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Marks Published for Opposition
MARKS PUBLISHED FOR OPPOSITION The following marks are published in compliance with section 12(a) of the Trademark Act of 1946. Applications for the registration of marks in more than one class have been filed as provided in section 30 of said act as amended by Public Law 772, 87th Congress, approved Oct. 9, 1962, 76 Stat. 769. Opposition under section 13 may be filed within thirty days of the date of this publication. See rules 2.101 to 2.105. A separate fee of two hundred dollars for opposing each mark in each class must accompany the opposition. SECTION 1.— INTERNATIONAL CLASSIFICATION The short titles associated below with the international class numbers are terms designed merely for quick identification and are not an official part of the international classification. The full names of international classes are given in section 6.1 of the trademark rules of practice. The designation ‘‘U.S. Cl.’’ appearing in this section refers to the U.S. class in effect prior to Sep. 1, 1973 rather than the international class which applies to applications filed on or after that date. For adoption of international classification see notice in the OFFICIAL GAZETTE of Jun. 26, 1973 (911 O.G. TM 210). Application in more than one class SN 75-092,832. MACARTHUR, JOHN, DURHAM, NH. FILED SN 75-193,757. GEN-X SPORTS INC., TORONTO, ONTARIO, 4-23-1996. M6A 2W1, CANADA, BY CHANGE OF NAME; BY MERGER GEN-X EQUIPMENT INC., SEATTLE, WA. FILED 11-5-1996. PRIORITY CLAIMED UNDER SEC. 44(D) ON CANADA APPLICATION NO. -
Bon De Commande.Pdf
BON DE COMMANDE Commande à accompagner d’un chèque à l’ordre de “OYA” à : Complet OYA - 25, rue de la Reine Blanche 75013 PARIS Liste au Votre Nom :.......................................................................... 01/08/2021 Adresse : ........................................................................... .......................................................................... Télephone : ..................... Email : ......................................... Nom Prix Qté Total Nom Prix Qté Total Nom Prix Qté Total 100 9 ...... .......... Architekton 20 ...... .......... Bigloo 25 ...... .......... 1000 Bornes 23 ...... .......... Armageddon 52 ...... .......... Billabong 30 ...... .......... 1000 Bornes - Fun et Speed 18 ...... .......... Attention monstres gloutons 20 ...... .......... Billard aveugle 99 ...... .......... 1000 Bornes - mon premier 31 ...... .......... Attrape la noisette 25 ...... .......... Billard Battle 199 ...... .......... 1000 Bornes Luxe 28 ...... .......... Attrape rêve N 20 ...... .......... Billard Hollandais 35x110 130 ...... .......... 1000 Sabords 16 ...... .......... Au chantier 26 ...... .......... Billard Hollandais 40x200 210 ...... .......... 123 Game 20 ...... .......... Au dodo les oursons N 24 ...... .......... Billard Japonais 35x110 120 ...... .......... 13 indices 25 ...... .......... Au loup N 10 ...... .......... Billard Japonais 45x200 200 ...... .......... 2 sans 3 N 14 ...... .......... Au pays des petits dragons 14 ...... .......... Bingolino N 20 ...... .......... 20 secondes -
Of Dice and Men the Role of Dice in Board and Table Games
Homo Ludens 1/(2) (2010) Homo Ludens Of Dice and Men The role of dice in board and table games Jens Jahnke, Britta Stöckmann Kiel, Germany Uniwersytet im. Adama Mickiewicza w Poznaniu When it comes to games, dice belong to the oldest playthings or gambling instruments men have used to pass their time and/or make some money, and it is striking that still today it is hard to imagine the realm of board and table games1 without them. Dominions fell, Caesars were overthrown, however, the die is still rolling – but is it also still ruling? Trying to answer this question, we approach the topic from two angles, analysing !rst the historical and then the current situation. In the !rst part the authors would like to give a quick retrospection into the history of the die to highlight a few outstanding facts about dice and