Complete Scoundrel, a Player's Guide to Trickery and Ingenuity
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CREDITS D esi g n ers S E n I o R A rt D irect o R D & D Mike McArtor, F. Wesley schneider stAcy lonGstreet A dditi o n A l D esi g n A rt D irect o R robert J. schwalb kArin JAques D eve l o p er C o ver A rtist Andy collins William o’connor I n teri o R A rtists E dit o rs dAvid bircham, MiGuel coiMbrA, JenniFer clArke Wilkes, beth Griese, ed cox, eric deschamps, cArl FrAnk, John thoMpson rAndy GAlleGos, howard lyon, E diti n g M A n A g er WArren MAhy, MichAel phillippi, rAnz ohWinkel vA idermann kiM MohAn F v , e W , kierAn yAnner D esi g n M A n A g er C art o g ra p h er hristopher erkins c p Mike schley D eve l o p me n T M A n A g er g R A p h ic D esi g n er Jesse decker kArin JAques D irect o R o f R p g R & D g R A p h ic p RoDuction S p ecia l ists bill slAvicsek erin dorries, AnGelikA lokotz p R o D u cti o n M A n A g ers I ma g E T ec h n icia n Josh Fischer, rAndAll creWs christinA Wiley Some information in this book is taken from or derived from these sources: “Songsabers of Waterdeep” by Mike Mearls and the Dragon staff, Dragon Magazine 335, and “The Silver hexameric folio” by greg Marks, Dragon Magazine 338. Based on the original Dungeons & Dragons® rules created by E. gary gygax and Dave Arneson, and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and peter Adkison. This product uses updated material from the v.3.5 revision. This WizarDs of the Coast® game product contains no open game Content. no portion of this work may be reproduced in any form without written permission. To learn more about the open gaming license and the d20 System license, please visit www. wizards.com/d20. u.S., CAnADA, ASIA, pACIfIC, EuRopEAn hEADQuARTERS & lATIn AMERICA hasbro uK ltd Wizards of the Coast, Inc. Caswell Way p.o. Box 707 newport, gwent np9 0Yh Renton WA 98057-0707 gREAT BRITAIn +1-800-324-6496 620-95725720-001-En please keep this address for your records 9 8 7 6 5 4 3 2 1 first printing: January 2007 ISBn: 978-0-7869-4152-0 Dungeons & Dragons, D&D, Dungeon Master, d20, d20 System, WizarDs of the Coast, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Complete Scoundrel, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the u.S.A. and other countries. This material is protected under the copyright laws of the united States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. printed in the u.S.A. ©2007 Wizards of the Coast, Inc. Visit our website at www.wizards.com/dnd Poison Master . .80 Create Fetch . .96 Psithief . .80 Disobedience . .97 Contents Psychic Luck . .80 Enlarge Weapon . .97 Introduction. .4 Savvy Rogue . .80 Evacuation Rune . .98 Sly Fortune . .81 Fatal Flame . .99 Chapter 1: Scoundrels of All Types . 7 Sound of Silence . .81 Grasping Wall . .99 What Makes a Scoundrel? . .7 Sure Hand . .81 Harmonic Void . .99 Scoundrels of Any Alignment . .8 Survivor’s Luck . .81 Healer’s Vision . 100 Scoundrels of Any Class . .10 Sweet Talker . .81 Lucky Streak . 100 Playing a Scoundrel . .11 Swift Ambusher . .81 Mage Burr . 100 Making a Scoundrel . .12 Swift Hunter . .81 Manifestation of the Deity . 10. 1 Tempting Fate . .81 Mimicry . 10. 1 Chapter 2: Prestige Classes. 23 Con Choosing a Prestige Class . .23 Third Time’s the Charm . .81 Opportune Dodge . 10. 1 of Table Throat Punch . .82 Scry Location . 