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DIVINITY Tige Classes to Use in Your D&D Campaign
Complete Divine is packed full of material useful to cler- ics, druids, and other divine spellcasters, including feats, prestige classes, spells, and magic items. Some of this material is freshly updated for D&D v.3.5, and the rest is brand-new. But there’s only so much room in any book, and some of the new prestige classes couldn’t be included. So without further ado, here are four new divine pres- MORE DIVINITY tige classes to use in your D&D campaign. A Web Enhancement DWEOMERKEEPER for Complete Divine Dweomerkeepers are the shepherds of arcana—priests whose faith grants them an intuitive grasp of the very fabric of magic. Skilled practitioners of both arcane and CREDITS divine magic, they seek to explore magical theory and Design: David Noonan and Skip Williams create new spells and magic items. As the devoted Editing: Penny Williams agents of the deities of magic, dweomerkeepers defend Typesetting: Nancy Walker against those who seek to warp, twist, or hoard spells, magic items, and arcane lore. Design Manager: Christopher Perkins Most dweomerkeepers are cleric/wizards or Web Production Julia Martin cleric/sorcerers, although other class combinations— Web Development: Mark A. Jindra particularly those that include specialist wizard, bard, Graphic Design: Sean Glenn, Cynthia Fliege and ranger—are not unknown. Dweomerkeepers can be found throughout the ® Based on the original DUNGEONS & DRAGONS game by E. land. Some dwell in lonely, isolated towers and are Gary Gygax and Dave Arneson and on the new edition of the wholly consumed with their magical studies. Others DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Character Sheets The.Original.Files.From.The.Open.Source.Repository
CONTENTS Dragon Magic Dragonfire.Adept. .58 Introduction. .3 Dungeonscape CORE PAGES Factotum .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ... .. .. .. .59 Basic. .13 Eberron Campaign Setting Extended. .15 Artificer. .60 Psionic . 19 Heroes of Horror Generic. 22 Archivist. .61 CLASSES Dread.Necromancer. 62 Player’s Handbook Magic of Incarnum Barbarian . 23 Incarnate . .63 Bard. .25 Soulborn. ..64 Cleric. 26 Totemist. .65 Druid . .27 Psionics Handbook Monk. 29 Psion. .66 Paladin. 30 Psychic.Warrior. .67 Ranger. .31 Soulknife. ..68 Sorcerer. 32 Wilder. ..69 Wizard. 34 Tome of Battle Player’s Handbook 2 Crusader. .70 Beguiler. 36 Swordsage. 71 Dragon.Shaman. .37 Warblade . 72 Duskblade .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...38 Blank.Tome.of.Battle. .73 Complete Adventurer Tome of Magic Ninja. 39 Binder. .74 Spellthief . .40 Shadowcaster. .76 Complete Arcane Truenamer. .77 Warlock . .41 Generic Warmage . 42 Extended.Classes. 78 Wu.Jen . .43 Blank.Spellcasters . ..80 Complete Divine SUPPORT PAGES Favoured.Soul. ..44 Character.Background. 83 Shugenja. .45 Party.Funds. ..84 Spirit.Shaman. ..46 Spell.Book. .85 Complete Psionic Familiar./.Animal.Companion./. Ardent. .47 Summoned.Creature. ..88 Divine.Mind. .48 Psicrystal . .89 Lurk .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...49 DUNGEON MASTER Complete Warrior NPC. ..90 Hexblade. .50 Party.Summary. 91 Dragon Compendium NPC.Group. .92 Battle.Dancer. .51 Timelines . .93 Death.Master. .52 Maps. 97 Jester. 53 Mountebank. 54 Savant. .55 Sha’ir. 56 Urban.Druid. 57 2 oleplaying.games.are.all.about.your. character ..Whatever.your.game,.race. and.class,.you.spend.a.lot.of.time.using. your.character.sheet.so.it’s.worth.having. a.good.one . When.I.started.playing.D&D,.I.wasn’t. Dyslexic Studeos present quite.satisfied.with.the.default.sheets ..In. a surprisingly complete set of investigating.the.other.options,.I.found.many. -
Dungeons & Dragons 3.5 Edition Index – Paladin Spell Summaries
Dungeons & Dragons 3.5 Edition Index – Paladin Spell Summaries http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php December 9, 2005 Paladin Spell List .........................................2 Spell Tables..................................................9 Areas of Effect – Shape ................................. 11 st 1 Level.............................................................2 Weapons of the Deity .......................................9 Areas of Effect – Fill ..................................... 11 nd 2 Level............................................................4 Glossary......................................................10 Casting Times ................................................ 11 rd Other Definitions ........................................... 12 3 Level ............................................................5 Auras ...............................................................10 th 4 Level ............................................................7 Ranges.............................................................10 Appendix ....................................................14 Levels of Concealment ...................................11 Revision History ............................................ 14 Levels of Cover...............................................11 Key to Sourcebooks....................................... 14 Level of Exhaustion........................................11 Levels of -
