A Simplified Graphics System Based on Direct Rendering Manager System

Total Page:16

File Type:pdf, Size:1020Kb

A Simplified Graphics System Based on Direct Rendering Manager System J. lnf. Commun. Converg. Eng. 16(2): 125-129, Jun. 2018 Regular paper A Simplified Graphics System Based on Direct Rendering Manager System Nakhoon Baek* , Member, KIICE School of Computer Science and Engineering, Kyungpook National University, Daegu 41566, Korea Abstract In the field of computer graphics, rendering speed is one of the most important factors. Contemporary rendering is performed using 3D graphics systems with windowing system support. Since typical graphics systems, including OpenGL and the DirectX library, focus on the variety of graphics rendering features, the rendering process itself consists of many complicated operations. In contrast, early computer systems used direct manipulation of computer graphics hardware, and achieved simple and efficient graphics handling operations. We suggest an alternative method of accelerated 2D and 3D graphics output, based on directly accessing modern GPU hardware using the direct rendering manager (DRM) system. On the basis of this DRM support, we exchange the graphics instructions and graphics data directly, and achieve better performance than full 3D graphics systems. We present a prototype system for providing a set of simple 2D and 3D graphics primitives. Experimental results and their screen shots are included. Index Terms: Direct rendering manager, Efficient handling, Graphics acceleration, Light-weight implementation, Prototype system I. INTRODUCTION Rendering speed is one of the most important factors for 3D graphics application programs. Typical present-day graph- After graphics output devices became publicly available, a ics programs need to be able to handle very large quantities large number of graphics applications were developed for a of graphics data. The larger the data size, and the more sen- broad spectrum of uses including computer animations, com- sitive to the rendering speed, the better the speed-up that can puter games, user experiences, and human-computer inter- be achieved, even for minor aspects of the graphics pipeline. faces. Production of the desired 2D or 3D images on the Although many graphics engines and full-development screen necessitated the development of graphics systems and tools are available, they all focus on efficient programming application program interface (API) libraries [1, 2]. interfaces rather than final execution speeds. Therefore, cur- A wide variety of graphics libraries were developed, rently, the OpenGL and DirectX graphics libraries are including OpenGL [3], DirectX [4], X Window systems [5], regarded as the most efficient approach to achieving high Display PostScript [6], Cairo [7], OpenInventor [8], and Qt speed precision rendering for large-scale data. [9]. The 3D graphics libraries are the contemporary norm in In contrast, graphics application programmers tend to computer graphics and related areas, with libraries like focus on both speed and the simplicity of the visualization OpenGL and DirectX in extensive public use. Typically, 3D process. To represent more realistic scenes, they need precise graphics application programs use the full scope of the fea- and accurate numerical graphics model data. Programmers tures offered by such 3D graphics libraries. tend to prioritize the easiest and most intuitive way of han- Received 18 March 2018, Revised 14 June 2018, Accepted 14 June 2018 *Corresponding Author Nakhoon Baek (E-mail: [email protected], Tel: +82-53-950-6379) School of Computer Science and Engineering, Kyungpook National University, 80, Daehak-ro, Buk-gu, Daegu 41566, Korea. https://doi.org/10.6109/jicce.2018.16.2.125 print ISSN: 2234-8255 online ISSN: 2234-8883 This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by- nc/3.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited. Copyright ⓒ The Korea Institute of Information and Communication Engineering 125 J. lnf. Commun. Converg. Eng. 16(2): 125-129, Jun. 2018 dling these data, but one of the most important aspects in the development process is how to display these data on the screen efficiently and rapidly Therefore, in this paper, we present a low-level method for accelerated graphics rendering, designed especially for large- scale data visualization. We focus on the low-level data packets transferred between the main board and the graphics cards. After initialization of the rendering pipeline, we trans- fer the rendering data through these low-level data packets, achieving remarkable speed-up. More technically, our method is based on the direct ren- dering manager (DRM) system [10, 11]. We exclude the windowing system features from the 3D graphics architec- ture, and control the 3D graphics output directly with the DRM system. II. OVERALL DESIGN OF OUR SYSTEM In the early days of graphics systems development, graph- ics systems were controlled directly by user applications. Users could essentially handle the graphics hardware Fig. 1. The overall hierarchy