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Components: Welcome to the J. Robert Lucky Mansion, a rambling country estate seven miles north of nowhere. It’s a Kill Doctor Lucky requires the following components: stormy midsummer’s evening, ten seconds after mid- night. And someone’s just shut off the lights. You have hated Doctor Lucky for as long as you can Game Board remember, and you’ve been secretly awaiting this per- Deck of 96 cards fect chance to take the old man out. Maybe he destroyed Pawns for Every Player your dry cleaning business; maybe you think he’s the One Pawn for Doctor Lucky king of the vampires. Perhaps he’s the only person About 30 Spite Tokens (pennies, stones, etc.) standing between you and the family fortune. Or maybe his cat just keeps peeing in your shrubs. Whatever your The Board: The game board is 17 x 22 and is included as a reason, it’s good enough to push you over the edge. And single PDF file. You can print the board using a large-format now you absolutely can’t wait to put the old bastard printer at your local copy shop, shrink it to a single page for away. a handy travel size board, or use Acrobat’s tiling function to And, though you don’t know it, everyone else in the house wants to kill him too. print the file as multiple pages. Or you can simply use the Take a deep breath. Remember why you’re here. And board design as a blueprint, and make your own board out then start sneaking around in the dark. If you run across of carved wood or Lego blocks. You would not be the first. a weapon, grab it. If you bump into Doctor Lucky, give There are several alternate boards available for Kill him what for. Doctor Lucky, but the following summary describes the Trying to kill Doctor Lucky is pretty easy, as long as basic Lucky Mansion shown here. no one’s looking. But they don’t call him “Doctor Lucky” for nothing. He’s got an uncanny knack for slipping out of harm’s way. Don’t despair; after enough tries, you’re guaranteed to wear the old codger down. You just need a clever plan, a good bluff, and a little more luck than everyone else. So gather in the drawing room and get cracking. Somebody’s going to kill Doctor Lucky tonight, and it might as well be you. This is the free print-and-play version of Kill Doctor Lucky, based on the 2002 “Director’s Cut.” It includes the complete original 1996 game plus new variations, commen- tary from the author, and flavor text on the cards. Look for the full-color boxed edition of Kill Doctor Lucky from Paizo Publishing, and other cool stuff at cheapass.com. Kill Doctor Lucky is © 1996, 2011 James Ernest and Cheapass Games: www.cheapass.com This Cheapass Game is free. That’s right, free. You can print it, copy it, and share it with your friends. Obviously, if you like it, we’d appreciate a dollar or two in return. We think this is the best way to get great games into your hands, so please help us make it work. Yes! I gave Cheapass Games $_________ for this game! To learn more, read the last page of this document, or visit www.cheapass.com. Dr. Lucky’s mansion has 32 “rooms,” including 24 named Trophy room. You must walk through the hall. You may also rooms, 6 hallways and 2 stairways. (The stairways and halls play as many Move and Room cards as you wish during this count as “rooms.”) When you try to kill Dr. Lucky, you must part of your turn. Move and Room cards work like this: be alone in a room with him. You must also be out of sight of the other players. Move Cards: These cards can move you or Dr. Lucky any Sight lines work like this: if a player can stand in one number of steps up to the number listed on the card. When room and look straight (perpendicularly) through any num- you play one on Dr. Lucky, he steps like a normal player, not ber of doorways into your room, he can see you. So, for by following his room numbers. example, someone standing in the Kitchen can see (and be seen by) people in the Master Suite, the west stairs, the two Room Cards: These cards jump you or Dr. Lucky to a par- adjoining hallways, the Trophy Room, the Wine Cellar, and ticular room, such as the Foyer. You may take your free step the Winter Garden. after playing a room card if it helps. For example, you could You can’t see diagonally through doors so, for example, jump yourself to the Piazza, then take a step to the Foyer. someone in the Foyer can’t see into the Carriage House. The Gallery overlooks the Dining Hall. It’s a musician’s Step 2, Making a Murder Attempt: gallery, like a balcony. You can see through that partial wall, but you can’t walk though it. The Gallery can see (and be Next, you may try to kill Doctor Lucky. To do this you seen by) every room straight down to the Piazza, plus the must be alone in the room with him, and you must be out of Nursery, the Master Suite, and the Library. sight of every other player. As mentioned above, players can see along straight lines (but not diagonally) through all the To Begin: doorways and the Gallery wall. You may play one Weapon card to improve the value of Start all the players in the Drawing Room. Give the deck your murder attempt, though it’s not required. Without the a quick shuffle. Weapon your attack has a base value of 1. This means you’re To determine who starts, and to place Doctor Lucky, the trying to kill the old man with whatever is handy, or just winner of the last game deals cards faceup, starting on his poking him in the eye with your finger. left. He deals only until someone gets a room card. That If you play a Weapon, your attempt has the base value of player will go first, and Dr. Lucky will start in that room. that Weapon. For example, a murder attempt with a 4-point Now reshuffle the deck, and deal a starting hand of six Weapon has a base value of 4. The stronger your murder cards to every player. attempt, the harder it will be for your opponents to stop you. How to Win: Some Weapons have a higher value in particular rooms, such as the Billiard Cue in the Billiard Room. It takes plan- Kill Doctor Lucky. Pretty simple. ning and good luck to get full value out of those cards! You will accomplish this by being alone in a room with If you have any Spite Tokens (which are awarded for Doctor Lucky, when no one can see you, and making a mur- failed murder attempts) these add +1 to your attempt. So, a der attempt that succeeds. (Lots of them will fail.) murder attempt with a base value of 3, if you had 4 spite Doctor Lucky’s luck is represented by “Failure” cards that tokens, would have a total value of 7. everyone can play, which is why your early murder attempts You can’t play more than one Weapon card in a murder will probably fail. But every attempt will earn Spite Tokens attempt, and you can’t make more than one murder attempt and pull Failure cards out of other players’ hands. on the same turn. On Every Turn: Failure Cards: Once you’ve made your murder attempt, everyone else gets one chance to foil it by playing Failure On your turn you may do several different things, but cards, which represent the Doctor’s seemingly inexhaustible some of them are mutually exclusive. You may take a step, luck. Starting with the player to your left, every player may play move cards, try to kill Doctor Lucky, and/or draw a play one or more Failure cards, or pass. card. You can’t draw a card if you’ve played a card or made a Foiling a murder attempt requires one Failure point for murder attempt, and you also can’t draw cards in an each point in the murder value. Failure cards are worth 1, 2, unnamed room. or 3 points each, and each player can play as many as he likes. Step 1, Movement: Declining to play Failure cards is an important strategy. The more Failures you can draw out of your opponents, the You are allowed one free step in any direction, from one better your chances of making the kill. However, if you pass room to the next. Hallways and stairways count as rooms. too much you may wind up ending the game prematurely, so For example, you can’t step directly from the Kitchen to the don’t get greedy! Kill Doctor Lucky is © 1996, 2011 James Ernest and Cheapass Games: www.cheapass.com Spite Tokens: If your murder attempt fails, you earn a can use these extra turns to draw extra cards, but not to Spite Token. These tokens will stay with you for the rest of make multiple murder attempts. Since you can’t move after the game, giving you a permanent +1 on all your subsequent a murder attempt, Dr. Lucky will always escape when you murder attempts.