We Define CSR As “Putting Smiles on the Faces of Everyone Nintendo Touches.” This CSR Report Is a Digest Version of the Acti
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Manual-3DS-Animal-Crossing-Happy
1 Important Information Basic Information 2 amiibo 3 Information-Sharing Precautions 4 Online Features 5 Note to Parents and Guardians Getting Started 6 Introduction 7 Controls 8 Starting the Game 9 Saving and Erasing Data Designing Homes 10 The Basics of Design 11 Placing Furniture 12 Unlockable Features Things to Do in Town 13 Nook's Homes 14 Visiting Houses and Facilities 15 Using amiibo Cards Internet Communication 16 Posting to Miiverse 17 Happy Home Network Miscellaneous 18 SpotPass 19 Paintings and Sculptures Troubleshooting 20 Support Information 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enj oy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. CAUTION - STYLUS USE To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist, and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes. Important Information Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. -
Aguero E I Calciatori Appassionati Di Videogame,Sicurezza Nei Giochi
Aguero e i calciatori appassionati di videogame È stata una delle immagini più iconiche e ricorrenti del mondo del calcio che è stato messo in pausa negli ultimi mesi. Parliamo, ovviamente, di quel Sergio Aguero in grande forma nei suoi live sul web nei quali si autoriprendeva mentre giocava alla console, consolandosi per la mancanza di allenamenti e di calcio giocato. L’attaccante argentino del Manchester City, il quale tra l’altro è il massimo goleador di sempre della squadra inglese, è un noto appassionato di vari videogiochi di ultima generazione, sia dei classici sparatutto sia di quelli di calcio come FIFA e PES, i due grandi colossi del gioco virtuale più amato del pianeta cheanche quest’anno si sono sfidati nel grande mercato. Il numero 10 della squadra di Pep Guardiola, che nella nazionale argentina sfida sempre Lionel Messi alla console, visto che dormono nella stessa stanza, è solo uno dei tanti giocatori di calcio che fanno dei videogiochi un’abitudine costante. Un altro grande esempio è quello di Paul Pogba. L’ex centrocampista della Juventus, la squadra con più opzioni per la vittoria dell’attuale campionato di Serie A secondo le quote scommesse online in questo momento, è da sempre un grande appassionato di videogame. Parliamo, infatti, di un calciatore che ovunque andasse portava con sé la sua console, dilettandosi soprattutto con giochi di calcio. Sono famose le grandi sfide durante la sua epoca in bianconero con il suo allora compagno Paulo Dybala, chiamato dal francese “quadrato R2”, in riferimento ai tasti da schiacciare con il joypad della Playstation per poter effettuare il tiro a giro. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
Automatic 2.5D Cartoon Modelling
Automatic 2.5D Cartoon Modelling Fengqi An School of Computer Science and Engineering University of New South Wales A dissertation submitted for the degree of Master of Science 2012 PLEASE TYPE THE UNIVERSITY OF NEW SOUTH WALES T hesis!Dissertation Sheet Surname or Family name. AN First namEY. Fengqi Orner namels: Zane Abbreviatlo(1 for degree as given in the University calendar: MSc School: Computer Science & Engineering Faculty: Engineering Title; Automatic 2.50 Cartoon Modelling Abstract 350 words maximum: (PLEASE TYPE) Declarat ion relating to disposition of project thesis/dissertation I hereby grant to the University of New South Wales or its agents the right to archive and to make available my thesis or dissertation in whole orin part in the University libraries in all forms of media, now or here after known, subject to the provisions of the Copyright Act 1968. I retain all property rights, such as patent rights. I also retain the right to use in future works (such as articles or books) all or part of thts thesis or dissertation. I also authorise University Microfilms to use the 350 word abstract of my thesis in Dissertation· Abstracts International (this is applicable to-doctoral theses only) .. ... .............. ~..... ............... 24 I 09 I 2012 Signature · · ·· ·· ·· ···· · ··· ·· ~ ··· · ·· ··· ···· Date The University recognises that there may be exceptional circumstances requiring restrictions on copying or conditions on use. Requests for restriction for a period of up to 2 years must be made in writi'ng. Requests for -
NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ Systems
NTR-A2DP-UKV INSTRUCTIONINSTRUCTION BOOKLETBOOKLET (CONTAINS(CONTAINS IMPORTANTIMPORTANT HEALTHHEALTH ANDAND SAFETYSAFETY INFORMATION)INFORMATION) [0610/UKV/NTR] WIRELESS DS SINGLE-CARD DOWNLOAD PLAY THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD. This seal is your assurance that Nintendo 2–4 has reviewed this product and that it has met our standards for excellence WIRELESS DS MULTI-CARD PLAY in workmanship, reliability and THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH NINTENDO DS SYSTEM CONTAINING A entertainment value. Always look SEPARATE GAME CARD. for this seal when buying games and 2–4 accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. -