54342-Sample.Pdf
Sample file 620_10925_Ch1.indd 1 5/11/07 9:30:47 AM CREDITS DESIGNERS SENIOR ART DIRECTOR D&D JASON BULMAHN, JAMES JACOBS, STACY LONGSTREET ERIK MONA ART DIRECTOR KARIN POWELL EDITORS PENNY WILLIAMS, BETH GRIESE COVER ARTIST MICHAEL KOMARCK FREELANCE COORDINATOR GWENDOLYN F.M. KESTREL INTERIOR ARTISTS MIGUEL COIMBRA, THOMAS DENMARK, EDITING MANAGER BRIAN HAGAN, JON HODGSON, KIM MOHAN FRED HOOPER, WARREN MAHY, FRANZ VOHWINKEL, BEN WOOTEN, JAMES ZHANG DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS MIKE SCHLEY DEVELOPMENT MANAGER JESSE DECKER GRAPHIC DESIGNERS KARIN POWELL, NICK ISAAC DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN RANDALL CREWS, KRIS WALKER ROBERT JORDAN Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. Box 707 Newport, Gwent NP9 0YH 1702 Groot-Bijgaarden Renton WA 98057-0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32 2 467 3360 620-10925720-001-EN DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s ISBN: 978-0-7869-4358-6 Guide, Monster Manual, Expedition to the Ruins of Greyhawk, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
Dungeons & Dragons 3.5 Edition Index – Full Spell List by Class
Dungeons & Dragons 3.5 Edition Index – Full Spell List by Class http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php December 9, 2005 Bard Spell List.............................................2 Good..............................................................25 Water.............................................................33 0th Level .......................................................... 2 Halfling .........................................................25 Watery Death ................................................33 1st Level........................................................... 2 Hatred............................................................25 Weather .........................................................33 2nd Level.......................................................... 3 Healing..........................................................26 Weather’........................................................33 3rd Level .......................................................... 4 Herald............................................................26 Wrath.............................................................33 4th Level .......................................................... 4 Hunger...........................................................26 Cleric Spell List........................................ 34 5th Level .......................................................... 5 Illusion ..........................................................26 -
Complete Scoundrel, a Player's Guide to Trickery and Ingenuity
CREDITS D esi g n ers S E n I o R A rt D irect o R D & D Mike McArtor, F. Wesley schneider stAcy lonGstreet A dditi o n A l D esi g n A rt D irect o R robert J. schwalb kArin JAques D eve l o p er C o ver A rtist Andy collins William o’connor I n teri o R A rtists E dit o rs dAvid bircham, MiGuel coiMbrA, JenniFer clArke Wilkes, beth Griese, ed cox, eric deschamps, cArl FrAnk, John thoMpson rAndy GAlleGos, howard lyon, E diti n g M A n A g er WArren MAhy, MichAel phillippi, rAnz ohWinkel vA idermann kiM MohAn F v , e W , kierAn yAnner D esi g n M A n A g er C art o g ra p h er hristopher erkins c p Mike schley D eve l o p me n T M A n A g er g R A p h ic D esi g n er Jesse decker kArin JAques D irect o R o f R p g R & D g R A p h ic p RoDuction S p ecia l ists bill slAvicsek erin dorries, AnGelikA lokotz p R o D u cti o n M A n A g ers I ma g E T ec h n icia n Josh Fischer, rAndAll creWs christinA Wiley Some information in this book is taken from or derived from these sources: “Songsabers of Waterdeep” by Mike Mearls and the Dragon staff, Dragon Magazine 335, and “The Silver hexameric folio” by greg Marks, Dragon Magazine 338. -
Complete Dragon & Dungeon Magazine Spells V3.0
Complete Dragon and Dungeon Magazine 3.5 Spells - Introduction WHO AM I? INTRODUCTION Plain and simple: nobody. I’m not a graphic artist. I do not design layouts for magazines or newsletters of any sort. INTRODUCTION TO V3.0 While I would love to say who I am, I’d rather not be hassled The inclusion of DUNGEON MAGAZINE in this compilation for creating this compilation for the gaming community. I yielded only 10 new spells none of which had images often go by the name of EldritchHorror or some variation associated with them. All of them were Sor/Wiz spells with and sometimes can be found as Strider. the exception of the two Epic level spells. Most of the spells Look for my other compilations: Arms and Equipment, found in DUNGEON MAGAZINE already come from another Feats, Flaws, and Fighting Styles, and Magic Items. source. There are no new Spellbooks and no new Domains. Adding these spells doesn’t significantly change much at all but is done more for uniformity between the compilations. INTRODUCTION Collected here is a listing of all the spells found in DRAGON MAGAZINE issues 309-362. Most of the spells in the earlier issues have found their way into the SPELL COMPENDIUM. Other spells appear in various printed books. These spells have not been reproduced here. Even though there may be slight differences between the spells in the magazine and the spells in the books, it is my belief that newer issues and newer printed material supersedes anything that came before it. There is one exception to this reprinting rule. -
