TURN SEQUENCE • Play Cards from Your Hand. • Total up Your Power

Total Page:16

File Type:pdf, Size:1020Kb

TURN SEQUENCE • Play Cards from Your Hand. • Total up Your Power TURN SEQUENCE • Play cards from your hand. • Total up your Power and purchase cards with total cost less than or equal to that total. • As soon as you buy or gain a card, place it into your discard pile, unless instructed otherwise. • You may play additional cards even after making purchases. END OF TURN • Resolve any “at the end of your turn” effects. • Place all the cards you played and any remaining cards from your hand into your discard pile, and draw a new hand of five cards. • Fill each empty slot in the Line-Up with a card from the top of the main deck. • If the top card of the Stage stack is face down, flip it face up. Do not reshuffle your discard pile just because you have no cards in your deck. Wait until you must draw, discard, or reveal a card from your deck. Then shuffle your discard pile, and it becomes your new deck. The game ends immediately when either of the following two conditions is met: • You are unable to flip up to a new Stage on the stack. • You are unable to refill all five slots of the Line-Up. ©CAPCOM. Licensed for use by Cryptozoic Entertainment. ©2014 Cryptozoic Entertainment. 25351 Commercentre Dr., 2nd Floor, Lake Forest, CA 92630 www.cryptozoic.com Made in China. OVERVIEW In the Street Fighter Deck-building Game, you take on the role of Ryu, Chun-Li, Vega or one of the other fierce combatants in a competition to determine who reigns supreme! While you begin with only the ability to Punch your foes, you will add new, more powerful cards to your deck. Defeating as many stage bosses as possible is your goal. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. CONTENTS 221 Game Cards • 36 Punch Starting Cards • 16 Vulnerability Starting Cards • 14 Ultra Cards • 16 Kick Cards • 8 Stage Cards • 20 Weakness Cards 14 Oversized Super Heroes 1 Rulebook SETUP FOR YOUR FIRST GAME 1. Your Super Hero and Starting Deck You play one of 14 different Heroes or Villains from the world of CAPCOM. For the purposes of this game, the playable Villains are Super Heroes as well. After all, they’re a hero to someone! Shuffle the 14 Super Heroes and deal one to each player or choose your favorite character. Place the remaining Super Heroes face down in the middle of the table in a single stack. They will be used later. Each player begins with a starting deck of seven Punch cards and three Vulnerability cards. You will use your Punch cards to buy more powerful cards to add to your deck, improving it as the game goes on. Vulnerability cards represent things that occasionally cause a Super Hero to falter. They do nothing for you when drawn or played. PUNCH PUNCH PUNCH VULNERABILITY PUNCH VULNERABILITY PUNCH VULNERABILITY PUNCH PUNCH STARTER +1 PowerSTARTER +1 PowerSTARTER STARTER +1 PowerSTARTER STARTER +1 PowerSTARTER STARTER ©CAPCOM+1 PowerSTARTER STARTER 20 ©CAPCOM+1 Power 0 20 ©CAPCOM+1 Power 0 ©CAPCOM 20 ©CAPCOM 0 20 ©CAPCOM 0 20 ©CAPCOM 0 20 ©CAPCOM 0 20 ©CAPCOM 0 20 0 20 ©CAPCOM 0 20 0 1 TYPES OF CARDS RYU PUNCH VULNERABILITY METSU HADOKEN STARTER STARTER ULTRA RYU Card Type +1 Power +2 Power Attack: Each foe discards a card and an additional card for every 5 Power you have played this turn. Defense: You may shuffle this card into your deck to avoid an Attack. If you do, draw a card and Counter-Attack against the attacker. ©CAPCOM ©CAPCOM ©CAPCOM Counter-Attack: Put a non-Starter card in your discard pile or in play with an even cost (other than a Location) under your 20 0 20 0 21 6 Super Hero. ©CAPCOM Cost SUPER HERO STARTER CARDS ULTRA USA SETH URIEN WEAKNESS Special Rules Text LOCATION STAGE 1 VILLAIN VILLAIN Card Type When you play this card, leave it in front of you for the rest Play the top two cards of the main deck, then return +2 Power When you play this card, return it to the Weakness stack. of the game. them in any order. Defense: You may discard this card to avoid an Attack. Abilities If you do, draw a card. Weakness cards reduce your score at the end of the game. Ongoing: Once during each of your turns, put the top card of the main deck under your Super Hero. ©CAPCOM ©CAPCOM ©CAPCOM ©CAPCOM 51 7 31 8 1 3 1 0 Victory Points LOCATION VILLAIN VILLAIN WITH ATTACK WEAKNESS ROSE HUNDRED HAND SLAP TANDEN ENGINE CHUN-LI’S BRACELETS Card Name HERO SUPER POWER EQUIPMENT EQUIPMENT +1 Power Reveal the top two cards of your deck and draw one of Play the top card of each foe's deck, and then return them. Draw a card. You pay 1 less to buy cards under your Super Hero this turn. them. You may discard the other or leave it on top. Defense: You may reveal this card from your hand to avoid an Attack. If you do, discard any card from your hand. Abilities ©CAPCOM ©CAPCOM ©CAPCOM ©CAPCOM 21 2 21 3 21 7 1 3 Victory Points Cost HERO SUPER POWER EQUIPMENT EQUIPMENT WITH DEFENSE The different card types that you can play are: Starter, Villain, Location, Hero, Super Power, Ultra, and Equipment. Weakness cards have no card type. 2 2. The Main Deck Most of the cards that you will add to your deck as the game progresses come from the main deck. Shuffle the main deck and place it in the middle of the table. None of the following cards should ever be placed into the main deck: Stage, Punch, Vulnerability, Kick, Ultra, Weakness, or the oversized Super Heroes. The main deck is made up of every other card in the game (111 cards total). 3. Ultra Cards Find your Super Hero’s Ultra move card and place it face up underneath your oversized Super Hero. More on how to acquire that later. 4. The Stages The 8 Stage cards are numbered from 1 to 8. Place them face down and in order with Stage 8 on the bottom and Stage 1 on the top. Then flip the top card face up so America can be seen. BRAZIL JAPAN USA UNITED KINGDOMRUSSIA INDIAINDIA JAPAN THAILANDTHAILAND HONG KONG LOCATION STAGE 5 LOCATION LOCATION STAGE 8 STAGELOCATION 7 LOCATION LOCATION When you play this card, leave it in front of you for the rest When you playSTAGE this card,3 leave it inSTAGE front of2 you for theSTAGE rest 1 LOCATION When you play this card, leave it in front of you for the restWhen you play thisSTAGE card, 6When leave you it in play front this of card, you for leave theSTAGE itrest in front 4 of you for the rest When you play this card,of the leave game. it in front of you for the rest LOCATIONof the game. of the game. of the game. of the game. When you play this card, leave it in frontof of the you game. for the rest When you play this card, leave it in front of you for the rest Ongoing: Once on each of your turns, reveal the top: card of the Ongoing: Once during each of your turns, put the top card of the game. Ongoing: Once on each of your turns, gain the top card of theOngoing : Once on each ofOngoing your turns, Once reveal on each the oftop your card turns, of the reveal of the topmain card deck of the under your Super Hero. Ongoing: Once on eachmain of your deck. turns, If it's you a maySuper put Power, a card gain from it, andmain put deck. it If it's a Hero,of gain the it,game. and put it on top FINAL ROUND main deck. You may put it on top of your deck.on top of your deck.main deck. If it's a Villain, gain it, and put it on top under your Super Hero or discard pile onof topyour of deck. of your deck. Ongoing: Once on each of your turns, reveal the top card of the (When this Stage is defeated, the game ends at ©CAPCOM ©CAPCOM your deck.©CAPCOM main©CAPCOM deck. If it's an Equipment, gain it, and put it the end of that player's turn.) ©CAPCOM ©CAPCOM 71 ©CAPCOM on top of your deck. 51 71 61 61 10 ©CAPCOM 71 12 11 9 8 7 81 10 1061 USA LOCATION STAGE 1 When you play this card, leave it in front of you for the rest of the game. Ongoing: Once during each of your turns, put the top card of the main deck under your Super Hero. ©CAPCOM 7 51 3 THE STACKS 5. The Line-Up After shuffling the main deck, place the top five cards from the main deck into the Line-Up. No board is SUPER POWER SUPER +2 Power +2 KICK KICK SUPER POWER SUPER SUPER POWER SUPER +2 Power +2 +2 Power +2 KICK 2 KICK 1 2 1 KICK KICK 2 necessary to play this game; just reserve space for each card. 1 ©CAPCOM ©CAPCOM Next, place the Kick, Stages, the remaining face-down Super Heroes, and Weakness stacks at the ©CAPCOM 3 3 3 3 3 end of the Line-Up. You may want to turn these stacks perpendicular to the board so that everyone can reach them.