of the full 3D graphics pipeline as implemented on Linux systems. directly, and the whole graphics system was relatively simple and efficient. As graphics systems were overhauled, the windowing sys- tem was introduced, and over time, full 3D graphics systems became an indispensable component of graphics rendering. Eventually, graphics systems became fully hierarchical; for example, the full 3D graphics system on typical Linux sys- tem has multiple layers, shown in Fig. 1. The start point of our idea is that modern windowing sys- tems have many overheads to handle the windowing system itself. Every graphics window needs to handle the user inter- actions and window-to-window events, and all other user interface system-dependent issues. In contrast, some com- puter graphics architectures adopt direct managing systems, Fig. 2. Windowing systems and direct management of framebuffers. so called because they access the framebuffer directly, as shown in Fig. 2. With Linux and its derived systems, the DRM module is used to access the framebuffers directly. In modern computer graphics architecture, the graphics processing unit (GPU) is essential to framebuffer management and various aspects of graphics processing. Thus, the modern DRM module now also manages the GPU in addition to the traditional framebuffer. From the architectural point of view, the Linux kernel con- tains a set of modules, and our focus is one of these, the DRM module. The GPU uses this module to provide its functions via predefined API function calls. The upper layers, including OpenGL and other applica- tion-level graphics libraries, use this DRM module as the standard way to transfer data to the GPU. Programmers can send and receive instructions and graphics data to and from the GPU, as shown in Fig. 3. Fig. 3. The role of the DRM module. https://doi.org/10.6109/jicce.2018.16.2.125 126 A Simplified Graphics System Based on Direct Rendering Manager System The DRM module provides some other, expanded, func- III. EXPERIMENTAL IMPLEMENTATIONS tionalities that carry out more advanced functions, including the kernel mode setting (KMS) module [12] and the graphics In the case of Linux kernels, the DRM module is used to execution manager (GEM) [13]. A detailed description of access the GPU. The upper layers, including OpenGL and these modules follows. other application-level graphics libraries, use this DRM module as the standard way to transfer data to the GPU [14]. A. Kernel Mode Setting Module Typical graphics programs send data as a mixture of the target data and the rendering commands for those data. For Most graphics displays, including LCD and CRT displays, large-scale data visualization, the target data portion is dra- usually have their own display configurations. For example, matically high, with very few rendering commands. Current an LCD display can show typical XGA resolution or 1,024 graphics libraries, however, use the conventional transfer by 768 pixels, as well as supporting a set of lower resolu- approach, transferring mixed sets of data and commands. tions. In our implementation, we use the standard OpenGL com- Additionally, the display can also provide some configura- mands for rendering, to facilitate easy and intuitive user tion alternatives. We can select the number of bits for the interfaces for graphics programmers. Then, we bypass the color, depth, and stencil configurations. These configurations high-level libraries, including OpenGL and similar others, are set by the low-level graphics hardware, and usually and instead send the DRM packets directly to the GPU. In called display modes. this way, we can remove the duplicated rendering commands In the Linux kernels, these display mode setting features typical of the rendering pipelines of OpenGL and other high- are isolated into another module, called the KMS module level graphics libraries. [12]. As a prototype implementation, we use a set of point clouds from LiDAR devices, which typically consist of more B. Graphics Execution Manager Module than 3 million color points, as shown in Fig. 4. With the original OpenGL programs, those 3 million data points are The GEM was designed to be the open-source Linux rendered with a set of rendering commands and data, subject graphics driver for handling in-kernel graphics memory man- to the normal OpenGL limitations. However, our implemen- agement, and performs this task, as well as handling graph- tation uses low-level DRM packets to send all the data to the ics at the system level. Therefore, it controls the graphics GPU, resulting in remarkable speed-up. memory and data bus to the GPU at the kernel level [13]. As shown in the screen shots of our prototype implementa- Full 3D graphics data usually have significantly large tion in Figs. 5 and 6, our system has no difficulty achieving graphics memory requirements, both in-kernel and out-of-kernel. typical 2D and 3D graphics outputs. Since we used our own Typical graphics programs should exchange the graphics 3D graphics pipeline implementation based on the DRM data between the CPU and GPU.
