Adjustment Description New V-Shift System Added
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Street Fighter
STREET FIGHTER by Luis Filipe Based on Capcom's videogame "Street Fighter II" Copyright © 2019 This is a fan script [email protected] OVER BLACK. All we hear is the excited CHEER of a crowd. Hundreds of voices roaring in unison, teasing something to come. Under those voices, there is also the rhythmic sound of TRAMPLES on the floor that sound like drums. CUT TO: INT. CORRIDOR - NIGHT A dirty, dimly lit corridor. A few meters ahead, a beam of light leaks through a door that gives access to another scenario. Standing in the corridor hidden in total shadow, a barefoot MAN attired in a white karate gi uniform tightens a black martial arts BELT. We do not see his face. The cheer continues, seeming to be coming from beyond that door in the hallway. After putting on the belt, the man takes a pair of RED GLOVES from his duffel bag, which is on a bench beside him. He wears them calmly. Finally, he also grabs a RED HEADBAND from the bag and ties it around his head. All this is almost ritualistic for him. When completed, the mysterious man walks toward the corridor door where comes the intense light. INT. STREET FIGHTER ARENA - NIGHT A large warehouse-like room. Wooden boxes surround the boundaries of the fighting area. And behind these boxes are the spectators, some sit in stands and others stand on feet. Our mysterious man comes in, revealing his face for the first time: RYU. A Japanese experienced martial artist. The audience goes wild to see him there. -
Koronaviruspandemian Vaikutus Elektroniseen Urheiluun
Koronaviruspandemian vaikutus elektroniseen urheiluun Rami Waly ja Tuomo Tammela 2021 Laurea Laurea-ammattikorkeakoulu Koronaviruspandemian vaikutus elektroniseen urheiluun Rami Waly ja Tuomo Tammela Tietojenkäsittely Opinnäytetyö Huhtikuu 2021 Laurea-ammattikorkeakoulu Tiivistelmä Tietojenkäsittely koulutusohjelma Tradenomi (AMK) Rami Waly, Tuomo Tammela Koronaviruspandemian vaikutus elektroniseen urheiluun Vuosi 2021 Sivumäärä 48 Opinnäytetyön tavoitteena on selvittää, kuinka koronaviruspandemia on vaikuttanut elektro- niseen urheiluun. Opinnäytetyössä käydään läpi mitä toimia elektronisen urheilun organisaa- tiot ja tapahtumien ylläpitäjät ovat ottaneet siirtääkseen toimintaansa LAN-pelaamisesta verkkopelaamiseen. Lisäksi opinnäytetyöstä selviää, millä tavoin e-urheilun tapahtumien jär- jestäminen on pyritty turvaamaan pandemian aikana. Opinnäytetyössä tutkittiin myös eri kil- pailullisten videopelien lajeja sekä elektronisen urheilun organisaatioita. Elektronisen urheilun kysynnän ja joukkueiden kilpailullisen hengen kasvaessa seuraajat jää- vät miettimään, kuinka pandemian vaikutukset muuttavat elektronista urheilua tulevina vuo- sina. E-urheilun tapahtumat ovat yleisesti toimineet paikallisesti, mutta turnauksia on aiem- min myös pidetty verkon kautta. Tämänhetkinen koronaviruspandemia pakotti kaikki elektro- nisen urheiluun liittyvät osapuolet sopeutumaan nopeasti uuteen tilanteeseen, sekä arvioi- maan uudelleen kaikki mahdolliset turvatoimet katsojien, pelaajien ja työntekijöiden vuoksi. Opinnäytetyössä tutkitaan myös latenssin -
The Crusader Monthll,J Nelijsletter
THE CRUSADER MONTHLL,J NELIJSLETTER ROBERT F. WILLIAMS, EDITOR -IN EXILE- VoL . ~ - No. 9 MAY 1968 Afro-Americans & Slick John Kennedy Government of the United States is no government T~E of the Afro-Americans at all. The slick John Ken- nedy gang is operating one of the greatest sham govern- ment in the entire world. Afro-Americans and fair minded Od > ~- O THE wN«< /l~USL . lF Yov~Re EyER IN NE60, CALL ME AT whites must be gullible indeed to believe that the racist, KKK dominated so-called U.S. Government is concerned with the welfare and human rights of colored people. The colored people of the USA must bring themselves to realize that taken integration is a slick manuever to check the restlessness of an oppressed people fast becoming infect ed with the germ of total resistance policy developing among all of the oppressed peoples of the world. Token integration means nothing to the masses. Even an idiot should be able to see that so-called Token integration is no more than window dressing designed to lull the poor downtrodden Afro-American to sleep and to make the out side world think that the racist, savage USA is a fountainhead of social justice and democracy. The Afro-American in the USA is facing his greatest crisis since chattel slavery. All forms of violence and underhanded methods o.f extermination are being stepped up against our people. Contrary to what the "big daddies" and their "good nigras" would have us believe about all of the phoney progress they claim the race is making, the True status of the Afro-Ameri- can is s#eadily on the down turn. -