Recommended publications
  • Street Fighter
    STREET FIGHTER by Luis Filipe Based on Capcom's videogame "Street Fighter II" Copyright © 2019 This is a fan script [email protected] OVER BLACK. All we hear is the excited CHEER of a crowd. Hundreds of voices roaring in unison, teasing something to come. Under those voices, there is also the rhythmic sound of TRAMPLES on the floor that sound like drums. CUT TO: INT. CORRIDOR - NIGHT A dirty, dimly lit corridor. A few meters ahead, a beam of light leaks through a door that gives access to another scenario. Standing in the corridor hidden in total shadow, a barefoot MAN attired in a white karate gi uniform tightens a black martial arts BELT. We do not see his face. The cheer continues, seeming to be coming from beyond that door in the hallway. After putting on the belt, the man takes a pair of RED GLOVES from his duffel bag, which is on a bench beside him. He wears them calmly. Finally, he also grabs a RED HEADBAND from the bag and ties it around his head. All this is almost ritualistic for him. When completed, the mysterious man walks toward the corridor door where comes the intense light. INT. STREET FIGHTER ARENA - NIGHT A large warehouse-like room. Wooden boxes surround the boundaries of the fighting area. And behind these boxes are the spectators, some sit in stands and others stand on feet. Our mysterious man comes in, revealing his face for the first time: RYU. A Japanese experienced martial artist. The audience goes wild to see him there.
    [Show full text]
  • Adjustment Description Alterations to V-Shift's
    Adjustment Description Abilities granting invincibility or armor from the 1st frame, as well as low- risk or high-return moves invincible to throws have all been adjusted to have less effective throw invincibility. Alterations to V-Shift's Considering V-Shift's offensive and defensive capabilities, normal throws offensive/defensive should have enough impact to reliably handle V-Shifts, but characters with capabilities the invincible abilities mentioned above had an easy way to deal with throws and strikes. This gave their defense such a strong advantage that offensive opponents struggled against it. These adjustments seek to correct this issue. These general adjustments are a continuation of previous adjustments. Improvements to While V-Skills and V-Triggers have already been adjusted overall, players infrequently used V-Triggers tend to use one V-Skill and V-Trigger over the other, so we have further and V-Skills strengthened the techniques themselves and the moves that rely on their input. Some characters have been rebalanced in light of previous adjustments. We have buffed characters who were lacking in strength or who were Rebalancing of some largely left alone in previous adjustments. characters Characters with downward adjustments have not had their moves altered significantly; rather, the risks and returns of moves have been properly balanced. Balance Change Overview We've adjusted Nash's close-quarters attack, standing light kick, to yield more of an advantage on hit, and we have further improved Nash's impressive mid to long-distance combat. Standing light kick was previously adjusted to have faster start-up and to be easier to land, but we noticed that it didn't grant the same rewards as it did for other characters.
