Ou Are from Dunedin Originally, but Been Criticised to Hell and Back, the Poor Girl
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Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
Female Fighters
Press Start Female Fighters Female Fighters: Perceptions of Femininity in the Super Smash Bros. Community John Adams High Point University, USA Abstract This study takes on a qualitative analysis of the online forum, SmashBoards, to examine the way gender is perceived and acted upon in the community surrounding the Super Smash Bros. series. A total of 284 comments on the forum were analyzed using the concepts of gender performativity and symbolic interactionism to determine the perceptions of femininity, reactions to female players, and the understanding of masculinity within the community. Ultimately, although hypermasculine performances were present, a focus on the technical aspects of the game tended to take priority over any understanding of gender, resulting in a generally ambiguous approach to femininity. Keywords Nintendo; Super Smash Bros; gender performativity; symbolic interactionism; sexualization; hypermasculinity Press Start Volume 3 | Issue 1 | 2016 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. Press Start is published by HATII at the University of Glasgow. Adams Female Fighters Introduction Examinations of gender in mainstream gaming circles typically follow communities surrounding hypermasculine games, in which members harass those who do not conform to hegemonic gender norms (Consalvo, 2012; Gray, 2011; Pulos, 2011), but do not tend to reach communities surrounding other types of games, wherein their less hypermasculine nature shapes the community. The Super Smash Bros. franchise stands as an example of this less examined type of game community, with considerably more representation of women and a colorful, simplified, and gore-free style. -
24 Adventure Island Age of Booty Alan Wake Alice In
24 24 – The Game PS2 | PAL | CiB SCE Studio Cambridge 2006 ADVENTURE ISLAND Super Adventure Island SNES | NOE | L Hudson Soft 1992 AGE OF BOOTY Age of Booty PS3 | DIGI | PSN Certain Affinity 2008 ALAN WAKE Alan Wake [Limited Collector's Edition] Xbox 360 | PAL | CiB Remedy Entertainment 2010 Alan Wake's American Nightmare Xbox 360 | DIGI | XBLA Remedy Entertainment 2012 ALICE IN WONDERLAND American McGee's Alice PS3 | DIGI | PSN Spicy Horse International 2011 Alice: Madness Returns PS3 | DIGI | PSN Spicy Horse International 2011 ALIEN Alien: Isolation [Ripley Edition] PS4 | R2 | CiB The Creative Assembly 2014 ALONE IN THE DARK Alone in the Dark: Inferno PS3 | R2 | CiB Eden Games / Artefacts Studio / Krysalide / ... 2008 AMNESIA ++ Amnesia ++ Amnesia: The Dark Descent PC | DIGI | Steam Frictional Games 2010 ++ Compilations ++ Amnesia Collection PS4 | DIGI | PSN Frictional Games / BlitWorks 2016 • Amnesia: The Dark Descent (2010) • Amnesia: A Machine for Pigs (2013) ANGRY BIRDS Angry Birds Trilogy PS3 | DIGI | PSN Rovio Entertainment / Housemarque 2012 • Angry Birds (2009) • Angry Birds: Seasons (2010) • Angry Birds: Rio (2011) ANGRY VIDEO GAME NERD The Angry Video Game Nerd Adventures Wii U | DIGI | Nintendo eShop FreakZone Games / MP2 Games 2015 ANIMAL CROSSING Animal Crossing: New Horizons NSW | UK4 | CiB Nintendo 2020 ARCADE CLASSICS: CAPCOM Capcom Arcade Cabinet PS3 | DIGI | PSN Capcom / M2 / Gotch 2013 • Black Tiger (1987) • DOWNLOADABLE GAMES: • 1942 (1984) • 1943: The Battle of Midway (1987) • Avengers (1987) • Commando (1985) • -
Critiques N° 266 Nouveautés. Multimédia Philippe Corentin
