Pneumatic SIAH 1210 Marking Machine (Heavy Duty)

Instruction Manual

Copyright © 2015 Stamp IT Group of Companies

Part Number: QSM-004 European Quality – Indian Price

Declaration of Conformity

We Manufacture, Stamp‟It Robotai & Solutions Private Limited

Address: 202, Sunrise Business Park, Road Number 16, Wagle Industrial Area Thane (West) 400604, Maharashtra, India Phone: 022 6513 1554

Product Type: Marking Machine Product Name: Pneumatic SIAH1210 Marking Machine Model Name: ______Serial Number: ______

Representative Person‟s Name:______Signature:______Date:______

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Table of Contents Warranty Certificate ...... 4 Introduction & Specifications ...... 5 Controller ...... 5 Requirements...... 6 Machine Installations ...... 8 Using Different Stylus Assemblies ...... 10 When Using the PH / HF Stylus type...... 11 When using the LP / LS Type of Stylus...... 12 Select the right stylus ...... 13 Attach the Stylus on the machine...... 14 Software Installations ...... 14 Installation of StampSoft: ...... 15 First Marking with Controller CN01 (Computer Based) ...... 16 o Menu Bar ...... 17 o Draw Toolbar: ...... 19 o Machine Tool ...... 22 o Start Marking ...... 22 First Marking with Controller CN03 ...... 25 Some important instructions or note for marking process ...... 30 Using the Touch Screen controller...... 30 Input and Output Module: ...... 30 USB Mouse: ...... 30 Use Jogging to set the position of block...... 30 Select the right point for Jogging ...... 30 Use the Move Boundary ...... 30 Adjust Height of Stylus and Marking Head ...... 30 Distance between stylus tip and job ...... 31 Out of window checking ...... 31 Saving the New Design ...... 31 Select proper Stylus Type...... 31 Select the Delays for Stylus working ...... 31 Verify proper location before marking...... 31

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Perform the first marking...... 31 Stopping the Marking Operation ...... 32 Reset the Emergency Stop Condition ...... 32 How to use various date and time commands? ...... 32 What are different Day, Month CODES? ...... 33 What is Start of the Day time? ...... 33 How to use various commands in the Text Block? ...... 33 Some Definitions Explained ...... 34 Preventative Maintenance ...... 42 Warnings and Instructions ...... 42 Work area safety ...... 42 Personal Safety ...... 42 Use & Care ...... 42 Handling ...... 42 Noise Emissions ...... 42 Electrical Hazards ...... 42 Possible hazards while operating...... 43 Exploded View of SIAH1210 machine ...... 44 Line Diagram of SIAH1210 Machine Head ...... 45 Ascii Table ...... 46

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Warranty Certificate

The SevenSTAMP Controller with the connected marking head comes with a one year warranty on all parts except for the parts mentioned in the exclusion list. The machine warranty is effective from the date of dispatch, against manufacturing defect or workmanship. In case of any such defect found during the one year from purchase, Stamp „IT Group of Companies, will undertake repairs to the warranted part free of charge. Only the components will be provided free of charge. However the machine will be repaired on payment of necessary charges In case the marking equipment should need to be returned to our works in Thane for repair work or an overhaul any necessary repair would be free of charge within one year (12 months) from the date of dispatch. The charges for transport of the machine would not be covered under the warranty.Please note that an overhaul or repair work will not extend the warranty. Should the buyer make any modifications on the equipment supplied on its own initiative, the warranty immediately becomes null and void. Computer if supplied is covered under warranty directly from the manufacturer and we only take initiative in providing you a reputed brand. For any other components supplied by Stamp „IT but not manufactured by Stamp „IT, the standard warranty of the manufacturer is applicable from the manufacturer directly. The Following parts will not be covered under warranty: 1. Fuses. 2. Joint of stylus 3. Stylus Tip 4. Belts 5. Spring of stylus 6. Power Adapter and Cables

Date of Dispatch: Dealer Stamp: Marking Machine Serial Number: For Stamp „IT Group of Companies

Chief Operating Officer.

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Introduction & Specifications

SIAH 1210 Integration Head Standard marking window: 120mm X 100mm Type of Machine: Pneumatic Type of Head: Standard Head Material of Cons: MS Sheet Metal Body Color of Machine: Siemens Grey Weight of Machine: 3.3 kg (Only machine head) Mounting Holes: 4 holes for proper mounting

Imprinting surface variance: 10mm (P). Requirements: Electrical connection: 240v Air connection: up to 6 bar (P Only)

Controller We have two model of controllers which is you can use with this machine.

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1. CN01 Electric Controller ( Computer 2. CN03 Electric Controller(Touch based) screen )

Axes: 2 axis & 3 axis versions. Power Supply: Separate 24VDC 3A Power Adapter for Pneumatic version. Cooling: High Speed Fan provided. Machine Connection: Robust Military Grade Round Bayonet Connectors Display: 7” Resistive Touch Screen Display. Inputs: 5 Inputs for automatic design selection Outputs: 3 Outputs, end of marking, machine ready for marking & error. Storage: Unlimited Storage Capacity. Force Codes: 9 Force Codes in Electric version to adjust depth. 2D Barcodes: Datamatrix & QRCode Marking Possible. Features: Normal, Inverted, Mirror, Circular, Inside Circle, Incremental Serial Numbers, Variable Data, Date, Month, Year, Week, Day Codes, Array Copy, Text Block, PLT File Block, Blank Points, Timer, Wait for Start, Constant Length Marking and many more… Fonts: Dot 5×7 & 7×9, Single Line Standard, Fast Font & Cursive Font are Fast Fonts, over 8 other Artistic Fonts. Logos: Unlimited HPGL PLT download from PC & CN03 Controller using a USB Pen Drive. Ports: RS232 & RS485 for I/P and O/P Comm. with PC or PLC. Industrial Communication: Any bus Device for Profinet or Profibus Connectivity over Serial Port.

Requirements o Electrical: a. UPS of 1000VA Capacity giving true sine wave output of any reputed make is required.

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b. If you require a voltage stabilizer for refrigerator or air-conditioning unit at the installation location, then a voltage stabilizer will be essential for the machine. c. Proper Earth connection at the site for connecting the marking machine. Use a multi-meter to measure and verify the status of electrical earth.

Mechanical: a. Compressed Air Supply minimum 4 bar consistent pressure is required if you are using PH Stylus and 2 bar pressure if you are using LP Stylus.

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b. Usually, if compressed air supply is not available, then it is required to procure a compressor. Compressor of 1hp capacity with 40 liter tank capacity is sufficient for the working of marking machine. c. Always ensure that the compressed air line is taken directly from the compressor and there is no pneumatic tool or air cleaning gun attached to the compressed air line. d. Ensure that the connection from the compressor to the machine is via the pressure regulator supplied and using a PU8N (8mm OD Tube made for Push IN type fittings) Tube. e. Compressor is required only for Pneumatic Marking Machine and not for the Electric Marking Machine. f. A Table for mounting the Controller and marking machine. g. Fixture to hold the components while marking. These are customized devices made to suit the components being marked.