Hair: the Performance of Rebellion in American Musical Theatre of the 1960S’
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Winchester Research Repository University of Winchester ‘Hair: The Performance of Rebellion in American Musical Theatre of the 1960s’ Sarah Elisabeth Browne ORCID: 0000-0003-2002-9794 Doctor of Philosophy December 2017 This Thesis has been completed as a requirement for a postgraduate research degree of the University of Winchester MPhil/PhD THESES OPEN ACCESS / EMBARGO AGREEMENT FORM This Agreement should be completed, signed and bound with the hard copy of the thesis and also included in the e-copy. (see Thesis Presentation Guidelines for details). Access Permissions and Transfer of Non-Exclusive Rights By giving permission you understand that your thesis will be accessible to a wide variety of people and institutions – including automated agents – via the World Wide Web and that an electronic copy of your thesis may also be included in the British Library Electronic Theses On-line System (EThOS). Once the Work is deposited, a citation to the Work will always remain visible. Removal of the Work can be made after discussion with the University of Winchester’s Research Repository, who shall make best efforts to ensure removal of the Work from any third party with whom the University of Winchester’s Research Repository has an agreement. Agreement: I understand that the thesis listed on this form will be deposited in the University of Winchester’s Research Repository, and by giving permission to the University of Winchester to make my thesis publically available I agree that the: • University of Winchester’s Research Repository administrators or any third party with whom the University of Winchester’s Research Repository has an agreement to do so may, without changing content, translate the Work to any medium or format for the purpose of future preservation and accessibility. -
Adjustment Description Alterations to V-Shift's
Adjustment Description Abilities granting invincibility or armor from the 1st frame, as well as low- risk or high-return moves invincible to throws have all been adjusted to have less effective throw invincibility. Alterations to V-Shift's Considering V-Shift's offensive and defensive capabilities, normal throws offensive/defensive should have enough impact to reliably handle V-Shifts, but characters with capabilities the invincible abilities mentioned above had an easy way to deal with throws and strikes. This gave their defense such a strong advantage that offensive opponents struggled against it. These adjustments seek to correct this issue. These general adjustments are a continuation of previous adjustments. Improvements to While V-Skills and V-Triggers have already been adjusted overall, players infrequently used V-Triggers tend to use one V-Skill and V-Trigger over the other, so we have further and V-Skills strengthened the techniques themselves and the moves that rely on their input. Some characters have been rebalanced in light of previous adjustments. We have buffed characters who were lacking in strength or who were Rebalancing of some largely left alone in previous adjustments. characters Characters with downward adjustments have not had their moves altered significantly; rather, the risks and returns of moves have been properly balanced. Balance Change Overview We've adjusted Nash's close-quarters attack, standing light kick, to yield more of an advantage on hit, and we have further improved Nash's impressive mid to long-distance combat. Standing light kick was previously adjusted to have faster start-up and to be easier to land, but we noticed that it didn't grant the same rewards as it did for other characters. -
Poradnik Gry-Online Do Gry Street Fighter IV
Nieoficjalny polski poradnik GRY-OnLine do gry Street Fighter IV autor: Mikołaj „Mikas” Królewski poprawki: Radosław „eLKaeR” Grabowski Copyright © wydawnictwo GRY-OnLine S.A. Wszelkie prawa zastrzeżone. www.gry-online.pl Producent Capcom, Wydawca Capcom, Wydawca PL Cenega Poland. Prawa do użytych w tej publikacji tytułów, nazw własnych, zdjęć, znaków towarowych i handlowych, itp. należą do ich prawowitych właścicieli. Street Fighter IV – Poradnik GRY-OnLine Spis treś ci Wprowadzenie __________________________________________________ 3 Podstawy ______________________________________________________ 4 Oznaczenia _________________________________________________________________ 4 Pojęcia_____________________________________________________________________ 5 Postacie _______________________________________________________ 