Das Sind Die Gewinner Des Deutschen Computerspielpreises 2015
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Deck 13 Announces Publishing Collaboration with Indie Developer Burning Arrow for the Other 99
Deck13 Interactive GmbH | Deck13 Games | Gutleutstr. 82 | D-60329 Frankfurt | Germany Press Release DECK 13 ANNOUNCES PUBLISHING COLLABORATION WITH INDIE DEVELOPER BURNING ARROW FOR THE OTHER 99 First Gameplay Footage For First Person Survival Adventure Game Released Today Frankfurt, April 21, 2016 – UK startup studio Burning Arrow Ltd. has teamed up with Deck13 (Lords of the Fallen, The Surge) to release their ambitious debut title, The Other 99. The first person survival adventure will be released on PlayStation4, Xbox One and PC, starting with an Early Access release this July. First footage of the game is now availa- ble on Steam. Jan Klose (Managing Director, Deck13): “We’re very happy that our publishing branch, Deck13 Games, is taking off, and that we’ve earned the trust of the talented people at Burning Arrow. We’ll help them to reach a big audience with their unique and creative game.” Thomas Brown (Co-owner, Burning Arrow): “We are very excited about our debut title, The Other 99, and are thankful to Deck13 for spotting its potential. We look forward to their continued support and can’t wait to bring out more information in the coming months.” In The Other 99, players find themselves on an island with nothing but a note which reads, “the only way off the island is through the other 99.” Each enemy NPC is just as desperate to survive as you, and will stop at nothing to achieve their goal.... The game features brutal visceral combat, story driven exploration and stealth elements. Users are invited to join the communities on Facebook, Twitter and visit the Steam page. -
GAMING GLOBAL a Report for British Council Nick Webber and Paul Long with Assistance from Oliver Williams and Jerome Turner
GAMING GLOBAL A report for British Council Nick Webber and Paul Long with assistance from Oliver Williams and Jerome Turner I Executive Summary The Gaming Global report explores the games environment in: five EU countries, • Finland • France • Germany • Poland • UK three non-EU countries, • Brazil • Russia • Republic of Korea and one non-European region. • East Asia It takes a culturally-focused approach, offers examples of innovative work, and makes the case for British Council’s engagement with the games sector, both as an entertainment and leisure sector, and as a culturally-productive contributor to the arts. What does the international landscape for gaming look like? In economic terms, the international video games market was worth approximately $75.5 billion in 2013, and will grow to almost $103 billion by 2017. In the UK video games are the most valuable purchased entertainment market, outstripping cinema, recorded music and DVDs. UK developers make a significant contribution in many formats and spaces, as do developers across the EU. Beyond the EU, there are established industries in a number of countries (notably Japan, Korea, Australia, New Zealand) who access international markets, with new entrants such as China and Brazil moving in that direction. Video games are almost always categorised as part of the creative economy, situating them within the scope of investment and promotion by a number of governments. Many countries draw on UK models of policy, although different countries take games either more or less seriously in terms of their cultural significance. The games industry tends to receive innovation funding, with money available through focused programmes. -
