TURN SEQUENCE • Play Cards from Your Hand. • Total up Your Power

TURN SEQUENCE • Play Cards from Your Hand. • Total up Your Power

TURN SEQUENCE • Play cards from your hand. • Total up your Power and purchase cards with total cost less than or equal to that total. • As soon as you buy or gain a card, place it into your discard pile, unless instructed otherwise. • You may play additional cards even after making purchases. END OF TURN • Resolve any “at the end of your turn” effects. • Place all the cards you played and any remaining cards from your hand into your discard pile, and draw a new hand of five cards. • Fill each empty slot in the Line-Up with a card from the top of the main deck. • If the top card of the Stage stack is face down, flip it face up. Do not reshuffle your discard pile just because you have no cards in your deck. Wait until you must draw, discard, or reveal a card from your deck. Then shuffle your discard pile, and it becomes your new deck. The game ends immediately when either of the following two conditions is met: • You are unable to flip up to a new Stage on the stack. • You are unable to refill all five slots of the Line-Up. ©CAPCOM. Licensed for use by Cryptozoic Entertainment. ©2014 Cryptozoic Entertainment. 25351 Commercentre Dr., 2nd Floor, Lake Forest, CA 92630 www.cryptozoic.com Made in China. OVERVIEW In the Street Fighter Deck-building Game, you take on the role of Ryu, Chun-Li, Vega or one of the other fierce combatants in a competition to determine who reigns supreme! While you begin with only the ability to Punch your foes, you will add new, more powerful cards to your deck. Defeating as many stage bosses as possible is your goal. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. CONTENTS 221 Game Cards • 36 Punch Starting Cards • 16 Vulnerability Starting Cards • 14 Ultra Cards • 16 Kick Cards • 8 Stage Cards • 20 Weakness Cards 14 Oversized Super Heroes 1 Rulebook SETUP FOR YOUR FIRST GAME 1. Your Super Hero and Starting Deck You play one of 14 different Heroes or Villains from the world of CAPCOM. For the purposes of this game, the playable Villains are Super Heroes as well. After all, they’re a hero to someone! Shuffle the 14 Super Heroes and deal one to each player or choose your favorite character. Place the remaining Super Heroes face down in the middle of the table in a single stack. They will be used later. Each player begins with a starting deck of seven Punch cards and three Vulnerability cards. You will use your Punch cards to buy more powerful cards to add to your deck, improving it as the game goes on. Vulnerability cards represent things that occasionally cause a Super Hero to falter. They do nothing for you when drawn or played. PUNCH PUNCH PUNCH VULNERABILITY PUNCH VULNERABILITY PUNCH VULNERABILITY PUNCH PUNCH STARTER +1 PowerSTARTER +1 PowerSTARTER STARTER +1 PowerSTARTER STARTER +1 PowerSTARTER STARTER ©CAPCOM+1 PowerSTARTER STARTER 20 ©CAPCOM+1 Power 0 20 ©CAPCOM+1 Power 0 ©CAPCOM 20 ©CAPCOM 0 20 ©CAPCOM 0 20 ©CAPCOM 0 20 ©CAPCOM 0 20 ©CAPCOM 0 20 0 20 ©CAPCOM 0 20 0 1 TYPES OF CARDS RYU PUNCH VULNERABILITY METSU HADOKEN STARTER STARTER ULTRA RYU Card Type +1 Power +2 Power Attack: Each foe discards a card and an additional card for every 5 Power you have played this turn. Defense: You may shuffle this card into your deck to avoid an Attack. If you do, draw a card and Counter-Attack against the attacker. ©CAPCOM ©CAPCOM ©CAPCOM Counter-Attack: Put a non-Starter card in your discard pile or in play with an even cost (other than a Location) under your 20 0 20 0 21 6 Super Hero. ©CAPCOM Cost SUPER HERO STARTER CARDS ULTRA USA SETH URIEN WEAKNESS Special Rules Text LOCATION STAGE 1 VILLAIN VILLAIN Card Type When you play this card, leave it in front of you for the rest Play the top two cards of the main deck, then return +2 Power When you play this card, return it to the Weakness stack. of the game. them in any order. Defense: You may discard this card to avoid an Attack. Abilities If you do, draw a card. Weakness cards reduce your score at the end of the game. Ongoing: Once during each of your turns, put the top card of the main deck under your Super Hero. ©CAPCOM ©CAPCOM ©CAPCOM ©CAPCOM 51 7 31 8 1 3 1 0 Victory