BC-SFH Christmas 12
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Adjustment Description Alterations to V-Shift's
Adjustment Description Abilities granting invincibility or armor from the 1st frame, as well as low- risk or high-return moves invincible to throws have all been adjusted to have less effective throw invincibility. Alterations to V-Shift's Considering V-Shift's offensive and defensive capabilities, normal throws offensive/defensive should have enough impact to reliably handle V-Shifts, but characters with capabilities the invincible abilities mentioned above had an easy way to deal with throws and strikes. This gave their defense such a strong advantage that offensive opponents struggled against it. These adjustments seek to correct this issue. These general adjustments are a continuation of previous adjustments. Improvements to While V-Skills and V-Triggers have already been adjusted overall, players infrequently used V-Triggers tend to use one V-Skill and V-Trigger over the other, so we have further and V-Skills strengthened the techniques themselves and the moves that rely on their input. Some characters have been rebalanced in light of previous adjustments. We have buffed characters who were lacking in strength or who were Rebalancing of some largely left alone in previous adjustments. characters Characters with downward adjustments have not had their moves altered significantly; rather, the risks and returns of moves have been properly balanced. Balance Change Overview We've adjusted Nash's close-quarters attack, standing light kick, to yield more of an advantage on hit, and we have further improved Nash's impressive mid to long-distance combat. Standing light kick was previously adjusted to have faster start-up and to be easier to land, but we noticed that it didn't grant the same rewards as it did for other characters. -
Poradnik Gry-Online Do Gry Street Fighter IV
Nieoficjalny polski poradnik GRY-OnLine do gry Street Fighter IV autor: Mikołaj „Mikas” Królewski poprawki: Radosław „eLKaeR” Grabowski Copyright © wydawnictwo GRY-OnLine S.A. Wszelkie prawa zastrzeżone. www.gry-online.pl Producent Capcom, Wydawca Capcom, Wydawca PL Cenega Poland. Prawa do użytych w tej publikacji tytułów, nazw własnych, zdjęć, znaków towarowych i handlowych, itp. należą do ich prawowitych właścicieli. Street Fighter IV – Poradnik GRY-OnLine Spis treś ci Wprowadzenie __________________________________________________ 3 Podstawy ______________________________________________________ 4 Oznaczenia _________________________________________________________________ 4 Pojęcia_____________________________________________________________________ 5 Postacie _______________________________________________________ 7 Abel _______________________________________________________________________ 7 Balrog (M Bison) ___________________________________________________________ 10 Blanka ____________________________________________________________________ 12 Chun-Li ___________________________________________________________________ 14 Crimson Viper _____________________________________________________________ 16 Dhalsim ___________________________________________________________________ 18 E. Honda __________________________________________________________________ 20 El Fuerte __________________________________________________________________ 22 Guile _____________________________________________________________________ 24 Ken_______________________________________________________________________ -
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Hughes Resigns at Student Association Senate Meeting
News | page 2 Vm\ uwMrOSt The Student-Run Independent Newspaper at the University of Wisconsin-Milwaukee UWM sees decline in applications Hunger simulation provides new perspective Sports | page 8 Top 10 dream sports vacations fringe | page 11 The Klotsche Center was dressed in pink Thursday as part of "Pink Zone," the breast cancer information fair. Post photo by Alana Soehartono By Danielle Schmidt Health Center on campus. The "We have women as young as 25 dying from breast Boys will be girls and Special to the Post money will be used to provide girls will be boys. Annual [email protected] women's health screenings and cancer. It is very important now to be informed/' UWM Drag Show is a hit treatment. - Lavinia Matias, Milwaukee Breast and Cervical Cancer The UW-Milwaukee Panthers UWM Vice Chancellor "Vagina Monologues" Athletic