Quick viewing(Text Mode)

Horseback Riding  Pack Lore  Pottery

Horseback Riding  Pack Lore  Pottery

COVID GUIDELINES

All Skills will be attended by only one Family Group at a time.

Counselors will be leading all Skills except for the Specialty Skills which will be led by Activities staff.

List of Specialty Skills are:

 Archery  Creative  Horseback Riding  Pack Lore  Pottery

After the conclusion of the Skill, the counselor is responsible for cleaning and sanitizing the equipment unless it is a Specialty Skill.

There will be a 30 minute transition in between in Skill to allow for the equipment to properly air out.

For all Specialty Skills, there will be a boundary line taped or drawn on the ground to make sure that a proper six feet of distance is maintained between people not of the same Family Group. HYDRATION GUIDELINES

There will be water breaks at the beginning, middle and end of each Skill.

A floater or Activities staff member will serve cups of water using gloves. Campers and staff should NEVER serve themselves water.

ADVENTURE

SPOTLIGHT: Fire Building | ADVENTURE

ACTIVITY 1: The Elements of a Fire (5 minutes)

What do we need?  Matches  Kindling/Firewood

What does it look like?  Today you will be teaching campers how to build a fire using a few different tactics. While you will be using a few different methods, the elements of the fire will stay the same  You will teach the campers what the elements are and why they’re needed

What do we do?  All of the campers will sit around the fire pit  One instructor will begin to gather kindling and firewood while the other instructor will begin to teach the campers  Start by explaining what a fire is o Ex: Fire occurs whenever combustible fuel in the presence of oxygen at an extremely high temperature becomes gas. Flames are the visual indicator of the heated gas  Explain the fire triangle and that the three sides represent the interdependent components needed for fire: heat, fuel, and oxygen o Heat: heat source is responsible for the initial ignition of fire, and is also needed to maintain the fire and enable it to spread o Fuel: fuel is any kind of combustible material. It is characterized by size, shape, quantity, moisture content, and the arrangement in which it is spread over the landscape o Oxygen: oxygen supports the chemical processes that occur during fire. When fuel burns, it reacts with oxygen from the surrounding air, releasing heat and generating combustion products . A great technique to use in order to guarantee enough air is getting to your flame is to dig a small pit under the base of your fire to ensure you can blow air into it  Once campers have learned that each element is essential, portray a triangle that’s missing one side. Explain that a fire will fail if one of these elements is missing  After you have taught the elements, demonstrate by trying to build a fire without one of the elements

ACTIVITY 2: Different Ways to Build a Fire (10 minutes)

What do we need?  Matches  Kindling/Firewood  Water

What does it look like?  Before you demonstrate to the campers how the fire triangle works when all elements are present, you need to show them a few different techniques for building a fire

What do we do?  We’re going to demonstrate three different ways to build a fire. Explain that there isn’t necessarily a right or wrong method, but some may work easier for some people or work better in certain conditions  The Log Cabin o To build the log cabin, start by placing 2 sticks (that are similar in size) parallel to each other o Then place 2 more sticks on top of them (parallel but turned the other way). Continue this until it is about 4 inches high o Then put the kindling inside of the middle o Then it is ready to be lit. When the whole thing starts burning add a log.

 The Lean-To o To make a lean-to fire, first turn a log over on its side o Then place smaller sticks leaning onto it so that it is covering the whole side (the number of sticks is dependent on the length of the log) o Then place kindling underneath the sticks and light it

 The Tepee o First prop some sticks up and lean them up against each other so that all sticks are slanted up o Then put you're kindling inside and light it

 After going through each fire building technique with the campers, go ahead and get the instructor fire going  Make sure to point out how each of the three elements are being used to get the fire going as well as how they sustain the flame as it burns.

ACTIVITY 3: Camper Fires (15 minutes)

What do we need?  Matches  Kindling/Firewood  Water

What does it look like?  Have the campers get into groups and spread out around the sight  They will work together with their group to build a fire

What do we do?  Explain safety guidelines about being around a fire and what the procedure is for extinguishing any flame to the campers before lighting any fire.  Monitor the groups as they begin to work on their fires o Give guidance where needed. Ex: assigning tasks, more kindling, etc.  After each group has gotten their fire to a desirable height, allow the campers to extinguish their fires and gather back around the instructor fire for the Huddle o One instructor should go around behind each group and make sure that their fires are completely out

HUDDLE Ask the campers what their favorite activity was for the day. Here is what the bible says about fires! James 3:5-6 says, “So also the tongue is a small member, yet it boasts of great things. How great a forest is set ablaze by such a small fire! And the tongue is a fire, a world of unrighteousness. The tongue is set among our members, staining the whole body, setting on fire the entire course of life, and set on fire by hell.”

Questions: What are some ways we can be safe with fires and make sure they don’t spread? Relate this back to how we need to take similar precautions with our words so that negative words don’t spread like wildfire. Who is someone you know that speaks very positive and loving words?

Rainy Day

Tent building under the teams porch

Have campers build and race to see who can build it the fastest!

