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1461E199d0f23b3fe85e7608.Pdf Message from the President Since the launch of the Nintendo Entertainment System in 1983, Nintendo has been offering the Regarding our network strategy, we introduced a network communication system called Miiverse world unique and original entertainment products under the development concept of hardware where game fans around the world can share and discuss their game experiences, and have and software integration. In the field of home entertainment, where there are few Japanese opportunities to empathize with one another. Furthermore, for the purpose of adapting to the world-class industries, Nintendo has established a well-known brand truly representing video game changes in the environment surrounding the video game market and increasing our business culture throughout the world. Our basic strategy is the expansion of the gaming population, which opportunities, we are continuing to expand our digital business by offering paid add-on content, is to encourage as many people in the world as possible, regardless of age, gender or gaming digitally distributing packaged software and so forth. experience, to embrace and enjoy playing video games. We reorganized our development divisions in order to make hardware and software development The Nintendo 3DS system, which we launched in 2011 as the successor of Nintendo DS, has such more efficient. In order to offer various software titles, we advance joint development with outside features as 3D gameplay without the need for any special glasses and various communication software developers and build an environment, such as Nintendo Web Framework, which provides functions, and thus offers a wide range of entertainment. Also, we released the Wii U system, the a way of developing the Wii U software using web technologies. Thus, we strive to strengthen our successor of Wii, in the year-end sales season of 2012. Wii U has a new controller named the Wii U medium and long-term competitiveness. GamePad with a 6.2 inch touch screen. The Wii U GamePad enables a variety of gameplay, and proposes deeper game experiences and new entertainment that people have never had the Nintendo posted an operating loss for the fiscal year ended March 31, 2013. However, we strive to opportunity to enjoy before. We will continue to offer software and services that take advantage of regain “Nintendo-like” profits for the fiscal year ending March 31, 2014 by providing many people the unique features of our video game systems and strive to accelerate the sales pace of our with fascinating games and services. We continue to make brand-new and unique proposals, and platforms by communicating their unique value to a wide audience. make efforts for the growth of the home entertainment industry with a mission that is to pleasantly surprise people and put smiles on the faces of everyone Nintendo touches. Satoru Iwata President Nintendo Co., Ltd. Home Console For the past 30 years since Family Computer (Nintendo Entertainment System) was released in Japan, worldwide sales of the home console video game systems* are 268.97 million** units of hardware and 2,195.09 million** units of software Family Computer / NES Super Famicom / SNES Nintendo 64 Nintendo GameCube Wii Wii U *The systems mean all SKUs of Family Computer / NES, Super Famicom / SNES, Nintendo 64, Nintendo GameCube, Wii and Wii U. **The numbers are life-to-date sales units on a consolidated basis as of March 31, 2013. The software units include ones bundled with hardware and ones distributed in a digital format. Handheld For nearly a quarter century since Game Boy was released in Japan and the U.S., worldwide sales of the handheld video game systems* are 385.15 million** units of hardware and 1,907.25 million** units of software Game Boy Game Boy Advance Nintendo DS Nintendo 3DS *The systems mean all SKUs of Game Boy, Game Boy Advance, Nintendo DS and Nintendo 3DS. **The numbers are life-to-date sales units on a consolidated basis as of March 31, 2013. The software units include ones bundled with hardware and ones distributed in a digital format. History of Nintendo 1889 1889 Fusajiro Yamauchi began manufacturing Japanese playing cards, Hanafuda (flower cards), in Kyoto, Japan. 1902 Started manufacturing and selling the first western-style playing cards in Japan. 1947 Established Marufuku Co., Ltd., which is the previous incarnation of Nintendo Co., Ltd., in Kyoto, Japan. 1949 Hiroshi Yamauchi, who is now the Executive Advisor, took office as President. 1889 Hanafuda 1953 Changed company name to Nintendo Playing Card Co., Ltd. Playing cards 1951 1966 Ultra Hand 1968 1952 Consolidated the manufacturing facilities, which used to be scattered around Kyoto, in Kyoto, Japan. Ultra Machine 1969 Love Tester 1953 Became the first company to succeed in mass-producing plastic playing cards in Japan. 