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INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2016 GAME AND ENTERTAINMENT TECHNOLOGIES 2016 and COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2016 part of the MULTI CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS 2016 ii PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2016 GAME AND ENTERTAINMENT TECHNOLOGIES 2016 and COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2016 Madeira, Portugal JULY 1 - 4, 2016 Organised by IADIS International Association for Development of the Information Society Sponsored by Official Carrier iii Copyright 2016 IADIS Press All rights reserved This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, re-use of illustrations, recitation, broadcasting, reproduction on microfilms or in any other way, and storage in data banks. Permission for use must always be obtained from IADIS Press. Please contact [email protected] Volume Editor: Katherine Blashki Yingcai Xiao Computer Science and Information Systems Series Editors: Piet Kommers and Pedro Isaías Associate Editor: Luís Rodrigues ISBN: 978-989-8533-52-4 iv TABLE OF CONTENTS FOREWORD xi PROGRAM COMMITTEE xv KEYNOTE LECTURE xxi FULL PAPERS INTERFACES AND HUMAN COMPUTER INTERACTION WHEN DESIGNERS ARE NON-DESIGNERS: OPEN ENDEDNESS 3 VS. STUCTURE OF DESIGN TOOLS Alma Leora Culén, Andrea Gasparini, Pavla Minaříková, Roman Novotný, Sumit Pandey and Ladislava ZbiejCzuk Suchá INVOLVING SENIORS IN THE DESIGN OF HOME-BASED WELFARE 12 TECHNOLOGIES: A REVIEW OF EXISTING RESEARCH Rune B. Rosseland MODELS AS BRIDGES FROM DESIGN THINKING TO ENGINEERING 21 Hilda Tellioğlu A HAPTIC DISPLAY FOR THE SIMULATION OF SOFT TISSUE PALPATION 29 IN CHAI3D Jan Hergenhan and Heinz Wörn A DYNAMIC INTERFACE ADAPTATION APPROACH FOR ACCESSIBLE 37 IMMERSIVE ENVIRONMENTS Ioannis Paliokas, Sofia Segkouli, Dimitrios Tzovaras and Charalampos Karagiannidis ‘SIMON SAYS’ “USE HUMANOID ROBOT TO TEACH CHILDREN” – A CASE 45 STUDY OF EXPECTATIONS AND REALITY Kaberi Naznin, Vivienne Farrell, Karola von Baggo and Clinton Woodward AN INVESTIGATION OF VISUAL APPEAL AND TRUST IN WEBSITES 53 Marian McDonnell and Alex Lee COMPUTATIONAL PRODUCTION OF COLOUR HARMONY USING 61 A GENETIC ALGORITHM Paul Lyons and Giovanni Moretti ASPECT ORIENTATION AS A NEW APPROACH FOR CONTEXT DEPENDENT 68 HMI ADAPTATION Sebastian Heinze, Jens Ziegler, Markus Graube and Leon Urbas ECO-A: CHILDREN’S ENGAGEMENT IN ENVIRONMENTAL AND CLIMATE 76 ISSUES Alma Leora Culén, Ingeborg Eilertsen, Lone Lægreid, Sumit Pandey, Magnus Søyland and Ingrid Smørgrav Viddal v DESIGNING FOR TECHNOLOGY ENABLED CONSTRUCTIVISM LEARNING: 85 EXPLORING A MANGROVE FOREST BIOME Kaberi Naznin, Vivienne Farrell and Karola von Baggo REFLECTIONS ON COST-BENEFIT ANALYSES CONCERNING UNIVERSAL 93 DESIGN OF ICT SOLUTIONS Till HalbaCh and Kristin Skeide Fuglerud THE ROLE OF MATERIALS IN DESIGN OF FAMILIAR AND CONTEXTUAL 101 ASSISTIVE TECHNOLOGIES Suhas Govind Joshi and Heidi Bråthen MASTERBLIND - TESTING THE USABILITY OF AUDITORY FEEDBACK IN 110 A COMPUTER GAME FOR BLIND PEOPLE Ana Rita Teixeira, Ana Carvalhal, Filipe Abrantes, Vladimiro