Mario's Legacy and Sonic's Heritage: Replays and Refunds of Console Gaming History
Mario’s legacy and Sonic’s heritage: Replays and refunds of console gaming history Jaakko Suominen University of Turku / Digital Culture P.O. Box 124 28101 Pori +35823338100 jaakko.suominen at utu.fi ABSTRACT In this paper, I study how three major videogame device manufacturers, Microsoft, Sony and Nintendo use gaming history within their popular console products, Microsoft Xbox 360, Sony PS 3 and Nintendo Wii. These enterprises do not only market new game applications and devices but also recycle classic game themes, game characters as well as classic games themselves. Therefore, these corporations are a part of the phenomenon which can be called retrogaming culture or digital retro economy. The paper introduces the different ways in which the corporations began to use history and how they constructed their digital game market strategies to be compatible with the current retrogaming trend. In addition, the paper introduces a model for different phases of uses of history. The paper is empirically based on literary reviews, recreational computing magazine articles, company websites and other online sources and participatory observation of retrogaming applications and product analyses. Sociological and cultural studies on nostalgia as well as history culture form the theoretical framework of the study. Keywords retrogaming, classic games, history management, uses of history, consoles INTRODUCTION When a game company utilizes its older products to make a new application, when the same company mentions the year it was established in a job advertisement or when it celebrates a game figure’s 20-year anniversary, the company uses history. The use of history can be a discursive act, which underlines continuity and in so doing, for example, the trustworthiness and stability of the firm. -
Manual De Instrucciones
MANUAL DE INSTRUCCIONES Este producto es un dispositivo de alta precisión que puede dañarse si sufre un impacto fuerte o si entra en contacto con polvo u otro material externo. El uso de una funda protectora (se vende por separado) puede ayudar a evitar que se dañe tu consola New Nintendo 3DS XL. Lee detenidamente este manual de instrucciones antes de configurar o utilizar la consola New Nintendo 3DS XL. Si después de leer todas las instrucciones sigues teniendo preguntas, visita la sección de atención al consumidor en support.nintendo.com o llama al 1-800-255-3700. Algunos programas tienen un manual de instrucciones integrado, el cual podrás acceder mediante el menú HOME (consulta la página 156). NOTA ACERCA DE LA COMPATIBILIDAD: la consola New Nintendo 3DS XL solo es compatible con programas de Nintendo 3DS, Nintendo Pantalla 3D DSi y Nintendo DS. Las tarjetas de Nintendo 3DS son solamente compatibles con las consolas New Nintendo 3DS XL, Nintendo 3DS, Imágenes 3D optimizadas con el Nintendo 3DS XL y Nintendo 2DS (referidas de ahora en adelante como “consolas de la familia Nintendo 3DS”). Puede que algunos estabilizador 3D (página 154). accesorios no sean compatibles con la consola. Incluye: Regulador 3D Ajusta la profundidad de las imágenes 3D • Consola New Nintendo 3DS XL (alimentación 4.6 Vcc 900mA) (página 155). • Lápiz de New Nintendo 3DS XL (dentro del hueco para el lápiz, consulta la página 148) • Tarjeta de memoria microSDHC (insertada dentro de la ranura para tarjetas microSD, consulta la página 186) • Tarjetas AR Card Botón deslizante • Manual de instrucciones Permite un control preciso de 360˚ en programas específicamente diseñados para su uso (página 147). -
Dual-Forward-Focus
Scroll Back The Theory and Practice of Cameras in Side-Scrollers Itay Keren Untame [email protected] @itayke Scrolling Big World, Small Screen Scrolling: Neural Background Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Fovea centralis High cone density Sharp, hi-res central vision Parafovea Lower cone density Perifovea Lowest density, Compressed patterns. Optimized for quick pattern changes: shape, acceleration, direction Thalamus Relay sensory signals to the cerebral cortex (e.g. vision, motor) Amygdala Emotional reactions of fear and anxiety, memory regulation and conditioning "fight-or-flight" regulation Familiar visual patterns as well as pattern changes may cause anxiety unless regulated Vestibular System Balance, Spatial Orientation Vestibulo-Ocular Reflex Natural image stabilizer Conflicting sensory signals (Visual vs. Vestibular) may lead to discomfort and nausea* * much worse in 3D (especially VR), but still effective in 2D Scrolling with Attention, Interaction and Comfort Attention: Use the camera to provide sufficient game info and feedback Interaction: Make background changes predictable, tightly bound to controls Comfort: Ease and contextualize background changes Attention The Elements of Scrolling Interaction Comfort Scrolling Nostalgia Rally-X © 1980 Namco Scramble © 1981 Jump Bug © 1981 Defender © 1981 Konami Hoei/Coreland (Alpha Denshi) Williams Electronics Vanguard -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Instruction Booklet 53920A
