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List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
Nintendo Repair Request
Nintendo Australia Pty Limited ABN 43 060 566 083 NINTENDO REPAIR REQUEST Contact Information / Return Address Please fill in your details below using block letters. FULL NAME: PHONE: ADDRESS: MOBILE: SUBURB: STATE: POST CODE: FAULT DESCRIPTION: SENT ITEMS: PRODUCT (e.g. Wii, 3DS, etc): COLOUR: IS PROOF OF PURCHASE ATTACHED? YES / NO AGE OF PRODUCT: SERIAL NUMBER: STYLUS: CONTROLLER: AV CABLE: ACCESSORIES: (Please only send those accessories that require/relate to the repair) A/C ADAPTOR: SENSOR BAR: Wii REMOTE: Wii NUNCHUCK: OTHER: SOFTWARE TITLES: (Please only send those accessories that require/relate to the repair) TOTAL ITEMS SENT: Please refer to Service Conditions on following page. AUSTRALIA WIDE CONSUMER SUPPORT: (03) 9730 9822 804 Stud Road Scoresby Victoria 3179 Australia PO Box 804 Ferntree Gully Victoria 3156 Australia Administration +61 3 9730 9900 Facsimile +61 3 9730 9922 www.nintendo.com.au Nintendo Australia Pty Limited ABN 43 060 566 083 Service Conditions WARRANTY: IF THE PRODUCT IS COVERED UNDER WARRANTY, THERE WILL BE NO CHARGE FOR PARTS AND LABOUR. THE NINTENDO WARRANTY COVERS ALL MANUFACTURING FAULTS/DEFECTS. PLEASE REFER TO THE WARRANTY INFORMATION ON www.nintendo.com.au FOR FULL WARRANTY DETAILS. APPRAISAL CHARGE: AFTER THE PRODUCT UNDERGOES A FULL DIAGNOSTIC TEST, AND A SPECIFIED FAULT CANNOT BE DIAGNOSED, AN APPRAISAL CHARGE MAY APPLY. $50.00 FOR Wii U AND Wii U GAMEPAD $35.00 FOR Wii, 3DS AND 3DS XL HARDWARE $30 FOR DSi XL HARDWARE $25 FOR ALL OTHER HARDWARE $20 FOR Wii AND Wii U SOFTWARE AND ASSESSORIES $15 FOR ALL OTHER SOFTWARE AND ASSESSORIES NON-WARRANTY: SHOULD THE WARRANTY NOT APPLY DUE TO MISUSE, ABUSE, ACCIDENT OR WEAR AND TEAR, OR IF THE WARRANTY HAS LAPSED, A CHARGE WILL APPLY TO COVER PARTS, LABOUR AND ADMINISTRATION COSTS. -
First, Download the Software. Lade Zuerst Die Software Herunter
[0321-EUR-L2] First, download the software. Lade zuerst die Software herunter. • Commencez par télécharger le logiciel. • Download eerst de software. • Primero debes descargar el programa. • Em primeiro lugar, descarrega a aplicação. Come prima cosa, scarica il software. Once the download is finished, start the software! • Sobald der Download abgeschlossen ist, starte die Software! Lorsque le téléchargement est terminé, démarrez le logiciel ! • Start de software op zodra het downloaden klaar is! • En cuanto la descarga haya finalizado, ¡abre el programa! • Assim que o download estiver concluído, inicia a aplicação! • Al termine del download, avvia il software! Start Nintendo eShop. On the “Search” screen, search for “MKLIVE”. Download Mario Kart Live: Home Circuit™. Rufe den Nintendo eShop auf. • Accédez au Nintendo eShop. • Ga naar Gib auf dem „Suchen“-Bildschirm „MKLIVE“ ein. • Sur l’écran de recherche, Lade Mario Kart Live: Home Circuit herunter. • Téléchargez le logiciel de Nintendo eShop. • Abre Nintendo eShop. • Acede à Nintendo eShop. saisissez « MKLIVE ». • Kies ZOEKEN en zoek op "MKLIVE". • Elige “Buscar” « Mario Kart Live: Home Circuit ». • Download Mario Kart Live: Home Circuit. Avvia il Nintendo eShop. y luego escribe “MKLIVE”. • No ecrã de pesquisa, procura por “MKLIVE”. Descarga Mario Kart Live: Home Circuit. • Descarrega Mario Kart Live: Nello schermo di ricerca, inserisci “MKLIVE”. Home Circuit. • Scarica Mario Kart Live: Home Circuit. Read the Health and Safety Information on this sheet before playing. • Lies die Gesundheits- und Sicher- Free space required: 1.1 GB or more. Please make sure that you have enough free space in the system memory or on a microSD card. Additional storage may be needed for installation or software updates. -
The Evolving Heroine in Nintendo Adventure Games
The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Katharine Phelps Humanities 497W December 15, 2007 Just remember that my being a woman doesn't make me any less important! --Faris Final Fantasy V 1 The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Female characters, even as a token love interest, have been a mainstay in adventure games ever since Nintendo became a household name. One of the oldest and most famous is the princess of the Super Mario games, whose only role is to be kidnapped and rescued again and again, ad infinitum. Such a character is hardly emblematic of feminism and female empowerment. Yet much has changed in video games since the early 1980s, when Mario was born. Have female characters, too, changed fundamentally? How much has feminism and changing ideas of women in Japan and the US impacted their portrayal in console games? To address these questions, I will discuss three popular female characters in Nintendo adventure game series. By examining the changes in portrayal of these characters through time and new incarnations, I hope to find a kind of evolution of treatment of women and their gender roles. With such a small sample of games, this study cannot be considered definitive of adventure gaming as a whole. But by selecting several long-lasting, iconic female figures, it becomes possible to show a pertinent and specific example of how some of the ideas of women in this medium have changed over time. A premise of this paper is the idea that focusing on characters that are all created within one company can show a clearer line of evolution in the portrayal of the characters, as each heroine had her starting point in the same basic place—within Nintendo. -