7 Abel _______________________________________________________________________ 7 Balrog (M Bison) ___________________________________________________________ 10 Blanka ____________________________________________________________________ 12 Chun-Li ___________________________________________________________________ 14 Crimson Viper _____________________________________________________________ 16 Dhalsim ___________________________________________________________________ 18 E. Honda __________________________________________________________________ 20 El Fuerte __________________________________________________________________ 22 Guile _____________________________________________________________________ 24 Ken_______________________________________________________________________ -
Cgcopyright 2013 Alexander Jaffe
c Copyright 2013 Alexander Jaffe Understanding Game Balance with Quantitative Methods Alexander Jaffe A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2013 Reading Committee: James R. Lee, Chair Zoran Popovi´c,Chair Anna Karlin Program Authorized to Offer Degree: UW Computer Science & Engineering University of Washington Abstract Understanding Game Balance with Quantitative Methods Alexander Jaffe Co-Chairs of the Supervisory Committee: Professor James R. Lee CSE Professor Zoran Popovi´c CSE Game balancing is the fine-tuning phase in which a functioning game is adjusted to be deep, fair, and interesting. Balancing is difficult and time-consuming, as designers must repeatedly tweak parameters and run lengthy playtests to evaluate the effects of these changes. Only recently has computer science played a role in balancing, through quantitative balance analysis. Such methods take two forms: analytics for repositories of real gameplay, and the study of simulated players. In this work I rectify a deficiency of prior work: largely ignoring the players themselves. I argue that variety among players is the main source of depth in many games, and that analysis should be contextualized by the behavioral properties of players. Concretely, I present a formalization of diverse forms of game balance. This formulation, called `restricted play', reveals the connection between balancing concerns, by effectively reducing them to the fairness of games with restricted players. Using restricted play as a foundation, I contribute four novel methods of quantitative balance analysis. I first show how game balance be estimated without players, using sim- ulated agents under algorithmic restrictions. -
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Street Fighter X Tekken Pc Download Street Fighter X Tekken
street fighter x tekken pc download Street Fighter X Tekken. The long awaited dream match-up between the two leaders in the fighting genre becomes a reality. Street Fighter X Tekken delivers the ultimate tag team match up featuring iconic characters from each franchise, and one of the most robust character line ups in fighting game history. With the addition of new gameplay mechanics, the acclaimed fighting engine from Street Fighter IV has been refined to suit the needs of both Street Fighter and Tekken players alike. DREAM MATCH UP � Dozens of playable characters including Hugo, Ibuki, Poison, Dhalsim, Ryu, Ken, Guile, Abel, and Chun-Li from Street Fighter as well as Raven, Kuma, Yoshimitsu, Steve, Kazuya, Nina, King, Marduk, and Bob from Tekken. REAL-TIME TAG BATTLE � Fight as a team of two and switch between characters strategically. FAMILIAR CONTROLS � In Street Fighter X Tekken, controls will feel familiar for fans of both series. JUGGLE SYSTEM � Toss your foes into Tekken-style juggles with Street Fighter X Tekken�s universal air launching system. CROSS ASSAULT � By using the Cross Gauge, a player can activate Cross Assault and attack with both of their characters at the same time. SUPER ART � Using the Cross Gauge you can immediately unleash a Super Art. Ryu�s famed Shinku Hadoken, Kazuya�s Devil Beam as well as the Tekken characters all have original Super Art techniques. ROBUST ONLINE MODES � In addition to the online features from Super Street Fighter IV, Street Fighter X Tekken features totally upgraded online functionality and some new surprises. Game mode: single / multiplayer Multiplayer mode: Internet Player counter: 1-2. -
4. the Street Fighter Lady