Acquisition De Deck13 Interactive, Un Des Principaux Studios De Développement Allemands Et Partenaire De Longue Date
COMMUNIQUE DE PRESSE 25.06.2020 Acquisition de Deck13 Interactive, un des principaux studios de développement allemands et partenaire de longue date ▪ Première acquisition : une étape importante du plan stratégique EEE1 ▪ Contrôle de l'ensemble de la propriété intellectuelle ▪ Nouveau financement bancaire pour 46 millions d'euros PARIS, FRANCE – 25 Juin 2020 – FOCUS HOME INTERACTIVE (FR0012419307 ALFOC), l’un des leaders français de l’édition de jeux vidéo, annonce l'acquisition de 100% des actions composant le capital de la société de droit allemand Deck13 Interactive GmbH (« Deck13 »). Deck13 est un studio de développement de jeux allemand de premier plan et un partenaire de longue date de Focus Home Interactive. Deck13 emploie une équipe de 60 personnes hautement qualifiées et a développé plus de 20 jeux au cours des 18 dernières années. Deck13 a développé des succès majeurs tels que la franchise The Surge avec Focus Home Interactive et a réalisé un chiffre d'affaires de 5,5 millions d'euros au cours de l'année fiscale se terminant le 31 décembre 2019. Jürgen Goeldner, Président du Directoire, déclare : « Nous sommes très heureux d'accueillir les équipes de Deck13 et nous nous réjouissons de travailler ensemble pour atteindre nos objectifs ambitieux. Cette acquisition marque une étape importante dans notre histoire de croissance et renforcera notre modèle économique. Cette acquisition sera financée grâce au tirage d'une partie du nouveau financement bancaire de 46 millions d'euros qui alimentera également nos autres développements futurs ». Jan Klose, Directeur exécutif et co-fondateur de Deck13, ajoute : « Je suis ravi d'annoncer que Deck13 fait désormais partie de Focus Home Interactive. -
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola
GID KOD Nazwa 63062 KSONKONPSP3004.6 Konsola SONY PSP 3004 + Tekken + Gran Turismo 71362 KMICKONXBOX250.1 MICROSOFT XBOX 360 + Kinect 76939 KSONKONPS3320.8 SONY PlayStation 3 320GB Move Fitness 77579 KSONKONPSP1004GT SONY PSP E-1004+2 gry ( GT + LBP ) 79917 KMICKONXBOX250.8 MICROSOFT XBOX Slim 250GB+Kinect+Fz4/W2 79921 KGRYPS3FIFA13 EA FIFA 13 PS3 Gra 79922 KGRYXBOXFIFA13 EA FIFA 13 XBOX Gra 82128 KGRYPS3SPORTCH2 SONY SPORT CHAMPIONS 2 PS3 Gra 83398 KGRYXBOXDANCE3 DANCE CENTRAL 3 XBOX 360 Gra 83403 KGRYXBOXSPORT.U Kinect Sports Ultimate Col. Gra 83404 KGRYXBOXNIKE NIKE FINTESS XBOX Gra 86501 KGRYPCSTARCRAFT2 BLIZZARD Starcraft 2: HotS PC Gra PC 87149 ACCEGRYAIDEM0003 Calineczka PC Gra PC 87169 ACCEGRYPLAY0014 PLAY Czarnobyl Terrorist Attack Gra PC 87172 ACCEGRYYDP0002 YOUNG DIGITAL PLANET Angielski dla nastolatków Gra PC 87176 ACCEGRYYDP000 5 EDUROM Matematyka na wesoło 7-8 lat Fabryka zabawek Gra PC 87310 ACCEPSP00001 Little Big Planet Gra 87313 ACCEPSP00004 God of War: Ghost of Sparta Gra 87390 ACCEGRYTECH002 TECHLAND Salon Piękności Gra PC 87396 ACCEGRYTECH005 Niesamowite Maszyny - Symulator Autobusu Gra PC 87397 ACCEGRYTECH006 Dobra Gra - Call of Juarez The Cartel Shotgun Edition Gra PC 87398 ACCEGRYTECH007 TECHLAND Dobra Gra - Flatout Pack 2 Gra PC 87404 ACCEGRYTECH010 Karaoke Dziecięce Przeboje 2 Gra PC 87603 ACCEGRYBLIZ00001 Starcraft II - Wings of Liberty Gra PC 87604 ACCEGRYBLIZ00002 BLIZZARD Diablo III PC Gra PC 87656 ACCEGRYDISNEY002 Auta 2 PC Gra PC 87657 ACCEGRYDISNEY003 Toy Story 3 PC Gra PC 87669 ACCEPS3SONY00002 EyePet -
