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Marks Published for Opposition
MARKS PUBLISHED FOR OPPOSITION The following marks are published in compliance with section 12(a) of the Trademark Act of 1946. Applications for the registration of marks in more than one class have been filed as provided in section 30 of said act as amended by Public Law 772, 87th Congress, approved Oct. 9, 1962, 76 Stat. 769. Opposition under section 13 may be filed within thirty days of the date of this publication. See rules 2.101 to 2.105. A separate fee of two hundred dollars for opposing each mark in each class must accompany the opposition. SECTION 1.— INTERNATIONAL CLASSIFICATION The short titles associated below with the international class numbers are terms designed merely for quick identification and are not an official part of the international classification. The full names of international classes are given in section 6.1 of the trademark rules of practice. The designation ‘‘U.S. Cl.’’ appearing in this section refers to the U.S. class in effect prior to Sep. 1, 1973 rather than the international class which applies to applications filed on or after that date. For adoption of international classification see notice in the OFFICIAL GAZETTE of Jun. 26, 1973 (911 O.G. TM 210). Application in more than one class SN 75-092,832. MACARTHUR, JOHN, DURHAM, NH. FILED SN 75-193,757. GEN-X SPORTS INC., TORONTO, ONTARIO, 4-23-1996. M6A 2W1, CANADA, BY CHANGE OF NAME; BY MERGER GEN-X EQUIPMENT INC., SEATTLE, WA. FILED 11-5-1996. PRIORITY CLAIMED UNDER SEC. 44(D) ON CANADA APPLICATION NO. -
Bon De Commande.Pdf
BON DE COMMANDE Commande à accompagner d’un chèque à l’ordre de “OYA” à : Complet OYA - 25, rue de la Reine Blanche 75013 PARIS Liste au Votre Nom :.......................................................................... 01/08/2021 Adresse : ........................................................................... .......................................................................... Télephone : ..................... Email : ......................................... Nom Prix Qté Total Nom Prix Qté Total Nom Prix Qté Total 100 9 ...... .......... Architekton 20 ...... .......... Bigloo 25 ...... .......... 1000 Bornes 23 ...... .......... Armageddon 52 ...... .......... Billabong 30 ...... .......... 1000 Bornes - Fun et Speed 18 ...... .......... Attention monstres gloutons 20 ...... .......... Billard aveugle 99 ...... .......... 1000 Bornes - mon premier 31 ...... .......... Attrape la noisette 25 ...... .......... Billard Battle 199 ...... .......... 1000 Bornes Luxe 28 ...... .......... Attrape rêve N 20 ...... .......... Billard Hollandais 35x110 130 ...... .......... 1000 Sabords 16 ...... .......... Au chantier 26 ...... .......... Billard Hollandais 40x200 210 ...... .......... 123 Game 20 ...... .......... Au dodo les oursons N 24 ...... .......... Billard Japonais 35x110 120 ...... .......... 13 indices 25 ...... .......... Au loup N 10 ...... .......... Billard Japonais 45x200 200 ...... .......... 2 sans 3 N 14 ...... .......... Au pays des petits dragons 14 ...... .......... Bingolino N 20 ...... .......... 20 secondes -
Deadwood-Rulebook.Pdf
Bonus for Off-Card Roles: When bonuses are paid, Quick Reference: the off-card roles receive a windfall bonus. This is money ™ equal to the rank of the role (not the actor’s rank). So, for Turns: example, an actor working on an off-card role of rank 2 If you are not working, you can move one space makes a windfall bonus of $2. and/or take a role. Remember, if no one was working on the card, wrap If you are working, you can roll or rehearse. bonuses are not paid, so there is no windfall bonus. Rolling, On the Card: Failure: Collect nothing. After all the bonuses have been paid, discard the Success: Advance the scene. scene card. When there is only one scene card left on Collect 2 Fame. the board, the day is over. Rolling, Off the Card: Failure: Collect $1. Welcome to Deadwood Studios, home of the million-movie month. Upgrading: Success: Advance the scene. You’re a bit actor with a simple dream. The dream of getting paid. Collect $1 and 1 Fame. At the Casting Office, you can pay to improve your Rehearsing: You and your friends will spend the next four days dressing up as rank. You must go to the Casting Office to do this, and Take a Rehearsal Marker and do not roll. cowboys, falling off the occasional roof, and pretending you can act. you can upgrade as soon as you step in. You can upgrade at the Casting Office. The cost to upgrade is shown below, and can be paid Your goal is to be the studio’s best actor, earning money, status, and fame. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