Machine Installations You get the following accessories with machine & controller. 1. Controller 2. Power Adaptor 3. Column Frame 4. SIAH 1210 Marking head 5. Stylus Assembly 6. Machine cable 7. Start switch box 8. Ethernet cable Ensure all above items are present in machine box.

Attach the Start-Stop Switch Attach the Power Connector Box Connector on Controller on the Controller

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Attach properly above end Attach above end of of machine cable to the machine cable to the controller. machine head.

Attach the machine cable on Attach the machine cable on Remove Cap and attach the machine controller Military Connector from the cable supplied.

Attach other end of Military cable to the marking head.

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Fix the Filter Unit in the bracket.

Fix this bracket on the Column Frame.

Fix one end of the small PU tube on the Filter Fix other end of the small Unit OUT Port. PU tube on the machine Port.

Fix one end of the Fix other end of the small small PU tube on the PU tube on the machine Filter Unit OUT Port. Port.

Using Different Stylus Assemblies The following is the procedure to be followed when using a PH / HF and LP / LS stylus types.

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When Using the PH / HF Stylus type.

This is the For using the PH or HF Stylus, the Stylus ON Standard delay and Stylus OFF Delay values need to be PH-16 Stylus. set at minimum. Usually, 6 ms is suitable for This will soon these stylus use. be replaced In this stylus, the dot distance and dot by HF-16 repeat number values have no significance. Stylus.

Other types of HF Stylus available are shown here.

HF-16-L

HF-16 HF-10 HF-06

HF-20

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This type of stylus is used when customer required deep marking on component.

When using the LP / LS Type of Stylus.

This is the For using the LP or LS Stylus, the Standard LP-10 Stylus ON delay and Stylus OFF Stylus. This is Delay values need to be set at also known as minimum of 10 ms. In this stylus, the dot distance and LS-10 Stylus dot repeat number values decide the distance between two consecutive dots and the number of times to repeat each dot.

Different types of LP Stylus available are shown here.

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LP-16 LP-6

Select the right stylus

We have various stylus types available for different applications. All the stylus types use tungsten carbide rods. Since we use a solid tungsten carbide rod, these are re-grindable up to 3-4 times. All the stylus tips have similar life and can easily mark 1 million characters of 3 mm height on maximum 35 HRc hard component. There is no predictable life expectancy for marking on components beyond 35 HRc hardness. However, the stylus can easily mark on components up to 60 HRc hardness. For any type of marking the marking depth is controlled by two things. One is the air pressure and other is the distance of the stylus tip from the object being marked. By varing these two things, the marking depth can be controlled. PH / HF TYPE STYLUSES: This stylus starts vibrating as soon as you give compressed air supply to the stylus piston. A ph stylus is used when one requires fast marking in continuous font mode i.e. overlapping dots. A ph stylus has a short amplitude of vibration (stroke) and hence cannot mark on uneven surface or circumference of a cylindrical object. A ph stylus has a standard tip angle of 90 degrees included and is also available in 60 and 110 degrees on special request.

LP / LS TYPE STYLUSES: This stylus has construction similar to a single acting pneumatic cylinder. This stylus does not start vibrating as soon as compressed air is started. The pneumatic valve needs to be closed and opened for every dot. As a result this stylus is not as fast as the ph stylus. The software needs to be set to operate a lp stylus. The distance between two dots need to be set and the no of dots for each dot need to be set. However, the lp stylus has a very long amplitude of vibrations (stroke) and hence is ideal for marking on uneven surfaces. This stylus is capable of marking on cylindrical objects without the need to rotate or move the component. The lp stylus can also mark in continuous font mode but the speed is far less than ph mode. A lp

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stylus has a standard tip angle of 90 degrees included and is also available in 60 and 110 degrees on special request

Attach the Stylus on the machine.

Take the stylus in your hand and take it near the stylus holder on the machine.

STYLUS HOLDER

Now attach engage the stylus on the socket threading. Note, never try to engage the stylus in the stylus holder forcibly. That will damage the stylus holder as well as the stylus.

Now tighten the stylus in the holder only by hand. Do not use a spanner to tighten the stylus in the holder. That will also damage the stylus holder and stylus.

Software Installations

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CNO3 controller not need to computer or extra software, this controller have build in marking software which you can use to connect the machine, create, modify the design & send the marking command to the machine.

If you select CN01 controller with machine then you needs to install StampSoft software in your computer or laptop for using this marking machine. Installation of StampSoft: o Insert the CD in your computer or laptop which is you get with the machine. o Open the CD in your computer and install the software

Follow the all instructions for software installations

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First Marking with Controller CN01 (Computer Based) Before start marking you should know software functions.

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o Menu Bar

You can do the following using this toolbar.  Create a new design :

Press the New Design button to start a blank new design. The new design by default is shown as "Untitled" in the title. In case there is an existing design open and not saved, the following dialog is shown prompting the user whether to discard the design or not.

You can also cancel opening a new design in this dialog. If you discard the open design, a new blank design will be created.  Open an existing design :

Press the Open Design button to open an existing design. In case there is an unsaved existing design, the user is asked whether to discard the design or not.

If you discard the open design, the existing design is opened. Alternatively, you can also open the recent design by selecting the design from the list of recent designs.

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 Save Design :

Press the Save Design Button to save the design. The save design button is enabled only when you have made some changes to the design.  Cut selected blocks : In case you want to cut the blocks in a design say for example as shown here...

This is the way you will see the block selected.

Now just press the Cut button to cut the block. Click here to know how to select multiple blocks on the canvas.  Copy selected blocks:

 The process is same as cut selected blocks, but instead of the cut button, press the copy button to copy the block to the clipboard.  Paste selected blocks:

To paste the blocks from clipboard press the paste button from the toolbar.

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 Undo the actions : Press the Undo Button to reverse the actions on the canvas. Any change to the design can be be reversed by using the Undo. Alternatively, you can press Ctrl + Z key also to undo the actions.

 Redo the actions: Press the Redo Button to reverse the actions that have been undone earlier. This button is enabled only if the last command has been an undo command.

 Invoke the Machine Setup Dialog: Press this Button to invoke the machine setup dialog. Click here to know how to work with the Machines.

 Invoke the Ethernet Setup Dialog: Press this Button to invoke the Ethernet setup dialog. Click here to know how to use this dialog.

 Invoke the Preferences Dialog : Press this Button to invoke the Preferences dialog. Click here to know how to use the preferences dialog.

 Invoke the Help : Press this button to invoke the Help Contents. Click here to know more about the help available in the software.

 Invoke the About Software Dialog: Press this button to invoke the about software dialog. Click here to know how to use this dialog. o Draw Toolbar: The draw & graphics toolbar shows the variety of drawing tools available to the user. Some of the tools insert graphic blocks on the canvas while some of the tools insert non-graphic blocks. The non-graphic blocks are not seen on the canvas, they are shown in the list of blocks and are used in the design to achieve different functions. The detail explaination of how to use each of these drawing tools is given here.