Recommended publications
  • UG1046 Ultrafast Embedded Design Methodology Guide
    UltraFast Embedded Design Methodology Guide UG1046 (v2.3) April 20, 2018 Revision History The following table shows the revision history for this document. Date Version Revision 04/20/2018 2.3 • Added a note in the Overview section of Chapter 5. • Replaced BFM terminology with VIP across the user guide. 07/27/2017 2.2 • Vivado IDE updates and minor editorial changes. 04/22/2015 2.1 • Added Embedded Design Methodology Checklist. • Added Accessing Documentation and Training. 03/26/2015 2.0 • Added SDSoC Environment. • Added Related Design Hubs. 10/20/2014 1.1 • Removed outdated information. •In System Level Considerations, added information to the following sections: ° Performance ° Clocking and Reset 10/08/2014 1.0 Initial Release of document. UltraFast Embedded Design Methodology Guide Send Feedback 2 UG1046 (v2.3) April 20, 2018 www.xilinx.com Table of Contents Chapter 1: Introduction Embedded Design Methodology Checklist. 9 Accessing Documentation and Training . 10 Chapter 2: System Level Considerations Performance. 13 Power Consumption . 18 Clocking and Reset. 36 Interrupts . 41 Embedded Device Security . 45 Profiling and Partitioning . 51 Chapter 3: Hardware Design Considerations Configuration and Boot Devices . 63 Memory Interfaces . 69 Peripherals . 76 Designing IP Blocks . 94 Hardware Performance Considerations . 102 Dataflow . 108 PL Clocking Methodology . 112 ACP and Cache Coherency. 116 PL High-Performance Port Access. 120 System Management Hardware Assistance. 124 Managing Hardware Reconfiguration . 127 GPs and Direct PL Access from APU . 133 Chapter 4: Software Design Considerations Processor Configuration . 137 OS and RTOS Choices . 142 Libraries and Middleware . 152 Boot Loaders . 156 Software Development Tools . 162 UltraFast Embedded Design Methodology GuideSend Feedback 3 UG1046 (v2.3) April 20, 2018 www.xilinx.com Chapter 5: Hardware Design Flow Overview .
    [Show full text]
  • Using a Next Workstation As a Development Platform for Version 5 Sas Applications
    USING A NEXT WORKSTATION AS A DEVELOPMENT PLATFORM FOR VERSION 5 SAS APPLICATIONS Joseph E St Sauver, Office of University Computing, University of Oregon ABSTRACT Similarly. there is liUle sense in tieing up a PC for hours (or days) running a large statistical analysis when a sha.red SAS Institute has yet to announce any firm plans to port the mainframe will often have abundant horsepower to handle just SAS System* to NeXT* workstations. Nonetheless, a NeXT those sorts of CPU-intensive jobs. workstation can serve as an excellent platform for developing VAXNMS· (or other mainframe) SAS System code for remote The PC version of SAS atte~s to explott this philosophy by execution. giving the user the option of either processing SAS code locally using the SUBMIT command, or processing SAS code on a The combination of a strong windowing environment, display remote mainframe SAS host using the RSUBMIT command. In a PostScript support. a built-in athemet interlace and copious perfect world. this approach would allow the user to elect the slorage eapacny bundled on lOP of more-or-Iess BSD 4.3 UNIX" best mix of local and remote resources to achieve his or her make development of SAS System code on the NeXT for objectives in a timely and cost effective manner. remote execution on another mainframe quite easy. Unfortunately, in my experience, the happy symbiosis The author's experience with use of a NeXT as a remote code envisioned between the PC version of the SAS System and the development plaHorm for SAS and SAS/Graph" on a VAXNMS mainframe version of the SAS system often breaks down.