gambling in their sociocultural context. "e second part then will discuss the cur- rent situation on the German board game market from a more technical and functional point of view: how dice are being integrated into board and table games, and how the out- come is being received. To narrow down the !eld we will concentrate on this speci!c range and leave out dice in casino games as well as in RPGs. "e focus on German board games is due to the fact that they constitute one of the biggest board game markets worldwide and therefore provides a lot of material for the analysis, which at the same time does not exclude games from other countries. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
A Couverture AFTER
UNIVERISTE D’ANTANANARIVO DEPARTEMENT DE FORMATION INITIAL LITERAIRE CENTRE D’ETUDE ET DE RECHERCHE EN LANGUE ET LETTRES ANGLAISES Using Snakes And Ladders Board Games With Dice to Teach Wishes and Regrets to Malagasy Students C.A.P.E.N. Dissertation Presented by TOMARIELSON Christian Espérant Advisor: RANDRIAMAMPIONONA Christiane ACADEMIC YEAR: 2014-2015 12 January 2016 Acknowledgments We would like to express our deepest gratitude to God for His guidance and everything He has done to me. First of all, we are extremely grateful to Mrs RANDRIAMAMPIONONA Christiane, our Dissertation Advisor for her invaluable kindness, patience, directives, encouragement, and keen editorial eye before the printing of the work. Our warmest thanks must equally go to Mr MANORO Regis and Mrs RAMINOARIVONY Mirany whose helpful comments and suggestions have helped us in the completion and the official presentation of our work. We would like to express our sincere acknowledgments to all teachers at the CER Langue et Lettres Anglaises, and we equally thank all those who contributed, in one way or another, to the elaboration of the present work. Last but by no means least, we wish to express our sincere gratitude to my wife, my children, and our friends who have supported us through their prayers, care, and encouragements. I TABLE OF CONTENTS GENERAL INTRODUCTION 0.1. Rationale and objective of the study 0.2.Scope and limitations 0.3. Structure of the work Part 1: THEORETICAL CONSIDERATIONS 1.1. On conditionals 1.1.1. Definitions of conditional construction……………………………………….........1 1.1.2. Likely conditionals……………………………………………………………........2 1.1.3. Unlikely conditionals…………………………………………………………........2 1.1.4. -
AD&D D20 System, 3
1 Game Storm 8 Contents Letter From the Chair 2 Policies 3 Dealers 4 Game Designers 5 Guest of Honor 6 Other Industry Guests 7 Game Masters 9 Hospitality 10 How to Sign Up to Play 12 Game Library Info 12 Map 32 What is OSFCI? 62 Committee 64 Programming Board & Card Games 13 Collectible Card Games 36 Live Action Role Playing 37 Miniatures 41 Panel Programming 49 Role Playing 51 RPGA 60 Cover art by David Schaber 2 Game Storm 8 Musings From the Chair This past year has been a fun and exciting challenge. My goal this year was to make Game Storm bigger and better than previous years. I hope we have accomplished this. We have a great Guest of Honor in Richard Garfield. I look forward to his visit to Portland. I would like to thank the committee for the many hours of work it took to make the convention happen. I feel blessed to be working with all of you. This convention could not have happened without each and every one of you. Note: Remember, this convention is run on volunteer power, and we can use all the help we can get. Aaron Nabil Chair, Game Storm 8 3 Game Storm 8 Game Storm Policies Children All children must be registered with the convention, and all children purchasing memberships must be accompanied by an adult. Smoking Except for any designated smoking areas in the hotel restaurants and bars, smoking is not permitted in any indoor public area at Game Storm Weapons The wearing and carrying of weapons is not permitted at Game Storm. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
Diceland: Space
