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1 Game Storm 8 Contents Letter From the Chair 2 Policies 3 Dealers 4 Game Designers 5 Guest of Honor 6 Other Industry Guests 7 Game Masters 9 Hospitality 10 How to Sign Up to Play 12 Game Library Info 12 Map 32 What is OSFCI? 62 Committee 64 Programming Board & Card Games 13 Collectible Card Games 36 Live Action Role Playing 37 Miniatures 41 Panel Programming 49 Role Playing 51 RPGA 60 Cover art by David Schaber 2 Game Storm 8 Musings From the Chair This past year has been a fun and exciting challenge. My goal this year was to make Game Storm bigger and better than previous years. I hope we have accomplished this. We have a great Guest of Honor in Richard Garfield. I look forward to his visit to Portland. I would like to thank the committee for the many hours of work it took to make the convention happen. I feel blessed to be working with all of you. This convention could not have happened without each and every one of you. Note: Remember, this convention is run on volunteer power, and we can use all the help we can get. Aaron Nabil Chair, Game Storm 8 3 Game Storm 8 Game Storm Policies Children All children must be registered with the convention, and all children purchasing memberships must be accompanied by an adult. Smoking Except for any designated smoking areas in the hotel restaurants and bars, smoking is not permitted in any indoor public area at Game Storm Weapons The wearing and carrying of weapons is not permitted at Game Storm. Fake weapons (e.g. boffers) may be used only in designated areas. Failure to comply is grounds for immediate expulsion from the convention. Any weapons purchased in the Dealers' Room must be securely wrapped. Security Policy OSFCI and Game Storm staff assume no responsibility for the security of persons or property. Staff will attempt to resolve any problems which arise with convention attendees. In the event of a problem which cannot be resolved by staff, hotel personnel will be called to resolve problem. Under no circumstances will staff engage in physical altercation with attendees, guests, or uninvited personnel. All attendees are responsible for maintaining security for their own property. Personal property such as games, computer equipment and gaming paraphernalia are used at risk throughout the convention and Game Storm relies on the honesty and integrity of the convention attendees to safeguard this property. In the event of any unusual or suspicious activity, convention attendees are requested to contact a staff member with their concern. Badges are to be worn at all time by convention attendees. Until the end of the convention, badges remain the property of Game Storm. 4 Game Storm 8 Dealers at Game Storm 8 Due to limited space, Game Storm 8 does not have a separate Dealers’ Room. Instead, dealers’ tables are in the gaming space. They will be open for business during the con at their own discretion; if a table is covered by a drop cloth, please consider it closed and do not disturb the merchandise. In the Centennial Center: Games Plus - Everything you ever wanted in gaming but were afraid to look. Don and his family have been in the biz, for a very long time. Gargoyle Games - RPGs, Boardgames, Cardgames and more. Owner John Williamson is also on the Game Storm committee. Flying Buffalo - Period Dogfights share space with perhaps the most endearing card game ever. The publishers of Nuclear War, the Card Game and so much more. Last year's Guest of Honor returns! In the After Deck Room: Arcadiam Games - The creators of The CrossRoads of Eternity downloadable RPG are here. Fresh from the GAMA Trade Show. Be sure to have your CRoE core rule book handy for autographs. Crucifiction Games - RPGs and supplements. Everything an RPGer needs. Game Storm welcomes Crucifiction back after a year's absense. 5 Game Storm 8 Game Designers Game Storm has many Northwest game designers here to present their creations. This is your opportunity to play one of your favorite games with the designer, or learn about a new game from the person guaranteed to know the most about it. You can even get involved in a playtest session for games still in development. Richard Garfield Live Action RoboRally Paul A. Neufeldt Magic: The Gathering – Garfield Draft Galactic Dominion Rocketville Tournament Clint Griffith James Ernest Intertwyne Diceland: Dragons Enemy Chocolatier Avery McCraw & William Adams Gloria Mundi KONQUER card game Mike Selinker Nathan David Monger Dungeonville Pyrite Isle - Pirate Deplomacy Gloria Mundi Key Largo Tim Morgan Simulacrum RPG KC Humphrey Havoc Tournament Chris Pender Sunriver Games Prototype Session The Game of REAL LIFE Travis Brown Lisa Steenson The CrossRoads of Eternity RPG Redneck Life Board Game E.D. Fleming Lorraine Spiering MagicQuest RPG