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Release Notes for X11R6.8.2 the X.Orgfoundation the Xfree86 Project, Inc
Release Notes for X11R6.8.2 The X.OrgFoundation The XFree86 Project, Inc. 9February 2005 Abstract These release notes contains information about features and their status in the X.Org Foundation X11R6.8.2 release. It is based on the XFree86 4.4RC2 RELNOTES docu- ment published by The XFree86™ Project, Inc. Thereare significant updates and dif- ferences in the X.Orgrelease as noted below. 1. Introduction to the X11R6.8.2 Release The release numbering is based on the original MIT X numbering system. X11refers to the ver- sion of the network protocol that the X Window system is based on: Version 11was first released in 1988 and has been stable for 15 years, with only upwardcompatible additions to the coreX protocol, a recordofstability envied in computing. Formal releases of X started with X version 9 from MIT;the first commercial X products werebased on X version 10. The MIT X Consortium and its successors, the X Consortium, the Open Group X Project Team, and the X.OrgGroup released versions X11R3 through X11R6.6, beforethe founding of the X.OrgFoundation. Therewill be futuremaintenance releases in the X11R6.8.x series. However,efforts arewell underway to split the X distribution into its modular components to allow for easier maintenance and independent updates. We expect a transitional period while both X11R6.8 releases arebeing fielded and the modular release completed and deployed while both will be available as different consumers of X technology have different constraints on deployment. Wehave not yet decided how the modular X releases will be numbered. We encourage you to submit bug fixes and enhancements to bugzilla.freedesktop.orgusing the xorgproduct, and discussions on this server take place on <[email protected]>. -
THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments. -
Troubleshooting Guide Table of Contents -1- General Information
Troubleshooting Guide This troubleshooting guide will provide you with information about Star Wars®: Episode I Battle for Naboo™. You will find solutions to problems that were encountered while running this program in the Windows 95, 98, 2000 and Millennium Edition (ME) Operating Systems. Table of Contents 1. General Information 2. General Troubleshooting 3. Installation 4. Performance 5. Video Issues 6. Sound Issues 7. CD-ROM Drive Issues 8. Controller Device Issues 9. DirectX Setup 10. How to Contact LucasArts 11. Web Sites -1- General Information DISCLAIMER This troubleshooting guide reflects LucasArts’ best efforts to account for and attempt to solve 6 problems that you may encounter while playing the Battle for Naboo computer video game. LucasArts makes no representation or warranty about the accuracy of the information provided in this troubleshooting guide, what may result or not result from following the suggestions contained in this troubleshooting guide or your success in solving the problems that are causing you to consult this troubleshooting guide. Your decision to follow the suggestions contained in this troubleshooting guide is entirely at your own risk and subject to the specific terms and legal disclaimers stated below and set forth in the Software License and Limited Warranty to which you previously agreed to be bound. This troubleshooting guide also contains reference to third parties and/or third party web sites. The third party web sites are not under the control of LucasArts and LucasArts is not responsible for the contents of any third party web site referenced in this troubleshooting guide or in any other materials provided by LucasArts with the Battle for Naboo computer video game, including without limitation any link contained in a third party web site, or any changes or updates to a third party web site. -
Dynamic Seismic Displays
Dynamic seismic displays Dynamic Seismic Displays Steven Lynch 1 and Larry Lines ABSTRACT Existing seismic displays, wiggle trace, variable density and terrain (SeisScape) displays are all limited because they are static. They provide a single view of a single seismic record or section. In fact, seismic processing is in general a static process because we apply a process and then view the result. We can view the data before the process or after the process, but using the traditional seismic display techniques we have no way to see anything in between. In this paper we introduce a new type of seismic display, the dynamic display. A dynamic display is one which uses the programmability of modern graphics cards to perform limited seismic processing in real time. Dynamic displays can also produce a continuous sequence of displays. These displays can be configured to