Of Dice and Men the Role of Dice in Board and Table Games
Homo Ludens 1/(2) (2010) Homo Ludens Of Dice and Men The role of dice in board and table games Jens Jahnke, Britta Stöckmann Kiel, Germany Uniwersytet im. Adama Mickiewicza w Poznaniu When it comes to games, dice belong to the oldest playthings or gambling instruments men have used to pass their time and/or make some money, and it is striking that still today it is hard to imagine the realm of board and table games1 without them. Dominions fell, Caesars were overthrown, however, the die is still rolling – but is it also still ruling? Trying to answer this question, we approach the topic from two angles, analysing !rst the historical and then the current situation. In the !rst part the authors would like to give a quick retrospection into the history of the die to highlight a few outstanding facts about dice and gambling in their sociocultural context. "e second part then will discuss the cur- rent situation on the German board game market from a more technical and functional point of view: how dice are being integrated into board and table games, and how the out- come is being received. To narrow down the !eld we will concentrate on this speci!c range and leave out dice in casino games as well as in RPGs. "e focus on German board games is due to the fact that they constitute one of the biggest board game markets worldwide and therefore provides a lot of material for the analysis, which at the same time does not exclude games from other countries. -
Dragons Rules
® Supplemental Rules Welcome to the world of Diceland: Dragons. This set contains twelve new dice in four teams, and is a self-contained set ideal for up to 4 players. The four teams are Meleinn (Ice, 21 points); N’talii (Storm, 20 points); Suarani (Lava, 22 points); and Timaliik (Swamp, 23 Points). These armies are ancient sworn enemies, at least until you decide to mix and match them. Then they’re the best of friends. Game Overview Diceland® is a fast-playing dice game with elements of luck, strategy, and skill, played with armies of paper 8-sided dice. This is a supplemental rules sheet with a brief review of the basic rules and full details on the new abilities in this set. Complete rules can be found in any Diceland boxed set (we recommend Diceland: Space), or as a free download from www.diceland.com. Army Construction Players may use the four pre-built teams, or they may construct armies of up to 30 points total. If the dice are all from the same team, an army can have as many as 30+X points, where X is the value of the smallest die. The dice in Diceland: Dragons are non-unique, which means that you can use multi- ple copies of each die in your army, and multiples of the same die can be in play. Basic Gameplay The player with the smallest team (lowest total point value) decides who will go first. If the armies have the same total value, determine randomly who will go first. The first player places one die in the center of the table, in any orientation. -
Income Tax Is Galled 'Inevitable9' for Jersey
China Opposition SEE STOBY BELOW Cool tty £p& cool but dewing WEBMLY FINAL ,. % ,• : and cooler tonight and to- ' Red Bonk, Freehold Z" .morrow, Fair Sunday. .Long Branch J (In DeUlU. Put J) EDTHON Monmouth County's Home Newspaper for 92 Years OL. 93, NO. 99 RED BANK, N. J., FRIDAY, NOVEMBER 13, 19T0 22 PAGES TEN CENTS Income Tax Is Galled 'Inevitable9' for Jersey By TOM CANNON major source of revenue," has "contributed to Freund also said that to keep up with in- TRENTON (AP) — New Jersey residents can the decline of our cities and the enormous urban flation, state revenues should increase by five look forward sometime in the future to paying problems we face. per cent a year to meet increasing costs. ' a state* income tax, if a coitamittee studying the "Clearly, reliance on the property tax will Rutgers Professor Richard P. McConnick State's taxation policies accepts the advice of the have to be de-emphasized, lest we drive the last traced New Jersey's history of sailing to meet experts. vestiges of conurierce, .industry and population its fiscal needs and said residents "are all but One expert was Dr. William C. Freund, a from our cities," Freund said. unaware of the relatively light total tax burdens member of the state Economic Policy Council, PACE SLOW they bear." who is also vice president and economist for the He said that both property and sales taxes EDUCATION NEEDED New York Stock Exchange. Freund said yester. "fail to keep pace adequately with the growth He said political leaders must educate the day an income tax for New Jersey was "in- in the state's economy." He said they are not public to accept the fact that more revenue was evitable." . -
