TOAD TT CATHERINE FULL BODY CHILDREN OF MORTA CHIVALRY 2 CLASSIC RACER ELITE CLOUDPUNK CLUBHOUSE GAMES COBRA KAI COD BLACK OPS COLD WAR COD MODERN WARFARE COD MW PRECISION ED CODE REALIZE FTR BLSSNG D1 CODE REALIZE FUTRE BLSSNGS CODE REALIZE GUARDN RBRTH CODE REALIZE WINTERTIDE COLLAR X MALICE Some Restrictions Apply.
    [Show full text]
  • Aniplex of America Acquires PERSONA5 the Animation and Launches Official U.S
    FOR IMMEDIATE RELEASE February 15, 2018 Aniplex of America Acquires PERSONA5 the Animation and Launches Official U.S. Site © ATLUS © SEGA/PERSONA5 the Animation Project Based on the smash hit JRPG series, PERSONA5 the Animation premieres April 2018! SANTA MONICA, CA (February 15, 2018) – Aniplex of America launched the official U.S. website and announced the acquisition of PERSONA5 the Animation, the highly-anticipated anime adaptation of the best-selling JRPG series by game developer, ATLUS. The Aniplex of America YouTube page also released an English subtitled trailer giving fans a sneak peek into what to expect this spring season. Following the release of the anime OVA PERSONA5: the Animation –THE DAYBREAKERS-, which coincided with the Persona 5 game’s release, fans will now get to enjoy a full length TV series detailing the adventures of the Phantom Thieves of Hearts. Key creators of the original game reunite for the highly anticipated series, including sound composer Shoji Meguro providing the stylized and jazz-themed soundtrack, Katsura Hashino credited for the Original Concept, and ATLUS’s own Shigenori Soejima providing the series’ Original Character Design. Critically acclaimed animation studio A-1 Pictures (Sword Art Online, Blue Exorcist) will produce the series with Director Masashi Ishihama (ERASED, Your lie in April) bringing the game to the TV screen. The series is scheduled to premiere April 2018 with more information to follow on the official website address and official Facebook page at: www.Facebook.com/P5A.USA. Set in modern Tokyo, PERSONA5 the Animation chronicles the adventures of an eclectic team of teenagers calling themselves the “Phantom Thieves of Hearts.” The group dive into a world deep in the corrupt hearts of adults, where demons have taken hold of their victims and cause havoc in the real world.
    [Show full text]
  • Released 22Nd July 2020 BOOM!
    Released 22nd July 2020 BOOM! STUDIOS APR208527 ANGEL & SPIKE #12 10 COPY SCHARF INCV MAR201385 ANGEL & SPIKE #12 CVR A MAIN PANOSIAN MAR201386 ANGEL & SPIKE #12 CVR B MELKINOV VAR MAR201387 ANGEL & SPIKE #12 CVR C BUONCRISTIANO VAR NOV191241 ANGEL LEGACY ED GN VOL 02 APR208442 FAITHLESS II #1 CVR B EROTICA VAR (2ND PTG) MAR201393 FOLKLORDS TP JAN201349 MIGHTY MORPHIN POWER RANGERS BEYOND GRID TP APR201350 POWER RANGERS RANGER SLAYER #1 CVR A MAIN APR201353 POWER RANGERS RANGER SLAYER #1 MONTES FOIL VAR APR201354 POWER RANGERS RANGER SLAYER #1 SPOILER VAR FEB201294 SPACE BEAR ORIGINAL GN HC MAR201411 WICKED THINGS #3 CVR A SARIN MAR201412 WICKED THINGS #3 CVR B ALLISON VAR APR208551 WYND #1 (OF 5) 2ND PTG DARK HORSE COMICS MAR200296 BLACKSAD COLLECTED STORIES TP VOL 01 MAR200385 HELLSING DELUXE EDITION HC VOL 01 MAR200270 MAKING OF UMBRELLA ACADEMY HC MAR200350 TALES FROM HARROW COUNTY DC COMICS DYNAMITE MAR201222 GEORGE RR MARTIN A CLASH OF KINGS #5 CVR A MILLER MAR201223 GEORGE RR MARTIN A CLASH OF KINGS #5 CVR B RUBI APR201142 GREEN HORNET #1 CVR A WEEKS APR201143 GREEN HORNET #1 CVR B JOHNSON APR201144 GREEN HORNET #1 CVR C MCKONE APR201145 GREEN HORNET #1 CVR D ROMERO APR201146 GREEN HORNET #1 CVR E MARQUES NOV191193 JOHN WICK HC VOL 01 GREG PAK SGN ED FEB201192 KILLING RED SONJA #2 GORHAM LTD VIRGIN HOMAGE CVR FEB201191 KILLING RED SONJA #2 WARD LTD VIRGIN CVR MAR201250 RED SONJA #16 LEE LTD VIRGIN CVR MAR201251 RED SONJA #16 LINSNER LTD VIRGIN CVR APR208593 RED SONJA #17 CASTRO FOC BONUS VAR APR201271 RED SONJA #17 CVR A LEE APR201272
    [Show full text]
  • Children of Horun a Fantasy Setting with Guidelines for D&D 5E
    Children of Horun A fantasy setting with guidelines for D&D 5e Children of Horun can be used and shared for personal use, provided it or its derivatives are not used for commercial purposes and that Children of Horun is cited as the source of said derivatives. Introduction Horun is a vast world, inhabited by people of many creeds and cultures from a number of different intelligent species. It is a world where the past has been buried, time and time again, where reality can be manipulated though study and force of will. It is, in a phrase, a fantastic world. Children of Horun is a fantasy role-playing setting suited for many playstyles, with emphasis on political intrigue. It is a medium-magic, low-divine setting; magic is common but magic items are not, learning anything but the most cursory spells is quite difficult, and there are no true gods to derive power from or to influence the world. In terms of atmosphere, Horun varies widely. Campaigns with an emphasis on overcoming adversity or playing one's part in a greater societal structure will work well. On the other hand, standard “great adventurers rising to become demigods” campaigns may not fit the world's theme very well at all. What you use this document for is ultimately up to you. This document is a comprehensive guide of the people, animals, and places of Horun, meant for players and game masters alike. Feel free to share and use this document as you like for non-commercial use, so long as you give credit where credit is due! Chapter 1: The Children of Horun “And so, we split among ourselves, spreading across the world and establishing ourselves among the lifeforms that piqued our interests.