Introduction to Gaming Expertise January 2021 TABLE of CONTENTS
Introduction to Gaming expertise January 2021 TABLE OF CONTENTS Gaming sector Contacts & Executive summary valuation update Disclaimer Page 3 Introduction to Page 19 Page 41 Alantra & Gaming expertise Appendices Page 12 Page 32 Private and confidential Executive summary Our global Gaming sector advisory team has a proven track record of helping established and emerging companies achieve their growth and liquidity objectives Olivier Guignon ManagingPrivate Partnerand confidential at Alantra Foreword Gaming has ▪ The gaming industry is significantly larger than that of music and movies combined although it did not get as much attention for long become ▪ With over 2bn people playing video games and year on year growth of over 9%, the industry is expected to top $159bn in combined revenues in 2020 mainstream and $200bn by 2023 (+8.0% CAGR over the period) ▪ Ever greater device capabilities, relatively global access to high-bandwidth, low latency connections, emergence of digital stores shaking up traditional retail distribution channels, streaming, widespread subscription culture and services and now cloud gaming and rising eSport… the industry is constantly innovating and reinventing itself and poised to continue growing doing so An industry in ▪ Once very much hit driven, the industry has gained in depth and complexity providing multiple monetization routes and financing sources for studios permanent and publishers, redefining the relationship between developers, publishers, distributors and players revolution ▪ The border between video -
The Secret Sauce of Indie Games
EVERY ISSUE INCL. COMPANY INDEX 03-04/2017 € 6,90 OFFICIAL PARTNER OF DESIGN BUSINESS ART TECHNOLOGY THE SECRET SAUCE OF FEATURING NDIEThe Dwarves INDIE GAMES Can‘t Drive This I Cubiverse Savior GAMES GREENLIGHT BEST PRACTICE: TIPS TO NOT GET LOST ON STEAM LEVEL ARCHITECTURE CASE STUDY GREENLIGHT POST MORTEM INTERVIEW WITH JASON RUBIN HOW THE LEVEL DESIGN AFFECTS HOW WINCARS RACER GOT OCULUS‘ HEAD OF CONTENT ABOUT THE DIFFICULTY LEVEL GREENLIT WITHIN JUST 16 DAYS THE LAUNCH AND FUTURE OF VR Register by February 25 to save up to $300 gdconf.com Join 27,000 game developers at the world’s largest professional game industry event. Learn from experts in 500 sessions covering tracks that include: Advocacy Monetization Audio Production & Team Management Business & Marketing Programming Design Visual Arts Plus more than 50 VR sessions! NEW YEAR, NEW GAMES, NEW BEGINNINGS! is about 1.5 the world on edge with never-ending ques- months old, tionable decisions. Recently, Trump’s Muslim Dirk Gooding and just ban for entry into the United States caused Editor-in-Chief of Making Games Magazin within these mass protests and numerous reactions by few weeks it the international games industry which is seemed that negatively affected by such a ban in a not-to- 2017one news followed the other. The first big be underestimated way. Will 2017 be another conferences and events like Global Game troublesome year? Before Christmas, we Jam, PAX South, GIST, Casual Connect or asked acclaimed experts and minds of the White Nights in Prague are over, but the German games industry to name their tops planning for the next events like QUO and flops, desires and predictions – for both Nico Balletta VADIS and our very own Making Games last and this year. -
Städel Museum Präsentiert Computerspiel: Imagoras –