Department held a for Student Affairs Helen Awareness Program celebrate womanhood Breast Cancer Information Fair Mamarchev handled the raffle at UWM at the Klotsche Center before tickets. "This is to raise aware The first 1,000 attendees Organizations present were the the women's basketball game ness and have some fun. All the were given free "Pink Zone" t- Milwaukee Breast and Cervical on Thursday, Feb. 19. proceeds will go to help the stu shirts at the door. The event Cancer Awareness Program, the Editorial | page 18 The fair focused on the dents," Mamarchev said. "The featured a silent auction, 50/50 American Cancer Society, After "Pink Zone" initiative to pro vendors want to give important raffle, free food catered by Breast Cancer Diagnosis (ABCD), mote breast cancer awareness education to the people of the Qdoba Mexican Grill and plenty Holmes: Why Obama isn't and raise money for the Norris community." of educational information. -
TURN SEQUENCE • Play Cards from Your Hand. • Total up Your Power
TURN SEQUENCE • Play cards from your hand. • Total up your Power and purchase cards with total cost less than or equal to that total. • As soon as you buy or gain a card, place it into your discard pile, unless instructed otherwise. • You may play additional cards even after making purchases. END OF TURN • Resolve any “at the end of your turn” effects. • Place all the cards you played and any remaining cards from your hand into your discard pile, and draw a new hand of five cards. • Fill each empty slot in the Line-Up with a card from the top of the main deck. • If the top card of the Stage stack is face down, flip it face up. Do not reshuffle your discard pile just because you have no cards in your deck. Wait until you must draw, discard, or reveal a card from your deck. Then shuffle your discard pile, and it becomes your new deck. The game ends immediately when either of the following two conditions is met: • You are unable to flip up to a new Stage on the stack. • You are unable to refill all five slots of the Line-Up. ©CAPCOM. Licensed for use by Cryptozoic Entertainment. ©2014 Cryptozoic Entertainment. 25351 Commercentre Dr., 2nd Floor, Lake Forest, CA 92630 www.cryptozoic.com Made in China. OVERVIEW In the Street Fighter Deck-building Game, you take on the role of Ryu, Chun-Li, Vega or one of the other fierce combatants in a competition to determine who reigns supreme! While you begin with only the ability to Punch your foes, you will add new, more powerful cards to your deck. -
Report of the Attorney Genera1 to the Congress of the United States On
U.S. Department of Justice Washington, D.C. 20530 Report of the Attorney Genera1 to the Congress of the United States on the Administration of the Foreign Agents Registration Act of 1938, as amended, for the six months ending June 30,2001 Report of the Attorney General to the Congress of the United States on the Administration of the Foreign Agents Registration Act of 1938, as amended., for the six months ending June 30, 2001 TABLE OF CONTENTS INTRODUCTION I-1 AFGHANISTAN 1 ALBANIA 2 ANGOLA 3 ARGENTINA 6 ARUBA 7 AUSTRALIA 9 AUSTRIA 11 AZERBAIJAN 13 BAHAMAS 14 BAHRAIN 16 BANGLADESH 17 BARBADOS 18 BELGIUM 20 BENIN 22 BERMUDA 23 BOLIVIA 26 BOTSWANA 27 BP.AZm 28 BRITISH VIRGIN ISLANDS 29 BULGARIA 31 BURK1NA FASO 33 BURUNDI 34 CAMBODIA 35 CAMEROON 36 CANADA 37 CAYMANISLANDS 44 CHILE 46 CHINA 47 COLOMBIA 52 CONGO (BRAZZAVILLE 54 CONGO(KINSHASA) (ZAIRE) 55 COSTA RICA 57 COTE D’IVOIRE (IVORY COAST) 58 CROATIA 59 CURACAO 60 CYPRUS 61 CZECH REPUBLIC 63 DENMARK 64 DOMINICA 65 DOMINICAN REPUBLIC 66 ECUADOR 68 EGYPT 69 EL SALVADOR 71 EQUATORIAL GUINEA 73 ERITREA 74 ESTONIA 75 ETHIOPIA 76 FINLAND 78 FRANCE 79 GABON 83 GAMBIA 85 GEORGIA 86 GERMANY 87 GHANA 93 GREAT BRITAIN 94 GREECE 102 GRENADA 103 GUATEMALA 104 GUINEA 105 GUYANA 106 HAITI 107 HONDURAS 109 HONG KONG 110 HUNGARY 114 ICELAND 115 INDIA 117 INDONESIA 119 INTERNATIONAL 121 IRAN 127 mAQ 128 IRELAND 129 ISRAEL 132 ITALY 136 JAMAICA 138 JAPAN 141 JORDAN 167 KAZAKHSTAN 168 KENYA 171 KOREA, REPUBLIC OF 172 KOSOVA 177 KUWAIT 178 LATVIA 179 LEBANON 180 LIBERIA 181 LIECHTENSTEIN 182 LITHUANIA 184 -
Savage Race Maryland Spring 2015 - Alpha List Last Wave of the Day Is 1:00 PM