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 Select Tool

Press the Select button to select tool. By default, the select tool is always active. In this tool, one can select different blocks from the canvas which is not possible otherwise.  Text Tool

Press the text button to select the tool. Click any point on the canvas to insert a text block based on the default values for the block. You can later change all the properties as shown here.  Circular Text Tool

Press the circular text button to select the tool. Click any point on the canvas to insert a circular text block based on the default values for the block. You can later change all the properties as shown here.  Date Tool Press the date button to select the tool. Click any point on the canvas to insert a date block, It's draw the system date. You can later change all the properties as shown here.  Serial Counter Tool Press the serial counter button to select the tool. Click any point on the canvas to insert a counter block. You can later change all the properties as shown here.  Data Matrix Barcode Tool

Press the data matrix barcode button to select the tool. Click any point on the canvas to insert a barcode block based on the default values for the block. You can later change all the properties as shown here.  QRCode Tool

Press the QR code button to select the tool. Click any point on the canvas to insert a QR code block based on the default values for the block. You can later change all the properties as shown here.  PLT File Tool

Press the PLT File button to select the tool. Click on the canvas once. An Open File Dialog will be seen. Select the PLT File that you intend to insert in the design and press Open. If the PLT File is a valid file, it will be inserted on the canvas.  Blank Point tool

Press the Blank Point button to select the tool. Just click on canvas once to insert the blank point block. This is a non-graphic item hence will not be seen on the canvas.  Timer tool

Press the Timer button to select this tool. Click on canvas once to insert the timer block. This is a non-graphic item hence will not be seen on the canvas.  Barcode Printer tool

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Barcode Printer tool is a special tool which prints barcode labels along with marking. Press the Barcode Printer button to select this tool. Click on canvas once to insert this block. This is a non-graphic item hence will not be seen on the canvas.  Start Switch tool Start Switch tool is a special tool to halt the marking in between two blocks. To restart the marking, operator is required to press the start switch provided physically along with the machine. Press the Start Switch button to select this tool. Click on canvas once to insert this block. This is a non-graphic item hence will not be seen on the canvas. Draw Graphics Toolbar:

 Line / Tool Press the Line button to select the tool. If you want to cancel this tool, just press the Select tool and the drawing mode is canceled. You can also cancel this line drawing with right click of the mouse. Click here for a step by step guide on drawing lines.  PolyLine Tool

Press the PolyLine Button to select the tool. If you want to cancel this tool, just press the Select Tool and the drawing mode is canceled.  Curve / Polycurve tool

Press the Curve button to select the tool. Click here for the step by step guide on drawing curves.  Rectangle tool

Press the Rectangle Button to select the tool. Click here for the step by step guide on drawing rectangles.  Arc tool

Press the Arc button to select the tool. Click here for the step by step guide on drawing arcs.  Circle tool

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Press the Circle button to select the tool. Click here for step by step guide on drawing circles.  Ellipse tool

Press the Ellipse button to select the tool. Click here for step by step guide on drawing ellipse.  Polygon tool

Press the Polygon button to select the tool. Click here for step by step guide on drawing polygons. To cancel any of the draw tools, just select the Select Tool and the current draw command is cancelled. ALternatively, you can press the Right mouse Click to cancel the draw tool. o Machine Tool

This tool bar is connected to the machine. The Connect button is used to connect to the marking machine. Here, the default IP address in the machine settings will be selected for connecting to the machine. If the machine is connected, you will have the mark and simulate buttons active. Press the Mark button to mark the design and press the simulate button to just move the stylus without firing.

o Start Marking

1. Power ON the controller

2. Start StampSoft software which is you already installed. Double click on this icon to start StampSoft. 3. Connect the software with machine

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4. Set the marking window of software as per your marking machine head. If your machine marking window is 80X30mm then set from software. o Press this machine setup button of software o Double click on name of machine o To set value of X axis press Axis#1 & set Maximum Size 50.00 mm

o To set value of Y axis press Axis#Y & set Maximum Size 30.00 mm

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o Press Save Machine button to save changes.

5. Create marking design

6. Save the created marking design by pressing this icon of software. 7. After creating and saving marking design, put machine on component & check the marking area on marking component using jogging feature of machine. Then press trigger of machine to start marking.

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First Marking with Controller CN03

1. Power ON the Controller The controller will take a few seconds to power up completely and you will come to the main screen of the controller. Detail explanation of the main screen is covered in this manual. The controller will start by default with a new Design.

2. Machine head selection Go on machine settings select type of marking head 120mm X 100mm.

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3. Inserting the first block: On the Design screen click the A button and select any point on the canvas to insert the first text block. This block can be selected either by touching any point on the text drawn on canvas or can be selected by touching the Text Block written in the List of blocks to the right on the controller screen. When the block is selected, a dotted rectangle is drawn around the block indicating that it has been selected. You can also see 4 black square placeholders at 4 corners of this dotted rectangle. With this block selected, touch the block properties button to see different properties of the text block

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4. Change the marking string with on screen keypad

Now click on Marking String box and then select the keyboard button at the right bottom corner of the screen. A QWERTY keypad will pop up where using the onscreen keys, you can change the marking string as desired. Press OK to save the changes or X besides the OK to discard the keypad changes.

You can change any other properties of the text block and then press OK to see the changes on the controller screen.

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Press ok button after changing the marking string.

Press Ok button close the block property screen.

5. Start Marking

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After creating marking design, put machine on component & check the marking area on marking component using jogging feature of machine. Then press trigger of machine to start marking.

During marking process you see this marking preview on controller. You can stop marking by pressing red button from above screen.

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Some important instructions or note for marking process

Using the Touch Screen controller. Please note that the controller is fitted with a Resistive touch screen. i.e. The touch will not work like the touch screen phones with your fingers but will need a blunt pen supplied with the controller. Important to remember not to use any pointed objects like tip of pen, pin or any sharp object on the touch screen. That will create scratches on the screen and can create permanent damage to the screen pixels. The touch screen can get damaged due to such improper handling.

Input and Output Module: Important point is to see on the controller if Inputs & Outputs module is fitted on the controller or not. This can be seen on the Machine Properties screen. If the Input and Outputs is seen Green, then the controller is fitted with that module or else the module is not provided with this controller.

USB Mouse: You can alternatively use a USB mouse with the controller for easy working. We do not advise using a Mouse as the controller is designed to be a touch screen controller. However, in case of emergency or touch screen not working, you can enable the USB Mouse. Please contact our service personnel to know the procedure to enable the mouse.

Use Jogging to set the position of block. Now with this block selected, press the Jog button at the top right corner of the controller. This will open the Jogging screen where you can manually move the stylus to the exact location where you want to mark this text block.

Select the right point for Jogging When manually moving the stylus in this screen, you need to select the right point. There are 6 to 7 types of points on this block which you can use for manual positioning of the stylus. It is advised to use the Insertion Point for manual positioning of the text block.

Use the Move Boundary On this Jogging screen after you feel you have set the right position of the text block, you can press the Move Boundary button. Here, the stylus is moved on the rectangle that defines the boundary of the text block. So you can make sure that the complete block is going to be marked in the exact location that you want to mark.