OFFICIAL NINTENDO POWER PLAYER'S GUIDE AVAILABLE AT YOUR NEAREST RETAILER! WWW.NINTENDO.COM Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com INSTRUCTION BOOKLET PRINTED IN USA 53920A PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS WARNING - Electric Shock ® PRODUCT BEFORE USING YOUR NINTENDO HARDWARE To avoid electric shock when you use this system: SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING Make sure that the AC adapter cord is fully inserted into the wall outlet or WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet. WARNING - Seizures Some people (about 1 in 4000) may have seizures or blackouts triggered by CAUTION - Motion Sickness light flashes or patterns, such as while watching TV or playing video games, Playing video games can cause motion sickness. If you or your child feel dizzy or even if they have never had a seizure before. nauseous when playing video games with this system, stop playing and rest. -
Consolidated Financial Highlights
Nintendo Co., Ltd. CONSOLIDATED FINANCIAL HIGHLIGHTS January 30, 2020 Nintendo Co., Ltd. 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto 601-8501 Japan Consolidated Results for the Nine Months Ended December 31, 2018 and 2019 (1) Consolidated operating results (Amounts below one million yen are rounded down) Profit attributable Net sales Operating profit Ordinary profit to owners of parent million yen %%%million yen million yen million yen % Nine months ended December 31, 2019 1,022,668 2.5 262,930 19.5 273,841 14.0 196,389 16.4 Nine months ended December 31, 2018 997,295 16.4 220,029 40.6 240,268 23.5 168,785 24.9 [Note] Percentages for net sales, operating profit etc. show increase from the same period of the previous fiscal year. Profit per share yen Nine months ended December 31, 2019 1,648.61 Nine months ended December 31, 2018 1,405.08 (2) Consolidated financial positions Capital adequacy Total assets Net assets ratio million yen million yen % As of December 31, 2019 1,898,641 1,498,522 78.9 As of March 31, 2019 1,690,304 1,414,798 83.4 Dividends Dividend per share End of 1st quarter End of 2nd quarter End of 3rd quarter Year-end Annual yen yen yen yen yen Year ended March 31, 2019 - 170.00 - 640.00 810.00 Year ending March 31, 2020 - 270.00 - Year ending March 31, 2020 620.00 890.00 (forecast) [Notes] Revisions to previously announced dividend forecast: Applicable Consolidated Financial Forecast for the Fiscal Year Ending March 31, 2020 Profit attributable Net sales Operating profit Ordinary profit Profit per share to owners of parent million yen%%%% million yen million yen million yen yen Year ending March 31, 2020 1,250,000 4.1 300,000 20.1 300,000 8.2 210,000 8.2 1,762.87 [Notes] Percentages for net sales, operating profit etc. -
Teddy Together
Teddy Together 1 Important Information Basic Information 2 About amiibo Getting Started 3 Introduction 4 Starting the Game 5 Exiting the Game 6 Game Controls Playing the Game 7 Progressing Through the Game 8 Talking with Your Bear 9 Gratitude From Your Bear The Living Room 10 Living Room Screen 11 Changing Clothes 12 Feeding Your Bear ① 13 Feeding Your Bear ② 14 Bathing Your Bear 15 Communicating With Your Bear 16 Looking at Notebooks Going Outside 17 The Shops 18 The Garden Screen 19 Growing Plants 20 More Plant Varieties 21 Other Garden Menus 22 The Station Credits 23 Credits Support Information 24 How to Contact Us 1 Important Information Please read this manual carefully before using this software. If the software is to be used by young children, the manual should be read and explained to them by an adult. ♦ Unless stated otherwise, any references to "Nintendo 3DS" in this manual apply to all systems in the Nintendo 3DS™ family. ♦ When playing on a Nintendo 2DS™ system, features which require closing the Nintendo 3DS system can be simulated by using the sleep switch. IMPORTANT Important information about your health and safety is available in the Health and Safety Information application on the HOME Menu. You should also thoroughly read the Operations Manual, especially the "Health and Safety Information" section, before using Nintendo 3DS software. Language Selection The in-game language depends on the one that is set on the system. This title supports five different languages: English, German, French, Spanish and Italian. If your Nintendo 3DS system language is set to one of these, the same language will be displayed in the software.