    [Show full text]
  • Porting a Window Manager from Xlib to XCB
    Porting a Window Manager from Xlib to XCB Arnaud Fontaine (08090091) 16 May 2008 Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version pub- lished by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Contents List of figures i List of listings ii Introduction 1 1 Backgrounds and Motivations 2 2 X Window System (X11) 6 2.1 Introduction . .6 2.2 History . .6 2.3 X Window Protocol . .7 2.3.1 Introduction . .7 2.3.2 Protocol overview . .8 2.3.3 Identifiers of resources . 10 2.3.4 Atoms . 10 2.3.5 Windows . 12 2.3.6 Pixmaps . 14 2.3.7 Events . 14 2.3.8 Keyboard and pointer . 15 2.3.9 Extensions . 17 2.4 X protocol client libraries . 18 2.4.1 Xlib . 18 2.4.1.1 Introduction . 18 2.4.1.2 Data types and functions . 18 2.4.1.3 Pros . 19 2.4.1.4 Cons . 19 2.4.1.5 Example . 20 2.4.2 XCB . 20 2.4.2.1 Introduction . 20 2.4.2.2 Data types and functions . 21 2.4.2.3 xcb-util library . 22 2.4.2.4 Pros . 22 2.4.2.5 Cons . 23 2.4.2.6 Example . 23 2.4.3 Xlib/XCB round-trip performance comparison .
    [Show full text]
  • Sun Ultratm 5 Workstation Just the Facts
    Sun UltraTM 5 Workstation Just the Facts Copyrights 1999 Sun Microsystems, Inc. All Rights Reserved. Sun, Sun Microsystems, the Sun logo, Ultra, PGX, PGX24, Solaris, Sun Enterprise, SunClient, UltraComputing, Catalyst, SunPCi, OpenWindows, PGX32, VIS, Java, JDK, XGL, XIL, Java 3D, SunVTS, ShowMe, ShowMe TV, SunForum, Java WorkShop, Java Studio, AnswerBook, AnswerBook2, Sun Enterprise SyMON, Solstice, Solstice AutoClient, ShowMe How, SunCD, SunCD 2Plus, Sun StorEdge, SunButtons, SunDials, SunMicrophone, SunFDDI, SunLink, SunHSI, SunATM, SLC, ELC, IPC, IPX, SunSpectrum, JavaStation, SunSpectrum Platinum, SunSpectrum Gold, SunSpectrum Silver, SunSpectrum Bronze, SunVIP, SunSolve, and SunSolve EarlyNotifier are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the United States and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the United States and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. OpenGL is a registered trademark of Silicon Graphics, Inc. Display PostScript and PostScript are trademarks of Adobe Systems, Incorporated, which may be registered in certain jurisdictions. Netscape is a trademark of Netscape Communications Corporation. DLT is claimed as a trademark of Quantum Corporation in the United States and other countries. Just the Facts May 1999 Positioning The Sun UltraTM 5 Workstation Figure 1. The Ultra 5 workstation The Sun UltraTM 5 workstation is an entry-level workstation based upon the 333- and 360-MHz UltraSPARCTM-IIi processors. The Ultra 5 is Sun’s lowest-priced workstation, designed to meet the needs of price-sensitive and volume-purchase customers in the personal workstation market without sacrificing performance.
    [Show full text]
  • Encapsulated Postscript Application Guide for Mac And
    Encapsulated PostScript Encapsulated PostScript Application Guide for the Macintosh and PCs Peter Vollenweider Manager User Services Universi1y of Zurich A ·Carl Hanser .Verlag :II Prentice Hall First published in German 1989 by Carl Hanser Verlag under the title EPS-Handbuch: Encapsulated PostScript First published in English 1990 by Prentice Hall International (UK) Ltd 66 Wood Lane End, Hemel Hempstead Hertfordshire HP2 4RG A division of Simon & Schuster International Group ©Carl Hanser Verlag, Munich and Vienna 1989 ©Carl Hanser Verlag and Prentice Hall 1990 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording or otherwise, witliout prior permission, in writing, from the publisher. For permission within the United States of America contact Prentice Hall, Inc., Englewood Cliffs, NJ 07632. The Sonata clef design on the cover shows the mixing of randomly placed Sonata font types, smoothed curves and patterns; courtesy of John F. Sherman, ND Design Program, University of Notre Dame, Indiana 46556, USA. Printed and bound in Great Britain by Dotesios Printers Ltd, Trowbridge, Wiltshire. Library of Congress Cataloging-in-Publication Data Vollenweider, Peter. (Encapsulated PostScript. English) Encapsulated PostScript : application guide for the Macintosh and PC's I Peter Vollenweider. p. em. Includes bibliographical references. ISBN 0-13-275843-1 1. PostScript (Computer program language) I. Title. QA76.73.P67V65 1990 005 .265-dc20 90-35469 CIP British Library Cataloguing-in-Publication Data Vollenweider, Peter Encapsulated PostScript : application guide for the Macintosh and PC's. 1. Microcomputer systems. Software packages I.