Adjust Height of Stylus and Marking Head Before saving this new location of the text block, it is advised to move the hand wheel provide on the column frame in counter clockwise direction and move the marking head down. The

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stylus fitted on the marking head is moved down till the right distance is maintained between the stylus tip and the surface of job which you want to mark on.

Distance between stylus tip and job This distance is decided on the type of stylus fitted on the machine. For a HF or PH Stylus it is advised to keep a 4 mm distance and for the LP or LS Stylus, it is advised to keep 8mm distance.

Now press the OK button to save the new position of the text block with respect to the job and marking window of the machine.

Out of window checking It is important to verify whether the text block is going out of the marking window. It can so happen that the location might be set proper w.r.t. the job but in doing so the text drawn might be going out of the marking window. If such thing is happening, you are advised to change the position of the job and re-set the position of the text block by jogging. Saving the New Design Now to save this design click the Save button. If the design is a new design, you will be prompted to specify a name for this design. Press OK on the keypad to save the design with the new name. You will see the new design name in the status bar on the main screen.

Select proper Stylus Type Important point is to verify that the right type of stylus type is selected. This selection is to be done only after verifying the actual type of stylus fitted on the machine. If the machine is fitted with an electromagnetic stylus, you need not decide the type of stylus as there is only one type of electromagnetic stylus.

Select the Delays for Stylus working Based on the type of stylus fitted, it is important to set the Stylus ON Delay and Stylus OFF Delay of the machine. How to set the right values depending on the stylus type is a separate topic of this manual.

Verify proper location before marking. Now you can further verify once again if the marking is going to happen as you require on the job. Press the Simulate button to actually move the stylus to trace all the characters without actually marking them. Thus you can make sure that proper marking will happen.

Perform the first marking. Now you can start marking either by pressing the onscreen button or by pressing the Green button on the start stop button box that is connected to the controller. When the marking is in progress, a preview screen is seen. This screen disappears after the

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marking is complete.

Stopping the Marking Operation To test the stop marking button, when the marking is in progress, you can either press the Red button on the push button box that is connected to the controller or by press the Red button on the preview screen. After pressing this button, the marking will instantly stop and the motors will be rendered powerless.

Reset the Emergency Stop Condition This condition of emergency stop now needs to be reset. This can be done either by again pressing the on screen Red button on the preview screen or the Green button on the start stop button box that is connected to the controller. On reset, the stylus assembly will go back to the origin position.

How to use various date and time commands?

There are many commands dedicated to the inclusion of date and time values or codes based on changes in different aspects of the time.

For all these commands to work, it is important to ensure that the small button battery fitted on the GUI motherboard is working properly. Ensure that the date, time and time zone for the controller are set as per your area of working. These can be set from the Defaults screen. For more information refer that screen help.

For including the complete date you can include the @d@ command. The format in which this date needs to be included is required to be set. The format string can contain the following expressions.

Expression Output d The day as a number without a leading zero (1 to 31) dd The day as a number with a leading zero (01 to 31) ddd The abbreviated localized day name (e.g. 'Mon' to 'Sun'). dddd The long localized day name (e.g. 'Monday' to 'Sunday'). M The month as a number without a leading zero (1 to 12) MM The month as a number with a leading zero (01 to 12) MMM The abbreviated localized month name (e.g. 'Jan' to 'Dec'). MMMM The long localized month name (e.g. 'January' to 'December' yy The year as two digit number (00 to 99) yyy The year as four digit number. If the year is negative, a minus sign is prepended in addition. h Use to return current time of system or controller in hours

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Expression Output m Return current time of system or controller in minutes s Return current time of system or controller in seconds.

The similar output can be achieved by using commands like @y@, @Y@ for short or long year, @M@ for month and @D@ for the day in numbers.

What are different Day, Month CODES?

Now instead of the regular numerical values, some applications involve use of some alphabets to represent these values. And as the time changes, corresponding alphabetical values also require to be changed. That is achieved by the various CODES and including them in the marking string is by use of commands.

These CODES are required to be specified for each block. Rather, you can have different codes for different designs or blocks. But usually, for an organization, these codes may be defined common for all blocks. In such a case, specify the default values for all these CODES. This can be done from the Defaults screen.

What is Start of the Day time?

By the standard rule, 12:00 midnight is considered the start of next day. All the codes and formats follow that start of day. However, from the practical working environment in many companies, the start of next day starts from some other time which is usually from the time the first shift starts. The third working shift is usually considered as a previous working day. In such cases for proper changing of the day and date values and codes, you can specify the different start of day time from the fields in the defaults screen. First enable this feature and then specify the time which will be considered as the start of day.

How to use various commands in the Text Block?

The text block can be variable mainly by use of different commands as mentioned here. All these commands are case sensitive. These commands except for a few can be used along with the standard fixed text in the marking string. So for example if you want to have the day of the date along with your fixed string… then your marking string should be “ABCDE@D@” where ABCDE is the fixed string and @D@ is the command… it will be marked as ABCDE09.

@A@ Month Code for the current Month. This Code needs to be specified for the current block. Year Code for the current Year. This Code needs to be specified for the current @B@ block.

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@C@ Counter as per the settings specified in the counter settings screen for the given block. @D@ Just the Day of the current Date. Example If today is 08/09/14 then it will print 08. @E@ Day of Year for the current Year. This is also known as a Julian Date @F@ Date Code for the current Date. This Code needs to be specified for the current block. @G@ Shift Code Marking @H#@ Text of another text block. The # indicates the order number of the text block whose text is to be included in this block. This code needs to be specified after ensuring that the marking order as well as all other text fields are completed. If the marking order is changed later, the text block which is at the # order location will be taken into consideration for marking and not the previous block. Care should also be taken to ensure that the order number specified points to a text block and not any other block. If not then this command will not be considered as a command. @J@ Day of Week Code for the current Date. This Code needs to be specified for the current block. @K@ User Input Block. Sometimes, for one of the blocks, the operator is required to input text for each marking. This command is used in such cases. @M@ Just the Month in numbers of the current date.Example If today is 08/09/14 then it will print 09. @S@ Serial Input Block, will take the text received from the serial port. For this block to work, the serial port must be kept in the Input or Input/Output mode. Use various commands to send text over serial port. You can include just one or many of this command. @U@ Universal Counter as per the settings specified in the counter settings screen. @W@ Week Code for the current Week. This Code needs to be specified for the current block. @Y@ Just the Full Year in numbers of the current date.Example If today is 08/09/14 then it will print 2014. @d@ The Current System Date in the format as specified in the Date Format. @X##@ The Ascii code is specified by the ## and the character corresponding to the ascii code is included in the marking string. This command is only active when the font is a barcode font. @y@ Just the Year in numbers of the current date.Example If today is 08/09/14 then it will print 14.

Some Definitions Explained Here are the explanations for various terms that are used in this manual.