006_079_Critique266_Mise en page 1 27/07/12 18:36 Page66 66 RLPE 2 6 6 Marabout Activision À partir de 13 ans À partir de 8 ans Adeline Klam, Skylanders Cloud Patrol (a) photographies Emilie Guelpa En marge du jeu d’aventure paru sur Atelier de l’origami consoles, cet opus dédié aux appareils Même si de nombreux titres existent nomades d’Apple est un jeu d’action déjà sur ce sujet, celui-ci se distingue et de tir. On retrouve les différents par la clarté des indications types de Skylanders, catégorisés selon techniques et les photos des étapes les familles d’éléments et les de pliage. Dix pliages de base sont compétences liées, que l’on choisira d’abord expliqués pour pouvoir afin d’éliminer tous les trolls évadés ensuite aborder les 21 modèles de la grande prison. Dans des proposés, essentiellement des plateaux se succédant à vive allure, animaux. Les indications de qualité a. tout en récoltant un maximum de et de format du papier, ainsi que pièces et d’objets, on combat les du niveau de difficulté précèdent les vilaines bestioles à un rythme effréné. photographies de construction pas Un univers coloré et très agréable et à pas, puis d’un grand visuel du un système de jeu particulièrement modèle terminé. Quelques feuilles de bien adapté à la manipulation tactile, papier à motifs japonais sont incluses. ainsi qu’à un usage nomade. Un Idéal pour les habitués de l’origami, complément intelligent du titre ce titre permettra de renouveler les d’aventure, pas redondant, qui peut idées et s’adresse à un large public. -
Nintendo Land (Wii U)
EDIÇÃO Nº39 DEZ/2012 cc BY NC ND ÍNDICE It’s a me, 2013! Um novo ano que se aproxima, época de olhar para trás e pensar: será que curtimos tudo o que 2012 teve a nos oferecer? Nessa edição da Revista Nintendo Blast, trazemos o BlastAwards, premiação de jogos por categoria, junto ao aguardado Top 10: Melhores Jogos de 2012 para as plataformas Nintendo. E já que falamos dos melhores do ano, não podemos esquecer de listar os piores em mais um Blast from the Trash. Os fãs de Pokémon ainda recebem uma Pokéretrospectiva 2012 para colocar na balança tudo o que 2012 significou para o mundo dos monstrinhos de bolso e quem está indeciso sobre o que jogar nessa época de festas adorará nosso Especial de Férias. Tudo isso e muito mais lhe esperam na última edição da Revista Nintendo Blast desse ano! – Rafael Neves CARTAS BLASTWARE Johnny Hotshot, 04 N-Blast Responde VVVVV e mais! 48 BLAST FROM THE TRASH ESPECIAL Os Piores de 2012 Férias e Diversão: Jogos 07 para Animar o Verão 54 ANÁLISE BLAST FROM THE PAST MAIS ONLINE! Professor Layton and WarioWare: 15 the Miracle Mask (3DS) Twisted! (GBA) ANÁLISE ANALÓGICO Nintendo Land A Nintendo e o 19 (WiiU) Lado Lúdico da Vida ESPECIAL ESPECIAL Nintendo Blast Awards Os Segredos de 26 TWEWY (DS) POKÉMON BLAST FUTURE BLAST Pokéretrospectiva 2012 O Que Esperar da 40 Nintendo em 2013 nintendoblast.com.br 2 / 70 HQ BLAST 3D? Onde? por Daniel Moisés DIRETOR GERAL / PROJETO GRÁFICO Sérgio Estrella DIRETOR EDITORIAL Rafael Neves DIRETOR DE PAUTAS Rodrigo Estevam DIRETOR DE REVISÃO Alberto Canen DIRETOR DE DIAGRAMAÇÃO Guilherme Vargas REDAÇÃO Rafael Neves Jaime Ninice Thomas Schulze Ricardo Syozi Mateus Lôbo Farley Santos REVISÃO Vitor Tibério Alex Sandro Jaime Ninice Bruna Lima Lucas Oliveira Mateus Pampolha DIAGRAMAÇÃO David Vieira Tiffany B. -
May 20, 2019 Final Fantasy XI Online
RETAIL COUNT: 555 DIGITAL COUNT: 289 TOTAL COUNT: 844 LAST UPDATE: May 20, 2019 Final Fantasy XI Online – 2007 Edition Square Enix 2007 EUR | CiB Final Fantasy XI Online – Starter Pack Square Enix 2007 EUR | CiB Nox Westwood Studios 2000 EUR | L Worms 2 Team17 Software 1997 EUR | L Amnesia: The Dark Descent Frictional Games 2010 EUR Baldur's Gate – Enhanced Edition BioWare / Overhaul Games 2012 EUR Dota 2 Valve 2013 EUR Final Fantasy VII Square Enix 2012 EUR Portal Valve 2007 EUR Tom Clancy's Splinter Cell: Chaos Theory Ubisoft Montréal 2005 EUR Beneath a Steel Sky Revolution Software 1994 EUR Fallout InterplayInterplay ProductionsProductions 1997 EUR Fallout 2 Black Isle Studios 1998 EUR Leisure Suit Larry: Love for Sail! Sierra On-Line 1996 EUR Lure of the Temptress Revolution Software 1992 EUR Machinarium [Collector's Edition] Amanita Design 2009 EUR SimCity Maxis Software 1989 EUR Supaplex Think!Ware Development 1991 EUR The Elder Scrolls: Arena Bethesda Softworks 1994 EUR The Elder Scrolls: Chapter II – Daggerfall Bethesda Softworks 1996 EUR Star Wars: The Old Republic BioWare Austin 2011 EUR 8 Eyes Thinking Rabbit 1988 USA | L Adventures in the Magic Kingdom Capcom 1990 SCN | L Astérix New Frontier / Bit Managers S.L. 1993 FRA | L Batman – The Video Game Sunsoft 1989 EEC | L The Battle of Olympus InfinityInfinity 1988 NOE | CiB Bionic Commando Capcom 1988 EEC | L Blue Shadow Natsume 1990 UKV | L Bubble Bobble Taito 1987 UKV | CiB Castlevania Konami 1986 USA | L Castlevania II: Simon's Quest Konami 1987 EEC | L Castlevania III: Dracula's -
Adventures at the Interplay of Poetry and Computer Games
DUAL WIELD: ADVENTURES AT THE INTERPLAY OF POETRY AND COMPUTER GAMES JONATHAN STONE A thesis submitted in partial fulfilment of the requirements of the University of the West of England, Bristol for the degree of Doctor of Philosophy Faculty of Arts, Creative Industries and Education, University of the West of England, Bristol August 2019 1 Abstract In recent years, poets and digital game developers alike have begun to experiment with the possibilities of poem-game interplay and hybrid poetry games. The results of such experiments are intimately connected to poetry’s expansion into digital-interactive space, a process described by Loss Pequeño Glazier as extending “the physicality of reading”. This experiential augmentation runs both ways: the technologies associated with game development permit the reader’s cybernetic incorporation into the world of the poem, while poetry may be used to lend shape and meaning to the bodily sensations experienced by the player of computer games. Additionally, computer game culture, long underprivileged in arts discourse, represents a new frontier of emergent assimilable dialect for the poet. The components of the computer game – its rules, content, interface, hardware – may all be absorbed into the textuality of the poem, recruited as units of poetic meaning, not just verbally but ideogrammically, imagistically or calligrammically. This is, in short, an abundant new playground for poets, while on the other side of the equation, the organisational strategies of poetry make for an equally rich resource for game developers. This project takes the form of a hybrid of more conventional theoretical analysis and practice-based research, analysing the existing state of poem-game hybridity and testing ways that it might be advanced through the creation of various example artefacts. -
Annual Report 2011
ANNUAL REPORT 2011 ANNUAL REPORT 2011 ア ニュア ル レ ポ ート 2011 H2_p01 ア ニュア ル レ ポ ート 2011 H2_p01 ア ニュア ル レ ポ ート 2011 p02_p03 ア ニュア ル レ ポ ート 2011 p02_p03 ア ニュア ル レ ポ ート 2011 p04_p05 ア ニュア ル レ ポ ート 2011 p04_p05 アニュアルレポート 2011 p06_p07 アニュアルレポート 2011 p06_p07 ア ニュア ル レ ポ ート 2011 p08_p09 Message from the President Since the launch of the Nintendo Entertainment System more than a quarter of a century ago, Nintendo has been offering the world unique and original entertainment products under the development concept of hardware and software integration. Among the few global Japanese home entertainment companies, Nintendo truly represents video game culture, and it is a well-known brand throughout the world. Our basic strategy is the expansion of the gaming population, which is to encourage as many people in the world as possible, regardless of age, gender or gaming experience, to embrace and enjoy playing video games. In 2004, Nintendo launched a handheld game device called Nintendo DS with dual screens including one touch screen, and has been expanding the diversity of consumers who enjoy video games by releasing applicable software titles in a range of genres that went beyond the then-current definition of games. In addition, Nintendo launched a home console game system called Wii in 2006, which lowered the threshold for people to play games by providing more intuitive gaming experiences with motion controllers. Nintendo offers home entertainment that enables family members and friends to have fun together in their living room and continuously strives to create an environment where everybody can enjoy video games. -