    [Show full text]
  • Poradnik Gry-Online Do Gry Street Fighter IV
    Nieoficjalny polski poradnik GRY-OnLine do gry Street Fighter IV autor: Mikołaj „Mikas” Królewski poprawki: Radosław „eLKaeR” Grabowski Copyright © wydawnictwo GRY-OnLine S.A. Wszelkie prawa zastrzeżone. www.gry-online.pl Producent Capcom, Wydawca Capcom, Wydawca PL Cenega Poland. Prawa do użytych w tej publikacji tytułów, nazw własnych, zdjęć, znaków towarowych i handlowych, itp. należą do ich prawowitych właścicieli. Street Fighter IV – Poradnik GRY-OnLine Spis treś ci Wprowadzenie __________________________________________________ 3 Podstawy ______________________________________________________ 4 Oznaczenia _________________________________________________________________ 4 Pojęcia_____________________________________________________________________ 5 Postacie _______________________________________________________ 7 Abel _______________________________________________________________________ 7 Balrog (M Bison) ___________________________________________________________ 10 Blanka ____________________________________________________________________ 12 Chun-Li ___________________________________________________________________ 14 Crimson Viper _____________________________________________________________ 16 Dhalsim ___________________________________________________________________ 18 E. Honda __________________________________________________________________ 20 El Fuerte __________________________________________________________________ 22 Guile _____________________________________________________________________ 24 Ken_______________________________________________________________________
    [Show full text]
  • Fighting Games, Performativity, and Social Game Play a Dissertation
    The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together.
    [Show full text]
  • Hughes Resigns at Student Association Senate Meeting
    News | page 2 Vm\ uwMrOSt The Student-Run Independent Newspaper at the University of Wisconsin-Milwaukee UWM sees decline in applications Hunger simulation provides new perspective Sports | page 8 Top 10 dream sports vacations fringe | page 11 The Klotsche Center was dressed in pink Thursday as part of "Pink Zone," the breast cancer information fair. Post photo by Alana Soehartono By Danielle Schmidt Health Center on campus. The "We have women as young as 25 dying from breast Boys will be girls and Special to the Post money will be used to provide girls will be boys. Annual [email protected] women's health screenings and cancer. It is very important now to be informed/' UWM Drag Show is a hit treatment. - Lavinia Matias, Milwaukee Breast and Cervical Cancer The UW-Milwaukee Panthers UWM Vice Chancellor "Vagina Monologues" Athletic Department held a for Student Affairs Helen Awareness Program celebrate womanhood Breast Cancer Information Fair Mamarchev handled the raffle at UWM at the Klotsche Center before tickets. "This is to raise aware­ The first 1,000 attendees Organizations present were the the women's basketball game ness and have some fun. All the were given free "Pink Zone" t- Milwaukee Breast and Cervical on Thursday, Feb. 19. proceeds will go to help the stu­ shirts at the door. The event Cancer Awareness Program, the Editorial | page 18 The fair focused on the dents," Mamarchev said. "The featured a silent auction, 50/50 American Cancer Society, After "Pink Zone" initiative to pro­ vendors want to give important raffle, free food catered by Breast Cancer Diagnosis (ABCD), mote breast cancer awareness education to the people of the Qdoba Mexican Grill and plenty Holmes: Why Obama isn't and raise money for the Norris community." of educational information.
    [Show full text]
  • Black Characters in the Street Fighter Series |Thezonegamer
    10/10/2016 Black characters in the Street Fighter series |TheZonegamer LOOKING FOR SOMETHING? HOME ABOUT THEZONEGAMER CONTACT US 1.4k TUESDAY BLACK CHARACTERS IN THE STREET FIGHTER SERIES 16 FEBRUARY 2016 RECENT POSTS On Nintendo and Limited Character Customization Nintendo has often been accused of been stuck in the past and this isn't so far from truth when you... Aug­22 ­ 2016 | More ­> Why Sazh deserves a spot in Dissidia Final Fantasy It's been a rocky ride for Sazh Katzroy ever since his debut appearance in Final Fantasy XIII. A... Aug­12 ­ 2016 | More ­> Capcom's first Street Fighter game, which was created by Takashi Nishiyama and Hiroshi Tekken 7: Fated Matsumoto made it's way into arcades from around late August of 1987. It would be the Retribution Adds New Character Master Raven first game in which Capcom's golden boy Ryu would make his debut in, but he wouldn't be Fans of the Tekken series the only Street fighter. noticed the absent of black characters in Tekken 7 since the game's... Jul­18 ­ 2016 | More ­> "The series's first black character was an African American heavyweight 10 Things You Can Do In boxer." Final Fantasy XV Final Fantasy 15 is at long last free from Square Enix's The story was centred around a martial arts tournament featuring fighters from all over the vault and is releasing this world (five countries to be exact) and had 10 contenders in total, all of whom were non­ year on... Jun­21 ­ 2016 | More ­> playable. Each character had unique and authentic fighting styles but in typical fashion, Mirror's Edge Catalyst: the game's first black character was an African American heavyweight boxer.