SYZYGY – That Word Game Game Storm would like to thank the following game companies for their generous support: Bridgetown Hobbies & Games Cheapass Games Crucifiction Games Eagle Games Games Plus Kenzer & Co. Rainy Day Games Steve Jackson Games Sunriver Games Wizkids Games 6 Game Storm 8 Guest of Honor Richard Garfield Richard Garfield (born 1966) is a game designer who created the card games Magic: The Gathering, Netrunner, BattleTech, Vampire: The Eternal Struggle (originally known as 'Jyhad'), The Great Dalmuti, Star Wars Trading Card Game, and the board game Robo Rally. Magic: The Gathering is his most successful game and its development is credited with creating the collectible card game genre. Garfield designed his first game as a teenager. He had a wide range of interests, including math and language. In 1985, he received a bachelor of science degree in computer mathematics. He joined Bell Laboratories and worked there for a couple of years, but then decided to continue his education by attending the University of Pennsylvania in Philadelphia, Pennsylvania. He began designing a game called Magic: the Gathering as a student in the late 1980s. An "East Coast" group of playtesters, comprised mostly of fellow Penn students, formed around the developing game. While searching for a publisher for RoboRally, he found Peter Adkison of newly founded Wizards of the Coast. Adkison agreed to publish his board game and expressed an interest in a game like Magic that would have little setup and short games. Garfield studied under Herbert Wilf and earned a Ph.D. in combinatorial mathematics from Penn in 1993. Richard believed that game design would not offer a steady living and became a professor of mathematics at Whitman College in Walla Walla, Washington. He had previously been in contact with Magic playtesters from the west coast and his move brought him closer to them and Wizards of the Coast. Magic: The Gathering became incredibly popular after its commercial launch in 1993. Garfield left academics to join Wizards of the Coast as a full-time game designer in June 1994. Garfield was also a primary play tester for the Dungeons & Dragons 3rd edition bookset. He still sporadically contributes to Magic: The Gathering, most recently (as of 2005) as part of the design team for the 2005 expansion, Ravnica: City of Guilds. 7 Game Storm 8 Other Industry Guests Andy Collins After starting in the Organized Play department on April 1st, 1996, Andy Collins moved over to Wizards of the Coast's Roleplaying R&D in 1998. There, he worked first as an editor on Alternity and D&D products, and then as a designer for Alternity, D&D and the Star Wars RPG, until settling down into his current gig as a developer for D&D products. His long list of development credits includes Magic of Incarnum, Weapons of Legacy, Magic of Eberron, and Complete Adventurer. He also served as the lead for the D&D version 3.5 revision team. Andy is happily married to RPG designer (and fellow gaming enthusiast) Gwendolyn F.M. Kestrel. (For their wedding reception, the couple threw a three- day game convention in their home for dozens of friends.) He's been playing D&D since 1981, and currently participates in four or five ongoing campaigns--it's hard to keep track sometimes. When he's not working, gaming, or watching TV, he occasionally updates his website: www.andycollins.net. Gwendolyn Kestrel Gwendolyn F.M. Kestrel delights in her current career as a game designer, working primarily on D&D products. Current releases include Races of the Dragon and Fane of the Drow. Her varied past lives in the gaming industry include RPG freelancer on products such as d20 Past and Monster Manual III, RPG editor of Oriental Adventures and the Epic Level Handbook, and the events manager of both Origins and GenCon. Gwendolyn's non-work activities also focus on gaming. She's involved in several D&D campaigns that meet monthly or every other week. Several evenings a week, she plays City of Heroes MMORPG with her husband Andy Collins and other friends from work. In addition, she enjoys boardgames including Carcassone and Puerto Rico, card games including Wizard and Lost Cities, and party games such as Times Up and werewolf. Chris Lindsay Born in sunny California, Christopher Lindsay moved to the Northwest early in his life and has lived there ever since. Having lived in Oregon, Alaska, and now Washington, he has nearly forgotten what that great yellow orb in the sky is actually called. Currently, Christopher lives in not-so-sunny Renton, Washington. During the day, Christopher is a dutiful Wizards of the Coast employee. In the evenings he plots the destruction of Dungeons & Dragons characters everywhere. He is looking forward to the upcoming release of Complete Psionic, his first project with Wizards of the Coast.