4. The Street Fighter Lady Invisibility and Gender in Game Composition Andy Lemon and Hillegonda C Rietveld Transactions of the Digital Games Research Association December 2019, Vol. 5 No. 1, pp. 107-133. ISSN 2328-9422 © The text of this work is licensed under a Creative Commons Attribution — NonCommercial –NonDerivative 4.0 License (http://creativecommons.org/licenses/by-nc- nd/ 2.5/). IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights ABSTRACT The international success of Japanese game design provides an example of the invisibility of female game composers, as well as of gendered identification in game music production and sound design. Yoko Shimomura, the female composer who produced the iconic soundtrack for the 1991 arcade game, Street Fighter II (Capcom 1991), seems to have been invisible to game developers and music producers, which is partly due to the way in which the game is credited as a team effort. Regardless of their personal gender identity, game composers respond to themed briefs by 107 108 The Street Fighter Lady drawing on transnational musical ideas and gendered stereotypes that resonate with the Global Popular. Game music, as imagined as suitable for hyper-masculine game arcades, seems to draw on a masculinist aesthetic developed in Hollywood compositions. In turn, Street Fighter II’s music and the competitive game culture of arcade fighting games has been interwoven with masculinist music scenes of hip-hop and grime. The discussion of the music of Street Fighter II and the musical versions it inspired, nevertheless highlights that although seemingly simplified gendered stereotypes are reproduced within the game, gender identification itself can be complex within the context of game music composition. -
Transgender in Games a Comparative Study of Transgender Characters in Games
Transgender in Games A Comparative Study of Transgender Characters in Games Emil Christenson and Danielle Unéus Faculty of Arts Department of Game Design Bachelor’s Thesis in Game Design, 15 Credits Programme: Game Design and Graphics Supervisors: Ann-Sofie Lönngren, Hans Svensson Examiner: Masaki Hayashi September, 2017 Abstract This thesis contains an analysis of transgender characters in games. The method for selecting the characters was based on the importance of the character in the game with the requirement that the game must have sold at least half a million units. The goal was to analyse well-known characters in gaming history to get an overview of how the game industry has represented transgender in games. Out of 102 characters only six of them met the requirements and have been analysed with the use of queer theory. Gender and how the characters break the norms of what is feminine and what is masculine is in focus. In the analysis, the characters are examined through their mannerism, design, personality and dialogue. The analysis is then summarized into identifiable patterns. The result of this thesis is a better understanding of how transgender characters are portrayed in the game industry. Keywords: Transgender, Video Games, LGBTQ, Character Representation, Queer Theory Abstrakt I denna uppsats analyseras transgenuskaraktärer i spel. De karaktärer som analyseras har valts ut baserat på hur mycket karaktären syns i spelet och ett krav är att spelet måste ha sålt minst en halv miljon exemplar. Målet var att analysera välkända transgenuskaraktärer från spelhistorien för att få en överblick över hur spelindustrin representerar transgender i spel. -
Pots Style Compilation
CHARACTER MAIN THEME STAGE STORY FIGHT 1 STORY FIGHT 2 BOSS (FAKE) FINAL BOSS (SECRET) FINAL BOSS Nightmare Geese; THEME: Kyo; THEME: Esaka Ken; THEME: Stage of God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Reinterpretation (Ryu Suzaku Castle (Japan) Akuma THEME: Theme Ryu Forever (Kyo Kusanagi) Capcom - Street Fighter God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] [SSFFIIT HDR] of Akuma [SFIV] [KOF97] Remix [CvS2] [CvS2] STAGE: Geese Tower - Inner Sanctum [RBFFS] Nightmare Geese; THEME: Mai; THEME: "Floating" Cammy; THEME: M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Street Market (Chun-Li on a Fantasy for Chun-Li Beijing (China) [SFA2] Theme of Cammy Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Stage) [SSFIIT HDR] Yvonne Lerolle (Mai [SFIV] [SFIV] [CvS2] STAGE: Geese Tower - Inner Shiranui Stage) [FF3] Sanctum [RBFFS] Charlie; THEME: Rugal; THEME: The ЯR Nightmare Geese; THEME: Decisive Bout - Theme (Rugal Bernstein) M. Bison; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Guile Stage [Street Ghost Valley, Nevada Guile of Charlie [SFA3] [KOF98] STAGE: The Theme of M. Bison God [CvS2] STAGE: Osaka original/non-arrange ver] Fighter Tribute Album] (USA) [SFA3] STAGE: Frankfort Black Noah (round 1) [SFIV] [CvS2] STAGE: Geese Tower - Inner Hangar (USA) [SFA3] [KOF94] Sanctum [RBFFS] Nightmare Geese; THEME: God Rugal; THEME: The Lord Soy Sauce for Geese [FFS Theme of Sakura Setagaya-ku Ni-chome, Karin; THEME: Theme Yuri; THEME: Diet (Yuri Ryu; THEME: Ryu