either gradually apply a seismic process or to gradually show how the process affects the data. The advent of the graphic processing unit (GPU) has made it possible for us to pass multiple streams (versions) of seismic data to the graphics board. We can then use the GPU’s programmable vertex processor to combine and manipulate the various streams. Dynamic displays have the ability to fundamentally change the way that we interact with seismic data and with large and complex data sets in general. INTRODUCTION A typical seismic line contains an almost limitless amount of data that needs to be carefully processed and assembled before it becomes interpretable. The development of digital computers was a boon to seismic because it let us develop numerous techniques for doing this. -
Quickspecs Compaq MV7500 CRT Monitor
RETIRED: Retired products sold prior to the November 1, 2015 separation of Hewlett-Packard Company into Hewlett Packard Enterprise Company and HP Inc. may have older product names and model numbers that differ from current models. QuickSpecs Compaq MV7500 CRT Monitor Overview Models 261603-xxx Compatibility The following graphics controllers and chipsets have been tested and proven compatible with the MV7500 monitor. Graphic Controllers 32M M64 ATI 3D RAGE IIC (PCI) ATI All in Wonder Radeon 7200 ATI FireGL 8800 ATI Radeon 7000 ATI Radeon 8500 Cirrus Logic CL5430 DIAMOND Viper V770 Ultra DVI Module ELSA Gloria II Fire GL4 FireGL2 GeForce 2 GTS / NV15 GeForce 2 MX400 (32M) NV11 GeForce 256 Matrox Millennium G200 MMS Matrox Millennium G200 SG/SD Matrox Millennium G400 Dual Head (DH) Matrox Millennium G400 SG (SGRAM) Matrox Millennium G450 DH (AGP and PCI) Matrox Millennium G550 Matrox Millennium G550 DH (AGP and PCI) Matrox Millennium II NVIDIA NV17 NVIDIA 16M Vanta NVIDIA NV20 GF3 Ti 500 NVIDIA NV20 GF4 Ti 200 NVIDIA NV25 NVIDIA Vanta LT Quadro2 EX (Low Profile) Quadro2 Pro MXR RAGE Pro Turbo 2X S3 Integrated S3 Savage 4 / DFP & TV-out TNT2 Pro TNT2 Pro Viper V770 Ultra Wildcat 5110 Wildcat 6110 Chipsets 810e 815 or 815e DA - 11016 Worldwide — Version 2 — August 22, 2003 Page 1 RETIRED: Retired products sold prior to the November 1, 2015 separation of Hewlett-Packard Company into Hewlett Packard Enterprise Company and HP Inc. may have older product names and model numbers that differ from current models. QuickSpecs Compaq MV7500 CRT Monitor -
A Simplified Graphics System Based on Direct Rendering Manager System
J. lnf. Commun. Converg. Eng. 16(2): 125-129, Jun. 2018 Regular paper A Simplified Graphics System Based on Direct Rendering Manager System Nakhoon Baek* , Member, KIICE School of Computer Science and Engineering, Kyungpook National University, Daegu 41566, Korea Abstract In the field of computer graphics, rendering speed is one of the most important factors. Contemporary rendering is performed using 3D graphics systems with windowing system support. Since typical graphics systems, including OpenGL and the DirectX library, focus on the variety of graphics rendering features, the rendering process itself consists of many complicated operations. In contrast, early computer systems used direct manipulation of computer graphics hardware, and achieved simple and efficient graphics handling operations. We suggest an alternative method of accelerated 2D and 3D graphics output, based on directly accessing modern GPU hardware using the direct rendering manager (DRM) system. On the basis of this DRM support, we exchange the graphics instructions and graphics data directly, and achieve better performance than full 3D graphics systems. We present a prototype system for providing a set of simple 2D and 3D graphics primitives. Experimental results and their screen shots are included. Index Terms: Direct rendering manager, Efficient handling, Graphics acceleration, Light-weight implementation, Prototype system I. INTRODUCTION Rendering speed is one of the most important factors for 3D graphics application programs. Typical present-day graph- After graphics output devices became publicly available, a ics programs need to be able to handle very large quantities large number of graphics applications were developed for a of graphics data. The larger the data size, and the more sen- broad spectrum of uses including computer animations, com- sitive to the rendering speed, the better the speed-up that can puter games, user experiences, and human-computer inter- be achieved, even for minor aspects of the graphics pipeline. -
The Linux Graphics Stack Attributions
