Warlock Has Been a Lot of Hard Work and a Lot of Fun
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Sample File Sample File Crusades of Valour When Gods Collide
Sample file Sample file Crusades of Valour When Gods Collide Paul Cockburn Contents Credits 2 Introduction Editor Matthew Sprange 5 Crusades - An Overview 9 Heroes of the Crusades Cover Art 13 The Knight Chris Quilliams 21 Feats and Magic 26 Crusader Orders Interior Illustrations Aaron Siddal, Andrew Jordan, Danilo Moretti, Eric 47 The Carroccio Lofgren, Marcio Fiorito, Philip Renne, Ralph Horsley, 48 Running a Crusade Campaign Reynaldo Batista, Renato Guedes, Rick Hershey, Rick 60 Player Characters and Crusades Otey, Nathan Webb, Stephen Cook, Stephen Shepherd 69 The Cinematic Battle System 78 Gods & Followers Sample fileProduction Manager Alexander Fennell 92 Designer’s Notes 93 Rules Summary Proof-Reading 95 Index Ian Barstow 96 Licences Open Game Content & Copyright Information Crusades of Valour is ©2002 Mongoose Publishing. All rights reserved. Reproduction of non-Open Game Content of this work by any means without the written permission of the publisher is expressly forbidden. Crusades of Valour is presented under the Open Game and D20 Licences. See pages 96 for the text of these licences. All game mechanics and statistics derivative of Open Game Content and the System Refernce Docu- ment are to be considered Open Gaming Content. All other significant characters, names, places, items, art and text herein are copyrighted by Mongoose Publishing. All rights reserved. If you have any questions on the Open Game Content of this product please contact Mongoose Pub- lishing. ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Licence version 3.0. -
1503410996259.Pdf
Credits Table of Contents Written by WHK (/u/GenuineBelieverer) Introduction - 3 Formatted using The Homebrewery Otherworldly Patrons - 4 Art, in order of appearance: Cover: EdgarGomezArt The Accursed Archive - 4 Accursed Archive: jjcanvas The Ashen Wolf - 7 Ashen Wolf: cobaltplasma Eternal Citadel: noahbradley The Eternal Citadel - 9 Fallen Exile: Aeon-Lux Forbidden Graveyard: Asahisuperdry The Fallen Exile - 11 Gelatinous Convocation: SourShade The Forbidden Graveyard - 13 Gray Portrait: spyders Keeper of the Depths: JJcanvas The Gelatinous Convocation - 15 Perfect Chord: JKRoots Serpent Empress: Candra The Gray Portrait - 17 Shadowcat: MattBarley The Keeper of the Depths - 19 Storm Lord: cobaltplasma Warrior-Saint: mist XG The Perfect Chord - 21 Weaver of Lies: TentaclesandTeeth Wild Huntsman: eronzki999 The Serpent Empress - 23 Huntsman's Hounds: artozi The Shadowcat - 25 Dimcat: Apofiss Emberborn: hibbary The Storm Lord - 27 Harrowing Hawk: GENZOMAN Haunted Crow: Vablo The Warrior-Saint - 29 The Weaver of Lies - 31 Special Thanks metler88 IBananaShake HazeZero GM_Jurek eainmonster The Wild Huntsman - 33 SmilingCatSith Angel_Feather Zurei Finalplayer14 BudderPrime Lasercat77 SwordMeow KonateTheGreat Appendix A: Optional Rules - 37 Pixie1001 Regerem DMsWorkshop TheOldTubaroo yrralldlok2 est1roth PeanutJayGee Primelibrarian The Bargain of the Archivist - 37 TheThievingMick Level9Zubat datspongecake Therval Optional Rules for an Intelligence-based Warlock KamiBarn Longshot-Forrester ApostleO ragebarr The Bargain of the Priest - 37 StxAffliction -
Players Helped Develop Computer Games in Britain(Paul Mason)
A Case Study of the Influence of Fandom: How Role-players Helped Develop Computer Games in Britain(Paul Mason) A Case Study of the InÀuence of Fandom: How Role- players Helped Develop Computer Games in Britain Paul Mason Abstract Fandom is widely regarded as a form of excessive consumption, an essentially reactive activity. Work in the ¿eld of fan studies has drawn attention to its creative aspects, but these are still often deemed to be expanding on or embellishing the work of creative professionals. The present study explores the ambiguity of the boundary between fan creators and professional creators in order to illustrate how fans were instrumental in the creation of a new form of expression. It charts aspects of the history of computer games development in the UK, and shows how that