AQUATICS

SPOTLIGHT – Water Polo and Water Yard Games

GAME TIME

ACTIVITY 1: Water polo (15 minutes)

What do we need?  Water polo goals  Water polo balls  Colored wristbands to designate teams

What does it look like?  Two halves – 7 minutes each; switch sides at half (2 minute break)  Teams must be split into two groups. Make sure to make it fair by varying the age range for each team  Have campers line up against the wall to hear rules and number off for teams

What do we do?  Review Rules: o Objective is to score on the other team’s goal o Everyone must have a hand on the wall until ball is thrown into the middle of the pool o Only one goalie (counselor) o Once one has the ball, he must remain in the initial spot (freeze), and must pass or shoot (think Ultimate Frisbee) o No smacking or stealing the ball from another player o Interceptions are the only way the other team can gain possession o If ball goes out on the sides, other team gets a throw in o If ball goes out on goal lines, ball always goes back to goalie o After a goal, the goalie gets the ball and passes it out  Lifeguards: keep track of time and score (for halves); whistle after every goal  Instructors and counselors play alongside campers

ACTIVITY 2: Water yard games (15 minutes)

What do we need?  Floating corn hole sets  Spike buoy sets

What does it look like?

What do we do?  Play the classic games of corn hole and Spikeball IN THE POOL.

HUDDLE What was your favorite part about today’s games?

What was one of the most challenging parts?

Let’s look at what the Bible says.

Ecclesiastes 4:9: "Two are better than one; because they have a good reward for their labor."

Do you think you could play these games on your own? Would it make it a lot harder?

When we work together, we can double our strength and get much more done as a team. We also get the benefits of working together, the better you work together, the more you can score and possibly win the game

Rainy Day

Carpet ball and games under the porch by the pool.

Have cornhole out as well.

ARCHERY

SPOTLIGHT: Introduction to Archery

ACTIVITY 1: Rules and Expectations (15 minutes)

What do we need?  Whistles  Bows  Arrows  Arm Guards  Targets  Marked Shooting Line  Marked Waiting Line

What does it look like?  Have the targets set up on stands  Have the cones placed to mark the shooting and waiting lines  Have the bow and arrows at each shooting space at the shooting line

What do we do?  Go over the rules and importance of Archery safety o Recipe Tip: Have fun with it by incorporating accents, characters, costumes, etc.  Keep the campers engaged! o Recipe Tip: Come up with a Theme (Ex: Hunger Games, Brave, Tribal, Archer Olympics, etc.). Whatever you choose, be all in so your campers will be all in as well. This can be a theme for the day or the entire Skill  Basics of Archery: o Parts of the Arrow: . Fletching: colored flags at the end of the arrow (one will be a different color than the other two) . Nock: the split end (usually orange) at the end of the arrow . Arrowhead: the end of the arrow that goes into the target . Shaft: the middle of the arrow

o Parts of the Bow: . Arrow Rest: where you place the arrow . Nocking Point: where the nock from the arrow attaches to the bow string . Handle/Hand Rest: where you hold the bow

 Archery Technique: o Instructor: Use yourself as an example to give the campers a visual representation of the rules and techniques

o Safety First: Have the campers take off their name tags; show campers how to properly wear arm guards; stress the importance of not aiming an arrow at another person o Stance: Stand with feet shoulder width apart, straddling the shooting line. Right- handed campers will put their left foot forward, while left-handed campers will put their right foot forward o Holding the Bow: Right-handed campers will hold the bow with their left hand and left-handed campers will hold the bow with their right hand o Nocking the arrow: With the bow in the correct hand, tilt the bow so that the back of the hand is facing the sky. With the other hand, pick up the arrow and rest it on the bow. Make sure the white fletch is facing the person shooting

. Pull the arrow back into the string until you hear a “click” sound. The string . should be secured in between the gap on the orange tip of the arrow. If the arrow is nocked correctly, it should not fall off the string o Shooting the Arrow: With the first three fingers, grab the string with the index finger on top above the nock and nocking point (try to make sure the string is in the bend of the knuckle) . Raise the bow up so that the arrow is pointed towards the target . Keep your fingers in the shooting position . Pull the string back with the three fingers to the corner of the mouth/cheek. This ensures the string is being pulled back far enough for a string shot o Aiming: If the camper is right-handed, they will close their left eye and look down the arrow, pointing the arrowhead at the target. If the camper is left-handed, they will close their right eye and look down the arrow, pointing the arrowhead at the target in the same way o Releasing: After the string has been pulled back far enough, the camper should smoothly pull fingers back and off the string. A follow through motion should also be done when the camper releases the arrow

 Retrieving Arrows o The best way to explain this to campers is to demonstrate o Walk! Never Run o Campers should put all bows and arrows down if a Skill instructor walks to the targets to retrieve arrows o One person at the target at a time o Place one hand on the target where the arrow has penetrated and create an “L” shape with your hand o The arrow should be in the space in between your index finger and thumb o Your other hand should grab the shaft of the arrow o Check to make sure no one is around you o Pull the arrow straight back and place it on the ground o Place each arrow on the ground before you pull another arrow out of the target o Make sure you retrieve all the arrows you shot o After all the arrows are out of the target, cover the arrowheads with one hand while using the other hand to hold the shafts of the arrows o Both hands should be held out in front as if they were driving a motorcycle