Savage Race Maryland Spring 2015 - Alpha List Last wave of the day is 1:00 PM KNOW YOUR BIB NUMBER AND START TIME ON RACE DAY **Only participants registered before 4/22/2015 at 11:59 PM appear on this list. All late registrants may either start with their team or run in the 1:00 PM heat. Bib # Last Name First Name Sex City State Team Name Wave Time 1 Abbasi Taha M Smyrna DE Boom Shakalaka 11:20:00 AM 2 Abbasi Tuba F Smyrna DE Boom Shakalaka 11:20:00 AM 3 abisai Gedalias M fairfax VA Vico's team 1:00:00 PM 4 Acchione Brian M Hanover MD Lost Causes 9:20:00 AM 5 Acevedo Nick M springfield VA Mud Packers 10:20:00 AM 6 Adams Caitlin F Chevery MD 12:40:00 PM 10001 Adams Drew M Laurel MD Mudder Truckers 9:00:00 AM 7 Adams Nick M Arbutus MD Jerks & snatches 10:00:00 AM 8 Adams Shannon F Moon Township PA Red Flash Engineers 12:40:00 PM 9 Adebiyi Victoria F Upper Marlboro MD one love 10:40:00 AM 10 Adelberger Michael M Glen burnie MD Massive Dynamic 9:40:00 AM 11 Adinolfi Elliot M Lake Ronkonkoma NY TheKings 12:40:00 PM 12 Adkins Dustin M Pocomoke MD 10:40:00 AM 10002 Agra Andrea F Gaithersburg MD Prank Call of Cthulhu 9:00:00 AM 13 Aguilar Leonard M Odessa DE Miles to Martinis 10:20:00 AM 14 Ahmay Earl M Severn MD Motley Brew Crew 12:40:00 PM 15 Ahmed Ryan M baltimore MD GFY 2015 9:20:00 AM 16 Aitken Chris M Arbutus MD Jerks & snatches 10:00:00 AM 17 Akeret Joseph M Galloway NJ Rosie Ruiz Running Club 9:20:00 AM 18 Albaig Niss M Reisterstown MD Dirty Dancers 12:00:00 PM 10003 Albert David M Crisfield MD Kenbuild 9:00:00 AM 19 Alexander Alicia F east petersburg PA Molasses 11:00:00 AM 20 alexander andre M Adelphi MD New Hope 12:00:00 PM 21 Alexander David M Chestertown MD CrossFit Assatague 9:40:00 AM 22 Alexander Doug M East Petersburg PA Molasses 11:00:00 AM 23 Alfonso-May Joela F Centreville VA Borrachos baratos 10:40:00 AM 24 Alford Dale M College Park MD 12:20:00 PM 25 Allen Gregory M Rockville MD Littering and.. -
Super Street Fighter™ Iv 3D Edition
SUPER STREET FIGHTER™ IV 3D EDITION capcom-unity.com 185 Berry St., Suite 1200 San Francisco, CA 94107 PRINTED IN USA INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE NINTENDO 3DSTM OPERATIONS MANUAL WARNING - REPETITIVE MOTION INJURIES BEFORE USING YOUR SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. Playing video games can make your muscles, joints, or skin hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome or skin irritation: IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS • Avoid excessive play. Parents should monitor their children for appropriate play. BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • Take a 10 to 15 minute break every hour, even if you don’t think you need it. • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNING - 3D FEATURE ONLY FOR CHILDREN 7 AND OVER • If your hands, wrists, or arms become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or Viewing of 3D images by children 6 and under may cause vision damage. stiffness, stop and rest for several hours before playing again. Use the Parental Control feature to restrict the display of 3D images for children 6 and under. See the Parental Controls section in the • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. Nintendo 3DS Operations Manual for more information. WARNING - BATTERY LEAKAGE WARNING - SEIZURES The Nintendo 3DS contains a rechargeable lithium ion battery pack. -
Adjustment Description New V-Shift System Added
Adjustment Description Added the new V-Shift mechanic (MK+HP with no directional input). V-Shift is a defensive mechanic that consumes one stock of V-Gauge to parry an attack and distance yourself from the opponent. By pressing MK+HP again (or continue to hold the input) during the action after a successful parry, you can perform a counterattack known as a V- Shift Break. A V-Shift can be performed at any time as long as the character is on the ground and able to move freely. This is one way in which the mechanics differs greatly from V-Reversals. New V-Shift System Added Additionally, V-Reversals always restore stun on activation, whether on hit or block. However, V-Shifts do not guarantee a set effect. Whether or not the parry is successful and the effect is triggered depends on the opponent's move the timing of the V-Shift, etc., meaning player judgment is needed to maximize its utility. Though it's a somewhat difficult system to master, it provides players with a defensive option against attacks/combos that are hard to counter. For more on V-Shifts, please see the in-game demonstrations and the frame data at the Shadaloo Combat Research Institute. Adjustment Description Henceforth "combo count" will be divided into three types: "combo-count start value", "combo count gain", and "combo count limit". Air combos in Street Fighter V are organized into these three types of combo count; their details are as follows. - Combo-Count Start Value: The numerical value used to indicate when an air combo starts from a particular move. -