    [Show full text]
  • Moves] - NEO Encyclopedia 1 / 9
    SNK vs CAPCOM - The Match of the Millennium [moves] - NEO Encyclopedia 1 / 9 The Unofficial SNK Neo Geo Games Encyclopedia of Moves & Codes http://sindoni.altervista.org/neoencyclopedia/ [moves] Kyo Kusanagi Terry Bogard Iori Yagami Ryo Sakazaki Mai Shiranui Haohmaru Nakoruru Athena Asamiya Leona Ryu Ken Masters Chun Li Morrigan Felicia Zangief Sakura Kasugano Dan Hibiki Guile Basic Moves Weak Punch Weak Kick Hard Punch Hard Kick Tag Tag Counter * only in Tag guard * only in Tag Battle Battle Average Style Counter Style Rush Style * you can charge your Super Meter * Super Meter increases as you attack. * Super Meter is increased with chain with the Power Builder move. When You can gain up to two levels of super combo attacks. You can store up to 3 full you can perform Super Impact meter. At level 1, you can perform a stocks, but can only do level 1 Super Blast. When life bar is flashing and Super Impact Blast. At Level 2 any Super Impact Blast. MAX Impact Blast you have a full meter, you can do a Impact Blast become MAX Impact Blast moves cannot be performed MAX Impact Blast Hop forward Hop Back Dash Forward Hop Back Dodge Hop Back Guard Counter Guard Counter guard * uses Super Dodge Dodge Attack guard * uses Super Meter Meter Guard Counter while knocked Knockdown guard * uses Super Taunt down Recover Meter Taunt Power Builder Taunt * moves signed with !O must be earned in the Olympic mode first. They can be performed only at Super Meter level 2 (MAX Impact Blast), so cannot be used in Rush Style Kyo Kusanagi close Hatsu Gane http://sindoni.altervista.org/neoencyclopedia/
    [Show full text]
  • Report of the Attorney Genera1 to the Congress of the United States On
    U.S. Department of Justice Washington, D.C. 20530 Report of the Attorney Genera1 to the Congress of the United States on the Administration of the Foreign Agents Registration Act of 1938, as amended, for the six months ending June 30,2001 Report of the Attorney General to the Congress of the United States on the Administration of the Foreign Agents Registration Act of 1938, as amended., for the six months ending June 30, 2001 TABLE OF CONTENTS INTRODUCTION I-1 AFGHANISTAN 1 ALBANIA 2 ANGOLA 3 ARGENTINA 6 ARUBA 7 AUSTRALIA 9 AUSTRIA 11 AZERBAIJAN 13 BAHAMAS 14 BAHRAIN 16 BANGLADESH 17 BARBADOS 18 BELGIUM 20 BENIN 22 BERMUDA 23 BOLIVIA 26 BOTSWANA 27 BP.AZm 28 BRITISH VIRGIN ISLANDS 29 BULGARIA 31 BURK1NA FASO 33 BURUNDI 34 CAMBODIA 35 CAMEROON 36 CANADA 37 CAYMANISLANDS 44 CHILE 46 CHINA 47 COLOMBIA 52 CONGO (BRAZZAVILLE 54 CONGO(KINSHASA) (ZAIRE) 55 COSTA RICA 57 COTE D’IVOIRE (IVORY COAST) 58 CROATIA 59 CURACAO 