    [Show full text]
  • Ati Driver Freebsd
    Ati driver freebsd Hey, I`m new to teh the bsd *BSD world and just installed Freebsd FreeBSD. Only thing missing is my video driver. ATI Radeon X How to Solved - Switch between ATI and VESA drivers? If you want to automatically load a video driver at boot time, we recommend to do it from /etc/:Radeon​: ​ It allows the use of newer xfvideo-ati drivers and AMD GPUs. This project started in January Initial radeon code comes from Linux. EndSection DESCRIPTION radeon is an Xorg driver for ATI/AMD RADEON-based video cards with the following features: o Full support for 8-, , and. This package contains the xfvideo-ati driver. xdrivers/drm-kmod: Port for the DRM kernel drivers for FreeBSD This port. If I boot X11 with no or with ati driver, the system stops responding, although cursor continues to follow mouse movements. (I suppose. To all those concerned, I have read that FreeBSD would be supported by the latest graphic card drivers, which was also confirmed by. I bought an expensive ATI card when they announced they'll go Note that AMD doesn't provide a driver for FreeBSD, so you'll be using the. We now know for sure that FreeBSD will ship with a kernel mode-setting driver for supporting open-source AMD Radeon graphics with its. AMD tech support has allegedly confirmed that Catalyst is being ported to FreeBSD. A Phoronix reader pointed out this thread. I am not sure that FreeBSD will fully support this card. The Xorg version for FreeBSD is and the ATI driver used is version The reason is, AMD/ATI doesn't support FreeBSD, and you have to resort to the sucky open source drivers.
    [Show full text]
  • How-To Gnome-Look Guide
    HHOOWW--TTOO Written by David D Lowe GGNNOOMMEE--LLOOOOKK GGUUIIDDEE hen I first joined the harddisk, say, ~/Pictures/Wallpapers. right-clicking on your desktop Ubuntu community, I and selecting the appropriate You may have noticed that gnome- button (you know which one!). Wwas extremely look.org separates wallpapers into impressed with the amount of different categories, according to the customization Ubuntu had to size of the wallpaper in pixels. For Don't let acronyms intimidate offer. People posted impressive the best quality, you want this to you; you don't have to know screenshots, and mentioned the match your screen resolution. If you what the letters stand for to themes they were using. They don't know what your screen know what it is. Basically, GTK is soon led me to gnome-look.org, resolution is, click System > the system GNOME uses to the number one place for GNOME Preferences > Screen Resolution. display things like buttons and visual customization. The However, Ubuntu stretches controls. GNOME is Ubuntu's screenshots there looked just as wallpapers quite nicely if you picked default desktop environment. I impressive, but I was very the wrong size, so you needn't fret will only be dealing with GNOME confused as to what the headings about it. on the sidebar meant, and I had customization here--sorry no idea how to use the files I SVG is a special image format that Kubuntu and Xubuntu folks! downloaded. Hopefully, this guide doesn't use pixels; it uses shapes Gnome-look.org distinguishes will help you learn what I found called vectors, which means you can between two versions of GTK: out the slow way.