 Whistle Commands: o Be creative! Use any kind of noise maker—it doesn’t have to be a whistle (Ex: animal noises, tweet tweet, etc.) o One Whistle: “You may pick up your bow, load your arrow, and shoot.” o Two Whistles: “Step up to the shooting line.” o Three Whistles: “You may walk and retrieve your arrows.” o Four or More Whistles: “Stop what you are doing, put everything down on the ground, and sit while listening for further instructions.” o Try to word these whistle commands the same every time o Hearing the same phrase will help the campers remember them o Have the campers repeat after you to keep them engaged (Ex: Two whistles means what?)  Archery Range Rules: o Know and obey all the range commands o All arrows are kept in the quivers until told to shoot with the command of the whistle o Use only the arrows assigned to you o All arrows must be pointed down at the target o Aim and shoot at targets downrange o Only retrieve dropped or shot arrows when the command is given o Always walk at the archery range—never run o Be courteous to the other archers on the range at all times o Stay behind the waiting line until command is given to leave o Only three archers are allowed to retrieve arrows from the target at a time o Before removing arrows, be sure that all archers and bystanders are clear of the target areas o Safety first at all times

ACTIVITY 2: 1,2,3 Review (5 minutes)

What do we need?  Whistle  Enough space to have the group gather in a safe area

What does it look like?  Have the campers gather in a group listening to the instructors.

What do we do?  Practice whistle commands and safety rules o Quiz campers on the different whistle commands. o Do the different commands and have the campers explain them and then act them out o To engage the campers further, split them into two groups and go over the rules as competitive review game

 Competitive Review Game: o Divide the campers into two teams

o Have one instructor demonstrate the different whistle commands and ask safety questions o The first group to “buzz” in and answer correctly gets one point o Keep score. Whichever team with the most points wins the game o For an advanced option do a rapid round o The goal here is to make sure the campers truly understand the importance of safety in archery

ACTIVITY 3: Everyone’s on Target (20 minutes)

What do we need?  Targets  Whistle  Bows  Arrows  Arm Guards  Marked Shooting Line  Marked Waiting Line

What does it look like?  Same set up as rules and expectations  Have five arrows at each shooting area

What do we do?  Split the campers up among the number of shooting areas you have  Two campers per shooting target  You should have one shooting group and one waiting group  The Shooting Group: o Using whistle commands and all other rules, call campers to the shooting line o With one whistle command, let the campers shoot the arrows at their area o Use this time to be encouraging toward your campers and help them focus on proper technique o Once they shoot all of their arrows, have them cheer on the campers who haven’t finished shooting yet. Then with three whistles, instruct them to retrieve their arrows o Switch groups and repeat until every camper has had a turn to shoot o If there is extra time, continue to rotate through  The Waiting Group: o Form a large circle o Have the campers look down with their eyes closed o Instructor says “Look up,” the campers look up with their eyes opened and immediately look at another person in the circle o If the person they are looking at is also looking at them (making eye contact) at the same time, they make an animal noise at the same time and leave the circle o Continue this until there are only two people remaining

HUDDLE: 1 Peter 3:15 says, “But in your hearts revere Christ as Lord. Always be prepared to give an answer to everyone who asks you to give the reason for the hope that you have. But do this with gentleness and respect.” Today we learned all the rules of the range, and we were able to shoot for the first time. But before we shot any arrows, we had to prepare by learning the rules and safety measures at the range. As followers of Christ, we are also called to be prepared to give testimony of our relationship with Christ. We need to prepare and continue to develop our relationship with Christ so we can best share with others. Question: What are some ways you can prepare to share what Christ means to you? Do you know anyone you could share with?

BASKETBALL

SPOTLIGHT: GAME DAY

GAME TIME

ACTIVITY 1: Shoot Around Warm-Up and Team Selection (5-7 minutes)

What do we need?  Basketballs

What does it look like?  Campers spread out around the court

What do we do?  Campers will put up shots from the free throw line, around the arc, and in the to prepare for the game  As campers are warming up for the game, Skill instructors should be selecting the teams making them as even as possible  Once the teams are formed, Skill instructors will announce each player and have them run onto their team’s side of the court

ACTIVITY 2: Championship Game (30 minutes)

What do we need?  Basketballs  Whistles  Pennies/Jersey per camper  Referee Pennies  Ipod/Speaker

What do we do?  Campers are divided into 2 teams and play against each other in a Championship Game  Counselors will assume the role of a coach and send campers in throughout the game. Ensure that you rotate all campers into the game and allow campers to get water breaks throughout  If the numbers of campers starts to push 15-20, create a second championship game in which they play in a tournament

HUDDLE

What is your weakest area in your basketball game? Do you know that in life, God tells us that we can boast about our weaknesses? Can you imagine that instead of boasting about how good we are at something, God tells us to boast about our weaknesses?

In 2 Corinthians the Apostle Paul emphasizes his weaknesses. He had many challenges in his life as he worked to share the good news about Jesus with others. Let’s find out why he tells us to boast about our weaknesses.