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1. Marking Machine: A machine that produces permanent alpha-numeric marks on metal or plastic components primarily for the purpose of traceability. 2. Traceability: The process of keeping track of products with the help of unique identification number. Each product to be traced is assigned a Unique Identification number and the product process or life cycle is tracked against this UID. The Traceability can be for Internal Use or for External Use. 3. Stepper Motor: A type of DC motor which rotates in pre-determined steps. 4. Stepper Motor Driver: An electronic device that is used to drive the stepper motor. 5. CNC: Numerical control (NC) is the automation of machine tools that are operated by precisely programmed commands encoded on a storage medium, as opposed to controlled manually via hand wheels or levers, or mechanically automated via cams alone. Most NC today is computer numerical control (CNC), in which computers play an integral part of the control. 6. Pin Marking Machine: A marking machine that uses a vibrating pin for creating the marks. The vibrating pin is moved with the help of CNC to draw the characters and graphics. 7. Pneumatic Pin Marking Machine: A Pin Marking Machine that uses Pneumatic air supply for vibrating the pin. 8. Pneumatics: Pneumatics is a section of technology that deals with the study and application of pressurized gas to produce mechanical motion.Pneumatic systems used extensively in industry are commonly powered by compressed air or compressed inert gases. A centrally located and electrically powered compressor powers cylinders, air motors, and other pneumatic devices. A pneumatic system controlled through manual or automatic solenoid valves is selected when it provides a lower cost, more flexible, or safer alternative to an electric motors and actuators. 9. Compressor: A gas compressor is a mechanical device that increases the pressure of a gas by reducing its volume. An air compressor is a specific type of gas compressor. 10. CNC Controller: The electronic card that contains the logic for controlling motors which ultimately move the mechanical assembly in the desired way to ultimately produce the characters or patterns on paper or metal. 11. Limit Switch: A limit switch is an electromechanical device that consists of an actuator mechanically linked to a set of contacts. When an object comes into contact with the actuator, the device operates the contacts to make or break an electrical connection. 12. Timing belts: A timing belt,toothed belt, cogged belt or cog belt, or synchronous belt is a non-slipping mechanical drive belt. It is made as a flexible belt with teeth molded onto its inner surface. It runs over matching toothed pulleys or sprockets. 13. Serial Ports:In computing, a serial port is a serial communication physical interface through which information transfers in or out one bit at a time. RS-232 is a standard for serial communication transmission of data. RS-485 is another such standard for serial communication transmission of data. The RS232 interface is available as a 9pin D SUB Connector whereas the RS485 is available as just two wires connections. 14. Home Position: In this marking machine controller, the top left corner of the marking window is known as the Home Position or the Origin position. The X and Y co-ordinates at this position is zero. The limit switches are mounted on both the axes to physically identify this home position, which will remain constant for the given machine.

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15. Marking Window: The rectangle formed by the maximum movements of the X and Y axes is known as a marking window. The maximum movements are decided by the actual physical limitation of movement of each of the axes. 16. Column Frame: The Structure with pillars or slide and a Base where the slide is used for moving of the marking head in vertical direction and the base is used for holding the jigs or fixtures that hold the components to be marked. 17. Marking Head: The main mechanical assembly that holds all the mechanical components as well as electronic components for a given marking machine. 18. Stylus Assembly: The actual marking tool that consists of the marking pin, the return spring, the housing body and the retainer o-ring. Details of different types of stylus used in the marking machine are given here. 19. Canvas: The Marking window that is shown on the controller screen with the grid lines is called a canvas for this controller. All the graphic blocks are drawn on this canvas. The canvas and all the objects drawn are the exact replica of how the blocks are marked with respect to the marking window. 20. Blocks: In this controller, all the entities are called as blocks. Whatever you want to mark is defined as blocks. There are a variety of blocks available in the controller. There are the Text Blocks, TwoPointLine Blocks, PolyLine Blocks, Rectangle, Circle, Ellipse, Polygon, Point, Vector, Timer, Start Switch, Barcode Printer & Serial Output Blocks. Out of these blocks, the text, polylines, two point line, rectangle, circle, ellipse, polygon, point and vector are called as the Graphic Blocks and Timer Start Switch, Barcode Printer, and Serial Output are called as the Non-Graphic Blocks. 21. Designs: Designs are a collection of different blocks arranged in a particular pattern as per the requirement of the marking application. The Controller has a facility to store at least 1000 designs in its hard disk. The Designs can be given any name. There is no limitation on the number of digits in the design name. The default design is called as Untitled design. It is important to save every design before marking as well as switching off the controller. If the controller is switched OFF without saving the design, all the changes made to the controller may not be saved. 22. Sort Order: The blocks that are included in the design are seen listed on the main screen on the right side of the screen. The order in which the blocks are arranged in this list is called as the sort order… or rather called as the order of sorting the blocks. The sort order is also called as the marking order as the blocks will be marked in the sequence seen in this list. This numbering of the blocks in this list starts from 1 and not from 0. This sort order is required to be included in some text block commands hence this number is important. The sort order can be changed by dragging the block in the list and dropping it at the desired position in the list. 23. Two Point Line: The single line block is called the 2 point line. The properties of 2 point line are slightly different from the rest of graphic blocks. A line does not have width or height or multiple corners. It just has 2 points that define its existence. Hence many properties that are present for all graphic blocks are not available for this block. A single line is drawn with the same polyline tool but by drawing just a single line. A separate tool for drawing the 2 point line is not provided. 24. Polyline: When many lines are drawn connected to each other that block is called as a polyline block. The polyline tool is used to draw the polyline block. This tool can also be used to draw the 2 point line by terminating the tool after drawing a 2 point line. The tool is terminated either by pressing the right mouse click (if mouse is used) or by selecting the tool again.

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25. Rectangle, Circle, Ellipse, Polygon: These are different blocks as their name specifies drawn on the canvas. There is a graphics group tool available on the controller for drawing all these 4 blocks on the screen. 26. Point: A point is called as the point block. The point block is used to change the way the stylus moves. Especially when there are hurdles on the component which are to be avoided, that is done using either a single or multiple point blocks. 27. Vector: A vector block for this controller is a graphic block which draws the PLT file on the canvas. We soon plan to add support for a 2D DXF file also. The PLT Files can be loaded on the controller using the USB pen drive. Use the File Operations screen to copy the PLT Files in the controller. 28. Timer: The timer block inserts a delay during the marking. Some applications might require the marking to pause for some time before proceeding with the next block. The timer value is specified in milliseconds. 29. Start Switch: This block is also used to pause the marking till the time user is again ready to proceed with the marking. Once the user is ready to proceed, the user can press the green push button to start the marking again. 30. Serial Output: This block is used to communicate with external devices connected on the serial ports. A user can specify either the marking string of a block in the design or can also send ASCII characters to the serial port. Use of this block facilitates the data transfer from the controller. In case a user wants to send just some fixed text to the serial port at present the only way to do that is to include a text block with that matter. If that matter is not to be marked, that block can be disabled for marking. Moreover, the block is also used to print directly to a POS (Point of sale) dot matrix printer to maintain a record of actual data marked. You can get in touch with us to buy the POS printers specially tuned to work with this controller. 31. Barcode Printer: The controller is powerful enough to directly print barcodes on a barcode label printer. A label printer that is capable of serial communication can be used along with the controller. The detail procedure of working with barcode printer blocks is explained later in the manual. Important to note that only one barcode printer block can be included in a design. You can get in touch with us to buy the Barcode Printers specially tuned to work with this controller. 32. Text Block: This is the main block of the controller. From point of view of using the marking machine almost 90% of applications are for the text block and all the other blocks are used occasionally. The text is defined as the alpha numeric characters as specified in different font files that can be drawn on the canvas for marking with the marking machine. The controller does not consider multi line text. All the text blocks will be drawn as single line text only. To have multiple lines of text, multiple single line text blocks can be arranged one below the other to get the effect. The controller is specially tuned for industrial marking applications which never deals with paragraphs. The machines are used for the purpose of traceability which is concerned with marking of specifications or serial numbers etc. which is always in single lines.The text is further categorised as fixed text and Variable text. The controller does not treat the fixed and variable text blocks as different blocks. 33. The Fixed Text: The fixed text remains constant all throughout the marking. There is no limit to the number of characters that can be marked. The only limit is that the characters drawn on canvas should not exceed the marking window or size of canvas. 34. The Variable Text: The variable text is one which changes for each marking. The controller understands the variable text in form of different commands that are specified in