COMPLETE DIVINE™ a Player’S Guide to Divine Magic for All Classes DAVID NOONAN
COMPLETE DIVINE™ A Player’s Guide to Divine Magic for All Classes DAVID NOONAN DEVELOPMENT TEAM ART DIRECTOR MIKE DONAIS (LEAD), RICH BAKER, DAWN MURIN ANDY COLLINS COVER ARTIST EDITOR HENRY HIGGINBOTHAM ROSS WATSON INTERIOR ARTISTS MANAGING EDITOR KYLE ANDERSON, TOM BAXA, STEVEN GWENDOLYN F.M. KESTREL BELLEDIN, CRIS DORNAUS, WAYNE ENGLAND, JEREMY JARVIS, DENNIS CRABAPPLE MCCLAIN, DESIGN MANAGER RAVEN MIMURA, WILLIAM O’CONNOR, JIM ED STARK PAVELEC, WAYNE REYNOLDS, SCOTT ROLLER, DEVELOPMENT MANAGER RICHARD SARDINHA, RON SPENCER, ARNIE ANDREW FINCH SWEKEL, FRANZ VOHWINKEL DIRECTOR OF RPG R&D GRAPHIC DESIGNER BILL SLAVICSEK DAWN MURIN PRODUCTION MANAGER CARTOGRAPHER JOSH FISCHER TODD GAMBLE IMAGE TECHNICIAN GRAPHIC PRODUCTION SPECIALIST BOB JORDAN ANGELIKA LOKOTZ Resources: Miniatures Handbook by Jonathan Tweet, Mike Donais, Skaff Elias, and Rob Heinsoo; Defenders of the Faith by Rich Redman and James Wyatt; Masters of the Wild by David Eckelberry and Mike Selinker; Return to the Temple of Elemental Evil by Monte Cook; FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Faiths and Pantheons by Eric L. Boyd and Erik Mona; and “Champions of Virtue” in Dragon #282 by James Wyatt. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. -
D&D Frequently Asked Questions
D&D® Frequently Asked Questions Version 3.5: Date Updated 6/30/08 Table of Contents About the FAQ..................................................................1 Equipment ........................................................................ 48 Product Abbreviation Key ................................................1 Combat ............................................................................. 66 Player Character Races .....................................................2 Spells................................................................................ 76 Classes ..............................................................................9 Powers.............................................................................. 93 Prestige Classes.................................................................30 Monsters........................................................................... 95 Skills .................................................................................34 Miscellaneous................................................................... 109 Feats..................................................................................37 About the FAQ If you have a question about the D&D game rules, you might find them within this FAQ. Any new additions or major corrections in a version are provided in red text for your convenience. Red text changes to black text in the next version. This version of the D&D FAQ uses the 3.5 revision of the core rules and also contains questions covering material -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference -
Creating New Class Options Each Class Contains at Least One Major Decision Point, Referred to Here As a Class Option
Sometimes a campaign will have special needs for archetypes or character options not found in the existing official material. If you’re in this situation, you might want to modify one or more of the classes in the game in order to provide options for players looking for a unique twist on their characters’ abilities. However, modifying a class is not something that should be undertaken lightly, and the job requires some serious effort, playtesting, and revision to get it right. The two best ways to modify a class are to swap out some class features for different ones, and to add new to an existing class. These methods allow you to use existing mechanics as a model, while drawing upon features of other classes for inspiration. Creating New Class Options Each class contains at least one major decision point, referred to here as a class option. Clerics choose a divine domain, fighters choose a martial archetype, rogues choose a roguish archetype, wizards choose an arcane tradition, and so forth. If you want to create a different version of one of these major decision points (such as a new primal path for the barbarian), examine the existing examples to see how they are built. As with anything in class design, be prepared to playtest your ideas and then make changes if things aren’t turning out the way you want them to. The first thing to do when creating a new class option is to figure out what that option’s unique aspect is, both in terms of the class’s underlying story and the option’s place in the campaign world.