I - Hardware : Anatomy of a GPU II - Host : The Linux graphics stack Attributions Introduction to GPUs and to the Linux Graphics Stack Martin Peres CC By-SA 3.0 Nouveau developer Ph.D. student at LaBRI November 26, 2012 1 / 36 I - Hardware : Anatomy of a GPU II - Host : The Linux graphics stack Attributions General overview Outline 1 I - Hardware : Anatomy of a GPU General overview Driving screens Host < − > GPU communication 2 II - Host : The Linux graphics stack General overview DRM and libdrm Mesa X11 Wayland X11 vs Wayland 3 Attributions Attributions 2 / 36 I - Hardware : Anatomy of a GPU II - Host : The Linux graphics stack Attributions General overview General overview of a modern GPU's functions Display content on a screen Accelerate 2D operations Accelerate 3D operations Decode videos Accelerate scientific calculations 3 / 36 I - Hardware : Anatomy of a GPU II - Host : The Linux graphics stack Attributions General overview CPU Clock Front-side Graphics Generator bus card slot Chipset Memory Slots High-speed graphics bus (AGP or PCI Northbridge Memory Express) bus (memory controller hub) Internal Bus PCI Bus Onboard Southbridge graphics PCI (I/O controller controller Bus hub) IDE SATA USB Cables and Ethernet ports leading Audio Codec CMOS Memory off-board PCI Slots LPC Bus Super I/O Serial Port Parallel Port Flash ROM Floppy Disk Keyboard (BIOS) Mouse 4 / 36 I - Hardware : Anatomy of a GPU II - Host : The Linux graphics stack Attributions General overview Hardware architecture GPU: Where all the calculations are made VRAM: Stores -
S3 Prosavage Drivers Xp
S3 prosavage drivers xp Download S3 ProSavageDDR Drivers Windows /XP. OS support: Windows /XP. Category: Graphics Cards. Download S3 ProSavageDDR Driver for Windows /XP. OS support: Windows /XP. Category: Graphics Cards. Archive of the latest driver package released for the S3 ProSavageDDR. This package supports the following driver models:S3 Graphics ProSavageDDR. This package contains the files for installing the S3 Graphics ProSavageDDR Driver. If this package has been installed, updating. Download the latest drivers for your S3 Graphics ProSavageDDR to keep your OS: Windows 10, Windows , Windows 7, Windows Vista, Windows XP. Download S3 ProSavageDDR Graphics Driver. Controladores gráficos para tu tarjeta de vídeo integrada. VIA/S3 drivers for 86C and Windows XP 32bit. ProSavageDDR Graphics Drivers integrated with S3/VIA Technologies NorthBridge chipsets for VT Download S3 ProSavageDDR Graphics Driver. Sterownik dla karty graficznej S3 ProSavageDDR. S3 Graphics ProSavageDDR free download. Get the latest version now. Drivers for S3 Graphics ProSavageDDR. ProSavageDDR. Catégorie de matériel. Carte graphique. Systèmes d'exploitation. Windows XP (32 bit, x86) Windows Type de fichier. Drivers Version. Update your computer's drivers using DriverMax, the free driver update tool - Display Adapters - S3 Graphics, Inc. - S3 Graphics ProSavageDDR Computer Driver Updates. Windows, Windows XP () 32 bit. Driver Popularity. S3 Graphics ProSavageDDR Free Driver Download for Windows Vista, , XP, , NT4, ME, 98SE, 98, 95 - World's most popular driver. S3 Video / Graphics Free Driver Download | Free Download S3 Graphics, Ltd. Video / Graphics drivers. World's most S3 Graphics ProSavageDDR Driver. S3 Graphics ProSavageDDR Driver for VIA Technologies, Inc. - P4M working on Microsoft Windows XP Professional. Device Name: S3 Graphics. -
Porting X Windows System to Operating System Compliant with Portable Operating System Interface
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 11, No. 7, 2020 Porting X Windows System to Operating System Compliant with Portable Operating System Interface Andrey V. Zhadchenko1, Kirill A. Mamrosenko2, Alexander M. Giatsintov3 Center of Visualization and Satellite Information Technologies Scientific Research Institute of System Analysis Moscow, Russia Abstract—Now-a-days graphical interface is very important separated process contexts [4]. Current graphical subsystem for any operating system, even the embedded ones. Adopting is server-client X windows system implementation named existing solutions will be much easier than developing your XFree86 with version 4.8.0. Although XFree86 [5] supports up own. Moreover, a lot of software may be reused in this case. to the X11R6.6 protocol version, which is barely enough to run This article is devoted to X Window System adaptation for modern applications, absence of many important extensions, Portable Operating System Interface (POSIX) compliant real- for example, Xrender [6], implies heavy limits upon software. time operating system Baget. Many encountered problems come from the tight connection between X and Linux, therefore it is expected to encounter these issues during usage of X on non- Nowadays existing free software solutions in display Linux systems. Discussed problems include, but not limited to servers for operating systems are limited to two options: X the absence of dlopen, irregular file paths, specific device drivers. Windows System and Wayland [7]. However, there is a big Instructions and recommendations to solve these issues are given. ideological difference between them. X started it’s history a A comparison between XFree86 and Xorg implementations of X long time ago in the ’80s and was developed as an all-around is discussed. -