development was driven by the interplay between fans and professionals in related ¿elds. Introduction In a basement room at a school in Britain in the early 1970s sits a strange machine. At ¿rst glance it seems to be a large typewriter, but closer inspection reveals it to be a teleprinter. It is connected to the mainframe computer of the city treasurer’s department. A schoolboy is operating the teleprinter, periodically typing in short commands, and then watching intently as the results of those commands are printed out: a grid formed of dots occasionally replaced by other symbols, with some terse accompanying text and data. The boy is playing Blake's 7, attempting to steer the spaceship Liberator and successfully defeat pursuing Federation craft. The teachers at the school are aware of student use of the computer terminal and its teleprinter, but allow it, perhaps because they are unaware that it is being used to play a game, or even because the whole concept of games using computers is so new that it has not yet been recognized as a bad thing. -
Genesys John Peel 78339 221 2 2 Timewyrm: Exodus Terrance Dicks
Sheet1 No. Title Author Words Pages 1 1 Timewyrm: Genesys John Peel 78,339 221 2 2 Timewyrm: Exodus Terrance Dicks 65,011 183 3 3 Timewyrm: Apocalypse Nigel Robinson 54,112 152 4 4 Timewyrm: Revelation Paul Cornell 72,183 203 5 5 Cat's Cradle: Time's Crucible Marc Platt 90,219 254 6 6 Cat's Cradle: Warhead Andrew Cartmel 93,593 264 7 7 Cat's Cradle: Witch Mark Andrew Hunt 90,112 254 8 8 Nightshade Mark Gatiss 74,171 209 9 9 Love and War Paul Cornell 79,394 224 10 10 Transit Ben Aaronovitch 87,742 247 11 11 The Highest Science Gareth Roberts 82,963 234 12 12 The Pit Neil Penswick 79,502 224 13 13 Deceit Peter Darvill-Evans 97,873 276 14 14 Lucifer Rising Jim Mortimore and Andy Lane 95,067 268 15 15 White Darkness David A McIntee 76,731 216 16 16 Shadowmind Christopher Bulis 83,986 237 17 17 Birthright Nigel Robinson 59,857 169 18 18 Iceberg David Banks 81,917 231 19 19 Blood Heat Jim Mortimore 95,248 268 20 20 The Dimension Riders Daniel Blythe 72,411 204 21 21 The Left-Handed Hummingbird Kate Orman 78,964 222 22 22 Conundrum Steve Lyons 81,074 228 23 23 No Future Paul Cornell 82,862 233 24 24 Tragedy Day Gareth Roberts 89,322 252 25 25 Legacy Gary Russell 92,770 261 26 26 Theatre of War Justin Richards 95,644 269 27 27 All-Consuming Fire Andy Lane 91,827 259 28 28 Blood Harvest Terrance Dicks 84,660 238 29 29 Strange England Simon Messingham 87,007 245 30 30 First Frontier David A McIntee 89,802 253 31 31 St Anthony's Fire Mark Gatiss 77,709 219 32 32 Falls the Shadow Daniel O'Mahony 109,402 308 33 33 Parasite Jim Mortimore 95,844 270 -
The Dictionary Legend
THE DICTIONARY The following list is a compilation of words and phrases that have been taken from a variety of sources that are utilized in the research and following of Street Gangs and Security Threat Groups. The information that is contained here is the most accurate and current that is presently available. If you are a recipient of this book, you are asked to review it and comment on its usefulness. If you have something that you feel should be included, please submit it so it may be added to future updates. Please note: the information here is to be used as an aid in the interpretation of Street Gangs and Security Threat Groups communication. Words and meanings change constantly. Compiled by the Woodman State Jail, Security Threat Group Office, and from information obtained from, but not limited to, the following: a) Texas Attorney General conference, October 1999 and 2003 b) Texas Department of Criminal Justice - Security Threat Group Officers c) California Department of Corrections d) Sacramento Intelligence Unit LEGEND: BOLD TYPE: Term or Phrase being used (Parenthesis): Used to show the possible origin of the term Meaning: Possible interpretation of the term PLEASE USE EXTREME CARE AND CAUTION IN THE DISPLAY AND USE OF THIS BOOK. DO NOT LEAVE IT WHERE IT CAN BE LOCATED, ACCESSED OR UTILIZED BY ANY UNAUTHORIZED PERSON. Revised: 25 August 2004 1 TABLE OF CONTENTS A: Pages 3-9 O: Pages 100-104 B: Pages 10-22 P: Pages 104-114 C: Pages 22-40 Q: Pages 114-115 D: Pages 40-46 R: Pages 115-122 E: Pages 46-51 S: Pages 122-136 F: Pages 51-58 T: Pages 136-146 G: Pages 58-64 U: Pages 146-148 H: Pages 64-70 V: Pages 148-150 I: Pages 70-73 W: Pages 150-155 J: Pages 73-76 X: Page 155 K: Pages 76-80 Y: Pages 155-156 L: Pages 80-87 Z: Page 157 M: Pages 87-96 #s: Pages 157-168 N: Pages 96-100 COMMENTS: When this “Dictionary” was first started, it was done primarily as an aid for the Security Threat Group Officers in the Texas Department of Criminal Justice (TDCJ). -
