VISUAL ARTS RIGHTS GUIDE January-June 2019 CONTENTS
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Annual Report 2010 – 2011 Contents
Please note that the former Arts University College at Bournemouth (AUCB) became the Arts University Bournemouth (AUB) on 13th December 2012. All references in this document to AUCB, the University College or the Arts University College should be taken to refer to AUB, the University or the Arts University. Annual Report 2010 – 2011 Contents Chairman’s Introduction 2 Principal’s Review 4 Honours and Achievements 6 2011 Honorary Fellows – 6 Past Honorary Fellows – 10 2010/2012 Student Award Winners – 12 Finance 18 This Annual Report provides the AUCB financial accounts for the year 2010-2011 and highlights some of the University College’s key initiatives and achievements during this period. As part of our continued commitment to sustainability, management of resources and focus on providing the highest quality student provision, it is produced on recycled paper and is a summary report only – further details of the AUCB’s activities may be found on our website aucb.ac.uk Chairman’s Introduction The academic year 2010-11 was challenging for all Higher Education institutions as the government’s planned changes to HE funding were announced and began to be implemented. The headline movement away from grant funding to student fees provided through the Student Loan Company was well signposted, but with all such structural change the devil was in the detail, and there was a great deal of detail, much of it altering as we progressed through the academic year. Sadly the unique position of specialist Nicholas Durbridge institutions often appeared to be considered after the event, as Chairman with the late realisation that recruitment by ‘A’ level results is not a criteria by which we select our students. -
The Skate of the 70S, the Colorful Vision of Hugh Holland
The skate of the 70s, the colorful vision of Hugh Holland October 8, 2020 Initially invented to replace surfing when waves were scarce, skateboarding would first develop in the 1960s in California and Hawaii. But the real golden age of skateboarding came in the 1970s with the advent of urethane wheels, making the gliding feel easier and more comfortable. The development of skateboarding during this period is therefore contagious. The exploits of young pioneers Tony Alva, Stacy Peralta and Jay Adams, members of the Z-Boys, a group of skaters revolving around the Zephyr Surfshop in Venice become unmissable. The legend of the district of Dogtown and its skaters was born. In addition, the photos taken by Craig Stecyk III and Glen E. Friedman of the time will travel around the world, and will become an incredible lever for the development of skate culture. These photographs of the young people of Dogtown will make their celebrity and will mark a whole generation of skaters. However, during this same period, these two photographers were not the only ones to immortalize the exploits of the young skaters of California. In the 70s, Hugh Holland will also participate in the work of transmission and memory of this golden age of skateboarding. With an intimate and colorful vision, Holland will stand out with his one-of-a kind works. Following a major drought in 1976, skaters began to ride empty pools in Los Angeles neighborhoods, creating a new kind of skateboarding. This more vertical practice was to be the foundation of skateboarding in the 80s and 90s. -
I. Race, Gender, and Asian American Sporting Identities
I. Race, Gender, and Asian American Sporting Identities Dat Nguyen is the only Vietnamese American drafted by a National Football League team. He was an All-American at Texas A & M University (1998) and an All-Pro for the Dallas Cowboys (2003). Bookcover image: http://www.amazon.com/Dat-Tackling-Life-NFL-Nguyen/dp/1623490634 Truck company Gullwing featured two Japanese Americans in their platter of seven of their “hottest skaters,” Skateboarder Magazine, January 1979. 2 Amerasia Journal 41:2 (2015): 2-24 10.17953/ aj.41.2.2 Skate and Create Skateboarding, Asian Pacific America, and Masculinity Amy Sueyoshi In the early 1980s, my oldest brother, a senior in high school, would bring home a different girl nearly every month, or so the family myth goes. They were all white women, punkers in leath- er jackets and ripped jeans who exuded the ultimate in cool. I thought of my brother as a rock star in his ability to attract so many edgy, beautiful women in a racial category that I knew at the age of nine was out of our family’s league. As unique as I thought my brother’s power of attraction to be, I learned later that numerous Asian stars rocked the stage in my brother’s world of skateboarding. A community of intoxicatingly rebellious Asian and Pacific Islander men thrived during the 1970s and 1980s within a skater world almost always characterized as white, if not blatantly racist. These men’s positioning becomes particularly notable during an era documented as a time of crippling emas- culation for Asian American men. -