Threshold Issue 10 V5
#10 The Mystara Magazine The tenth issue of the Mystara Magazine, featuring Elves of Mystara, and their countless Realms. pandius.com thepiazza.org.uk Previous Issues Previous Issues Issues #1 to #9 of THRESHOLD - the Mystata Also available at the same location are higher Magazine, are available for download from the resolution versions of the maps that were Vaults of Pandius website. included in the issue’s PDF, allowing greater detail to be viewed. #1 #2 #3 #4 Karameikos Vaults of Pandius The Sea of Dread Return to Dread #5 #6 #7 #8 Exploring The Northlands Exploring Warlords Davania Norwold of Norwold #9 Hollow World THRESHOLD: The Mystara Magazine Issue #10 Issue Contents ISSUE #10 Editorial Credits.....................................................................2 Editorial..................................................................................3 This Issue s Contributors.......................................................4 Call for Contributors..............................................................6 Elven Calendar and Holidays.................................................7 The Elven Clans and Their Migrations.................................10 Elves of Mystara - Elven Class Variants.................................39 The Fall and Rise of the Canolbarth.....................................65 The Stalkbrow Bad Magic Node.........................................115 Vesperlands Atlas................................................................125 Savage Seas: Pirates, Corsairs & Buccaneers.....................140 -
Rules of Tak Leave a Capstone Can Flatten a Standing Stone, If It Does So Room for a Great Deal of Strategy
Tak is the board game described in Patrick Rothfuss’ Summary of Play bestselling novel, The Wise Man’s Fear. It is an elegant two-player strategy game, a refined diversion from the Players will take turns. On each turn you may either court of Vintas: place a new piece on an empty space, or move a stack of pieces that is under your control. “Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in The goal is to build a road, which is a string of pieces all five games we played, but I am proud to say that that connects opposite sides of the board. Here are he never beat me the same way twice.” -Kvothe some examples of a winning road: At first, Tak was intriguing but imaginary. Then in 2015, Patrick Rothfuss worked with James Ernest to make it real. Welcome to Tak: A Beautiful Game. About This Edition A winning road connects opposite sides of the board. The University Edition is the second printed edition Spaces on the Tak board are connected only by their of Tak. It is smaller than the original “Classic” edition, edges. Roads do not connect diagonally, and pieces do and includes a cloth bag for added portability. not move diagonally. We have included a capstone and 21 pieces per side, The game ends if either player makes a road, or runs which is enough to play the 5x5 game. Additional piece out of pieces, or if the board is completely full. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Diceland: Space
Before the Game Core Definitions Building an Army: Before you play, you must construct an Enemies and Allies: All dice in the game are either Enemies army. Some sample armies are listed at the end of these rules, but or Allies. All the dice in your army are Allies, and all your oppo- you can construct your own quite easily. Ideally, neither player nent’s dice are Enemies. This is true no matter what “Team” they knows what will be in the other’s army until the game begins. belong to. For example, even if both players have a die from the To construct your army, first decide whether you are playing Terran army, those two dice are not considered allies. On the other with dice from a single team or with mixed teams. When you make hand, dice from multiple Teams are considered allies as long as an army of mixed teams you can include up to 30 points’ worth of they are in the same army. dice. If your army is made of dice from the same team, you can Every effect in this game, from a basic Weapon to the most spend as much as 30 + X, where X is the size of your smallest die. complex Special Effect, is defined in terms of Enemies and Allies. For example, if you wanted to include both Terran and Garthan ships in your army, you could spend no more than 30 In Play, In Reserve, and In Hand: There are three places points. But if your army is entirely Terran, you can spend 30 + X.