Encapsulated Postscript Application Guide for Mac And
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Supported File Types
MyFax Supported File Formats Document Type Versions Extensions Adobe Portable Document Format (PDF) All Versions PDF Adobe Postscript All Versions PS Adobe Photoshop v. 3.0 and above PSD Amiga Interchange File Format (IFF) Raster Bitmap only IFF CAD Drawing Exchange Format (DXF) All AutoCad compatible versions DXF Comma Separated Values Format All Versions CSV Compuserve Graphics Interchange Format GIF87a, GIF89a GIF Corel Presentations Slide Show v. 96 and above SHW Corel Word Perfect v. 5.x. 6, 7, 8, 9 WPD, WP5, WP6 Encapsulated Postscript All Versions EPS Hypertext Markup Language HTML only with base href tag required HTML, HTM JPEG Joint Photography Experts Group All Versions JPG, JPEG Lotus 1-2-3 v. 2, 3, 4, 5, 96, 97, 9.x 123, WK1, WK3, WK4 Lotus Word Pro v. 96, 97, 9.x LWP Microsoft Excel v. 5, 95, 97, 2000, 2003, 2007 XLS, XLSX Microsoft PowerPoint v. 4 and above PPT, PPTX Microsoft Publisher v. 98, 2000, 2002, 2003, 2007 PUB Microsoft Windows Write All Versions WRI Microsoft Word Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOC, DOCX Microsoft Word Template Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOT, DOTX Microsoft Works Word Processor v. 4.x, 5, 6, 7, 8.x, 9 WPS OpenDocument Drawing All Versions ODG OpenDocument Presentation All Versions ODP OpenDocument Spreadsheet All Versions ODS OpenDocument Text All Versions ODT PC Paintbrush Graphics (PCX) All Versions PCX Plain Text All Versions TXT, DOC, LOG, ERR, C, CPP, H Portable Network Graphics (PNG) All Versions PNG Quattro Pro v. -
Using a Next Workstation As a Development Platform for Version 5 Sas Applications
USING A NEXT WORKSTATION AS A DEVELOPMENT PLATFORM FOR VERSION 5 SAS APPLICATIONS Joseph E St Sauver, Office of University Computing, University of Oregon ABSTRACT Similarly. there is liUle sense in tieing up a PC for hours (or days) running a large statistical analysis when a sha.red SAS Institute has yet to announce any firm plans to port the mainframe will often have abundant horsepower to handle just SAS System* to NeXT* workstations. Nonetheless, a NeXT those sorts of CPU-intensive jobs. workstation can serve as an excellent platform for developing VAXNMS· (or other mainframe) SAS System code for remote The PC version of SAS atte~s to explott this philosophy by execution. giving the user the option of either processing SAS code locally using the SUBMIT command, or processing SAS code on a The combination of a strong windowing environment, display remote mainframe SAS host using the RSUBMIT command. In a PostScript support. a built-in athemet interlace and copious perfect world. this approach would allow the user to elect the slorage eapacny bundled on lOP of more-or-Iess BSD 4.3 UNIX" best mix of local and remote resources to achieve his or her make development of SAS System code on the NeXT for objectives in a timely and cost effective manner. remote execution on another mainframe quite easy. Unfortunately, in my experience, the happy symbiosis The author's experience with use of a NeXT as a remote code envisioned between the PC version of the SAS System and the development plaHorm for SAS and SAS/Graph" on a VAXNMS mainframe version of the SAS system often breaks down. -
Sun Ultratm 5 Workstation Just the Facts
Sun UltraTM 5 Workstation Just the Facts Copyrights 1999 Sun Microsystems, Inc. All Rights Reserved. Sun, Sun Microsystems, the Sun logo, Ultra, PGX, PGX24, Solaris, Sun Enterprise, SunClient, UltraComputing, Catalyst, SunPCi, OpenWindows, PGX32, VIS, Java, JDK, XGL, XIL, Java 3D, SunVTS, ShowMe, ShowMe TV, SunForum, Java WorkShop, Java Studio, AnswerBook, AnswerBook2, Sun Enterprise SyMON, Solstice, Solstice AutoClient, ShowMe How, SunCD, SunCD 2Plus, Sun StorEdge, SunButtons, SunDials, SunMicrophone, SunFDDI, SunLink, SunHSI, SunATM, SLC, ELC, IPC, IPX, SunSpectrum, JavaStation, SunSpectrum Platinum, SunSpectrum Gold, SunSpectrum Silver, SunSpectrum Bronze, SunVIP, SunSolve, and SunSolve EarlyNotifier are trademarks, registered trademarks, or service marks of Sun Microsystems, Inc. in the United States and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the United States and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. OpenGL is a registered trademark of Silicon Graphics, Inc. Display PostScript and PostScript are trademarks of Adobe Systems, Incorporated, which may be registered in certain jurisdictions. Netscape is a trademark of Netscape Communications Corporation. DLT is claimed as a trademark of Quantum Corporation in the United States and other countries. Just the Facts May 1999 Positioning The Sun UltraTM 5 Workstation Figure 1. The Ultra 5 workstation The Sun UltraTM 5 workstation is an entry-level workstation based upon the 333- and 360-MHz UltraSPARCTM-IIi processors. The Ultra 5 is Sun’s lowest-priced workstation, designed to meet the needs of price-sensitive and volume-purchase customers in the personal workstation market without sacrificing performance. -