Masaryk University Brno
MASARYK UNIVERSITY BRNO FACULTY OF EDUCATION Department of English language and literature The origin and development of skateboarding subculture Bachelor thesis Brno 2017 Supervisor: Mgr. Zdeněk Janík, M.A., Ph.D. author: Jakub Mahdal Bibliography Mahdal, Jakub. The origin and development of skateboarding subculture; bachelor thesis. Brno; Masaryk University, Faculty of Education, Department of English Language and Literature, 2017. NUMBER OF PAGES. The supervisor of the Bachelor thesis: Mgr. Zdeněk Janík, M.A., Ph.D. Bibliografický záznam Mahdal, Jakub. The origin and development of skateboarding subculture; bakalářská práce. Brno; Masarykova univerzita, Pedagogická fakulta, Katedra anglického jazyka a literatury, 2017. POČET STRAN. Vedoucí bakalářské práce: Mgr. Zdeněk Janík, M.A., Ph.D. Abstract This thesis analyzes the origin and development of skateboarding subculture which emerged in California in the fifties. The thesis is divided into two parts – a theoretical part and a practical part. The theoretical part introduces the definition of a subculture, its features and functions. This part further describes American society in the fifties which provided preconditions for the emergence of new subcultures. The practical part analyzes the origin and development of skateboarding subculture which was influenced by changes in American mass culture. The end of the practical part includes an interconnection between the values of American society and skateboarders. Anotace Tato práce analyzuje vznik a vývoj skateboardové subkultury, která vznikla v padesátých letech v Kalifornii. Práce je rozdělena do dvou částí – teoretické a praktické. Teoretická část představuje pojem subkultura, její rysy a funkce. Tato část také popisuje Americkou společnost v 50. letech, jež poskytla podmínky pro vznik nových subkultur. -
1 Saltlakeunderground
SaltLakeUnderGround 1 2 SaltLakeUnderGround SaltLakeUnderGround 3 SaltLakeUnderGround • Vol. 22• Issue # 266 • February 2011 • slugmag.com Publisher: Eighteen Percent Gray Marketing Coordinator: Bethany Editor: Angela H. Brown Fischer Managing Editor: Marketing: Ischa Buchanan, Jea- Jeanette D. Moses nette D. Moses, Jessica Davis, Billy Editorial Assistant: Ricky Vigil Ditzig, Hailee Jacobson, Stephanie Action Sports Editor: Buschardt, Giselle Vickery, Veg Vol- Adam Dorobiala lum, Chrissy Hawkins, Emily Burkhart, Copy Editing Team: Jeanette D. Rachel Roller, Jeremy Riley. Moses, Rebecca Vernon, Ricky Vigil, Esther Meroño, Liz Phillips, Katie SLUG GAMES Coordinators: Mike Panzer, Rio Connelly, Joe Maddock, Brown, Jeanette D. Moses, Mike Reff, Alexander Ortega, Mary Enge, Kolbie Sean Zimmerman-Wall, Adam Doro- Stonehocker, Cody Kirkland, Hannah biala, Jeremy Riley, Katie Panzer, Jake Christian. Vivori, Chris Proctor, Dave Brewer, Billy Ditzig. Cover Artist: Lindsey Kuhn Issue Design: Joshua Joye Distribution Manager: Eric Granato Design Interns: Adam Dorobiala, Distro: Eric Granato, Tommy Dolph, Eric Sapp, Bob Plumb. Tony Bassett, Joe Jewkes, Jesse Ad Designers: Todd Powelson, Hawlish, Nancy Burkhart, Brad Barker, Kent Farrington, Sumerset Bivens, Adam Okeefe, Manuel Aguilar, Ryan Jaleh Afshar, Lionel WIlliams, Christian Worwood, David Frohlich. Broadbent, Kelli Tompkins, Maggie Office Interns: Jeremy Riley, Chris Poulton, Eric Sapp, Brad Barker, KJ, Proctor. Lindsey Morris, Paden Bischoff, Mag- gie Zukowski. Senior Staff Writers: Mike Brown, -
Resource Guide 4
WILLIAM D. CANNON AR T G A L L E R Y TABLE OF CONTENTS Steps of the Three-Part-Art Gallery Education Program 3 How to Use This Resource Guide 4 Making the Most of Your Gallery Visit 5 The Artful Thinking Program 7 Curriculum Connections 8 About the Exhibition 10 About Street Skateboarding 11 Artist Bios 13 Pre-visit activities 33 Lesson One: Emphasizing Color 34 Post-visit activities 38 Lesson Two: Get Bold with Design 39 Lesson Three: Use Text 41 Classroom Extensions 43 Glossary 44 Appendix 53 2 STEPS OF THE THREE-PART-ART GALLERY EDUCATION PROGRAM Resource Guide: Classroom teachers will use the preliminary lessons with students provided in the Pre-Visit section of the Full Deck: A Short History of Skate Art resource guide. On return from your field trip to the Cannon Art Gallery the classroom teacher will use Post-Visit Activities to reinforce learning. The guide and exhibit images were adapted from the Full Deck: A Short History of Skate Art Exhibition Guide organized by: Bedford Gallery at the Lesher Center for the Arts, Walnut Creek, California. The resource guide and images are provided free of charge to all classes with a confirmed reservation and are also available on our website at www.carlsbadca.gov/arts. Gallery Visit: At the gallery, an artist educator will help the students critically view and investigate original art works. Students will recognize the differences between viewing copies and seeing works first and learn that visiting art galleries and museums can be fun and interesting. Hands-on Art Project: An artist educator will guide the students in a hands-on art project that relates to the exhibition. -