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the fixed text. Serially incrementing or decrementing counters, shift codes, date codes, date and time, or data received from serial port etc. are few examples of variable text that can be used in the text block and specified by commands. The manual will cover in detail all these commands and the way of using these commands. 35. PLT File: This is the file format defined by HPGL or HPGL/2 Standards. This PLT is the extension for this file format. Software like Autocad or Coreldraw have the facility to generate output in the HPGL or HPGL/2 File Format. 36. CSV: Comma Separated Values, is a file format recognized by Excel, is a simple format where individual values are separated by a comma and each record is placed on a different rows. 37. PRN File: This is a printer language file used by many applications. From point of view of this controller, the PRN files are used for directly printing barcode labels from the controller. This PRN File is generated by the label printing software used with different printers. The contents or format of the PRN files generated by different software can be different as per the requirements of the printers. 38. MOD Fonts: These are proprietary fonts used in STAMPSOFT Software. These fonts are designed for high speed of marking. 39. BOD Fonts: These are proprietary fonts used in this new software. These fonts are not just defined in lines but also use curves which give a very good quality of marks. 40. TTF Fonts: These are windows fonts used in a windows operating system. At present the controller does not have a facility to mark these TTF Fonts. 41. Datamatrix: A Data Matrix code is a two-dimensional matrix barcode consisting of black and white "cells" or modules arranged in either a square or rectangular pattern. The information to be encoded can be text or numeric data. The controller is capable of marking text encoded in form of this barcode. The Barcode is selected as a different font for drawing the text on canvas. 42. QRCode: QR code (abbreviated from Quick Response Code) is the trademark for a type of matrix barcode (or two-dimensional barcode) first designed for the automotive industry in Japan.A QR code consists of black modules (square dots) arranged in a square grid on a white background, which can be read by an imaging device (such as a camera) and processed using Reed–Solomon error correction until the image can be appropriately interpreted. The required data are then extracted from patterns present in both horizontal and vertical components of the image. The controller is capable of marking text encoded in form of this barcode. The Barcode is selected as a different font for drawing the text on canvas. 43. Marking Cycle: You can start the marking operation only when the controller is in the Marking Screen. This can be done either by pressing the Green button on the push button box or by pressing the button on the controller screen or using from the serial port using relevant commands. When the marking is triggered, all the graphics that is drawn on the canvas with or without variable text is marked. Along with that, all the non-graphic blocks included in the design are also executed. The variable text values that need to be updated for each marking are automatically updated. The outputs provided on the controller are also given signals of end of marking cycle. All this happens simultaneously with the trigger of start marking. This complete sequence is called as one marking cycle. 44. False Origin: The marking machine is provide with limit switches on each axis to indicate the origin or zero co-ordinate. For some applications, the time taken by the marking stylus to reach origin is also not desired to reduce cycle time of marking. Here, you can specify any other point on the canvas as a false origin. The marking machine will always go to this

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point after every marking cycle. However, the marking machine will go back to the true origin after the controller is reset from an emergency stop condition. 45. Array:An array is an orderly arrangement, often in rows, columns or a matrix. For this controller, the array is a tool for creating multiple copies of the selected block that are arranged in form of rows and columns automatically. The screen used for this tool displays the number of items that are going to be created when you change the values of rows and columns. 46. Erase: This is synonym for Delete. 47. Jogging: The Jog Mode is a common terminology used with most of the CNC machines. That is a mode for manual movement of the machine axes using either a joystick or on screen buttons. Inthis controller, the jogging is used for manually moving the machine axes and there by the stylus attached. The feature or mode is used to fix the position of the marking block with respect to the component. The feature ensures that the marking happens exactly at the place where it is supposed to happen. 48. Counter: The counter is a term used in this controller to denote a type of variable text where the value is a numerical value and for each marking this value either increments or decrements by the number that is specified as an increment number. 49. Universal Counter: The counter can be configured as a local (block) or a universal counter. A Universal counter is a type of counter variable that is unique for the controller. There is only one universal counter variable specified in the controller. This unique variable is used when the counter value is required to change on each marking cycle irrespective of the block where it is included and irrespective of the design in which that block is included. 50. Shift Code: This is another type of variable text which allows a variable text based on the working shifts in the company where the controller is being used. So the Shift timings of the company where the controller is being used can be defined and based on the system time, the controller automatically identifies what shift is currently in working and includes that code accordingly. 51. Day, Date, Month, Week & Year Codes: There are some marking applications where the marking text is required to change with the change in any of these 5 aspects of time. These codes can be defined in the controller and can be used as a part of the variable text for automatically changing the values with the progress of time. 52. Base Year: This is the value of a year that is used as a base for the Year Codes. The Year codes of 10 years can be specified in this controller. So the base year is the starting year in these 10 years. So if the base year is 2014, you will need to change the base year only in 2024 to 2024 so that the year codes of another 10 years will get marked. 53. Aspect Ratio: This is the proportional relationship between the width and height of the block. 54. Date Format:These expressions specified here may be used to specify the date format.

Expression Output d The day as a number without a leading zero (1 to 31) dd The day as a number with a leading zero (01 to 31) ddd The abbreviated localized day name (e.g. 'Mon' to 'Sun'). dddd The long localized day name (e.g. 'Monday' to 'Sunday'). M The month as a number without a leading zero (1 to 12) MM The month as a number with a leading zero (01 to 12)

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Expression Output MMM The abbreviated localized month name (e.g. 'Jan' to 'Dec'). MMMM The long localized month name (e.g. 'January' to 'December' yy The year as two digit number (00 to 99) yyyy The year as four digit number. If the year is negative, a minus sign is prepended in addition.

All other input characters will be treated as text. Any sequence of characters that are enclosed in single quotes will also be treated as text and will not be used as an expression.