Encapsulated Postscript File Format Specification
® Encapsulated PostScript File Format Specification ®® Adobe Developer Support Version 3.0 1 May 1992 Adobe Systems Incorporated Adobe Developer Technologies 345 Park Avenue San Jose, CA 95110 http://partners.adobe.com/ PN LPS5002 Copyright 1985–1988, 1990, 1992 by Adobe Systems Incorporated. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of the publisher. Any software referred to herein is furnished under license and may only be used or copied in accordance with the terms of such license. PostScript is a registered trademark of Adobe Systems Incorporated. All instances of the name PostScript in the text are references to the PostScript language as defined by Adobe Systems Incorpo- rated unless otherwise stated. The name PostScript also is used as a product trademark for Adobe Sys- tems’ implementation of the PostScript language interpreter. Any references to a “PostScript printer,” a “PostScript file,” or a “PostScript driver” refer to printers, files, and driver programs (respectively) which are written in or support the PostScript language. The sentences in this book that use “PostScript language” as an adjective phrase are so constructed to rein- force that the name refers to the standard language definition as set forth by Adobe Systems Incorpo- rated. PostScript, the PostScript logo, Display PostScript, Adobe, the Adobe logo, Adobe Illustrator, Tran- Script, Carta, and Sonata are trademarks of Adobe Systems Incorporated registered in the U.S.A. and other countries. Adobe Garamond and Lithos are trademarks of Adobe Systems Incorporated. -
Artrageous Clip Art™ Insane
HIGH RESOLUTION GIF IMAGES COMPATIBLE WITH MAC OR PC PAGE 2 Copyright / Usage Limitations / System Requirements ONE WAY OUT™ FONTS AND CLIP ART COPYRIGHT AND LICENSE AGREEMENT: Artrageous™ Clip Art CD is published by Church Art Works™. The images are owned and copyright protected by One Way Out™. In order to preserve our unique look and identity within the religious and youth ministry marketplace, it is necessary for us to apply a few usage limitations to these products. If you wish to use One Way Out™ fonts or clip art for any of the Limited Applications mentioned below, please contact Church Art Works™ at 503-370-9377 to obtain special permission or a license agreement based on your usage requirements. GENERAL COPYRIGHT AND LICENSE TERMS: 1. Artrageous™ Clip Art copyrighted ©2007 with All Rights Reserved. 2. Permission is granted for most applications such as advertising, posters, letterhead, newsletters, banners, promotional materials, web sites, video, and apparel that is for use by the individual buyer or within the buyer’s own company, organization, or church. 3. The unauthorized reproduction, distribution, selling, or “sharing” of fonts and clip art is prohibited with the exception of backup protection for the original buyer or if required by a service bureau or printer. 4. Each font and clip art product is licensed for use at one site with up to 5 computers (one computer at the office and a lap top or home computer used by the same person can qualify as one computer). 5. Site licenses are available for installations with more than 5 computers. -
Flash File Formats
Columbia University School of the Arts Interactive Design 1 Prof. Marc Johnson Fall 2000 Flash File Import Formats Flash can recognize a variety of file formats when importing graphics. Native Format: Shockwave Flash (SWF) This format preserves all gradient and layer information. (If you have gradients in your file and cannot use SWF format, remove the gradients and re-create them within Flash.) Can be exported from Freehand, and also from Illustrator using Macromedia’s FlashWriter plug-in. Bitmap formats: GIF Also known as “Compuserve GIF” (Graphic Interchange Format), this is one of the standard formats used on the Web. All browsers understand GIF format without using a plug-in. All major bitmap graphics editing programs can export in GIF format. In general, GIF is a lossless format, preserving all data and compressing only sequences of identical pixels. Animated GIF A special form of GIF file in which multiple frames are contained in a single file. This file animates through its frames as soon as it is displayed in a browser. Most bitmap graphics editing programs can export in animated GIF format – GIF Builder, ImageReady and Fireworks are the most user-friendly for this. JPEG Joint Photographic Experts Group format. Developed to optimize the appearance of photographic or other continuous tone images with many colors. Far superior to GIF for such images. Offers a range of quality settings, with the highest quality making the largest files. Still, even medium-quality JPEGs are often significantly compressed in size without a dramatic loss in image quality. JPEG compression intelligently discards data, so it is considered a “lossy” format. -
TUGBOAT Volume 26, Number 1 / 2005 Practical