1970 1962 Listed stock on the second section of the Osaka Securities Exchange and on the Kyoto Stock Exchange. 1963 Changed the company's name to Nintendo Co., Ltd. (current name). 1970 Stock listing was changed to the first section of the Osaka Securities Exchange. 1971 1973 Developed the Laser Clay Shooting System to succeed bowling as a major pastime. Electro Poker 1976 Beam Gun : Custom Gunman 1977 Launched Nintendo's first home video game machines, TV Game 15 and TV Game 6. : Custom Lion 1977 Color TV Game 15 1978 Developed and started selling the arcade video game machines. 1980 Developed and started selling GAME & WATCH. Established a wholly-owned subsidiary, Nintendo of America Inc. in New York, U.S. 1980 1982 Established Nintendo of America Inc. in Seattle, Washington and merged the New York subsidiary into it. 1983 Listed stock on the first section of the Tokyo Stock Exchange. Started selling the home video game console, Family Computer System. 1985 Released Nintendo Entertainment System (NES), the U.S. version of Family Computer System, in the U.S. 1980 1980 Ten billion Game & Watch Released the first Super Mario Bros. game in Japan and the U.S. 1981 Coin-op Donkey Kong 1982 1986 Released NES in Europe. Released the first Legend of Zelda game in Japan. Game & Watch Multi-Screen 1983 Family Computer 1989 Launched Game Boy in Japan and the U.S. (1985 NES) 1989 Game Boy 1990 Launched Super Famicom in Japan. Established Nintendo of Europe GmbH in Frankfurt, Germany. Released Game Boy in Europe. 1990 1991 Released Super Nintendo Entertainment System (Super NES) in the U.S. 1992 Released Super NES in Europe. 1993 Established subsidiaries in France, UK, the Netherlands, Spain and Australia. 1990 1995 Launched Virtual Boy. Super Famicom (1991 SNES) 1995 1996 Launched Nintendo 64 in Japan and the U.S. Released the first Pokémon video games in Japan. Virtual Boy 1996 Nintendo 64 1997 Released Nintendo 64 in Europe. 2000 2000 The headquarters of Nintendo Co., Ltd. was relocated to the Minami-ku, Kyoto, Japan (current location). 2001 Launched Game Boy Advance in Japan, the U.S. and Europe. Launched Nintendo GameCube in Japan and the U.S. 2002 Released Nintendo GameCube in Europe. Satoru Iwata took office as President of Nintendo Co., Ltd. 2003 Launched Game Boy Advance SP in Japan, the U.S. and Europe. 2001 2001 Game Boy Advance Nintendo GameCube 2003 2004 2004 Launched Nintendo DS in Japan and the U.S. Game Boy Advance Nintendo DS SP 2006 2006 2005 Released Nintendo DS in Europe. Nintendo DS Lite Wii 2008 Nintendo DSi 2009 2006 Launched Nintendo DS Lite in Japan, the U.S. and Europe. Launched Wii in Japan, the U.S. and Europe. Nintendo DSi XL 2010 2008 Launched Nintendo DSi in Japan. 2009 Released Nintendo DSi in the U.S. and Europe. Launched Nintendo DSi XL in Japan. 2010 Released Nintendo DSi XL in the U.S. and Europe. 2011 Nintendo 3DS 2011 Launched Nintendo 3DS in Japan, the U.S. and Europe. 2012 2012 2012 Nintendo 3DS XL Wii U Wii mini 2012 Launched Nintendo 3DS XL in Japan, the U.S. and Europe. Launched Wii U in Japan, the U.S. and Europe. Launched Wii mini in Canada. 2013 Released Wii mini in Europe. Five-Year Summary ¥ $ Japanese Yen in Millions U.S. Dollars in Thousands Years ended March 31, 2013 2012 2011 2010 2009 2013 For the Period Net sales ¥635,422 ¥647,652 ¥1,014,345 ¥1,434,365 ¥1,838,622 $6,759,818 Operating income (loss) (36,410) (37,320) 171,076 356,567 555,263 (387,340) Net income (loss) 7,099 (43,204) 77,621 228,635 279,089 75,527 At the Period-end Total assets 1,447,878 1,368,401 1,634,297 1,760,986 1,810,767 15,402,966 Property, plant and equipment 86,152 87,856 80,864 79,586 71,064 916,517 Total net assets ¥1,227,520 ¥1,191,025 ¥1,281,861 ¥1,336,585 ¥1,253,931 $13,058,730 ¥ $ Japanese Yen U.S. Dollars Financial Section Years ended March 31, 2013 2012 2011 2010 2009 2013 Per Share Information Net income (loss)A ¥55.52 ¥(337.86) ¥606.99 ¥1,787.84 ¥2,182.32 $0.59 Cash dividendsB ¥100 ¥100 ¥450 ¥930 ¥1,440 $1.06 Five-Year Summary / Stock Price Information 21 [Note] A: The computation of net income per share of common stock is based on the weighted average number of shares outstanding (excluding treasury stock) during each fiscal year. Analysis of Operations and Financial Review 22 B: Cash dividends per share represent the amounts applicable to the respective fiscal years including dividends to be paid after the end of each fiscal year. Report of Independent Auditor 23 Consolidated Balance Sheets 24 Consolidated Statements of Income 25 Consolidated Statements of Comprehensive Income Consolidated Statements of Changes in Net Assets 26 Stock Price Information Consolidated Statements of Cash Flows Notes to Consolidated Financial Statements 27 ¥ $ Japanese Yen U.S.
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