Annual Report Contents
Annual Report Contents Chairman’s Introduction 04 Principal’s Review 06 Drawing Studio 08 Honours & Achievements Honorary Fellows 10 Past Honorary Fellows 12 In Spring 2014 AUB launched a project titled ‘One Piece of Advice’ to support our strategy of re-engagement with 2014 Honoraries – Master in Arts 14 Alumni, whilst inspiring future generations of students. The project asks AUB Alumni and friends of the institution for their advice for success in the creative industries, which is celebrated through a series of illustrations created by AUB Awards 16 Alumnus Natasha Durley. Finance 22 The image on the front cover is part of this series, originally it featured words offered by Professor Sir Christopher Frayling following his installation as Chancellor in April 2014. Chairman’s Introduction 4 6 Roger Laughton CBE The Arts University Bournemouth is one of a small number of specialist institutions whose subject offer falls Chairman of Governors exclusively within the disciplines of arts, design, media and performance. Taken as a whole, these specialist universities have more than two thousand years of experience in teaching, learning and research in the subjects they offer. For our part, since our foundation in 1883, we have remained committed to a belief in the value of specialist provision and its outcomes in student achievement, staff research and industry engagement. There is growing public appreciation of the value of the subjects we offer in arts, design, media and performance to the UK creative sector. The creative industries are the fastest growing part of the UK economy and contribute significantly to national income and employment. -
New Design Celebrating Individuality
NEW DESIGN CELEBRATING INDIVIDUALITY SPRING/SUMMER 2010: COOPERATIVE DESIGNS MARK FAST AVSH ALOM GUR ALEXANDRA GROOVER GEORGIA HARDINGE DAVID KOMA HANNAH MARSHALL WILLIAM TEMPEST ALL WALKS BEYOND THE CATWALK IS A NEW INITIATIVE WHICH RECOGNIZES A SHIFT IN MOOD AND ATTITUDE WITHIN FASHION – A NEED TO BROADEN THE MESSAGE OUR INDUSTRY SENDS OUT TO THE REST OF THE WORLD THE FASHION INDUSTRY is a powerful communicator of ideas about beauty and body image, particularly to women. All Walks Beyond the Catwalk, a project estab- lished in May 2009 by Caryn Franklin, Debra Bourne, Erin O’Connor and Susan Ringwood, facilitates a con- versation around these issues. –– Endorsed by the British Fashion Council and inspired –– As London Fashion Week celebrates its 25th anni- by the charity BEAT, All Walks Beyond the Catwalk versary, we look back to its origins. The catwalk shows collaborates with a new generation of emerging ready- of Bodymap offered a similar degree of individuality to-wear designers and a diverse range of professional in the mid-1980s, when fashion was fun as well as inclu- models to challenge some of the industry’s long-held sive, innovative and inspirational. Now, informed by the ideas about female size, shape and age. findings of the Model Health Inquiry, we can look to the –– As the following silhouettes and photographs shot future too. at Spring Studios by award-winning photographer Kayt –– This project, which has relied upon the enthusiasm Jones reveal, cutting-edge design is equally aspirational on of so many unpaid industry supporters, has been an a variety of body shapes and not beholden to one standard. -
Skate Parks: a Guide for Landscape Architects and Planners
SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions. -
Return to Form: Analyzing the Role of Media in Self-Documenting Subcultures