Read 2 Corinthians 12:9: “But he said to me, ‘My grace is sufficient for you, for my power is made perfect in weakness.’ Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me.

What do you guys think that means?

CREATIVE SPOTLIGHT: (Jackson Pollock)

History of Jackson Pollock: Jackson Pollock was an American painter and widely known for his pouring or splashing paint technique. This was quickly called an “action painting” because he would put his whole body into it. He would often paint in a trance-like dance. During his lifetime, art critics were divided by how they viewed his work. Some praised him for bringing something new to the art world, while others mocked his random techniques. He was a major figure in the Abstract Expressionist movement. This movement came after World War II in America and focuses on unrecognizable shapes and objects. Pretty much, what you see in the painting is left up to you and, often times, how you feel is more important than what you see. This makes paint colors and how you apply the paint the main focus.

GAMETIME: (Action Jackson) (30 minutes)

Supplies: 1. Acrylic (primary & secondary colors) 2. Painting Tools: paintbrushes, foam brushes, sticks, yarn, clothespins, droppers, etc. 3. Mason Jars 4. Plastic Clear Cups 5. Butcher Paper 6. Construction Paper (18”x24”) 7. Extension cord 8. Blow-dryer 9. Action Jackson by Sandra Jordan

Steps: 1. Purchase and read Action Jackson aloud to the campers. This will inspire them to incorporate these techniques into their own pieces 2. Ensure that each table is wrapped in butcher paper 3. Place 18”x24” sheets of construction paper on tables for placemats 4. Pour primary and secondary colors of acrylic paint out into small clear plastic cups. You can mix tertiary colors or pre-purchase them

5. Cut some paints with water and set out a dripper in each one. This will help vary the consistency of paint 6. Set out glass mason jars of paintbrushes, sticks, foam brushes, yarn, clothespins, etc. Having a variety of tools will help vary drips and splatters for the campers 7. Take the next 20-30 minutes to “Action Jackson” paint. They can use different tools to paint with, as well as different colors 8. Campers can then add an additional layer to their art pieces, if they have time a. Hook up blow-dryers to extension cords and dry the splatter layer of paints b. Once the background layer is dry, campers can then paint in their own style in the foreground 1. Pack/Squad Icons 2. Sports Teams 3. Favorite Hobbies

HUDDLE Romans 8:28: “And we know that in all things God works for the good of those who love Him, who have been called according to His purpose.” Isaiah 55:8: “‘For my thoughts are not your thoughts, neither are your ways my ways,’ declares the Lord.” When life gets crazy and things aren’t going the way you thought they would, do you ever think to yourself, “What is going on? What is God doing? Why is He letting this happen?” Life can feel like a crazy, random mess sometimes. You had a plan and you thought you knew what was going to happen. Suddenly, everything changes, and you are left wondering why God would let things happen the way they did. But when things get hard, messy, or confusing, we can trust that God is still in control. He sees the big picture and knows how every moment in our lives can bring us closer to Him. It may not make sense in the moment, but we believe that the master painter is creating a masterpiece in us when we trust in His perfect timing and judgment. - How is life sometimes like a Jackson painting? - How should we respond when life feels messy and is difficult?

FLAG FOOTBALL

SPOTLIGHT: Championship Game Today is the big Super Bowl that the campers have been getting hyped up for all session long. During the game, the campers will get to put everything they have learned over the course of the week into practice. Be sure that you are playing and participating in the games as much as possible.

GAME TIME

ACTIVITY #1: Pre-Game (5-10 minutes)

What do we need?  Flags  Jerseys

What do we do?  Split the campers up into their Super Bowl teams  Have the campers come up with a team name and chant if time allows  Once teams are split up, have a representative from each team meet a Skill instructor in the middle of the field for a coin toss to determine who will receive the ball first

ACTIVITY #2: Super Bowl (30 minutes)

What do we need?  1 ball  1 score board  Anchor System  iPod  Referees

What do we do?  Have each half be 10 minutes with a water break Huddle during half time  Be very active and engaged in the game. Sometimes it’s best for you to be all-time QB and have the kids run routes

 Use the speaker and iPod to emcee and commentate the game to add an extra sense of excitement for the campers  The team to score the most points by the end of the second half is the winner  Refer to the back of the playbook for any questions on the rules of play

HUDDLE

2 Timothy 4:7: “I have fought the good fight, I have finished the race, I have kept the faith.” Today was our last day of flag football. Who all learned something new this week? I hope that you are each able to walk away with a better understanding of how to finish something well. Whether that’s in sports, school, or most importantly, your relationship with Jesus Christ, I hope that you know how important it is to practice and do your best so that whether you win or lose you are able you finish what you start.

Questions:  What are some ways that you can start doing to finish well?  What things are you going to practice starting now that will help you be consistent in finishing well?

Camper Equipment Other than the items provided, like a flag and jersey, there is no special equipment necessary for the campers. However, campers are allowed to bring their own equipment (i.e. cleats) if they choose.

Playing the Game In football, one team will be on offense and the other team will be on defense. The offensive team has four chances (called plays) to achieve a first down or score a touchdown. A first down could be achieved, for example, if the ball is advanced past the middle marker on the playing field. If the offense cannot get a first down or score, then their possession is complete and the teams switch from offense to defense.