Before the Game Core Definitions Building an Army: Before you play, you must construct an Enemies and Allies: All dice in the game are either Enemies army. Some sample armies are listed at the end of these rules, but or Allies. All the dice in your army are Allies, and all your oppo- you can construct your own quite easily. Ideally, neither player nent’s dice are Enemies. This is true no matter what “Team” they knows what will be in the other’s army until the game begins. belong to. For example, even if both players have a die from the To construct your army, first decide whether you are playing Terran army, those two dice are not considered allies. On the other with dice from a single team or with mixed teams. When you make hand, dice from multiple Teams are considered allies as long as an army of mixed teams you can include up to 30 points’ worth of they are in the same army. dice. If your army is made of dice from the same team, you can Every effect in this game, from a basic Weapon to the most spend as much as 30 + X, where X is the size of your smallest die. complex Special Effect, is defined in terms of Enemies and Allies. For example, if you wanted to include both Terran and Garthan ships in your army, you could spend no more than 30 In Play, In Reserve, and In Hand: There are three places points. But if your army is entirely Terran, you can spend 30 + X. -
1451741361075.Pdf
q i Credits Table of Contents Author: Peter C. Spahn Characters 2 Artwork: Rick Hershey, Jon Gibbons Crime 13 Special Thanks To: Brett M. Bernstein, Mark Miami Nights Tips and Optional Rules 17 Bruno, Alex Hunter, Justin D. Jacobson, Sean Miami Nights Stories 22 Petroff The 1980s 28 Miami 33 Based on the game Vice Squad: 80s Police Episodes 48 Adventures by Mark Bruno and Precis The Deal (sample adventure) 65 Intermedia Character Templates 73 Character Sheet 80 Charts 81 Miami Nights 80s Trivia 83 Vice Squad: Miami Nights is © 2007 by Peter C. Spahn. genreDiversion is a trademark of Precis Intermedia and is used here under license. All rights reserved. No part of this book may be reproduced in any form, except where noted (one copy may be printed for personal use only). WWW.PIGAMES.NET MIAMI NIGHTS Vice Squad: Miami Nights is a genreDiversion add-on that chatting up the ladies and solving crimes, or a corrupt cop focuses on crime in 1980s Miami. Uphold the law as beat looking for the next big bribe. cops, bust drug dealers as vice squad detectives, make the Miami Nights takes you to the crime-ridden streets of streets safe as part of an anti-gang unit, join a S.W.A.T team to Miami where anything is possible. The game is set in 1985, take on heavy-hitters, or play IAD and fight corruption in the however, if you think of something from the late 80s that you department. If law and order are not your thing, play a mafia want to include, feel free to drop it in. -
Monmouth Bounty's Ontstandink ••«• VOL
I*»:rtly Sunny- Becoming partly sunny this THEDAILY afternoon, high in mid-60s. KrdBank, Freehold Cooler, chance of rain tonight and tomorrow. BraiM-h Monmouth bounty's OntstandinK ••«• VOL. £<* TVO. 213 RED BANK, N.J. MONDAY, APRIL 24, 1972 HllllltiniHUlHIllHHlllUllllllttilHIlUltUitlltlUIIIIIIUIUIiUII iniuiiiiiniiiiiiuiiiiiitiiiiidiuiuuiniuiiuiiiiHuiiiuiiiiiiiiuiniiiuuiiaiaHiiuiiunitnHiiuiifuu Howard o - ASBURY PARK — As the withhold your services," the gain teacliBrs fair play at the cheers of New Jersey teach- Monmouth Democrat told al- ' bargaining table. ers swelled through Con- most 5,000 applauding, foot- The attendance was just vention Hall, Rep. James J. stamping teachers and their about one-half what the NJ.EA Howard, a former Wall Town- families. had hoped for. ship school instructor and The teachers were rallying The freehold Regional High principal, yesterday declared here to dramatize their pro- School Education Association his support of proposed state itest against the jailings of delegation, waving placards legislation which would give striking .teachers and their proclaiming "Freehold Re- them the right to strike. campaign for passage of two gional Strike for Fair Play,"! •"Just as you have the right bills the N.J. Education Asso- sent the chant of "Applegate, to work, you have the right to ciation avers are necessary to Applegate" resounding SPACE CENTER, Houston significant samples yet col- down is scheduled Thursda (AP) — Apollo 16*s explorers lected on the lunar surface. " in the Pacific Ocean. fire out of lunar- orbit-tonight Locked inside arc secrets of The three astronauts wer< to start the long, journey home -now the moon was born more reunited last night afte with a treasure ship of rocks than four billion years ago. -