RETURN TO FORM: ANALYZING THE ROLE OF MEDIA IN SELF-DOCUMENTING SUBCULTURES GLEN WOOD A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN CINEMA AND MEDIA STUDIES YORK UNIVERSITY TORONTO, ONTARIO August 2020 © Glen Wood, 2020 Abstract This dissertation examines self-documenting subcultures and the role of media within three case studies: hardcore punk, skateboarding, and urban dirt-bike riding. The production and distribution of subcultural media is largely governed by intracultural industries. Elite practitioners and media-makers are incentivized to document performances that are deemed essential to the preservation of the status quo. This constructed dependency reflects and reproduces an ethos of conformity that pervades both social interactions and subcultural representations. Within each self-documenting subculture, media is the primary mode of socialization and representation. The production of media and meaning is constrained by the presence of prescriptive formal conventions propagated by elite producers. These conditions, in part, result in the institutionalization of conformity. The three case studies illustrate the theoretical and methodological framework that classifies these formations under a new typology. Accordingly, this dissertation introduces an alternative approach to the study of subcultures. ii Acknowledgments My academic career is based upon the support of numerous individuals, organizations, and institutions. I would like to thank John McCullough for his inspiring words and utter confidence in my work. Moreover, Markus Reisenleitner and Steve Bailey were integral throughout the dissertation process, encouraging my progress and providing their thoughtful commentary along the way. I am also greatly appreciative of the external reviewers for their time and evaluations. -
Skate Life: Re-Imagining White Masculinity by Emily Chivers Yochim
/A7J;(?<; technologies of the imagination new media in everyday life Ellen Seiter and Mimi Ito, Series Editors This book series showcases the best ethnographic research today on engagement with digital and convergent media. Taking up in-depth portraits of different aspects of living and growing up in a media-saturated era, the series takes an innovative approach to the genre of the ethnographic monograph. Through detailed case studies, the books explore practices at the forefront of media change through vivid description analyzed in relation to social, cultural, and historical context. New media practice is embedded in the routines, rituals, and institutions—both public and domestic—of everyday life. The books portray both average and exceptional practices but all grounded in a descriptive frame that ren- ders even exotic practices understandable. Rather than taking media content or technol- ogy as determining, the books focus on the productive dimensions of everyday media practice, particularly of children and youth. The emphasis is on how specific communities make meanings in their engagement with convergent media in the context of everyday life, focusing on how media is a site of agency rather than passivity. This ethnographic approach means that the subject matter is accessible and engaging for a curious layperson, as well as providing rich empirical material for an interdisciplinary scholarly community examining new media. Ellen Seiter is Professor of Critical Studies and Stephen K. Nenno Chair in Television Studies, School of Cinematic Arts, University of Southern California. Her many publi- cations include The Internet Playground: Children’s Access, Entertainment, and Mis- Education; Television and New Media Audiences; and Sold Separately: Children and Parents in Consumer Culture. -
How Did Nike Get the Swoosh Into Skateboarding? a Study of Authenticity and Nike SB
Syracuse University SURFACE S.I. Newhouse School of Public Media Studies - Theses Communications 8-2012 How Did Nike Get the Swoosh into Skateboarding? A Study of Authenticity and Nike SB Brandon Gomez Syracuse University Follow this and additional works at: https://surface.syr.edu/ms_thesis Part of the Marketing Commons, and the Sports Studies Commons Recommended Citation Gomez, Brandon, "How Did Nike Get the Swoosh into Skateboarding? A Study of Authenticity and Nike SB" (2012). Media Studies - Theses. 3. https://surface.syr.edu/ms_thesis/3 This Thesis is brought to you for free and open access by the S.I. Newhouse School of Public Communications at SURFACE. It has been accepted for inclusion in Media Studies - Theses by an authorized administrator of SURFACE. For more information, please contact [email protected]. Abstract Skateboarding is widely regarded as a subculture that is highly resistant to any type of integration or co-option from large, mainstream companies. In 2002 Nike entered the skateboarding market with its Nike SB line of shoes, and since 2004 has experienced tremendous success within the skateboarding culture. During its early years Nike experienced a great deal of backlash from the skateboarding community, but has recently gained wider acceptance as a legitimate company within this culture. The purpose of this study is to examine the specific aspects of authenticity Nike was able achieve in order to successfully integrate into skateboarding. In order to investigate the case of Nike SB specifically, the concept of company authenticity within skateboarding must first be clarified as well. This study involved an electronic survey of skateboarders.