Gaming Catalogue (MEERMAN)
Table of Contents Sony Playstation 2 Slim 2 Nintendo DSi XL 3 Nintendo Game Boy Colour 5 Nintendo Game Boy games 8 Nintendo GameCube w/ GAMEBOY Player 9 Nintendo GameCube w/ broadband adaptor 10 Nintendo GameCube Modem adaptor 11 Nintendo GameCube Wavebird (wireless controller) 12 Nintendo GameCube memory cards (x5) 13 Nintendo GameCube PS2 and PS/2 adapter 14 USB adaptor for Nintendo GameCube 14 Nintendo GameCube Games 15 Nintendo DS 17 Nintendo DS Games 17 Nintendo Wii 18 Nintendo 64 Console 21 Nintendo 64 Games (unboxed) 22 Microsoft Xbox 360 Elite (120 GB) 23 Microsoft Xbox 360: External HD-DVD drive 24 Microsoft Xbox 360 Kinect 25 Microsoft Xbox 360 official remote control 26 Microsoft Xbox 360 games (boxed) 27 Sony Playstation 2 Slim Condition Working Good Includes Playstation 2 Slim unit (Colour: Hot Pink) 2x Dual Shock Controllers One as new (unopened) 8 MB memory card UK power adaptor Composite output cable (Yellow, White, Red RCA) Composite to SCART adaptor Excludes Protective packaging within box (box is bare inside) Nintendo DSi XL Condition Working Excellent Includes DSi XL unit (colour: Wine Red) UK power adaptor Bundled stylus (in unit) Original packaging Club Nintendo pull string carry bag, felt, blue Excludes SD card Nintendo Game Boy Pocket Condition Working Colour: Silver Minor scratch in lower left of screen Worn paint around rear edges (front OK) Excludes Battery cover (missing) Packaging / Box Game (listed separately) Batteries (just to prove functionality) Nintendo Game Boy Colour Condition Colour: Purple Working Generally fair/good Minor scratches around screen, but screen itself is OK Product sticker on rear is a worn Battery cover is not original, and bright green Excludes Packaging Game (listed separately) (Batteries) Nintendo Game Boy Advance x3 1: Special edition (GameBoy Advance SP) Working (Clam shell design with backlight) Blue Good condition, screen scratch free. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Instruction Booklet 53920A
OFFICIAL NINTENDO POWER PLAYER'S GUIDE AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com INSTRUCTION BOOKLET PRINTED IN USA 53920A PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS WARNING - Electric Shock ® PRODUCT BEFORE USING YOUR NINTENDO HARDWARE To avoid electric shock when you use this system: SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING Make sure that the AC adapter cord is fully inserted into the wall outlet or WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. WARNING - Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by CAUTION - Motion Sickness light flashes or patterns, such as while watching TV or playing video games, Playing video games can cause motion sickness. If you or your child feel dizzy or even if they have never had a seizure before. nauseous when playing video games with this system, stop playing and rest. -
Mario Kart 8 Nintendo Promotion Promotional Terms and Conditions. 1. Information on How to Enter and Prizes Form Part of These C
Mario Kart 8 Nintendo promotion Promotional Terms and Conditions. 1. Information on How to Enter and prizes form part of these Conditions of Entry. 2. The promotional period begins on the 24th April 2017 and ends on the Sunday 7th May at 11.59pm AEDST. 3. Eligible entrants must Like Bluemouth Interactive’s Facebook Community Page and the Press-Start Australia’s Facebook Community Page during the promotional period + enter the codeword “Switch” on the wall or comments section - for the entry to be considered valid, 4. Employees of Bluemouth Interactive, Press-Start Australia’s, Nintendo Australia and associated companies and their immediate families and any agencies associated with this promotion are excluded from entry. 5. The promotion is valid for residents of Australia and New Zealand only. 6. The random draw will take place on or around at 10.00am on the Tuesday 9th May, 2017 at Southern Cross Austereo, 257 Clarendon St, South Melbourne, VIC. Prize winners name will be published on the Press-Start Australia page by 10th May, 2017. 7. The first randomly-drawn, eligible entry will receive: § 1 x Nintendo Switch Console– valued at AUD$479 § 1 x Zelda: Breath of the Wild Game – valued at $89.95 § 1 x Mario Kart 8 Deluxe game – valued on $79.95 § 1 Mario Kart 8 case (licensed) by RDS $29.95 § 1 x Mario Kart 8 game guide (licensed) by Prima $29.95 § 1 x JoyCon Charging Station (licensed) by Power A $59.95 § 1 x LucidSound LS20 headset $149.95 Total prize pool : $918.70 8. -