PRESSEINFORMATION STÄDEL MUSEUM PRÄSENTIERT COMPUTERSPIEL: IMAGORAS – DIE RÜCKKEHR DER BILDER POINT-AND-CLICK-ADVENTURE FÜR KINDER AB 8 JAHREN – KOSTENLOS ERHÄLTLICH IN ALLEN GÄNGIGEN APP-STORES Eine Kooperation des Städel mit Deck13 Interactive, ermöglicht durch die Willy Robert Pitzer Stiftung Frankfurt am Main, 22. April 2015. Gemeinsam mit dem erfolgreichen Frankfurter Städelsches Kunstinstitut und Städtische Galerie Videospieleentwickler Deck13 Interactive hat das Städel Museum ein innovatives und Dürerstraße 2 edukatives Computerspiel realisiert. Das Point-and-click-Adventure Imagoras – Die 60596 Frankfurt am Main Telefon +49(0)69-605098-268 Rückkehr der Bilder nimmt Kinder ab acht Jahren mit auf eine mehrstündige Fax +49(0)69-605098-111 Entdeckungsreise in die abenteuerlichen Bildwelten der Gemälde, Zeichnungen und [email protected] www.staedelmuseum.de Druckgrafiken des Städel Museums. Die Spieler erwecken die in einer finsteren Welt PRESSE DOWNLOADS verschwundene Fantasie mit Hilfe des quirligen Begleiters Flux zu neuem Leben. Auf newsroom.staedelmuseum.de ihrer Tour erkunden sie spielerisch Kunstwerke wie Johannes Vermeers Der Geograf PRESSE- UND (1669) oder Édouard Manets Die Krocketpartie (1873) und lernen durch die genaue ÖFFENTLICHKEITSARBEIT Pamela Rohde Betrachtung der Bilder verschiedenste künstlerische Ansätze kennen. Dabei springen Telefon +49(0)69-605098-170 [email protected] sie von einer Kunstepoche zur nächsten. Ein Charaktereditor erlaubt es den Kindern Franziska von Plocki zudem am Ende des Spiels, ihren ganz individuellen Flux-Helden zu basteln und Telefon +49(0)69-605098-268 diesen mit anderen Spielern zu teilen. Die kostenlos erhältliche Tablet-App wurde für [email protected] iOS und Android-Betriebssysteme konzipiert. Andreas Fröhlich leiht dem Game seine Jannikhe Möller Telefon +49(0)69-605098-195 Stimme. -
A Very Happy Wireframe-Iversary!
ALL FORMATS ビデオゲームの秘密を明らかにする THE ENDLESS MISSION Learn Unity in a genre- bending sandbox MURDER BY NUMBERS Solve pixel puzzles to catch a killer Issue 26 £3 ANNIVERSARY wfmag.cc EDITION The 25 finest games of the past 12 months 01_WF#26_Cover V4_RL_VI_DH_RL.indd 4 31/10/2019 11:14 JOIN THE PRO SQUAD! Free GB2560HSU¹ | GB2760HSU¹ | GB2760QSU² 24.5’’ 27’’ Sync Panel TN LED / 1920x1080¹, TN LED / 2560x1440² Response time 1 ms, 144Hz, FreeSync™ Features OverDrive, Black Tuner, Blue Light Reducer, Predefined and Custom Gaming Modes Inputs DVI-D², HDMI, DisplayPort, USB Audio speakers and headphone connector Height adjustment 13 cm Design edge-to-edge, height adjustable stand with PIVOT gmaster.iiyama.com The myth of the video game auteur orget the breaking news. Flip past the Years earlier, Interplay features, the tips, tricks, and top ten lists. had adopted the No, the true joy of old gaming magazines corporate philosophy F lies in the advertising. After all, video game of creating products “by advertisements offer a window into how the industry gamers, for gamers,” understands its products, its audience, and itself at JESS and that motto appears a specific moment – timestamped snapshots of the MORRISSETTE prominently in the ad. medium’s prevailing attitudes and values. Of course, Jess Morrissette is a Yet, everything else sometimes you stumble across a vintage ad that’s professor of Political about the campaign so peculiar it merits further attention. That was Science at Marshall seems to communicate certainly the case when I recently encountered a 1999 University, where he precisely the opposite. studies the politics of advertisement for Interplay Entertainment. -