TUGBOAT Volume 26, Number 1 / 2005 Practical TEX 2005 Conference Proceedings General Delivery 3 Karl Berry / From the president 3 Barbara Beeton / Editorial comments Old TUGboat issues go electronic; CTAN anouncement archives; Another LATEX manual — for word processor users; Create your own alphabet; Type design exhibition “Letras Latinas”; The cost of a bad proofreader; Looking at the same text in different ways: CSS on the web; Some comments on mathematical typesetting 5 Barbara Beeton / Hyphenation exception log A L TEX 7 Pedro Quaresma / Stacks in TEX Graphics 10 Denis Roegel / Kissing circles: A French romance in MetaPost Software & Tools 17 Tristan Miller / Using the RPM package manager for (LA)TEX packages Practical TEX 2005 29 Conference program, delegates, and sponsors 31 Peter Flom and Tristan Miller / Impressions from PracTEX’05 Keynote 33 Nelson Beebe / The design of TEX and METAFONT: A retrospective Talks 52 Peter Flom / ALATEX fledgling struggles to take flight 56 Anita Schwartz / The art of LATEX problem solving 59 Klaus H¨oppner / Strategies for including graphics in LATEX documents 63 Joseph Hogg / Making a booklet 66 Peter Flynn / LATEX on the Web 68 Andrew Mertz and William Slough / Beamer by example 74 Kaveh Bazargan / Batch Commander: A graphical user interface for TEX 81 David Ignat / Word to LATEX for a large, multi-author scientific paper 85 Tristan Miller / Biblet: A portable BIBTEX bibliography style for generating highly customizable XHTML 97 Abstracts (Allen, Burt, Fehd, Gurari, Janc, Kew, Peter) News 99 Calendar TUG Business 104 Institutional members Advertisements 104 TEX consulting and production services 101 Silmaril Consultants 101 Joe Hogg 101 Carleton Production Centre 102 Personal TEX, Inc. -
Understanding Image Formats and When to Use Them
Understanding Image Formats And When to Use Them Are you familiar with the extensions after your images? There are so many image formats that it’s so easy to get confused! File extensions like .jpeg, .bmp, .gif, and more can be seen after an image’s file name. Most of us disregard it, thinking there is no significance regarding these image formats. These are all different and not cross‐ compatible. These image formats have their own pros and cons. They were created for specific, yet different purposes. What’s the difference, and when is each format appropriate to use? Every graphic you see online is an image file. Most everything you see printed on paper, plastic or a t‐shirt came from an image file. These files come in a variety of formats, and each is optimized for a specific use. Using the right type for the right job means your design will come out picture perfect and just how you intended. The wrong format could mean a bad print or a poor web image, a giant download or a missing graphic in an email Most image files fit into one of two general categories—raster files and vector files—and each category has its own specific uses. This breakdown isn’t perfect. For example, certain formats can actually contain elements of both types. But this is a good place to start when thinking about which format to use for your projects. Raster Images Raster images are made up of a set grid of dots called pixels where each pixel is assigned a color. -
Image & File Type Cheat Sheet
Vecto� Raste� WEB USES SOURCE flies OUTPUT flies for logos, charts, icons, or for most web graphics IMAGE & any hard-edged graphics displayed on the screen FILE TYPE PRINT USES SOURCE files HI-RES flies CHEAT SHEET to be sent to the printer can be printed at 300dpi FILE TYPES .ai .eps .pdf .svg .jpg .gif .png .tif WEB PRINT MORE ABOUT FILE TYPES .ai Adobe Illustrator Default file typeof Illustrator, a popular vector-based program .eps Encapsulated Postscript Vector file which can be opened outside of Illustrator .pdf Portable Document Format Self-contained document which preservesvector images as 72dpl 300 dpl well as fonts or graphics needed to display correctly Images intended for the web Images intended for print only need to have a need to have a resolutlon of resolution of 72 dpi (dots per 300 dpi (dots per inch), as .svg Scaleable Vector Graphics inch), which is the maximum the printing process allows XML-based vector image format supportedby modern web resolution of monitors for much greater detail browsers .jpg Joint Photographic Experts Group WHEN SENDING IMAGES TO A DESIGNER••• Sometimes displayed as .jpeg-this raster image format is best fordisplaying photographic images on web browsers Don't put images in a Word doc It is difficult to extract them and results in lower quality. .gif Graphics Interchange Format Raster image format best forsimple images made up of solid Always send a larger image than needed colors with no gradients Raster images can be sized down without a loss in quality,but when an image is stretched to larger than its original size, a .png Portable Network Graphics significant loss in quality occurs. -
A Successor to the X Window System