60 CYPRUS 61 CZECH REPUBLIC 63 DENMARK 64 DOMINICA 65 DOMINICAN REPUBLIC 66 ECUADOR 68 EGYPT 69 EL SALVADOR 71 EQUATORIAL GUINEA 73 ERITREA 74 ESTONIA 75 ETHIOPIA 76 FINLAND 78 FRANCE 79 GABON 83 GAMBIA 85 GEORGIA 86 GERMANY 87 GHANA 93 GREAT BRITAIN 94 GREECE 102 GRENADA 103 GUATEMALA 104 GUINEA 105 GUYANA 106 HAITI 107 HONDURAS 109 HONG KONG 110 HUNGARY 114 ICELAND 115 INDIA 117 INDONESIA 119 INTERNATIONAL 121 IRAN 127 mAQ 128 IRELAND 129 ISRAEL 132 ITALY 136 JAMAICA 138 JAPAN 141 JORDAN 167 KAZAKHSTAN 168 KENYA 171 KOREA, REPUBLIC OF 172 KOSOVA 177 KUWAIT 178 LATVIA 179 LEBANON 180 LIBERIA 181 LIECHTENSTEIN 182 LITHUANIA 184
    [Show full text]
  • Savage Race Maryland Spring 2015 - Alpha List Last Wave of the Day Is 1:00 PM
    Savage Race Maryland Spring 2015 - Alpha List Last wave of the day is 1:00 PM KNOW YOUR BIB NUMBER AND START TIME ON RACE DAY **Only participants registered before 4/22/2015 at 11:59 PM appear on this list. All late registrants may either start with their team or run in the 1:00 PM heat. Bib # Last Name First Name Sex City State Team Name Wave Time 1 Abbasi Taha M Smyrna DE Boom Shakalaka 11:20:00 AM 2 Abbasi Tuba F Smyrna DE Boom Shakalaka 11:20:00 AM 3 abisai Gedalias M fairfax VA Vico's team 1:00:00 PM 4 Acchione Brian M Hanover MD Lost Causes 9:20:00 AM 5 Acevedo Nick M springfield VA Mud Packers 10:20:00 AM 6 Adams Caitlin F Chevery MD 12:40:00 PM 10001 Adams Drew M Laurel MD Mudder Truckers 9:00:00 AM 7 Adams Nick M Arbutus MD Jerks & snatches 10:00:00 AM 8 Adams Shannon F Moon Township PA Red Flash Engineers 12:40:00 PM 9 Adebiyi Victoria F Upper Marlboro MD one love 10:40:00 AM 10 Adelberger Michael M Glen burnie MD Massive Dynamic 9:40:00 AM 11 Adinolfi Elliot M Lake Ronkonkoma NY TheKings 12:40:00 PM 12 Adkins Dustin M Pocomoke MD 10:40:00 AM 10002 Agra Andrea F Gaithersburg MD Prank Call of Cthulhu 9:00:00 AM 13 Aguilar Leonard M Odessa DE Miles to Martinis 10:20:00 AM 14 Ahmay Earl M Severn MD Motley Brew Crew 12:40:00 PM 15 Ahmed Ryan M baltimore MD GFY 2015 9:20:00 AM 16 Aitken Chris M Arbutus MD Jerks & snatches 10:00:00 AM 17 Akeret Joseph M Galloway NJ Rosie Ruiz Running Club 9:20:00 AM 18 Albaig Niss M Reisterstown MD Dirty Dancers 12:00:00 PM 10003 Albert David M Crisfield MD Kenbuild 9:00:00 AM 19 Alexander Alicia F east petersburg PA Molasses 11:00:00 AM 20 alexander andre M Adelphi MD New Hope 12:00:00 PM 21 Alexander David M Chestertown MD CrossFit Assatague 9:40:00 AM 22 Alexander Doug M East Petersburg PA Molasses 11:00:00 AM 23 Alfonso-May Joela F Centreville VA Borrachos baratos 10:40:00 AM 24 Alford Dale M College Park MD 12:20:00 PM 25 Allen Gregory M Rockville MD Littering and..