Revista Nintendo Blast
Anterior INTRODUÇÃO A primeira viagem de Mario por galáxias distantes foi responsável por uma Índice verdadeira revolução no Wii. E imagine como é a nossa expectativa com a proximidade do lançamento de Super PERFIL Rosalina 03 Mario Galaxy 2, já que o game chega às lojas no fim de maio. Preparamos para essa edição uma matéria super especial ANÁLISE WarioWare D.I.Y. (DS) 05 com todos os detalhes e novidades dessa continuação. De quebra temos análises de grandes lançamentos como Pokémon HeartGold & SoulSilver (DS), ESPECIAL Super Mario Galaxy 2 10 Red Steel 2 (Wii), WarioWare D.I.Y. (DS), e ainda relembramos o incrível Super Mario 64 (N64). Boa leitura! ANÁLISE Red Steel 2 (Wii) 22 - Gustavo Assumpção APOIAM A REVISTA MARIO BITS Gobblegut 26 ANÁLISE Pokémon HeartGold & SoulSilver 27 BLAST BATTLE Zelda PH vs. Zelda ST (DS) 31 NINTENDO CHRONICLE A Consagração do SNES 41 PRÉVIA Trauma Team (Wii) 47 Portallos N-BUSINESS A Nintendo como Organização 50 BLAST FROM THE PAST Super Mario 64 (N64) 57 REDAÇÃO REVISÃO DIAGRAMAÇÃO • Rafael Neves • Alveni Lisboa • Sérgio Estrella • Alveni Lisboa • Rafael Neves • Gustavo Assumpção • Sérgio Oliveira • Sérgio Estrella • Felipe de França • Sérgio Oliveira • Gustavo Assumpção • Henrique Dória • Rafael Esau • Ricardo Scheiber • Pedro Zambarda • Alex Silva • Pablo Montenegro • Bruna Lima • Marcus Dejean • Arjan Goes • Douglas Fernandes • Eduardo Jardim • Gustavo Branco • Ricardo Scheiber COMUNIDADE • Arjan Goes Nintendo Wii Brasil 2 Próxima Anterior Por Gustavo Assumpção Rosalina Com lindos cabelos louro-prateados, um vestido azul- céu e uma coroa mínima em sua cabeça, Rosalina é uma das personagens protagonistas de Super Mario Galaxy, a mais mágica aventura do bigodudo, lançada em 2007 para o Wii. -
Rewarding the Multiplayer
Rewarding the Multiplayer How rewards and objectives influence Multiplayer games. Faculty of Arts Department of Game Design Henry Helin Degree Project in Game Design, 15c Game Design and Graphics Supervisor: Fia Andersson, Iwona Hrynczenko Examiner: Masaki Hayashi June, 2014 Abstract In this thesis I analyse the reward systems of cooperative and competitive Multiplayer games – the games I have chosen were built for a Single-player campaign with Multiplayer as additional content. My main focus is on the Multiplayer and the reward systems of that game mode. The reward systems are important to consider when designing a game for fans of Multiplayer games, as a faulty reward system might hinder the aspect which makes Multiplayer games special – to be playing together and go for the same goals with other people whether it is of a competitive or cooperative nature. The games I research are as recent as they were first released in 2012. These games are Kid Icarus: Uprising and Resident Evil: Revelations – the latter receiving a port to the HD consoles in 2013. The games were primary made for a single-player experience and therefore may not be fully implemented to support social needs of a Multiplayer game. To do my research I have played and tested the reward systems of the games myself and analysed how they may influence player behaviour and what effects that may have on the Multiplayer experience. Key words: Multiplayer, Rewards, Objectives, Player behaviour Phrases Designer = A developer in charge of creating the rules, setting and characters of the game. Developers = The people who are creating the design, graphics and programming of a game. -