Die Spieleentwicklung
Die ganze Spieleentwicklung an einem Beispiel: DECK13 Interactive GmbH Dr. Florian Stadlbauer Erfurt, den 15. Dezember 2009 Agenda • DECK13 stellt sich vor • Der Markt für digitale Spiele • Entwicklung eines Konzepts • Aufbau und Ablauf der Spieleentwicklung • Exkurs: Entwicklung digitaler Welten • Fazit Dr. Florian Stadlbauer Ringvorlesung "Spielemedien - Medienspiele" 3 Wintersemester 2009-2010 Deck13 Interactive: Philosphie Spiele mit Emotionen „If you want your game to reach a mass market, be competitive , and garner great press and player buzz , then it must be emotionally gripping .“ David Freeman Dr. Florian Stadlbauer Ringvorlesung "Spielemedien - Medienspiele" 4 Wintersemester 2009-2010 Zahlen und Fakten • Unabhängiger Hersteller digitaler Spiele • Gegründet 2001 • 25 Mitarbeiter • 2 unabhängige Teams • Erfahren in vielen Genres • Ausgezeichnet mit über 50 Awards Dr. Florian Stadlbauer Ringvorlesung "Spielemedien - Medienspiele" 5 Wintersemester 2009-2010 Track Record 2002 Action Shooter „Stealth Combat” 2005 Adventure „Ankh“ – Preisträger des deutschen Entwicklerpreis 2005 Serious Game „Luka“ – Ausgezeichnet mit dem Serious Game Award 2006 Adventure „Ankh: Herz des Osiris“ – 82% to 88% 2007 Adventure „Jack Keane“ – Preisträger des Deutschen Entwicklerpreis 2007 Adventure „Ankh: Kampf der Götter“ – 80% to 85% 2008 Serious Game „Luka und der verborgene Schatz” 2009 RPG „Venetica” – Preisträger des Deutschen Entwicklerpreis 2010 Adventure „Haunted“ (tba) Dr. Florian Stadlbauer Ringvorlesung "Spielemedien - Medienspiele" 6 Wintersemester -
Digital-Distribution Als Geschäftsmodell Der Zukunft Für Die Spieleindustrie
Abschlussarbeit zur Erlangung des Bachelorgrades "Bachelor of Arts" an der Hochschule Aalen Fakultät Wirtschaftswissenschaften Studiengang Internationale Betriebswirtschaft Thema: Digital-Distribution als Geschäftsmodell der Zukunft für die Spieleindustrie Ausgabetermin: 01.04.2010 Abgabetermin: 01.08.2010 Betreuer: Prof. Dr. Alexander Strehl Eingereicht von: Maximilian Kaczynski (Matrikelnummer: 26624) Brucknerweg 2 74182 Obersulm I Inhalt I Inhalt ................................................................................................................................I II Abkürzungen ................................................................................................................. IV III Abbildungen ................................................................................................................... V IV Tabellen ....................................................................................................................... VII 1. Zielsetzung ......................................................................................................................1 2. Das rasante Wachstum der Spielebranche......................................................................3 2.1. Die USA als größter Einzelmarkt für Videospiele ..................................................... 3 2.2. Deutschland als zweitwichtigster Markt in Europa.................................................... 4 2.3. Die neue Konsolengeneration als Wachstumstreiber ............................................... 5 2.4. -
Games Industry a Guide to the German