Intel Embedded Graphics Drivers, EFI Video Driver, and Video BIOS V10.4
Intel® Embedded Graphics Drivers, EFI Video Driver, and Video BIOS v10.4 User’s Guide April 2011 Document Number: 274041-032US INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. UNLESS OTHERWISE AGREED IN WRITING BY INTEL, THE INTEL PRODUCTS ARE NOT DESIGNED NOR INTENDED FOR ANY APPLICATION IN WHICH THE FAILURE OF THE INTEL PRODUCT COULD CREATE A SITUATION WHERE PERSONAL INJURY OR DEATH MAY OCCUR. Intel may make changes to specifications and product descriptions at any time, without notice. Designers must not rely on the absence or characteristics of any features or instructions marked “reserved” or “undefined.” Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them. The information here is subject to change without notice. Do not finalize a design with this information. The products described in this document may contain design defects or errors known as errata which may cause the product to deviate from published specifications. Current characterized errata are available on request. Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your product order. -
ECS2100 Series CLI Reference Guide
ECS2100-10T/PE/P ECS2100-28T/P/PP 10/28-Port Web-smart Pro Gigabit Ethernet Switch CLI Reference Guide Software Release v1.2.2.15 www.edge-core.com CLI Reference Guide ECS2100-10T Gigabit Ethernet Switch Web-smart Pro Gigabit Ethernet Switch with 8 10/100/1000BASE-T (RJ-45) Ports and 2 Gigabit SFP Ports ECS2100-10PE Gigabit Ethernet Switch Web-smart Pro Gigabit Ethernet Switch with 8 10/100/1000BASE-T (RJ-45) 802.3 af/at PoE Ports with 2 Gigabit SFP Ports (PoE Power Budget: 65W) ECS2100-10P Gigabit Ethernet Switch Web-smart Pro Gigabit Ethernet Switch with 8 10/100/1000BASE-T (RJ-45) 802.3 af/at PoE Ports and 2 Gigabit SFP Ports (PoE Power Budget: 125 W) ECS2100-28T Gigabit Ethernet Switch Web-smart Pro Gigabit Ethernet Switch with 24 10/100/1000BASE-T (RJ-45) Ports and 4 Gigabit SFP Ports ECS2100-28P Gigabit Ethernet Switch Web-smart Pro Gigabit Ethernet Switch with 24 10/100/1000BASE-T (RJ-45) 802.3 af/at PoE Ports and 4 Gigabit SFP Ports (PoE Power Budget: 200 W) ECS2100-28PP Gigabit Ethernet Switch Web-smart Pro Gigabit Ethernet Switch with 24 10/100/1000BASE-T (RJ-45) 802.3 af/at PoE Ports and 4 Gigabit SFP Ports (PoE Power Budget: 370 W, can extend to 740 W) E012019-CS-R05 How to Use This Guide This guide includes detailed information on the switch software, including how to operate and use the management functions of the switch. To deploy this switch effectively and ensure trouble-free operation, you should first read the relevant sections in this guide so that you are familiar with all of its software features. -
Opengl and the Linux Desktop LIFE in 3D New Technologies Will Change the Way You View the Objects on Your Linux Desktop
The Future of Linux Graphics COVER STORY OpenGL and the Linux desktop LIFE IN 3D New technologies will change the way you view the objects on your Linux desktop. BY JOE CASAD he X graphics system has been at antiquated design of the X system is not, specification originally created by Silicon the heart of the Unix GUI desktop on its own, flexible enough to support Graphics. The OpenGL specification pro- Tsince 1984. Of course, its hori- this kind of performance. vides a standard for vendors to create zons expanded slowly. In the early years, In the Linux world, wherever you find graphics programming interfaces. The no one knew they even needed a graph- a very big and intriguing question, you purpose of OpenGL is to provide a single ics subsystem, and if anyone did venture can bet that someone out there is work- interface that gives graphics programs a out to try X with one of the few applica- ing on the answer. A solution to the wor- standard way of talking to graphics hard- tions that supported it, they needed to ries of the restless graphics developers is ware. One of the reasons why OpenGL be ready for late nights of tinkering. converging now around the emergence is necessary is that graphics hardware But the X system kept getting better, of two very important developments: vendors are busy with their own experi- and the X protocol, with its surrounding • Extensions to X that offer increased ments to deliver richer graphics and bet- technologies, served a key role in the flexibility and shortcuts around some ter performance to their customers.