55. Marking Speed: This is the speed of marking machine movement when the stylus is ON and doing marking. 56. Movement Speed: This is the speed of marking machine movement when the stylus is OFF and moving between blocks of marking. 57. Input Marking Mode: The Controller is provided with 5` inputs for automatic file selection. In order to use these inputs, it is important to switch the Controller in the Input Marking Mode. So this mode is where the marking takes place using the binary combination of 4 inputs. 15 Designs can be assigned and opened in this mode and automatically marked. This mode is useful for Automation applications. 58. Serial Port Mode: The controller is provided with 2 serial ports, one RS232 port and another RS485 port. These ports can be used for various input and output communications with external devices connected over these ports. To use these serial ports for automation applications, the serial port mode on the controller is enabled.

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This is how the This is how the QRCode Datamatrix Code looks looks on the Software on the Software Screen Screen

Normal Marking Mirrored Marking Marking Angle

Font Size

Spacing

Base Circle

Shown here are examples of Top Left Constant Length Top Right Enabled Marking

Insertion Radius Center of Point Circle Shown here is Point example of Width Scale = 2 and then = 1.

Bottom Left Bottom Right

Text on Circle with Orientation on Inside Circle CANVAS

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Preventative Maintenance Caution: Always disconnect power source before cleaning or servicing.

1. Keep machine in dry place. 2. Do not use sharp object on screen of controller.(Use only stylus pen which you get with the controller ) Warnings and Instructions Work area safety 1 Keep work area clean and well lit. Cluttered or dark areas invite accidents. 2 Keep children and bystanders away while operating a marking machine Personal Safety 1 Stay alert, watch what you are doing and use common sense when operating Marking machine. Do not use machine while you are tired or under drugs, Medication. 2 Use personal protective equipment. Always wear eye protection. Protective equipment such as dust mask or hearing protection used for appropriate conditions. Use & Care 1 Do not use machine if the switch does not turn it ON. 2 Maintain machine. Check for misalignment or binding of moving parts, breakage of parts and any other condition that may affect the machine operation. If damaged, have the machine repaired before use Handling Take care while moving or handling the machine, which may cause harm to the operators or any other person who is handling the machine. It is advised to have two people to lift the machine. Also ensure that the interconnecting cable between the machine and the controller is removed from the machine end. Use the base of the machine for lifting. Do not use the cover of the head as that is not designed for such abuse. Noise Emissions Emitted noise depends on the type of work piece and supports applied to it. The noise emitted by the machine during marking may exceed 70dB(L)Leq. Where ever required, it is advised to use noise control methods like ear defenders, ear plugs or noise proofing cabinet.

Electrical Hazards The machine is given power using a 24VDC 3.5 A Power Adapter. The machine head does not have any currents or voltage that can cause harm to the operator. However, from the point of view of safety, it is advised to always switch off the adapter from the controller before carrying out any work with the machine.

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Possible hazards while operating The motors used in the machine are stepper motors. Hence they do not present any hazard. However, care should be taken while operating and maintaining the machine to prevent the hand from coming between the marking pin and the work piece. It is important to keep other object away from the marking area while the machine is working. Also take care not to keep anything on top of the machine while machine is working.

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Exploded View of SIAH1210 machine

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Line Diagram of SIAH1210 Machine Head

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Ascii Table

0 NUL (Null character) 37 % (Percent sign) 86 V (Capital V ) L 38 & (Ampersand) 87 W (Capital W ) 1 SOH (Start of Header) 39 ' (Apostrophe) 88 X (Capital X ) 2 STX (Start of Text) 40 ( (round brackets 89 Y (Capital Y ) 3 ETX (End of Text) or parentheses) 90 Z (Capital Z ) 4 EOT (End of 41 ) (round brackets 91 [ (square brackets Transmission) or parentheses) or box brackets) 5 ENQ (Enquiry) 42 * (Asterisk) 92 \ (Backslash) 6 ACK (Acknowledgem 43 + (Plus sign) 93 ] (square brackets ent) 44 , (Comma) or box brackets) 7 BEL (Bell) 45 - (Hyphen) 94 ^ (Caret or 8 BS (Backspace) 46 . (Full stop , dot) circumflex 9 HT (Horizontal Tab) 47 / (Slash) accent) 10 LF (Line feed) 48 0 (number zero) 95 _ (underscore, 11 VT (Vertical Tab) 49 1 (number one) under strike, 12 FF (Form feed) 50 2 (number two) underbar or low 13 CR (Carriage return) 51 3 (number three) line) 14 SO (Shift Out) 52 4 (number four) 96 ` (Grave accent) 15 SI (Shift In) 53 5 (number five) 97 a (Lowercase a ) 16 DLE (Data link 54 6 (number six) 98 b (Lowercase b ) escape) 55 7 (number seven) 99 c (Lowercase c ) 17 DC1 (Device control 56 8 (number eight) 100 d (Lowercase d ) 1) 57 9 (number nine) 101 e (Lowercase e ) 18 DC2 (Device control 58 : (Colon) 102 f (Lowercase f ) 2) 59 ; (Semicolon) 103 g (Lowercase g ) 19 DC3 (Device control 60 < (Less-than sign ) 104 h (Lowercase h ) 3) 61 = (Equals sign) 105 i (Lowercase i ) 20 DC4 (Device control 62 > (Greater-than 106 j (Lowercase j ) 4) sign ; Inequality) 107 k (Lowercase k ) 21 NAK (Negative 63 ? (Question mark) 108 l (Lowercase l ) acknowledgeme 64 @ (At sign) 109 m (Lowercase m ) nt) 65 A (Capital A ) 110 n (Lowercase n ) 22 SYN (Synchronous 66 B (Capital B ) 111 o (Lowercase o ) idle) 67 C (Capital C ) 112 p (Lowercase p ) 23 ETB (End of 68 D (Capital D ) 113 q (Lowercase q ) transmission 69 E (Capital E ) 114 r (Lowercase r ) block) 70 F (Capital F ) 115 s (Lowercase s ) CAN 24 (Cancel) 71 G (Capital G ) 116 t (Lowercase t ) EM 25 (End of medium) 72 H (Capital H ) 117 u (Lowercase u ) SUB 26 (Substitute) 73 I (Capital I ) 118 v (Lowercase v ) ESC 27 (Escape) 74 J (Capital J ) 119 w (Lowercase w ) FS 28 (File separator) 75 K (Capital K ) 120 x (Lowercase x ) 29 GS (Group 76 L (Capital L ) 121 y (Lowercase y ) separator) 77 M (Capital M ) 122 z (Lowercase z ) 30 RS (Record 78 N (Capital N ) 123 { (curly brackets or separator) 79 O (Capital O ) braces) 31 US (Unit separator) 80 P (Capital P ) 124 | (vertical-bar, 32 (space) 81 Q (Capital Q ) vbar, vertical line 33 ! (exclamation 82 R (Capital R ) or vertical slash) mark) 83 S (Capital S ) 125 } (curly brackets or 34 " (Quotation mark) 84 T (Capital T ) braces) 35 # (Number sign) 85 U (Capital U ) 126 ~ (Tilde ; swung 36 $ () dash)