Scoring When an offensive player crosses the of the end zone with the ball, they are given 6 points. Immediately after the touchdown, the offense may go for 1 extra point (from the 3-yard line), or 2 extra points (from the 5-yard line). In the interest of time, you may want to make every touchdown worth 7 points and eliminate the extra points. It is up to you.

Penalties It is up to you to determine how you will do penalties. Typically, if it is a large penalty, it will result in a loss of yardage, loss of down, or replay of the down. Try to overlook small penalties so the game isn’t slowed too much. Always use a penalty as a teaching point. Below is a list of potential penalties: Offside: a defensive player is beyond the line of scrimmage when the play starts. False start: an offensive player runs beyond the line of scrimmage prior to the play starting. Holding: impeding the movement of another player by pulling at body or clothing. Flag Guarding: when an offensive player impedes a defensive player’s attempt to remove the flag of the ball carrier. This includes any pushing, swatting, or blocking the area around the flag belt. Pass interference: occurs when a defensive player makes contact with any offensive player who is trying to catch a pass.

Water Breaks (about 2 min each) Suggested times to stop for water are noted in the playbook. While it doesn’t have to be the same every time, be sure you are stopping for water enough for the campers because they will be working very hard! This skill is intense!

HORSEBACK RIDING

Campers will come to Horseback Riding one time during the week. Canyon will come for 1 Skill block (50 minutes). Woodland, Cascade and Sierra will come for 2 Skill blocks (110 minutes). There will be trained Equestrian Guides leading the Skill. Your job as a Counselor will be to assist the Guides and help maintain a safe environment.

Campers will need to wear closed toed shoes and long pants for Horseback Riding. Please make sure they are ready once they arrive at the barn so they can have as much time as possible to enjoy the being with the horses! Campers will have a choice of three different activities when they arrive at the barn. Each Counselor will need to reach out to the Equestrian Leader or Head Equestrian Guide to give a count on how many campers will be in each group.  Group 1 | Hands on Horse/Pony: This group is for those that do not want to ride a horse/pony. This is designed for campers that have never been near horses or who are a little afraid of riding.  Group 2 | First Ride on the Lunge: This group is for those that have experienced horses/ponies at one point and are wanting to get on one for the first time. These campers will learn how to walk and trot on a lunge line and will not need to have control of the horse/pony. An Equestrian Guide will have complete control of the horse/pony, so the camper can learn and enjoy the experience.  Group 3 | Ride in Arena: This group is for those that have ridden a horse/pony in the past and can control the horse/pony on their own. They will be required to demonstrate ability once they mount, so if they do not have experience, let them know they will need to ride on the lunge instead.

Group 1 | Hands on Horse/Pony  Campers will need to pick a safety helmet for their protection while working around the horse/pony.  Equine Rules and Reasons: The Equestrian Guides will explain the rules for safety around horses/ponies and give a short demonstration on how to groom.  Handling and Caring for the Horse: Campers will be directed to a horse/pony’s stall. The horse/pony will have a halter on already, but some campers may need assistance in clipping the lead line onto the halter and walking them to their assigned spot. Sanitized grooming tools will be provided.  Grooming: Equestrian Guides will demonstrate how to groom and care for the horses and then let campers participate. Counselors may need to assist campers during this. Please remind all campers to watch their toes and to work carefully around the horse/pony.  Put Horse/Pony in Stall and Clean Mess: One at a time, each camper will lead their horse/pony back to their stall. Equestrian Guides will verbally instruct them about how to do this. Once horse/pony is returned to their stall, campers will return to their station to take grooming box to “sanitize area”, sweep manure or “toe jam” and put into muck bucket close by. (They can clean as they go if horse/pony manures while hosing.)

Group 2 | First Ride on the Lunge  Campers will need to pick a safety helmet that fits snugly before riding.  Equestrian Guides will have horse/pony ready for campers at the riding arena.

 Counselor may need to assist the camper in mounting the horse/pony and adjusting the stirrups to fit properly.  Each camper will have the opportunity to learn how to walk and trot on the lunge in each direction.  After riding, campers will remove equipment from horse/pony with assistance from Equestrian Guide and/or Counselor.  Horse/pony will go to the wash area and get hosed off or be given a bath if time permits.  After horses are rinsed properly, remove excess water with a scraper.  Horse/pony can then go back to their stall with lead line taken off and hung on stall door.  Campers will return to area and put supplies back in “sanitize area”.  Sweep manure or “toe jam” and put in nearby muck bucket. (They can clean as they go if the horse/pony manures while hosing.)

Group 3 | Ride in Arena  Campers will need to pick a safety helmet that fits snugly before riding.  After being fitted with a helmet, camper will go to riding arena and be paired with a horse/pony to ride.  Counselor may need to assist camper in mounting the horse/pony and adjusting the stirrups to fit properly.  Campers at this point should be able to untack the horse/pony successfully on their own since they have had previous experience. If they are not comfortable in doing so, they may be required to go back to Group 2.