Y: A Successor to the X Window System Mark Thomas <[email protected]> Project Supervisor: D. R¨uckert <[email protected]> Second Marker: E. Lupu <[email protected]> June 18, 2003 ii Abstract UNIX desktop environments are a mess. The proliferation of incompatible and inconsistent user interface toolkits is now the primary factor in the failure of enterprises to adopt UNIX as a desktop solution. This report documents the creation of a comprehensive, elegant framework for a complete windowing system, including a standardised graphical user interface toolkit. ‘Y’ addresses many of the problems associated with current systems, whilst keeping and improving on their best features. An initial implementation, which supports simple applications like a terminal emulator, a clock and a calculator, is provided. iii iv Acknowledgements Thanks to Daniel R¨uckert for supervising the project and for his help and advice regarding it. Thanks to David McBride for his assistance with setting up my project machine and providing me with an ATI Radeon for it. Thanks to Philip Willoughby for his knowledge of the POSIX standard and help with the GNU Autotools and some of the more obscure libc functions. Thanks to Andrew Suffield for his help with the GNU Autotools and Arch. Thanks to Nick Maynard and Karl O’Keeffe for discussions on window system and GUI design. Thanks to Tim Southerwood for discussions about possible features of Y. Thanks to Duncan White for discussions about the virtues of X. All company and product names are trademarks and/or registered trademarks of their respective owners. -
JPEG Image Compression.Pdf
JPEG image compression FAQ, part 1/2 2/18/05 5:03 PM Part1 - Part2 - MultiPage JPEG image compression FAQ, part 1/2 There are reader questions on this topic! Help others by sharing your knowledge Newsgroups: comp.graphics.misc, comp.infosystems.www.authoring.images From: [email protected] (Tom Lane) Subject: JPEG image compression FAQ, part 1/2 Message-ID: <[email protected]> Summary: General questions and answers about JPEG Keywords: JPEG, image compression, FAQ, JPG, JFIF Reply-To: [email protected] Date: Mon, 29 Mar 1999 02:24:27 GMT Sender: [email protected] Archive-name: jpeg-faq/part1 Posting-Frequency: every 14 days Last-modified: 28 March 1999 This article answers Frequently Asked Questions about JPEG image compression. This is part 1, covering general questions and answers about JPEG. Part 2 gives system-specific hints and program recommendations. As always, suggestions for improvement of this FAQ are welcome. New since version of 14 March 1999: * Expanded item 10 to discuss lossless rotation and cropping of JPEGs. This article includes the following sections: Basic questions: [1] What is JPEG? [2] Why use JPEG? [3] When should I use JPEG, and when should I stick with GIF? [4] How well does JPEG compress images? [5] What are good "quality" settings for JPEG? [6] Where can I get JPEG software? [7] How do I view JPEG images posted on Usenet? More advanced questions: [8] What is color quantization? [9] What are some rules of thumb for converting GIF images to JPEG? [10] Does loss accumulate with repeated compression/decompression? -
A Simplified Graphics System Based on Direct Rendering Manager System
J. lnf. Commun. Converg. Eng. 16(2): 125-129, Jun. 2018 Regular paper A Simplified Graphics System Based on Direct Rendering Manager System Nakhoon Baek* , Member, KIICE School of Computer Science and Engineering, Kyungpook National University, Daegu 41566, Korea Abstract In the field of computer graphics, rendering speed is one of the most important factors. Contemporary rendering is performed using 3D graphics systems with windowing system support. Since typical graphics systems, including OpenGL and the DirectX library, focus on the variety of graphics rendering features, the rendering process itself consists of many complicated operations. In contrast, early computer systems used direct manipulation of computer graphics hardware, and achieved simple and efficient graphics handling operations. We suggest an alternative method of accelerated 2D and 3D graphics output, based on directly accessing modern GPU hardware using the direct rendering manager (DRM) system. On the basis of this DRM support, we exchange the graphics instructions and graphics data directly, and achieve better performance than full 3D graphics systems. We present a prototype system for providing a set of simple 2D and 3D graphics primitives. Experimental results and their screen shots are included. Index Terms: Direct rendering manager, Efficient handling, Graphics acceleration, Light-weight implementation, Prototype system I. INTRODUCTION Rendering speed is one of the most important factors for 3D graphics application programs. Typical present-day graph- After graphics output devices became publicly available, a ics programs need to be able to handle very large quantities large number of graphics applications were developed for a of graphics data. The larger the data size, and the more sen- broad spectrum of uses including computer animations, com- sitive to the rendering speed, the better the speed-up that can puter games, user experiences, and human-computer inter- be achieved, even for minor aspects of the graphics pipeline.