Asiasoft Corporation PLC. (AS) Opportunity Day 3Q 2013
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Asiasoft Corporation PLC. (AS) Opportunity Day 3Q 2013 19 November 2013 DisclaimerAgenda . The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation of an offer or invitation to purchase or subscribe for shares of Asiasoft Corporation Pcl. (“Asiasoft”) in any jurisdiction nor should it or any part of it form the basis of, or be relied upon in any connection with, any contract or commitment whatsoever. This presentation may include information which is forward-looking in nature. Forward-looking information involve known and unknown risks, uncertainties and other factors which may impact on the actual outcomes, including economic conditions in the markets in which Asiasoft operates and general achievement of Asiasoft business forecasts, which will cause the actual results, performance or achievements of Asiasoft to differ, perhaps materially, from the results, performance or achievements expressed or implied in this presentation . This presentation has been prepared by Asiasoft. The information in this presentation has not been independently verified. No representation, warranty, express or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information and opinions in this presentation. None of Asiasoft or any of its agents or advisers, or any of their respective affiliates, advisers or representatives, shall have any liability (in negligence or otherwise) for any loss howsoever arising from any use of this presentation or its contents or otherwise arising in connection with this presentation . This presentation is made, furnished and distributed for information purposes only. No part of this presentation shall be relied upon directly or indirectly for any investment decision-making or for any other purposes . This presentation and all other information, materials or documents provided in connection therewith, shall not, either in whole or in part, be reproduced, redistributed or made available to any other person, save in strict compliance with all applicable laws Page 2 AgendaAgenda Asiasoft Overview in Q3 2013 Territory Overview in Q3 2013 Asiasoft Performance in Q3 2013 Next Step 2013 Appendices Page 3 Asiasoft Overview CurrentAgenda Portfolio At the end of 3Q13, AS group operates 57 online game titles in 6 Number of Games by Genre countries: Web 7 Games 12% MOBA 1 Game 2% • Thailand 30 Titles FPS 6 Games • Singapore 11 Titles 10% • Malaysia 18 Titles MMORPG 35 Games • Indochina 3 Titles Casual 61% 8 Games • Indonesia 2 Titles 14% • Philippines 2 Titles Page 5 Note: Some games are operated in more than one country 3Q13Agenda Portfolio MOBA Web 1 Game 7 Games 12% 2% MMO FPS 35 Games 6 Games 61% 10% Casual 8 Games Web 14% MOBA 3 Games Web 1 Game 10% MOBA 4 Games 3% 1 Game 11% FPS 3% 3 Games FPS 10% 4 Games 11% Casual 4 Games MMO 13% Casual 20 Games MMO 6 Games 57% 19 Games 16% 64% Page 6 Note: some game were served in more than one country New GameAgenda Launch 2013 Domestic Quarter 11 QuarterQuarter 2 2 QuarterQuarter 33 Type: MMORPG Type: Casual From: Korea From: Korea Launch: 2 Apr 2013 Launch: 6 Aug 2013 Operate: TH Operate: TH Type: Web From: China Type: MMORPG Launch: 31 Jan 2013 From: Korea Operate: TH Launch: 23 May 2013 Operate: TH Type: MMORPG From: China Launch: 12 Sep 2013 Operate: TH Type: MOBA From: Korea Launch: 24 Jun 2013 Operate: TH Page 7 New GameAgenda Launch 2013 Oversea Quarter 11 QuarterQuarter 22 QuarterQuarter 33 Type: MMORPG Type: Casual From: Korea From: Korea Launch: 3 Jan 2013 Launch: 6 Aug 2013 Operate: SG, MY, PH Operate: TH,SG,MY,PH Type: MMORPG From: Korea Launch: 23 May 2013 Operate: VN Type: MMORPG Type: Casual From: China From: Korea Launch: 18 Mar 2013 Launch: 14 Aug 2013 Operate: MY Operate: VN Page 8 Territory Overview Online Game PublishersAgenda in Thailand TOTAL: 65 Games 78 Games 111 Games 129 Games 165 Games 197 Games 25 New Games 27 New Games 34 New Games 44 New Games 61 New Games 58 New Games 6 46 Companies (9 New companies) 5 (3 close companies) 40 Companies 4 (11 New companies) (3 close companies) 32 Companies (5 New companies) 3 (5 close companies) 32 Companies (8 New companies) 2 (1 close company) 26 Companies (6 new companies) 1 (3 close Companies) 23 Companies (5 new companies) (- close company) 2008 2009 2010 2011 2012 Q3/2013 Page 10 Online Game BreakdownAgenda by Game Type MMORPG Casual FPS WEB MOBA Casual Market trends to shift to MOBA type 10% MMORPG FPS 22% 40% MMORPG Casual FPS WEB MOBA MOBA WEB 16% 12% Casual 19% Q3/12 MMORPG FPS 33% 19% MMORPG Casual FPS WEB MOBA WEB Casual MOBA 6% 19% 23% FPS 19% Remark : base on Average Max CCU Q3/13 MMORPG WEB Q3/13 32% MOBA 8% 22% Q2/13 Page 11 Online Game PublishersAgenda in Singapore TOTAL: 22 Games 25 Games 24 Games 29 Games 0 New Game 3 New Games 1 New Game 3 New Games 9 Companies 2 (0 New Company) (1 Close Company) 10 Companies 1 (0 New Company) (0 Close Company) 10 Companies 4 (1 New company) (0 Close Company) 9 Companies (1 New Company) 3 (0 Close Company) 4Q2012 1Q2013 2Q2013 3Q2013 Page 12 Online Game BreakdownAgenda by Game Type MOBA Web 21% 0% MMORPG Market trends to shift to FPS type Casual 56% 4% MMORPG FPS Casual MOBA Web Web FPS 15% MMORPG 42% 19% Q3/12 MOBA 11% MOBA Casual 13% MMORPG 3% WEB 50% 17% FPS 29% Q3/13 Remark : base on Average Max CCU Q3/13 FPS 15% Casual Q2/13 5% Page 13 **DotA(LAN) is no included in report. Online Game PublishersAgenda in Malaysia TOTAL: 119 Games 122 Games 128 Games 134 Games 10 New Games 4 New Games 9 New Games 17 New Games 34 Companies 4 ( 1 New company) ( 1 close company) 34 Companies 3 (0 new company) (2 close Companies) 36 Companies 2 (1 New company) (0 Close company) 35 Companies (1 New company) 1 (5 close company) 2012Q4 2013Q1 2013Q2 2013Q3 Page 14 Online Game BreakdownAgenda by Game Type MMORPG FPS MOBA Music Market trends to shift between FPS and Music MMORPG type MOBA 18% 0% MMORPG MMORPG FPS MOBA Music 54% FPS 28% Music Q3/12 MOBA 20% 0% MMORPG 53% FPS 27% Q3/13 Remark : base on Average Max CCU Q3/13 Q2/13 Page 15 Online Game PublishersAgenda in Indonesia TOTAL: 52 Games 76 Games 95 Games 105 Games 24 New Games 31 New Games 19 New Games 10 New Games 4 38 Companies (1 New companies) 37 Companies 3 (10 New companies) 27 Companies 2 (9 New companies) (3 close companies) 20 Companies 1 (10 new companies) (1 close Company) 2010 2011 2012 1H13 Page 16 Online Game BreakdownAgenda by Game Type WEB MOBA 5% 0% MMORPG 28% FPS Market trends to shift to MOBA type 36% MOBA MMORPG 12% Casual WEB 23% 31% 7% Q3/12 MOBA MMORPG WEB 7% 17% 5% FPS Casual 34% 24% Casual 37% Remark : base on Average Max CCU Q3/13 Q3/13 FPS 34% Q2/13 Page 17 Asiasoft Performance Total RevenueAgenda Structure Domestic Overseas Singapore Thailand Malaysia • Plus Sublicense Indonesia revenue in Vietnam Philippines Indochina 68% 70% 66% 57% 50% Thailand 43% 50% Overseas 32% 30% 34% 2009 2010 2011 2012 3Q13 Page 19 Revenue BreakdownAgenda by Genre Web-Based MOBA Web-Based MOBA FPS 3.5% FPS - MMORPG 1.1% 0.0% 10.1% 13.8% Casual 70.1% MMORPG 16.3% Casual 69.9% 15.1% Web-Based FPS MOBA 1.6% - 13.0% MMORPG 66.6% Casual • Revenue contribution from FPS YoY increased 18.8% from 10.1% to 13.8% of total revenue. Page 20 3Q13 Total RevenueAgenda Breakdown Advertising Other 3% Distributio 2% GROUP n Income 6% Advertising Other 2% Distribution 1% Income 4% DOMESTIC Online Income 89% Distribution Advertising Income 1% Online 1% Income 93% Total Revenue is THB 414.49 mn OVERSEAS Online Income 98% Page 21 3Q 2013Agenda Highlights Revenue decrease YoY • Core-Revenues decrease 14.9% YoY, mainly due to weak performance in new game launches as well as delays in new game launches. • Revenue from Funbox and PT Asiasoft significantly dropped due to under delivery of revenue target. • Online revenue dropped due to weak performance from existing games. Net Income decreased YoY • NP% significantly dropped to 76.1% mainly due to - Revenue dropped of 15% from all Business Unit except TLC and CIB - Higher license fee written off of more than 4 Million. Page 22 TotalAgenda Revenue Unit: THB mn % 900 - 3.3% Q-Q 55 501.8 800 -15.0% Y-Y 487.7 50 700 469.2 600 44.89 429.0 43.16 45 500 48.8 414.5 65.4 65.4 400 50.7 28.5 40 300 37.57 36.65 453.0 200 422.3 403.7 378.3 386.0 35 32.52 100 0 30 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13 Online Revenue Other Rev. Gross Margin Page 23 Domestic MarketAgenda Highlights Revenue decrease YoY • Domestic revenue drop due to significantly revenue shortfall as a result of decreasing online revenue of Pocket Ninja, Cabal and Dragon Nest. 300 250 200 150 281.5 260.9 232.6 224.4 100 203.4 50 0 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13 Domestic Domestic - 22.0% Y-Y Domestic - 9.4% Q-Q Page 24 Overseas MarketAgenda Highlights Revenue decrease YoY • Overseas revenue dropped partially offset by online revenue increase due to successful on Ragnarok 2 240 230 220 210 228.2 200 220.9 211.3 206.6 190 196.4 180 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13 Oversea Oversea - 6.5% Y-Y Oversea 5.2% Q-Q Page 25 3Q13 GroupAgenda Cost Breakdown Selling Expenses COGS Employee 21% Depreciation 4% Others 3% Others Network and 4% Service Commission 11% Marketing 1% 74% Direct Cost 8% Total Selling Exp.