Equestrian Health Protocols 2021

We want to do everything we can to keep you, our campers, and our horses safe and healthy this summer! Because the Equestrian Guides are not in your Family Group, we will follow these rules when at the barn:

Masks:  Equestrian Guides will remain masked at all times when within 6 feet of anyone else.  Campers and Counselors will remain masked when within 6 feet of Equestrian Guides.  Campers must remain masked while getting situated on a horse if the Equestrian Guide is assisting them, but they may then remove their mask while riding.

Social Distancing:  Equestrian Guides will maintain a distance of 6 feet from campers and Counselors.  Counselors should help campers as much as possible to reduce the amount of time Equestrian Guides are within 6 feet of campers.  Equestrian Guides can be within 6 feet of campers for a very limited time in two situations: o If a camper is in danger- If a camper is in danger, they should immediately step in and help. o If helping a rider get situated on a horse- Equestrian Guides may need to get within 6 feet of campers to ensure they are safely situated on a horse, help them get stirrups tight, adjust equipment, etc. quickly. In these situations, the rider would keep their mask on while getting situated on the horse, and then take their mask off once they are situated and start riding. Equestrian Guides should remain masked.

Thanks for helping to keep everyone safe and healthy!

PACK LORE

SPOTLIGHT: ( and leather Medallions) Today campers will be creating necklaces to be worn at the main Pack event!

GAME TIME: (Pack Lore Intro and Lore recap)  Campers seated at tables  Brief intro about the Packs and recap the lore they heard at opening show.  Set up rules (respectful behavior, etc.) and expectations for Skill time  Point out where to stow personal belongings prior to class  Show campers overview of crafts to be made

GAME TIME: (Wood and Leather Medallion) Supplies:  Wooden coasters  Colored synthetic leather cord  Bails for the necklace  Various wood beads   Wood burners  Pencils 

Steps:  Pass out a wooden coaster to each camper as well as a pencil  For Junior and Senior camp, pre-drill a small hole near one edge of the coaster to eliminate more ppl using the  Have the campers draw a logo or picture on their coaster.  Once all the campers have their logo or drawing finished, pass out the wood burners  Let the campers trace their pencil design using the wood burner (for younger campers, assist them)  Once the campers are finished with their wood designs, pass out the colored leather strips (Red - Bronco, Orange – Raptor, Blue – Timber, Green – Puma, Yellow – Grizzly).  Also pass out the bails and assist in attaching them to the wood coasters.  Thread the leather through the bail and decorate with beads as the campers like

HUDDLE Today we made necklaces to wear to the main Pack Event! These medallions show your pride of your Pack and should be worn proudly. You made them just like the Lord has made you and is proud of you. Psalm 139:14 - “I praise you because I am fearfully and wonderfully made; your works are wonderful, I know that full well.”

POTTERY

SPOTLIGHT: Hand-Building Day 1 of Pottery includes welcoming campers, hand-building, and teaching the needed techniques for the project including, but not limited to, scoring and slipping (also known as “scratch and attach”), hollowing, and .

GAME TIME

ACTIVITY 1: (Intro)(10 minutes) Supplies: 1. A little ball of clay—as much as needed for campers to shape their first initial. 2. One small ball of clay in front of each camper’s seat.

Steps: 1. Have each camper write their first initial out of clay within one minute (let them know they will destroy it and it is just a warm up for the project of the day) 2. The instructors introduce themselves first by also writing their initials in clay saying their name, and then continuing on to tell the campers a bit about themselves: years at camp, tribe, Indian name, year at college, what they’re studying, where they’re from, and a fun fact 3. Then, campers go around the table and say their names 4. After the instructors and campers introduce themselves, use your letters to show them how to scratch and attach (slip and score) pieces together for the kiln and hollow out thick pieces of clay 5. Slip and Score (“Scratch and Attach”): Take two small pieces of clay and score each side with a needle tool. Add a drop of water to each side and attach the pieces of clay together. Then smooth out the seams so that the pieces stay together. Explain to campers the importance of this step so that the pieces do not dry together and then fall apart later 6. Hollowing: If campers are building their pottery with pieces of clay more than 1 inch thick, then the clay needs to be hollowed out to ensure that it will not break in the kiln. Cutting the clay in half and using one of the small metal trimming tools to scoop the excess clay out of the middle can achieve this. At such a point, “scratch and attach” the pieces back together. A small hole will need to be made to let air escape and to avoid breaking in the kiln.

ACTIVITY 2: Hand-Building (20 minutes) Supplies: 1. Instructor example of project 2. Clay (roughly .5 lb.) 3. Water 4. Bowls 5. Hand building tools 6. Needle tools, loop tools, etc. 7. Imagination

Steps: 1. Tables should be set with two bowls of water each (four bowls total, equaling one bowl per two persons). All tools should be placed in the middle of the table prior to camper arrival. Clay should be passed out, and campers should say more about themselves throughout the activity 2. Campers will create their own rainforest item a. Ideas: trees with vines, moneys, parrots, canoe/boat, rivers, waterfalls, sloth, gorillas, frogs, leaves, toucans’ turtles, iguanas, forest floor, plants, tree canopy, ferns, spider monkeys b. They can also write words c. Have campers look through rainforest books to get inspired d. They only have that ball of clay so make sure to let them know that once they are out, they are finished with the project e. If they finish quickly, show them some spots to smooth out with water, to clean up edges, add cool texture, lines, or something to add interest and take their piece to the next level when they glaze it f. This is a good opportunity to show them an example of one of your rainforest themed creations with extra detail and texture

HUDDLE Once a few campers start to finish up and there are about 15 minutes left, have the whole class pause for the 5-minute Huddle.