Authoring RPG Gamebooks for Learning Game Writing and Design José P
Fighting Fantasies: Authoring RPG Gamebooks for Learning Game Writing and Design José P. Zagal & Corrinne Lewis Entertainment Arts & Engineering University of Utah 50 S. Central Campus Dr, RM 3190 Salt Lake City, UT 84112, USA [email protected], [email protected] ABSTRACT Students learning to design and write games face a diversity of challenges. For example, they might lack knowledge and experience in certain game types (Zagal and Bruckman 2007), or an understanding of fundamental components of narrative structure. In this article we describe an assignment we feel helps address some of these challenges. We have developed a gamebook writing assignment, specifically one using the Fighting Fantasy system (Jackson and Livingstone 1982), as a way to introduce students to game design, narrative and narrative construction in games, and how to think about non-linear storytelling. We argue that this assignment, which has been used successfully in multiple undergraduate and graduate classes, affords myriad learning opportunities including practice knitting story with game mechanics and an opportunity to gain a more nuanced understanding of how they interact and interrelate. Keywords Game education, fighting fantasy, gamebook, RPG gamebook INTRODUCTION While role-playing has been considered an important tool and technique for encouraging learning (e.g. Wohlking and Gill 1980; van Ments 1999), it seems to be used less often for learning about game design, interactive storytelling, or narrative development as it relates to games. We argue that role-playing gamebooks (RPG gamebooks) provide a unique set of affordances that can be used by instructors to help their students. For example, Newman (1988) described how using gamebooks was helpful for students planning their adventure game designs while Siddle and Platts (2011) argued they could be productive in supporting software design education. -
Redplenty.Pdf
The Red Plenty Book Event — a round-table discussion of Francis Spufford’s novel, Red Plenty — ran on Crooked Timber from May 29 to June 14, 2012. online permalink: http://www.crookedtimber.org/categories/red_plenty_seminar The Book Event was organized by Henry Farrell. The book was edited by Henry Farrell and John Holbo, and designed by John Holbo. The Red Plenty Book Event is CC licensed: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. iii Contents Red Plenty is a Novel Kim Stanley Robinson 1 Red Plenty or Red Poverty? Reality versus ‘Psychoprophyilaxis’: Reflections on Spufford’s Vision of The Rise And The Decline of The Communist System Antoaneta Dimitrova 3 To market, to market … or not? George Scialabba 11 In Soviet Union, Optimization Problem Solves Yo u Cosma Shalizi 21 On Narrating a System Carl Caldwell 47 Red Plenty – My Brush With Brezhnevism John Holbo 53 You Are Alone, In A Dark Wood. Now Cope. Henry Farrell 57 New Ideas From Dead Political Systems Daniel Davies 67 Worlds of Yesterday Felix Gilman 73 Good and Plenty Rich Yeselson 79 Will we ever know what otherwise is? Did we ever?Life, Fate and Irony Niamh Hardiman 85 Red Plenty:What WereThey Thinking? Maria Farrell 91 Red Plenty - or - Socialism Without Doctrines John Quiggin 97 Response Francis Spufford 101 Contributors 127 Red Plenty is a Novel Kim Stanley Robinson I loved Francis Spufford’sRed Plenty, which is a very beau- tiful novel. There seems to be some unnecessary confusion as to its form or genre. You can see that in the front matter of the American edition, in which it is described as “like no other history book,” “a collection of stories,” “faction,” “part detective story,” “a set of artfully interwoven genres,” “the least promis- ing fictional material of all time,” “reverse magical realism,” and “half novel/half history”. -