Street Fighter IV Manual
Third Party templates are located at Electronic Template: BOOKLET - PS3 Cover Ver. 5.0 1/8" BLEED ZONE https://www.sceapubsupport.com A0229.02 FLAT: 9.25" x 5.75" 1/16" SAFETY ZONE FINISHED: 4.625" x 5.75" PRINT/TEXT ZONES 08/28/08 NOTE: Turn off “Notes” and “Measurements” layers when printing. File name: TPBOOKLETPS3cover1208.eps Rev 12/11/08 5.75" 4.625" 4.625" 9.25" WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed Contents to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition Story .................................................... 4 or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: Controls .............................................. 6 • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures or convulsion. Getting Started .................................. 8 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure Rules of Combat .............................. 10 • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. -
Street Fighter V: It's About Capcom-Unity
Street Fighter V: It’s About Capcom-unity Sony and Capcom are set to take the fighting game community to the Promised Land. “Fighting games are dying.” It’s said time and again. With dwindling sales and a limited appeal compared to AAA games of other genres, many believe fighting games are on their deathbed. Yet despite their declining sales figures, fighting games have created one of the most passionate communities in all of gaming: the fighting game community. That, in no small part, is down to the success of Street Fighter. As Matthew Edwards [fighting games community manager for Capcom UK] states, “Street Fighter has been a mainstay of competitive gaming ever since Guile threw his first Sonic Boom.” Since Street Fighter II’s release in 1991 everything has changed. Now, fighting games are facing their biggest challenge to date. Low sales means less developers are willing to invest in fighting games and the genre could potentially end up as dead as the text adventure. At the same time, however, the fighting game community is in full bloom. As Justin Wong [professional fighting game player] states, “[The tournament scene] has grown substantially. Because of streaming and new technology, the numbers of tournament competitors and spectators has increased significantly.” While the games struggle to sell, the scene grows exponentially. Capcom fully understand that for Street Fighter V to succeed, they need to work with the fighting game community. “Capcom is committed to growing the community and giving the tournament players a real incentive to push the game further,” says Edwards. -
Competitive Gaming
WORCESTER POLYTECHNIC INSTITUTE Competitive Gaming Design and Community Building Interactive Qualifying Project Stefan Alexander and Maxwell Perlman Advisor: Brian Moriarty, IMGD 3/6/2014 Abstract This project attempts to characterize the qualities that make a competitive game successful. By researching the relevant literature and conducting original interviews with designers, players, and other people associated with the gaming scene, we identified three important development principles: 1. Competitive games should be designed for casual play and balanced for competitive play. Nearly every successful competitive game has far more casual players than it does competitive players. Players should want to play your game regardless of any fame or prize support they could gain from playing it competitively. 2. Understanding who your players are and what they want, both in terms of game content and what they want to gain mentally or emotionally from playing the game, can greatly assist in the design of competitive games. When a player gets to use a strategy they enjoy at a high level of play, the game becomes far more enjoyable. 3. A competitive game is defined by its community. When the community is open, accepting, friendly, and helpful, it reflects well on the game and leads to thriving casual and competitive communities. Communities are also vital to the evolution of their players’ skills. Without a supportive and helpful community, players in that community will have a much harder time being successful than if they were a member of a more