10. 2 Avenging Executioner . .24 T Battle Trickster . .28 Unbelievable Luck . .82 Siphon . 10. 2 en Victor’s Luck . .82 Smoke Stairs . 10. 3 Cloaked Dancer . .31 T s Combat Trapsmith . .34 Warning Shout . .82 Spell Theft . 104 Fortune’s Friend . .38 Skill Tricks . .82 Spore Field . 104 Gray Guard . .40 Acrobatic Backstab . .84 Spymaster’s Coin . 104 Magical Trickster . .45 Assume Quirk . .85 Wall of Vermin . 104 Malconvoker . .48 Back on Your Feet . .85 Wand Modulation . .105 Master of Masks . .52 Clarity of Vision . .85 Winged Watcher . 106 Clever Improviser . .85 Mountebank . .57 Chapter 5: Scoundrel Equipment. 107 Collector of Stories . .85 Psibond Agent . .60 Hidden Spaces . 10. 7 Conceal Spellcasting . .85 Spellwarp Sniper . .64 Surprise Weapons . 109 Corner Perch . .85 Uncanny Trickster . .67 Alchemical Items . .110 Dismount Attack . .86 Poisons . .111 Chapter 3: Feats and Skill Tricks . 71 Easy Escape . .86 Magic Items . 11. 3 New Feats . .71 Escape Attack . .86 Aspect Mirror . 11. 3 Advantageous Avoidance . .73 Extreme Leap . .86 Bands of Fortune . .114 Ascetic Stalker . .73 False Theurgy . .86 Bladeshimmer . .114 Better Lucky than Good . .74 Group Fake-Out . .87 Lucky Charm . 115 Chant of the Long Road . .74 Healing Hands . .87 Panic Button . 115 Chord of Distraction . .75 Hidden Blade . .87 Rod of Ropes . .116 Concussion Attack . .75 Leaping Climber . .87 Shrunken Shrieker . .116 Cool Head . .75 Listen to This . .87 Trinket of Trickery . 11. 7 Daredevil Athlete . .76 Magical Appraisal . .87 Wheel of Fortune . 11. 7 Daring Outlaw . .76 Mosquito’s Bite . .87 Living Items . .118 Daring Warrior . .76 Never Outnumbered . .87 Green Air Bramble . .118 Deadly Defense . .76 Nimble Charge . .87 Gut Mites . .118 Deafening Strike . .76 Nimble Stand . .88 Jabberweed . 11. 9 Disemboweling Strike . .76 Opening Tap . .88 Planar Motes . 11. 9 Dumb Luck . .77 Point It Out . .88 Rust Monster Wand . 120 Eldritch Erosion . .77 Quick Escape . .88 Torch Bug items . 120 Expanded Ki Pool . .77 Quick Swimmer . .88 Enduring Ki . .77 Second Impression . .88 Chapter 6: Scoundrel Adventures. 121 Epic of the Lost King . .77 Shrouded Dance . .89 What Are Scoundrel Adventures? . 121 Fortuitous Strike . .77 Social Recovery . .89 DMing with Scoundrels . 125 Freerunner . .77 Slipping Past . .89 Themes of Scoundrel Adventures . 125 Good Karma . .77 Speedy Ascent . .89 Organizations . 128 Head Shot . .77 Spot the Weak Point . .89 The Free League . 128 Healer’s Luck . .78 Sudden Draw . .89 The Blind Tower . 13. 3 Impeding Attack . .78 Swift Concentration . .90 Seven Ravens Clan . 138 Improved Familiar . .78 Timely Misdirection . .90 Legendary Sites . .142 Improved Skirmish . .78 Tumbling Crawl . .90 Legendary Site Descriptions . .142 Lucky Break . .79 Twisted Charge . .90 Bussengeist Haunt . .142 Lucky Catch . .79 Up the Hill . .90 Champion’s Crown . .143 Lucky Fingers . .79 Walk the Walls . .90 Court of Thieves . 144 Lucky Start . .79 Wall Jumper . .90 The Frog God’s Fane . .145 Magical Fortune . .79 Whip Climber . .90 Heward’s Hall . 14. 6 Make Your Own Luck . .79 The Highest Spire . .147 Chapter 4: New Spells. .91 Martial Stalker . .79 Iron Wyrm Vault . .149 Animate Instrument . .94 Master Spellthief . .79 Olidammara’s Shell . 150 Aquatic Escape . .95 Merciful Strike . .79 Otyugh Hole . 15. 1 Armor Lock . .95 Mind Drain . ..