Bcsfazine #438 • Felicity Walker
The Newsletter of the British Columbia Science Fiction Association #438 $3.00/Issue November 2009 In This Issue: This Month in BCSFA.........................................................0 Letters of Comment............................................................1 Calendar...............................................................................2 News-Like Matter...............................................................13 A Note from Cosmic Ray..................................................16 The Doctor Stands Aside for Merlin................................17 Zines Received..................................................................17 About BCSFA....................................................................18 Why You Got This.............................................................18 BCSFAzine © November 2009, Volume 37, #10, Issue #438 is the monthly club newsletter published by the British Columbia Science Fiction Association, a so- cial organization. ISSN 1490-6406. Please send comments, suggestions, and/or submissions to Felicity Walker (the editor), at felicity4711@ gmail .com or #209–3851 Francis Road, Richmond, BC, Canada, V7C 1J6. BCSFAzine solicits electronic submissions and black- and-white line illustrations in JPG, GIF, BMP, or PSD format, and offers printed contributor’s copies as long as the club budget allows. BCSFAzine is distributed monthly at White Dwarf Books, 3715 West 10th Avenue, Vancouver, BC, V6R 2G5; telephone 604-228-8223; e-mail [email protected]. Single copies C$3.00/US$2.00 each. This Month in BCSFA Saturday 1 November @ 7 p.m.: Discordian Meetup Group / Royal Swiss Navy / Garth Spencer’s Evil Mad Scient- ist Conspiracy Meeting at the Grind Gal- lery and Café, 4124 Main Street and King Edward. In Vancouver, that is. Be there or be mundane.—Garth Thursday 12 November @ 7 p.m.: November book discussion at the Grind Gallery & Café. Book to be discussed will be Nine Layers of Sky by Liz Williams. Friday 13 November: ‘BCSFAzine’ deadline—see Felicity’s con- tact information in the indicia above. -
Complete Scoundrel, a Player's Guide to Trickery and Ingenuity
CREDITS D esi g n ers S E n I o R A rt D irect o R D & D Mike McArtor, F. Wesley schneider stAcy lonGstreet A dditi o n A l D esi g n A rt D irect o R robert J. schwalb kArin JAques D eve l o p er C o ver A rtist Andy collins William o’connor I n teri o R A rtists E dit o rs dAvid bircham, MiGuel coiMbrA, JenniFer clArke Wilkes, beth Griese, ed cox, eric deschamps, cArl FrAnk, John thoMpson rAndy GAlleGos, howard lyon, E diti n g M A n A g er WArren MAhy, MichAel phillippi, rAnz ohWinkel vA idermann kiM MohAn F v , e W , kierAn yAnner D esi g n M A n A g er C art o g ra p h er hristopher erkins c p Mike schley D eve l o p me n T M A n A g er g R A p h ic D esi g n er Jesse decker kArin JAques D irect o R o f R p g R & D g R A p h ic p RoDuction S p ecia l ists bill slAvicsek erin dorries, AnGelikA lokotz p R o D u cti o n M A n A g ers I ma g E T ec h n icia n Josh Fischer, rAndAll creWs christinA Wiley Some information in this book is taken from or derived from these sources: “Songsabers of Waterdeep” by Mike Mearls and the Dragon staff, Dragon Magazine 335, and “The Silver hexameric folio” by greg Marks, Dragon Magazine 338. -
Dragon Magazine #124
CONTENTS Magazine Issue #124 Vol. XII, No. 3 August 1987 SPECIAL ATTRACTIONS 17 AERIAL ADVENTURING: Publisher Give wings to your imagination. Mike Cook 18 Sailors on the Sea of Air Ed Greenwood The flying ships of the Forgotten Realms. Editor 22 On a Wing and a Prayer L. Gregory Smith Roger E. Moore The art and science and joy of gliders. Assistant editor Fiction editor 26 Flying the Friendly(?) Skies Thomas M. Kane ® Robin Jenkins Patrick L. Price The sky is the only limit with aerial adventures in the AD&D game. 34 The Wings of Eagles J.F. Keeping Editorial assistants Aarakocra as player characters in AD&D game campaigns. Eileen Lucas Barbara G. Young 37 Kocraa God of the Aarakocra Christopher Jones Georgia Moore A brief word about the lord of the bird-folk. The AD&D Game Second Edition Questionnaire Art director Dont miss this chance to tell us what you want! Roger Raupp OTHER FEATURES Production Staff Marilyn Favaro Gloria Habriga 8 Role-Playing Reviews Ken Rolston Game reviews are back and first in line is WARHAMMER FANTASY ROLEPLAY. Subscriptions Advertising 4 0 Kicks and Sticks Joseph R. Ravitts Pat Schulz Mary Parkinson Filipino martial arts at its best: escrima. 