1461E199d0f23b3fe85e7608.Pdf
Message from the President Since the launch of the Nintendo Entertainment System in 1983, Nintendo has been offering the Regarding our network strategy, we introduced a network communication system called Miiverse world unique and original entertainment products under the development concept of hardware where game fans around the world can share and discuss their game experiences, and have and software integration. In the field of home entertainment, where there are few Japanese opportunities to empathize with one another. Furthermore, for the purpose of adapting to the world-class industries, Nintendo has established a well-known brand truly representing video game changes in the environment surrounding the video game market and increasing our business culture throughout the world. Our basic strategy is the expansion of the gaming population, which opportunities, we are continuing to expand our digital business by offering paid add-on content, is to encourage as many people in the world as possible, regardless of age, gender or gaming digitally distributing packaged software and so forth. experience, to embrace and enjoy playing video games. We reorganized our development divisions in order to make hardware and software development The Nintendo 3DS system, which we launched in 2011 as the successor of Nintendo DS, has such more efficient. In order to offer various software titles, we advance joint development with outside features as 3D gameplay without the need for any special glasses and various communication software developers and build an environment, such as Nintendo Web Framework, which provides functions, and thus offers a wide range of entertainment. Also, we released the Wii U system, the a way of developing the Wii U software using web technologies. -
SLUG's 5Th Annual Beer Issue
SLUG’s 5th Annual Beer Issue Vol. 23 • #281 • May 2012 • Always Free! • slugmag.com slugmag.com 1 2 SaltLakeUnderGround slugmag.com 3 SaltLakeUnderGround • Vol. 23 • Issue #281 • May 2012 • slugmag.com Publisher: Eighteen Percent Gray Marketing Coordinator: Editor: Angela H. Brown Karamea Puriri Managing Editor: Marketing Team: Ischa Buchanan, Jeanette Jeanette D. Moses D. Moses, Stephanie Buschardt, Giselle Contributing Editor/Napalm Flesh Editor: Vickery, Veg Vollum, Emily Burkhart, Jeremy Ricky Vigil Riley, Sabrina Costello, Taylor Hunsaker, Tom Editorial Assistant: Esther Meroño Espinoza, Grason Roylance, Kristina Sandi, Junior Editor: Alexander Ortega Brooklyn Ottens, Angella Lucisano, Nicole Office Coordinator: Gavin Sheehan Mangino Metal Coordinator: Bryer Wharton Social Networking Coordinator: Copy Editing Team: Jeanette D. Moses, Grason Roylance Rebecca Vernon, Ricky Vigil, Esther Meroño, Liz Phillips, Rio Connelly, Alexander Ortega, Distribution Manager: Eric Granato Mary Enge, Cody Kirkland, Hannah Christian, Distro: Eric Granato, Tommy Dolph, Tony Johnathan Ford, Eleanor Scholz, K.C. Hutton, Bassett, Joe Jewkes, Nancy Burkhart, Joyce Alex Cragun Bennett, Adam Okeefe, Ryan Worwood, Jennifer Quintana, John Ford, Kristina Sandi, Cover Photo: Chad Kirkland Cody Kirkland, Nate Brooks Lead Designer: Joshua Joye Design Team: Eric Sapp, Nic Annette Miller Senior Staff Writers: Mike Brown, Mariah Design Intern: Jeremy Riley Mann-Mellus, James Orme, Lance Saunders, Ad Designers: Kent Farrington, Sumerset Jeanette D. Moses, Bryer Wharton, Peter Bivens, Christian Broadbent, Kelli Tompkins, Fryer, James Bennett, Ricky Vigil, Gavin Hoff- Maggie Poulton, Eric Sapp, Brad Barker, Lind- man, Jon Robertson, Esther Meroño, Rebecca sey Morris, Paden Bischoff, Maggie Zukowski, Vernon, Sam Milianta, Jimmy Martin, Ben Tren- Thy Doan telman, JP, Tyler Makmell, Princess Kennedy, Website Design: Kate O’Connor Sean Zimmerman-Wall, Cody Hudson, Shawn Office Interns: Jeremy Riley, Kia McGinnis Mayer, Rio Connelly, Courtney Blair, Dean O.