Points LOCATION VILLAIN VILLAIN WITH ATTACK WEAKNESS ROSE HUNDRED HAND SLAP TANDEN ENGINE CHUN-LI’S BRACELETS Card Name HERO SUPER POWER EQUIPMENT EQUIPMENT +1 Power Reveal the top two cards of your deck and draw one of Play the top card of each foe's deck, and then return them. Draw a card. You pay 1 less to buy cards under your Super Hero this turn. them. You may discard the other or leave it on top. Defense: You may reveal this card from your hand to avoid an Attack. If you do, discard any card from your hand. Abilities ©CAPCOM ©CAPCOM ©CAPCOM ©CAPCOM 21 2 21 3 21 7 1 3 Victory Points Cost HERO SUPER POWER EQUIPMENT EQUIPMENT WITH DEFENSE The different card types that you can play are: Starter, Villain, Location, Hero, Super Power, Ultra, and Equipment. Weakness cards have no card type. 2 2. The Main Deck Most of the cards that you will add to your deck as the game progresses come from the main deck. Shuffle the main deck and place it in the middle of the table. None of the following cards should ever be placed into the main deck: Stage, Punch, Vulnerability, Kick, Ultra, Weakness, or the oversized Super Heroes. The main deck is made up of every other card in the game (111 cards total). 3. Ultra Cards Find your Super Hero’s Ultra move card and place it face up underneath your oversized Super Hero. More on how to acquire that later. 4. The Stages The 8 Stage cards are numbered from 1 to 8. Place them face down and in order with Stage 8 on the bottom and Stage 1 on the top. Then flip the top card face up so America can be seen. BRAZIL JAPAN USA UNITED KINGDOMRUSSIA INDIAINDIA JAPAN THAILANDTHAILAND HONG KONG LOCATION STAGE 5 LOCATION LOCATION STAGE 8 STAGELOCATION 7 LOCATION LOCATION When you play this card, leave it in front of you for the rest When you playSTAGE this card,3 leave it inSTAGE front of2 you for theSTAGE rest 1 LOCATION When you play this card, leave it in front of you for the restWhen you play thisSTAGE card, 6When leave you it in play front this of card, you for leave theSTAGE itrest in front 4 of you for the rest When you play this card,of the leave game. it in front of you for the rest LOCATIONof the game. of the game. of the game. of the game. When you play this card, leave it in frontof of the you game. for the rest When you play this card, leave it in front of you for the rest Ongoing: Once on each of your turns, reveal the top: card of the Ongoing: Once during each of your turns, put the top card of the game. Ongoing: Once on each of your turns, gain the top card of theOngoing : Once on each ofOngoing your turns, Once reveal on each the oftop your card turns, of the reveal of the topmain card deck of the under your Super Hero. Ongoing: Once on eachmain of your deck. turns, If it's you a maySuper put Power, a card gain from it, andmain put deck. it If it's a Hero,of gain the it,game. and put it on top FINAL ROUND main deck. You may put it on top of your deck.on top of your deck.main deck. If it's a Villain, gain it, and put it on top under your Super Hero or discard pile onof topyour of deck. of your deck. Ongoing: Once on each of your turns, reveal the top card of the (When this Stage is defeated, the game ends at ©CAPCOM ©CAPCOM your deck.©CAPCOM main©CAPCOM deck. If it's an Equipment, gain it, and put it the end of that player's turn.) ©CAPCOM ©CAPCOM 71 ©CAPCOM on top of your deck. 51 71 61 61 10 ©CAPCOM 71 12 11 9 8 7 81 10 1061 USA LOCATION STAGE 1 When you play this card, leave it in front of you for the rest of the game. Ongoing: Once during each of your turns, put the top card of the main deck under your Super Hero. ©CAPCOM 7 51 3 THE STACKS 5. The Line-Up After shuffling the main deck, place the top five cards from the main deck into the Line-Up. No board is SUPER POWER SUPER +2 Power +2 KICK KICK SUPER POWER SUPER SUPER POWER SUPER +2 Power +2 +2 Power +2 KICK 2 KICK 1 2 1 KICK KICK 2 necessary to play this game; just reserve space for each card. 1 ©CAPCOM ©CAPCOM Next, place the Kick, Stages, the remaining face-down Super Heroes, and Weakness stacks at the ©CAPCOM 3 3 3 3 3 end of the Line-Up. You may want to turn these stacks perpendicular to the board so that everyone can reach them.

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