44 New Front-End Alignments Rich Stump Creative editors If youve ever gamed with a Neutral Montyhaul, youll love this article. Ed Greenwood Jeff Grubb 50 Arcane Lore Rich Balwin The secret spells of Odeen the Arch-Mage. Contributing artists 5 4 Packing It All Away Ian Chapman Teanna Byerts Richard Cameron Backpacks: Dont leave for the wilderness without one. -
Warlock, Extra-Special, of Course, Because It’S the First with My Good Self As Your New Editor
1 2 ISSUE 11 AUGUST/SEPTEMBER EDITORS-IN-CHIEF : Steve Jackson & Ian Livingstone EDITOR : Marc Gascoigne CONTENTS PRODUCTION MANAGER : Martin Clement GRAPHIC DESIGN : Charles Elliott VISUALISER : Mark Craven PASTE-UP : David Oliver, Ian Varley Omens & Auguries 4 TYPESETTING : Julie Weaving, Gail Morgan Back from his enforced holiday, COVER ILLUSTRATION : Titan , by Chris Achilleos Jamie Thomson sinks his teeth ©, 1986 ART EDITOR : John Blanche into the latest gamebook PHOTOGRAPHS : Charles Elliott gossip ADVERTISING : Ivor Chomacki PUBLICATIONS MANAGER : Alan Merrett PUBLISHED BY : Games Workshop Ltd, Enfield Chambers, 16-18 Low Pavement, Nottingham, NG1 Into The Unknown 6 7DL. Tel: (0602) 586108 Graeme Davies introduces the concept of DIY dungeons Arcane Archive 10 Derek the Troll eats the latest gamebooks; Paul Cockburn sweeps up the mess Welcome to an extra-special issue of Warlock, extra-special, of course, because it’s the first with my good self as your new Editor. That’s not the only change you’ll notice Paint Yer Dragon! 12 in this issue either. Take a peek at the centre pages and you’ll find a totally awesome Two heads are better than one, free pull-out, in COLOUR! This revelation will bring a whole new dimension to your favourite magazine. (In fact, you are advised to wear your sunglasses while reading this they say; Rick Priestley shows issue, lest you are dazzled by the sight of it.) The pull-out itself features the gameboard you how to acquire another one and pieces for our special Judge Dredd battlegame, Shuggy Hall Brawl, which we know you are going to have a lot of fun playing with your friends. -
1537222316019.Pdf
1 Hey Folks! I’m going to do something a little different here, and break character just for a moment. I’ve got the rare opportunity to speak directly to my whole audience, so I want to thank you! I’d like to dedicate this book to every single author whose works I’ve read, every single artist whose art I have enjoyed, and every single musician whose sounds have touched my ears. Your work has given me the inspiration that made this book possible. I hope that it will inspire you in turn! Of course, I can’t forget all the people who’ve helped directly to make this possible. I’d like to make some special mentions: I’d like to thank my father, for pushing me to make this happen, and my mother, for supporting my dreams. I’d like to thank my girlfriend, for standing by my side even when she didn’t understand, and my friends, for indulging my constant discussions and ramblings and for inviting me to play this wonderful game. I couldn’t have done it without you. -William Hudson King Now for a more formal list of credits: The Genuine Fantasy Press LLC Founder, Lead Writer, Head Designer, Chief Editor, and Publisher: William H. King The Parents: William “Beard” & Elka King | The Best Girl: Mackenzie Mohler | The Boys: Mason “Xandith” Bell, Jefferson Ingram, Lucas Dooley, Blake Poush | The Visual Aides: Blake Poush, Devin Jacobsen | The Master of Balance: Nicolo M. Dela Merced. | The Excellent: Jonoman3000 | The Spell-Inspiring: Bolun Liu | The Very Helpful Folks: Drew Broeckleman, thewickling, Eduard Puci, Peanut, Izzy, SgtBriar, Boes, Comrade Walrus,