    [Show full text]
  • A Successor to the X Window System
    Y: A Successor to the X Window System Mark Thomas <[email protected]> Project Supervisor: D. R¨uckert <[email protected]> Second Marker: E. Lupu <[email protected]> June 18, 2003 ii Abstract UNIX desktop environments are a mess. The proliferation of incompatible and inconsistent user interface toolkits is now the primary factor in the failure of enterprises to adopt UNIX as a desktop solution. This report documents the creation of a comprehensive, elegant framework for a complete windowing system, including a standardised graphical user interface toolkit. ‘Y’ addresses many of the problems associated with current systems, whilst keeping and improving on their best features. An initial implementation, which supports simple applications like a terminal emulator, a clock and a calculator, is provided. iii iv Acknowledgements Thanks to Daniel R¨uckert for supervising the project and for his help and advice regarding it. Thanks to David McBride for his assistance with setting up my project machine and providing me with an ATI Radeon for it. Thanks to Philip Willoughby for his knowledge of the POSIX standard and help with the GNU Autotools and some of the more obscure libc functions. Thanks to Andrew Suffield for his help with the GNU Autotools and Arch. Thanks to Nick Maynard and Karl O’Keeffe for discussions on window system and GUI design. Thanks to Tim Southerwood for discussions about possible features of Y. Thanks to Duncan White for discussions about the virtues of X. All company and product names are trademarks and/or registered trademarks of their respective owners.
    [Show full text]
  • Linux Kernal II 9.1 Architecture
    Page 1 of 7 Linux Kernal II 9.1 Architecture: The Linux kernel is a Unix-like operating system kernel used by a variety of operating systems based on it, which are usually in the form of Linux distributions. The Linux kernel is a prominent example of free and open source software. Programming language The Linux kernel is written in the version of the C programming language supported by GCC (which has introduced a number of extensions and changes to standard C), together with a number of short sections of code written in the assembly language (in GCC's "AT&T-style" syntax) of the target architecture. Because of the extensions to C it supports, GCC was for a long time the only compiler capable of correctly building the Linux kernel. Compiler compatibility GCC is the default compiler for the Linux kernel source. In 2004, Intel claimed to have modified the kernel so that its C compiler also was capable of compiling it. There was another such reported success in 2009 with a modified 2.6.22 version of the kernel. Since 2010, effort has been underway to build the Linux kernel with Clang, an alternative compiler for the C language; as of 12 April 2014, the official kernel could almost be compiled by Clang. The project dedicated to this effort is named LLVMLinxu after the LLVM compiler infrastructure upon which Clang is built. LLVMLinux does not aim to fork either the Linux kernel or the LLVM, therefore it is a meta-project composed of patches that are eventually submitted to the upstream projects.
    [Show full text]
  • Hdcp Support in Optee
    HDCP SUPPORT IN OPTEE PRODUCT PRESENTATION Linaro Multimedia Working Group MICR ADVANCED TECHNOLOGIES • https://www.linaro.org/ SEPTEMBER 2019 Agenda • Quick introduction to HDCP • Secure Video Path overview • Current HDCP control in Linux • Proposal to control HDCP in OPTEE • Questions HDCP OVERVIEW 3 HDCP : High bandwidth Digital Content Protection • A digital copy protection developed by Intel™ to prevent copying of digital and audio video content. Before sending data, the source device shall check the destination device is authorized to received it. If so, the source device encrypts the data, only the destination device can decrypt. - data encryption - prevent non-licensed devices from receiving content • Android and Linux NXP bsp manage HDCP at Linux Level, through libDRM. So nothing prevent a user to disable HDCP protection while secure content is under playback. It is a security holes in the Secure Video Path. • HDCP support currently under development for wayland/Weston: https://gitlab.freedesktop.org/wayland/weston/merge_requests/48 • No Open Source solution exists to manage HDCP in secure mode. • HDCP versions: ▪ HDCP 1.X: Hacked: Master key published (leak/reverse engineering) ▪ HDCP 2.0: Hacked before release ▪ HDCP 2.1: Hacked before release ▪ HDCP 2.2: Not yet hacked 4 ▪ HDCP 2.3: Not yet hacked HDCP control state Machine Content with HDCP protection mandatory no yes Local display Local display yes no yes no Video displayed Video displayed without HDCP Digital Display without HDCP Digital Display encryption encryption yes no yes no It means we have analog display Video displayed Video displayed HDCP supported without HDCP HDCP supported without HDCP encryption encryption yes no yes no Video displayed Video displayed without Widevine/PlayReady To Video not displayed Application to decide if HDCP check current HDCP version Application to display a Warning 5 HDCP encryption message HDCP Unauthorized, encryption to be used >= expected HDCP version Content Disabled.' Error.