Lourenço, Anabela Gomes and João Orvalho GAME AND ENTERTAINMENT TECHNOLOGIES GNOME TRADER: A LOCATION-BASED AUGMENTED REALITY TRADING 117 GAME Fabio Zünd, Miriam Tschanen, Marcel LanCelle, Maria Olivares, Mattia Ryffel, Alessia Marra, Milan Bombsch, Markus Gross and Robert W. Sumner WHO'S IN MY GAME?: OTHER PLAYERS IN THE SINGLE-PLAYER 125 SPACECHEM Nicolás López Coombs COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING A SOFTWARE FRAMEWORK FOR THE DEVELOPMENT OF 133 PROJECTION-BASED AUGMENTED REALITY SYSTEMS Marc Sunet, Marc Comino, Dimosthenis Karatzas, Antoni ChiCa and Pere-Pau Vázquez COMPARING MESHES - A VOLUME BASED APPROACH 141 Ralph Erdt and Peter Dannenmann ENHANCED MAGNIFICATION FOR REDUCED MOVEMENT IN VIRTUAL 149 REALITY ENVIRONMENTS Eva Monclús, Isabel Navazo and Pere-Pau Vázquez VERTEX CORRESPONDENCE CONTROLLED BY GRADIENTS: CARTOON 157 ANIMATION APPLICATIONS Vladimir Savchenko and Maria Savchenko PSEUDO-DENSE OPTICAL FLOW BASED ON PUZZLED IMAGES 165 Olivier Demuynck ULTRA-LOW-LATENCY AUTOMATIC ENDOSCOPIC IMAGE ORIENTATION 172 STABILISATION Wiebe Van Ranst, Toon Goedemé and Joost Vennekens THE MOBILE ROBOT NAVIGATION METHOD BASED ON ONBOARD 179 SENSORS AND CAMERA DATA FUSION Vladimir Filaretov, Aleksandr Novitsky and Dmirty Yukhimets A COMPARATIVE STUDY OF COMPUTERIZED APPROACHES FOR TYPE 187 P63 OVARIAN TISSUES USING HISTOPATHOLOGY DIGITIZED COLOR IMAGES T. M. Shahriar Sazzad, Leisa Armstrong and Amiya Kumar Tripathy vi ACCURATE BACKGROUND POINTS DETECTION FOR ACTION 195 RECOGNITION IN PRACTICAL VIDEO DATASETS Yu Xiang, Yoshihiro Okada and Kosuke Kaneko HIGH SPEED EDGE DETECTION IMPLEMENTATION USING COMPRESSOR 206 CELLS OVER RSDA Ahmed Abouelfarag, Marwa El-Shenawy and Esraa Khatab A NEW RADIAL BASIS FUNCTION APPROXIMATION WITH 215 REPRODUCTION Zuzana Majdisova and Vaclav Skala INTERACTIVE VISUALIZATION OF MASSIVE 3D POINT CLOUDS 223 Jörg Futterlieb, Christian Teutsch and Dirk Berndt DETECTING AND EXTRACTING SCENE TEXT IN DIGITAL IMAGES 231 VIA SRC Jun He, Bo Sun, Yang Wu, Xiaoming Zhu and Yungang Wei SHORT PAPERS INTERFACES AND HUMAN COMPUTER INTERACTION THE MULTIMODAL EDGE OF HUMAN AEROBOTIC INTERACTION 243 Ayodeji Opeyemi Abioye, Stephen D. Prior, Glyn T. Thomas and Peter Saddington TECHNOLOGY IN THE CLASSROOM: A PILOT TEST WITH A HUMANOID 249 ROBOT Kaberi Naznin, Vivienne Farrell, Karola von Baggo and Clinton Woodward MUSICAL OBJECT 254 Francisco Lopes, Tiago Cruz and F. AmílCar Cardoso GOBBO - AN ALTERNATIVE COMMUNICATION TOOL TO STUDENTS 259 OF APAE WITH CEREBRAL PALSY Maria Renata M. Gobbo, Cinthyan Renata Sachs C. de Barbosa, Thiago Adriano Coleti and Fabio de Sordi Junior DESIGNING APPLICATIONS FOR INTELLECTUAL DISABILITY USERS 264 TO TEACH INDEPENDENCE SKILLS Marian McDonnell and Colette Verdes GAME AND ENTERTAINMENT TECHNOLOGIES VIRTUAL-REALITY BASED LEISURE EXPERIENCE OF NINTENDO WII 269 FOR ELDERLY Muge Akyildiz Munusturlar and Suleyman Munusturlar THE VIRTUAL REALITY: INTERFACE WITH TECHNOLOGY, DIGITAL 273 GAMES AND INDUSTRY Pablo Gobira and Antônio Mozelli COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING KINECT BASED 3D VIDEO