Catalog of Rpgs
Compiled by: [email protected] Updated: 7/16/03 Catalog Of RPGs 9th Level Games Kobolds Ate My Baby! Ninja Burger: The RPG! ACE Books ACE Fantasy ElfQuest Adept Press Sorcerer Adventure Publications Fantasy Comics Adventure Simulations Super Squadron Adventures Unlimited Adventures in Fantasy AEG 7th Sea Art Books Brave New World Farscape Legend of the Five Rings Legend of the Five Rings CCG Shadis Magazine Warlord Agents of Gaming GROPOS Amateur Press Association Wild Hunt, The Anoch Game Systems Mystick Premium Card Game Apex Publications Shattered Dreams Apophis Consortium Obsidian Arc Dream Publishing Godlike Archangel Entertainment Extreme Vengeance Groo: The Game RPG's, Art Books, Miscellaneous Steve Stone's Zero RPG Arduin Grimoire Arduin Grimoire Armory, The Fantasy Supplements Associates International Game News Atlas Games Ars Magica Cyberpunk (Atlas Games) Feng Shui Furry Pirates On the Edge Over the Edge Pandemonium Rune Underground Unknown Armies Atomic Hyrax Games Purgatory RPG Avalon Hill Heroes Magazine Lords of Creation Runequest Tales from the Floating Vagabond Aztech Power, The Backstage Press Theatrix Bad Dog Publications Fluffy Quest Balboa Game Co. Role Playing Supplements Ballantine Books Dragonlover's Guide to Pern, The Fantasy Novels Lord of the Rings, The, Filmbook Robotech Novels Shannara Novels Star Wars Novels Xanth Novels Bantam Books Fantasy Novels Game of Thrones Novels Star Wars Novels Bard Games Fantasy Supplements Talislanta Baron Publishing Company Gryphon Basement Games Unlimited, LLC Forge Out of Chaos RPG Bayonet Games Pellinen Islands, The BBRack Productions Promised Sands Berkeley Books Elric Novels Novels Biohazard Games Blue Planet Bioware Corp. Baldur's Gate Black Dragon Press, The Darkurthe Legends Dragon Storm Black Gate Publishing Legacy RPG Black Knight Games Fantasy Legend Board Enterprises LegendQuest Board-Craft Simulations Inc. -
Documentazione Allegata
SENATO DELLA REPUBBLICA Vili LEGISLATURA Doc. XXIII n. I/VII DOCUMENTAZIONE ALLEGATA ALLA RELAZIONE CONCLUSIVA DELLA COMMISSIONE PARLAMENTARE D'INCHIESTA SUL FENOMENO DELLA MAFIA IN SICILIA (DOC. XXIII N. 2 - VI LEGISLATURA) VOLUME QUARTO TOMO TREDICESIMO PARTE PRIMA TIPOGRAFIA DEL SENATO PAGINA BIANCA PAGINA BIANCA PAGINA BIANCA —— V SENATO DELLA REPUBBLICA • CAMERA DEI DEPUTATI COMMISSIONE PARLAMENTARE D'INCHIESTA SUL FENOMENO DELLA MAFIA IN SICILIA IL CONSIGLIERE PARLAMENTAI» CAPO DELLA «EGSETOIA Roma, 29 luglio 1980 Onorevole Prot. n. 1832/C-4373 Sen. Prof. Amintore FANFANI Presidente del Senato della Repubblica SEDE Onorevole Presidente, assolvendo all'incarico conferitomi dall'onorevole Presidente Carrara al- l'atto della conclusione dei lavori della Commissione parlamentare d'inchiesta sul fenomeno della mafia in Sicilia, e sciogliendo parzialmente la riserva formulata nella mia precedente lettera n. 1824/C-4367 del 14 maggio 1980, mi onoro di trasmetterla l'atto classificato, secondo il protocollo interno della suddetta Commissione, come Documento 414 (Organized crime and illicit traffic in narcotics — Report of thè Committee on Government Operations United States Senate mode by its Permanent Subcommittee on Investigations together with additional combined views and individuai views), che il Comi- tato ristretto istituito in seno alla Commissione stessa col compito di indivi- duare gli atti e documenti da pubblicare, alla stregua dei criteri da questa fissati nella sua ultima seduta del 15 gennaio 1976, ha deliberato sia pubbli-