    [Show full text]
  • ULTRIX W Orksystem Software I
    ULTRIX W orksystem Software i Reader's Guide Order Number: AA-PBOGB-TE UL TRIX Worksystem Software Reader's Guide Order Number: AA-PBOGB-TE June 1990 Product Version: UL TRIX Worksystem Software Version 4.0 Operating System and Version: UL TRIX Version 4.0 digital equipment corporation maynard, massachusetts Restricted Rights: Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in subparagraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause of DFARS 252.227-7013. © Digital Equipment Corporation 1990 All rights reserved. The information in this document is subject to change without notice and should not be construed as a commitment by Digital Equipment Corporation. Digital Equipment Corporation assumes no responsibility for any errors that may appear in this document. The software described in this document is furnished under a license and may be used or copied only in accordance with the terms of such license. No responsibility is assumed for the use or reliability of software on equipment that is not supplied by Digital or its affiliated companies. The following are trademarks of Digital Equipment Corporation: DECUS ULTRIX Worksystem Software IJDmaama DECwindows UNIBUS CDA DTIF VAX DDIF MASSBUS V AXstation DDIS MicroVAX VMS DEC Q-bus VMS/ULTRIX Connection DECnet ULTRIX VT DEC station ULTRIX Mail Connection XVI PostScript and Display PostScript are registered trademarks of Adobe Systems, Inc. UNIX is a registered trademark of AT&T in the USA and other countries. X Window System version 11, and its derivatives (X, X11, and X version 11) are trademarks of Massachusetts Institute of Technology.
    [Show full text]
  • IT Acronyms.Docx
    List of computing and IT abbreviations /.—Slashdot 1GL—First-Generation Programming Language 1NF—First Normal Form 10B2—10BASE-2 10B5—10BASE-5 10B-F—10BASE-F 10B-FB—10BASE-FB 10B-FL—10BASE-FL 10B-FP—10BASE-FP 10B-T—10BASE-T 100B-FX—100BASE-FX 100B-T—100BASE-T 100B-TX—100BASE-TX 100BVG—100BASE-VG 286—Intel 80286 processor 2B1Q—2 Binary 1 Quaternary 2GL—Second-Generation Programming Language 2NF—Second Normal Form 3GL—Third-Generation Programming Language 3NF—Third Normal Form 386—Intel 80386 processor 1 486—Intel 80486 processor 4B5BLF—4 Byte 5 Byte Local Fiber 4GL—Fourth-Generation Programming Language 4NF—Fourth Normal Form 5GL—Fifth-Generation Programming Language 5NF—Fifth Normal Form 6NF—Sixth Normal Form 8B10BLF—8 Byte 10 Byte Local Fiber A AAT—Average Access Time AA—Anti-Aliasing AAA—Authentication Authorization, Accounting AABB—Axis Aligned Bounding Box AAC—Advanced Audio Coding AAL—ATM Adaptation Layer AALC—ATM Adaptation Layer Connection AARP—AppleTalk Address Resolution Protocol ABCL—Actor-Based Concurrent Language ABI—Application Binary Interface ABM—Asynchronous Balanced Mode ABR—Area Border Router ABR—Auto Baud-Rate detection ABR—Available Bitrate 2 ABR—Average Bitrate AC—Acoustic Coupler AC—Alternating Current ACD—Automatic Call Distributor ACE—Advanced Computing Environment ACF NCP—Advanced Communications Function—Network Control Program ACID—Atomicity Consistency Isolation Durability ACK—ACKnowledgement ACK—Amsterdam Compiler Kit ACL—Access Control List ACL—Active Current
    [Show full text]