GENERATION 278 Liming Zhang, Jun Lan, Hanxiong Yin, Guibo Luo and Yuesheng Zhu vii CONTOUR SMOOTHING ALGORITHM BASED ON CONTOUR EXTREMES 283 Oleksandr V. Koriukalov and Vasyl M. Tereshchenko LOCAL THICKNESS COMPUTATION IN 3D MESHES AND 3D PRINTABILITY 287 ASSESSMENT Celestin Lanterne, Stefka Gueorguieva and PasCal Desbarats AN SEMI-AUTOMATIC APPROACH FOR FAST STATISTICAL DATA 293 EXTRACTION FROM AORTIC VALVE Aleksandrs Sisojevs, Rihards Starinskis and Pēteris Stradiņš VISUAL DEFICIENCIES OF DIGITIZED ANALOG VIDEO - A STUDY OF A 298 VIDEO HOME SYSTEM (VHS) ARCHIVE Stefanie Müller and Maximilian Eibl SOLVING THE TASK OF FACE RECOGNITION IN CASES OF INSUFFICIENT 303 TRAINING SET Olga Krutikova and Aleksandrs Glazs POINT CLOUD REGISTRATION WITH SURFACE DESCRIPTORS 309 Luis Gerardo de la Fraga and Daniel López-Escogido A MODERN VISUAL GRAPHIC SEARCH HOMEPAGE 315 Xin Bai, Dawn Wang and Huizhen Ji REFLECTION PAPERS INTERFACES AND HUMAN COMPUTER INTERACTION HUMAN ACTIVITY RECOGNITION IN AMBIENT ASSISTED LIVING 323 FOR ALZHEIMER’S PATIENT: A REVIEW OF TRENDS AND CHALLENGES IN MALAYSIA Nur Waheeda Basharudin and Ku Nurul Fazira Ku Azir TACTILE MAPS AS TEACHING TOOL FOR THE SPATIAL PERCEPTION 327 OF PEOPLE WITH VISUAL IMPAIRMENT Fernanda Poletto Silva, Vânia Ribas UlbriCht and Stephania Padovani E-LEARNING MULTIMODAL SYSTEM FOR TEACHING AND LEARNING 332 PROGRAMMING Ana Rita Teixeira, Anabela Gomes and João Orvalho POSTERS INTERFACES AND HUMAN COMPUTER INTERACTION A LOGO DESIGN TOOL BASED ON PROCEDURAL MODELING OF DESIGN 339 ELEMENTS Hyoji Ha, Hyunwoo Han, Sungyun Bae and Kyungwon Lee AN EYE TRACKER STUDY TO DETERMINE IF A CONSISTENT WEB PAGE 343 LAYOUT IMPROVES USER PERFORMANCE Gautham Mamidi and Ratvinder Grewal viii GAME AND ENTERTAINMENT TECHNOLOGIES AN EXPLORATORY GAME BASED ON SEMANTICS TO IMPROVE HISTORY 346 LEARNING Omar Gustavo Bravo-Quezada, Martín López-Nores and José Juan Pazos-Arias THE RESEARCH ON ELECTRONIC COMPUTER GAMES AS A 349 RECREATIONAL ACTIVITY IN TURKEY Süleyman Munusturlar and Müge Akyildiz Munusturlar COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING VECTOR FIELD RBF INTERPOLATION ON A SPHERE 352 Michal Smolik and Vaclav Skala DOCTORAL GAME AND ENTERTAINMENT TECHNOLOGIES SERIOUS GAMES AS A MEANS OF THE APPROXIMATION OF CULTURAL 357 HERITAGE OF THE CZECH REPUBLIC Lenka Chadimová AUTHOR INDEX ix x FOREWORD These proceedings contain the papers of the International Conferences on Interfaces and Human Computer Interaction 2016, Game and Entertainment Technologies 2016 and Computer Graphics, Visualization, Computer Vision and Image Processing 2016 which were organised by the International Association for Development of the Information Society, from 2 - 4 July, 2016. These conferences are part of the Multi Conference on Computer Science and Information Systems 2016, 1 - 4 July, which had a total of 606 submissions. The Interfaces and Human Computer Interaction (IHCI) 2016 conference aims to address the main issues of concern within Interface Culture and Design with a particular emphasis on the affective aspects of design, development and implementation of interfaces and