Risk Analysis Of Nintendo Co., Ltd
Risk Analysis of Nintendo Co., Ltd Interactive Qualifying Project WPI Author: Matthew Rodricks 10/29/17 Advisor: Professor Dimitrios Koutmos Table of Contents Risk Analysis of Nintendo Co., Ltd 1 Table of Contents 2 Abstract 3 Acknowledgements 4 1.1 Historical Background 5 1.2 Investor Sentiment 8 1.3 Market Strategy 9 2.1 Evolution of the Industry 10 3. Methodological Framework 11 3.1.1. Firm Specific Volatility 11 3.1.2. Market Volatility 12 3.1.3. Sharpe Ratio 14 3.1.4. Treynor Ratio 16 4. Major Findings 18 5. Conclusion 19 6. References 20 7. Appendix 21 2 Abstract The purpose of this paper is to explore investor sentiment and investor risks for the Japanese video game company, Nintendo. Being one of the largest, longest-lasting, and most successful companies in the video game industry, the research into this topic proves to be both historical, topical, and relevant from an industry and financial standpoint. By observing historical financial data and running different analysis, this paper aims to find correlations between different events in the company’s recent history, how investors react to said -
Operations Manual
NINTENDO CLASSIC MINI WARNING – ELECTRICAL SAFETY T his seal is your assurance that Nintendo has reviewed this To avoid risk of overheating, fire, explosion, electric shock, injury, deformation and/or malfunction: product and that it has met our standards for excellence in • Do not use the console during a lightning storm. workmanship, reliability and entertainment value. Always look • Do not disassemble, make alterations to, or try to repair the console. for this seal when buying games and accessories to ensure • Do not step on, forcefully bend or pull on the cables of the console. When unplugging the console from the power supply, turn off the console first and complete compatibility with your Nintendo Product. pull on the plug rather than the cable. • Do not allow liquids or foreign substances to enter the console. In the event liquid (e.g. water, juice, oil or pet urine) or foreign substances enter the con- sole, immediately stop using it, turn the power off, disconnect the console from the power supply and contact Nintendo Customer Service for advice on how to proceed. • Only use an AC adapter that is compatible with this console, such as the separately sold Nintendo USB AC adapter (CLV-003(AUS)) or another USB-compatible 5V/1A (5W) output AC adapter. Please make sure to use an AC adapter that has been approved for use in your country, and read its instruction manual to en- Thank you for selecting the Nintendo Classic Mini: Nintendo Entertainment System™ console. sure that it is able to supply power to this console. • When connecting the USB cable to the console or to a power supply, make sure the connector on the USB cable is orientated correctly and then insert it Nintendo may change product specifications and update the manual from time to time. -
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus
Towards Accessibility of Games: Mechanical Experience, Competence Profiles and Jutsus. Abstract Accessibility of games is a multi-faceted problem, one of which is providing mechanically achievable gameplay to players. Previous work focused on adapting games to the individual through either dynamic difficulty adjustment or providing difficulty modes; thus focusing on their failure to meet a designed task. Instead, we look at it as a design issue; designers need to analyse the challenges they craft to understand why gameplay may be inaccessible to certain audiences. The issue is difficult to even discuss properly, whether by designers, academics or critics, as there is currently no comprehensive framework for that. That is our first contribution. We also propose challenge jutsus – structured representations of challenge descriptions (via competency profiles) and player models. This is a first step towards accessibility issues by better understanding the mechanical profile of various game challenges and what is the source of difficulty for different demographics of players. 1.0 Introduction Different Types of Experience When discussing, critiquing, and designing games, we are often concerned with the “player experience” – but what this means is unsettled as games are meant to be consumed and enjoyed in various ways. Players can experience games mechanically (through gameplay actions), aesthetically (through the visual and audio design), emotionally (through the narrative and characters), socially (through the communities of players), and culturally (through a combination of cultural interpretations and interactions). Each aspect corresponds to different ways that the player engages with the game. We can map the different forms of experience to the Eight Types of Fun (Hunicke, LeBlanc, & Zubek, 2004) (Table 1). -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.