Ask them about the rainforest and mention that they may have all created different things because everyone has different experiences in the rainforest, but everyone can expect one specific thing in the rainforest: eventually it will rain, and rain a lot.

Transition to the fact that the rainforest is a beautiful place to visit and to explore—some people even live and spend their whole lives there! However, you cannot just build houses on the sand you need a firm foundation – transition to the Bible story where Jesus tells those listening about who He is and the difference between himself and the thieves and robbers (John 10:7-15). What does it mean when Jesus says “but the sheep have not listened to them”? How do we, as sheep, know Jesus like He says in verse 14? Finish Huddle with a prayer.

Have campers finish and clean up.

SPOTLIGHT: Glazing

GAME TIME

ACTIVITY 1: Glazing Supplies: 1. Paintbrushes 2. Sponges 3. Bowls of water 4. Glazes poured into small plastic cups

Steps: 1. Two sets of the glaze colors will be set out on both sides of the table. One bowl of water will be between two campers along with a sponge 2. Campers will use all of class to paint their pottery. They only have this class to glaze all of their pieces. Encourage them to do a good job and to use what time they have wisely 3. Do not allow them to paint the base or it will stick to the kiln 4. They need to paint three layers for a good thick glaze 5. To be able to drink out of any of their cups, bowls, and mugs, they have to paint the inside and outside

ACTIVITY 2: Raku | POTTERY 2.0 Supplies: 1. Bisque-fired (raku pieces made on Day 1 hand building that are small enough for raku kiln) 2. Raku Glazes 3. Paintbrushes 4. Raku Kiln 5. Gloves and Tongs 6. Tin trashcan filled with and newspaper 7. Bucket of water

Steps: 1. Have the tables set up with paintbrushes, raku glazes, water bowls, and bisque-fired pieces 2. Have the raku kiln, trashcan, and bucket of water set up outside on the pavement 3. Make sure the kiln has plenty of time to heat up before class 4. The campers will first glaze their pieces, so make sure to explain again the rules of glazing 5. Take the glazed pieces outside with the campers and show them how to load the kiln 6. Make sure they are standing at a safe distance from the kiln. Then take the campers back inside for another activity or play a game outside 7. One instructor should be with the kiln, making sure everything goes smoothly 8. When the pottery is glowing red, use the tongs to take it out, place it in the trashcan, and quickly put the lid on 9. Depending on what kind of effect you want, take the pottery out 5-20 minutes later and dunk it in the bucket of water

LABELING POTTERY 1. Make sure campers legibly label base of hand built pieces with their first name & last initial and their class number (i.e. JS2 (Junior Skill 2) SS5 (Senior Skill 5))

2. Thrown pieces - label with their first name & last initial and their class number (JS2 (Junior Skill 2) SS5 (Senior Skill 5)). You will label the wet bats first with your finger, then when thrown pieces are leather hard, take them off and transfer info from the bat onto the base with a needle tool.

DRYING OUT POTTERY- The weather definitely plays a roll in how quickly pieces dry out. If pieces aren’t drying out fast enough because of a humid and rainy session, be sure to set up a heater in the kiln room to dry them out.

OPENING KILN TO HURRY THE PROCESS (it also helps in drying out pieces)- Once the kiln is starting to cool down it is good to prop it open about 5-8 inches with kiln brick when it’s back down to 500-800 degrees. If you open it when it’s much warmer, the pieces might crack.

FIRING The first bisque (first 2 or 3 times you fire) takes 18 hours so try to get as much in the kiln as possible and rotate the kiln as soon as you can to keep on top of the process. The second firing for the glazes only takes about 12 hours.

WACKY SCIENCE SPOTLIGHT: Explosive Science

GAME TIME

ACTIVITY #1: Elephant toothpaste (20 minutes)

What do we need?  A plastic water bottle  1/2 cup 20-volume hydrogen peroxide liquid (20-volume is a 6% solution, best from a beauty supply store or hair salon)  1 Tablespoon (one packet) of dry yeast  3 Tablespoons of warm water (the hotter the better)  Liquid dish washing soap (aka Blue Goo)  Food coloring (aka Unicorn Tears)  Funnel  Cup  Safety goggles (if you want)  Metal Pan

What does it look like?

What do we do?  Step one: use a funnel to carefully pour ½ cup of hydrogen peroxide liquid into the bottle  Step two: add 3 drops of your favorite food coloring into the bottle  Step three: add about 1 tablespoon of liquid dish soap into the bottle and swish the bottle around a bit to mix it  Step four: in a separate small cup, combine the warm water and the yeast together and mix for about 30 seconds  Step five: Pour the yeast water mixture into the bottle using a funnel and watch the foaminess begin  Suggestion: Place a pan under each bottle to catch the foam to make for an easier clean up.  Do not let the campers touch the foam.