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127 DEL (Delete) 146 Æ (Latin diphthong indicator ) "AE") 167 º (masculine 128 Ç (Majuscule 147 ô (letter "o" with ordinal indicator) C-cedilla ) circumflex 168 ¿ (Inverted 129 ü (letter "u" with accent or question marks) umlaut or "o-circumflex") 169 ® (Registered diaeresis ; 148 ö (letter "o" with trademark "u-umlaut") umlaut or symbol) 130 é (letter "e" with diaeresis ; 170 ¬ (Logical negation acute accent or "o-umlaut") symbol) "e-acute") 149 ò (letter "o" with 171 ½ (One half) 131 â (letter "a" with grave accent) 172 ¼ (Quarter or one circumflex 150 û (letter "u" with fourth) accent or circumflex 173 ¡ (Inverted "a-circumflex") accent or exclamation 132 ä (letter "a" with "u-circumflex") marks) umlaut or 151 ù (letter "u" with 174 « (Guillemets or diaeresis ; grave accent) angle quotes) "a-umlaut") 152 ÿ (letter "y" with 175 » (Guillemets or 133 à (letter "a" with diaeresis) angle quotes) grave accent) 153 Ö (letter "O" with 176 ░ 134 å (letter "a" with a umlaut or 177 ▒ ring) diaeresis ; 178 ▓ 135 ç (Minuscule "O-umlaut") 179 │ (Box drawing c-cedilla) 154 Ü (letter "U" with character) 136 ê (letter "e" with umlaut or 180 ┤ (Box drawing circumflex diaeresis ; character) accent or "U-umlaut") 181 Á (Capital letter "A" "e-circumflex") 155 ø (slashed zero or with acute 137 ë (letter "e" with empty set) accent or umlaut or 156 £ ( ; "A-acute") diaeresis ; symbol for the 182 Â (letter "A" with "e-umlaut") pound sterling) circumflex 138 è (letter "e" with 157 Ø (slashed zero or accent or grave accent) empty set) "A-circumflex") 139 ï (letter "i" with 158 × (multiplication 183 À (letter "A" with umlaut or sign) grave accent) diaeresis ; 159 ƒ (function sign ; f 184 © (Copyright "i-umlaut") with hook sign ; symbol) 140 î (letter "i" with sign ) 185 ╣ (Box drawing circumflex 160 á (letter "a" with character) accent or acute accent or 186 ║ (Box drawing "i-circumflex") "a-acute") character) 141 ì (letter "i" with 161 í (letter "i" with 187 ╗ (Box drawing grave accent) acute accent or character) 142 Ä (letter "A" with "i-acute") 188 ╝ (Box drawing umlaut or 162 ó (letter "o" with character) diaeresis ; acute accent or 189 ¢ ( symbol) "A-umlaut") "o-acute") 190 ¥ (YEN and YUAN 143 Å (letter "A" with 163 ú (letter "u" with sign) a ring) acute accent or 191 ┐ (Box drawing 144 É (Capital letter "E" "u-acute") character) with acute 164 ñ (letter "n" with 192 └ (Box drawing accent or tilde ; enye) character) "E-acute") 165 Ñ (letter "N" with 193 ┴ (Box drawing 145 æ (Latin diphthong tilde ; enye) character) "ae") 166 ª (feminine ordinal 194 ┬ (Box drawing

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character) "I-acute") 233 Ú (Capital letter "U" 195 ├ (Box drawing 215 Î (letter "I" with with acute character) circumflex accent or 196 ─ (Box drawing accent or "U-acute") character) "I-circumflex") 234 Û (letter "U" with 197 ┼ (Box drawing 216 Ï (letter "I" with circumflex character) umlaut or accent or 198 ã (letter "a" with diaeresis ; "U-circumflex") tilde or "a-tilde") "I-umlaut") 235 Ù (letter "U" with 199 Ã (letter "A" with 217 ┘ (Box drawing grave accent) tilde or "A-tilde") character) 236 ý (letter "y" with 200 ╚ (Box drawing 218 ┌ (Box drawing acute accent) character) character) 237 Ý (Capital letter "Y" 201 ╔ (Box drawing 219 █ (Block) with acute character) 220 ▄ accent) 202 ╩ (Box drawing 221 ¦ (vertical broken 238 ¯ (macron symbol) character) bar ) 239 ´ (Acute accent) 203 ╦ (Box drawing 222 Ì (letter "I" with 240 ¬ (Hyphen) character) grave accent) 241 ± (Plus-minus 204 ╠ (Box drawing 223 ▀ sign) character) 224 Ó (Capital letter 242 ‗ (underline or 205 ═ (Box drawing "O" with acute underscore) character) accent or 243 ¾ (three quarters) 206 ╬ (Box drawing "O-acute") 244 ¶ (paragraph sign character) 225 ß (letter "Eszett" ; or pilcrow) 207 ¤ (generic "scharfes S" or 245 § (Section sign) sign ) "sharp S") 246 ÷ (The division 208 ð (lowercase "eth") 226 Ô (letter "O" with sign ; Obelus) 209 Ð (Capital letter circumflex 247 ¸ (cedilla) "Eth") accent or 248 ° (degree symbol ) 210 Ê (letter "E" with "O-circumflex") 249 ¨ (Diaeresis) circumflex 227 Ò (letter "O" with 250 • (Interpunct or accent or grave accent) space dot) "E-circumflex") 228 õ (letter "o" with 251 ¹ (superscript one) 211 Ë (letter "E" with tilde or "o-tilde") 252 ³ (cube or umlaut or 229 Õ (letter "O" with superscript diaeresis ; tilde or "O-tilde") three) "E-umlaut") 230 µ (Lowercase 253 ² (Square or 212 È (letter "E" with letter "Mu" ; superscript two) grave accent) micro sign or 254 ■ (black square) 213 ı (lowercase dot micron) 255 nbsp (non-breaking less i) 231 þ (capital letter space or 214 Í (Capital letter "I" "Thorn") no-break space) with acute 232 Þ (lowercase letter accent or "thorn")

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European Quality – Indian Price

You may also order via Email to [email protected]; online at www.stampitcnc.com & www.marknstamp.com ; phone at 022 6513 1554 If you do not have the correct parts manual, contact Stamp‟it Robotai & Solutions & Pvt Ltd.

Answers to other questions may be found at www.stamitcnc.com or call Stamp‟it Robotai & Solutions pvt ltd. at 022 6513 1554 Ask for the Parts Department. We will be happy to assist you. You may also email at [email protected].

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The contents of this publication are presented for informational purposes only, and while every effort has been made to ensure their accuracy, they are not to be construed as warranties or guarantees, express or implied, regarding the products or services described herein or their use or applicability. We reserve the right to modify or improve the designs or specifications of such products at any time without notice.

Stamp’it Robotai & Solutions pvt ltd. 202, Sunrise Business Park, Road Number 16, Wagle Industrial Area Thane (West) 400604 Maharashtra,India Department Email Phone Service [email protected] +91-22-65131554 Parts [email protected] +91-22-65300580-95 Website www.stampitcnc.com

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