    [Show full text]
  • 2020/11/06 Fiscal Year Ending March 2021 2Q Results Presentation
    Fiscal Year Ending March 2021 2Q Results Presentation Nov 6, 2020 [Disclaimer] Market forecasts, operating results forecast, and other information contained in this materials are based on judgements and projections of the Company’s managements based on currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and that actual results could differ materially depending on various factors. © SEGA SAMMY HOLDINGS INC. All Rights Reserved. 1. Fiscal Year ending Mar 2021 2Q Results, Overview of Revised Full-Year Forecasts FY2021/3 2Q Results, Full-Year Forecast Summary (JPY Billion) 2020/3 2021/3 Revised Full Year Full Year FY2021/3 2Q Results Through Through Through Forecast Forecast 2Q 4Q 2Q (announced (announced on Aug 5) ◆ Significant decline in sales YoY and recording of losses on Nov 6) Sales 165.5 366.5 110.2 277.0 283.0 ✓ The negative impact of COVID-19 bottomed out in Pachislot and Pachinko Machines 44.2 108.5 10.7 56.0 60.0 Entertainment Contents 115.7 247.6 97.0 214.0 216.0 1Q and recorded ordinary income in 2Q accounting Resort 5.5 10.4 2.2 6.5 6.5 period. Other / Elimination 0.0 0.0 0.3 0.5 0.5 Operating Income 14.6 27.6 -3.0 -15.0 -1.5 ✓ Recorded extraordinary losses associated with the Pachislot and Pachinko Machines 7.3 23.2 -12.0 -9.5 -10.0 Entertainment Contents 13.2 16.5 14.9 9.0 21.5 structural reform in Amusement Center Operations Resort -1.5 -3.6 -2.6 -6.5 -5.5 area.
    [Show full text]
  • Upcoming Releases: Winter 2021
    Upcoming Releases: Winter 2021 Persona 5 Volume 5 by Hisato Murasaki After being arrested and having to transfer to a new high school in Tokyo, Akira Kurusu is given the goal of rehabilitation and awakened to a new power—the power of one’s true self, a Persona. Using his Persona and the mysterious navigation app Mementos, Akira and his friends take on the role of Phantom Thieves, saving people from the twisted desires of others. Publication Date: January 12, 2021 Afterlift by Chip Zdarsky Ride-share driver Janice Chen has enough to deal with, from annoying passengers to overbearing parents. But when she picks up a pair of mysterious passengers who are pursued by otherworldly forces, Janice realizes that her already-terrible day might be headed straight to hell. Publication Date: February 2, 2021 Monsters by Barry Windsor-Smith Bobby Bailey doesn’t realize he is about to fulfill his tragic destiny when he walks into a US Army recruitment office to join up. It turns out that Bailey is the perfect candidate for a secret U.S. government experimental program, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II. Bailey’s only ally and protector, Sergeant McFarland, intervenes, which sets off a chain of cascading events that spin out of everyone’s control. Publication Date: January 19, 2021 Try These Authors: Manga Yoshinobu Akita - Orphen Kazune Kawahara - My Love Story! SuperHero Hiromu Arakawa - Fullmetal Alchemist Masashi Kishimoto - Naruto Naoshi Arakawa
    [Show full text]
  • Digital Control Networks for Virtual Creatures
    Digital control networks for virtual creatures Christopher James Bainbridge Doctor of Philosophy School of Informatics University of Edinburgh 2010 Abstract Robot control systems evolved with genetic algorithms traditionally take the form of floating-point neural network models. This thesis proposes that digital control sys- tems, such as quantised neural networks and logical networks, may also be used for the task of robot control. The inspiration for this is the observation that the dynamics of discrete networks may contain cyclic attractors which generate rhythmic behaviour, and that rhythmic behaviour underlies the central pattern generators which drive low- level motor activity in the biological world. To investigate this a series of experiments were carried out in a simulated physically realistic 3D world. The performance of evolved controllers was evaluated on two well known control tasks — pole balancing, and locomotion of evolved morphologies. The performance of evolved digital controllers was compared to evolved floating-point neu- ral networks. The results show that the digital implementations are competitive with floating-point designs on both of the benchmark problems. In addition, the first re- ported evolution from scratch of a biped walker is presented, demonstrating that when all parameters are left open to evolutionary optimisation complex behaviour can result from simple components. iii Acknowledgements “I know why you’re here... I know what you’ve been doing... why you hardly sleep, why you live alone, and why night after night, you sit by your computer.” I would like to thank my parents and grandmother for all of their support over the years, and for giving me the freedom to pursue my interests from an early age.
    [Show full text]