ACTIVITY #2: Diet coke and mentos (20 minutes)

What do we need?  Mentos (4 per group)  Paper (2 sheets per group)  Paper Clips (5 per group)  Tape (1 roll per group)  Three 2-liters of Diet Coke (1 per team)

What does it look like?

What do we do?  Senior Scientists (counselors) will put the building supplies on 2 tables (for 2 different groups)  Explain to the class that each group at a Diet Coke and Mentos table will be building an apparatus for dropping the Mentos into the Diet Coke bottles. Try to not go into too much detail so that the Junior Scientists (campers) can create their own unique contraption  Inform the Junior Scientists that opening their Diet Coke early will result in a much smaller explosion later 

 Put out the materials for constructing the apparatuses on the tables before the Junior Scientists arrive  After splitting the class into two groups and assigning each a task (either Diet Coke and Mentos (two groups), direct them to a table with the proper materials  Explain that the Diet Coke and Mentos groups will be making an apparatus to drop 4 Mentos into a Diet Coke bottle  Give the Junior Scientists 10 minutes to discuss the best design for the rocket and have them start building it  During this time, have a Senior Scientist tape 4 Mentos together to put inside of a Diet Coke bottle. Leave as much of the Mentos exposed as possible  When the time runs out, have all of the Junior Scientists gather their rocket or apparatus and Mentos (depending on the group they are in) and anything they might have brought to class. Lead them outside as a group  Line up the campers a little bit away from the Diet Coke bottles and have a few Junior Scientists from each of the Diet Coke and Mentos groups come to assist you  Have one Junior Scientist open the Diet Coke, one place the apparatus on the bottle, and one drop the Mentos into the apparatus. Have them quickly remove the apparatus and watch the reaction happen  After all groups have launched their soda fountains, have a Senior Scientist tape their 4 Mentos to the inside of a bottle cap. Place the cap on the Diet Coke (with the Mentos on the inside), shake up the bottle, and slam the cap of the bottle onto the ground and watch it shoot up into the air!  Be careful to do this a safe distance away from the Junior Scientists and buildings, and make sure you do not hit yourself with the bottle on its way up.

HUDDLE (10 minutes)

Romans 8:28: “And we know that in all things God works for the good of those who love Him, who have been called according to His purpose.” Ecclesiastes 3:11: “He has made everything beautiful in its time. He has also set eternity in the human heart; yet no one can fathom what God has done from beginning to end.” Today’s experiments were pretty crazy, right? In a matter of seconds, a few chemicals exploded into a big, colorful mess. And just one Mento can turn your mom’s Diet Coke into a raging fire hydrant of soda! Like these experiments, life can sometimes be messy, too. Things do not always go the way you expect them to. When life gets crazy and things aren’t going the way you thought they would, do you ever think to yourself, “What is going on? Why is He letting this happen?” Life can feel like a crazy, random mess sometimes. In a moment, everything can change. But when things get hard, messy, or confusing, you can trust that God is still in control. In His perfect timing He will work all situations out for your good and His glory. The good and the bad can all be used to bring you closer to Him.  What should we do when life gets messy or hard?  How can we trust God during hard times?

SOCCER

SPOTLIGHT: Game Day

GAME TIME (Junior and Senior Camp)

ACTIVITY #1: Stretch/Warm-Up (5 minutes)

What do we need?  Soccer Balls

What does it look like?  Send campers on a lap around the field, alternating between jogging and sprinting  Line campers up in two lines for stretching and have one camper in the front to lead

What do we do?  Guide campers in stretches to prepare for the game

ACTIVITY #2: Pregame Activities (5-10 minutes)

What do we need?  Speaker system  Two different colored jerseys for each team

What does it look like?  Separate campers into two teams  Line them up at midfield, all facing the same direction

What do we do?  Announce rules of the game (throw ins, free kicks, fouls, etc.)  Sing or play the national anthem over the speakers  Announce the “starting lineups” for each team (which is all the campers)  Have them run out onto the field as you announce their names  Make this day your own! Put your own spin on pregame festivities

ACTIVITY #3: Game Time (remainder of time)

What do we need?  1 ball  Jerseys for the two teams  Scoreboard

What does it look like?

What do we do?  Put campers into positions on the field (switch at half)  Bring ball to middle of the field and have a coin toss to see who gets the ball first  If there are enough campers, allow them to fill the goalie positions  At least one instructor should be a referee, complete with ref jersey and whistle  Start game  Variations: o Have counselors be goalies o If a team goes up by a lot, add in a counselor to the losing side o If teams aren’t passing enough and one camper is taking over, make them complete 5-10 passes before being able to shoot

HUDDLE You guys played great today!

1 Corinthians 9:24-25: “Do you not know that in a race all the runners run, but only one gets the prize? Run in such a way as to get the prize. Everyone who competes in the games goes into strict training. They do it to get a crown that will not last, but we do it to get a crown that will last forever.”

What do you think this verse is saying?