    [Show full text]
  • Super Street Fighter™ Iv 3D Edition
    SUPER STREET FIGHTER™ IV 3D EDITION capcom-unity.com 185 Berry St., Suite 1200 San Francisco, CA 94107 PRINTED IN USA INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE NINTENDO 3DSTM OPERATIONS MANUAL WARNING - REPETITIVE MOTION INJURIES BEFORE USING YOUR SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. Playing video games can make your muscles, joints, or skin hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome or skin irritation: IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS • Avoid excessive play. Parents should monitor their children for appropriate play. BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNING - 3D FEATURE ONLY FOR CHILDREN 7 AND OVER • If your hands, wrists, or arms become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or Viewing of 3D images by children 6 and under may cause vision damage. stiffness, stop and rest for several hours before playing again. Use the Parental Control feature to restrict the display of 3D images for children 6 and under. See the Parental Controls section in the • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. Nintendo 3DS Operations Manual for more information. WARNING - BATTERY LEAKAGE WARNING - SEIZURES The Nintendo 3DS contains a rechargeable lithium ion battery pack.
    [Show full text]
  • The World Warriors Version 0.6
    Street Fighter The World Warriors Version 0.6 A Thrash Sourcebook By Ewen “Blackbird” Cluney Chapter 1: Introduction shortage, and if you feel my interpretations are incorrect, let me know what and why, and it will be fixed. Street Fighter: The World Warriors is a Thrash adaptation of the best-known fighting game series, none Sources of Street Fighter other than Capcom’s Street Fighter. It also includes rules The Street Fighter series includes a whole lot of for converting characters from Street Fighter: The games (currently about 16, including the EX series but not Storytelling Game into the Thrash system, maneuvers and the Marvel crossovers). There are also a number of all. manga, a live action movie (ugh), anime movie, anime Although probably the single most schizophrenic series, and plenty of other stuff besides. The list below is series of fighting games, it is also the spark that created in chronological order for storyline purposes rather than this genre that we so much enjoy. Long ago (it seems the order of release. that way anyhow) out of the arcades emerged a game Street Fighter called "Street Fighter II." Each machine overflowed with Street Fighter Alpha quarters. And then came more and more versions of it. Street Fighter Alpha 2 And then came a prequel. And then a prequel to the Street Fighter Alpha 2 Gold sequel, and we began to wonder if the person coming up Street Fighter Alpha 3 with the titles only has two fingers to count on, and finally Street Fighter II the sequel to the original came, alongside spin-offs and Street Fighter II Championship Edition crossovers.
    [Show full text]
  • Guida Tecnica a Final Fight Capcom 1989 ~ 2 ~
    ~ 1 ~ GUIDA TECNICA A FINAL FIGHT CAPCOM 1989 ~ 2 ~ Personaggi, score system, tecniche avanzate e trucchi e segreti sul gioco - by VEGA (GRAZIANO DIPACE) Questo lavoro, frutto di studi e ricerche condotte per anni su questo titolo, ha come scopo principale di approfondire la conoscenza per un pubblico sempre più ampio di player e appassionati, di tutte le tecniche e i segreti fondamentali di questo gioco, consentendo anche al lettore una visione ampia e dettagliata di ogni particolare legato ai tre personaggi principali, a tutti i nemici e ai Boss di fine livello, allo score system, alla descrizione di ogni livello e di ogni minima particolarità anche grafica legata al gioco Final Fight. Chiunque abbia intenzione di avvicinarsi per la prima volta al gioco, o voglia cimentarsi per realizzare qui il nuovo record italiano, o voglia solo scoprire ogni singola curiosità legata a questo titolo, potrà sicuramente ricavare informazioni importanti da questo mio lavoro. A livello italiano, in tema di score, diversi campioni del passato hanno portato il nostro paese a primeggiare in ~ 3 ~ ambito europeo in questo gioco, ma la speranza è che i player nostrani possano imporsi sempre di più anche a livello mondiale in questo titolo, che si possa riuscire sempre di più a competere con la scena videoludica giapponese, rivelatasi finora davvero formidabile in tale game. L’augurio inoltre, è che appassionati anche di altri giochi e di altri generi possano scoprire e avvicinarsi a questo gioco, contribuendo ancora di più a un successo che sembra per esso davvero interminabile. Creato nel 1989 su idea di Yoshiki Okamoto, il progetto iniziale prevedeva di chiamare tale game “ Street Fighter 89”, come ideale seguito del grande gioco Street Fighter; si è però poi optato per un nome diverso, e per una diversa impostazione di questo game.
    [Show full text]