A GUIDE TO THE GERMAN GAMES INDUSTRY Crytek designed and developed CryENGINE, which can be found in many games such as "Ryse: Son of Rome", " Kingdom Come: Deli- verance", "Crysis" and "Sniper: Ghost Warrior 3". INDEXIMPRINT & CONTACTS 4 Germany: A gateway to Europe 8 German games market and its players 12 Gaming studios and companies in Germany 18 Strengths, chances and the future of the German games industry 20 Gaming trends in Germany 24 gamescom: celebrate the games 28 Germany’s developer landscape 32 Job market situation and education opportunities in Germany's games industry 34 Associations, networks and funding in Germany 36 Top gaming media in Germany 39 Generation YouTube in Germany 40 Company register of the games industry in Germany PREFACE BROCHURE ON GERMANY AS A IMPRINT & CONTACTS BUSINESS AND INVESTMENT LOCATION Dear Readers, Germany is one of the most important mar- kets for computer and video games world- wide: In Europe, this is where the biggest revenues are generated with games and the respective hardware. Germany's location in the heart of Europe and its excellent infra- structure are just as big advantages as the EU membership and the resulting borderless ex- change with over half a billion people living on the continent. Germany also plays a decisive role in the To the same extent, Germany is charac- field of eSports: Some of the biggest interna- terized by a very active computer and video tional competitions are held in Germany, like game industry. There are German companies the ESL One tournaments. The ESL itself is who successfully compete in the world mar- based in Germany, too, as one of the world's ket. -
Epochale PC-Spiele“ Ultima Underworld Installierte, Um Te
196 Seiten DAS MAGAZIN FÜR KLASSISCHE SPIELE ie d 3: D ritte eil D T ek a d ALT e 4/2013 September/Oktober/ November 2013 Deutschland @ 12,90 Österreich @ 14,20 Schweiz sfr 25,80 @ Luxemburg 14,85 Winnie Forster über die Geschichte der deutschen Spiele-Hersteller s C P & EN L o S N o 20 K , EPOCHALE R E PC-SPIELE t Welche Computerspiele man u P einfach kennen muss, weil sie M ganze Genres geprägt haben Co - Die SimCity-Serie E Zusammen mit Schöpfer M Will Wright stellen wir die o Hintergründe und alle H Teile vor – inklusive des 2013er Fiaskos AUFSTIEG DER INDY, MONKEY ISLAND, STAR WARS & ALLE ANDEREN SPIELE JUMP-AND-RUNS C Wie sich die einfachen Plattformer o zum lange Zeit beliebtesten Spiele- Genre mauserten ep HALE SPIELE FÜR KSHULT C miede SIERRA ON-LINE UNSERucas TRIBut AN GEORGE LUCAS’ LEGENDÄRESrts StuDIO Wir wandeln auf den Spuren des L eiten a einstigen Mega-Publishers von MIT BEITRÄGEN VON BORIS SCHNEIDER UND RON GILBERT King’s Quest, Larry u. v. a. 196 S 196 R- etrO CO MPUTER M ATTEL REVIVALS DER 70ER AQuarius 4/2013 Spiele-Veteranen stellen ihre alten Die Homecomputer vor C64 Vergessene Spielemaschine: Von Lieblinge vor: River Raid, Populous, und Co. stellen Spiele oft noch dieser technischen Rarität habt Bard’s Tale, Kennedy Approach u. a. per Zeichensatz-Grafik dar ihr bestimmt noch nichts gehört! Fortress_X Gaming 973W 2x USB 3.0 / 1x USB 2.0 / HD Audio Lüftersteuerung Hot-Swap-HDD-Docking-Station inkl. diversen Staubfiltern schraubenlose Montage aller HDDs & ODDs Netzteil unten montierbar Gehäuse innen schwarz lackiert Kabel- & Thermal-Management Vorrichtung für Wasserkühlung bis zu vier Grafikkarten verbaubar Einbaurahmen für 2,5"/3,5"-HDDs demontierbar Auch erhältlich: Gaming 973B in schwarz www.lc-power.com LC-Power-Produkte erhalten Sie im gut sortierten Fachhandel! Find us on Facebook ARCADE | ATARI | COMMODORE | MSX | NEO GEO | NINTENDO | SCHNEIDER | SEGA | SINCLAIR | SONY ommerzeit, Retrozeit! Aktuelle Spiele erscheinen zurzeit kaum, sodass ich gerne zu Titeln greife, die mich teils schon seit Jahrzehn- ten begleiten.