Asiasoft Corporation PLC. (AS) Opportunity Day 3Q 2013

19 November 2013 DisclaimerAgenda

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Page 2 AgendaAgenda

Asiasoft Overview in Q3 2013

Territory Overview in Q3 2013

Asiasoft Performance in Q3 2013

Next Step 2013

Appendices

Page 3 Asiasoft Overview CurrentAgenda Portfolio

At the end of 3Q13, AS group operates 57 online game titles in 6 Number of Games by Genre countries: Web 7 Games 12% MOBA 1 Game 2% • 30 Titles FPS 6 Games • 11 Titles 10% • 18 Titles MMORPG 35 Games • Indochina 3 Titles Casual 61% 8 Games • 2 Titles 14% • 2 Titles

Page 5 Note: Some games are operated in more than one country 3Q13Agenda Portfolio

MOBA Web 1 Game 7 Games 12% 2% MMO FPS 35 Games 6 Games 61% 10%

Casual 8 Games Web 14% MOBA 3 Games Web 1 Game 10% MOBA 4 Games 3% 1 Game 11% FPS 3% 3 Games FPS 10% 4 Games 11% Casual 4 Games MMO 13% Casual 20 Games MMO 6 Games 57% 19 Games 16% 64%

Page 6 Note: some game were served in more than one country New GameAgenda Launch 2013 Domestic Quarter 11 QuarterQuarter 2 2 QuarterQuarter 33

Type: MMORPG Type: Casual From: Korea From: Korea Launch: 2 Apr 2013 Launch: 6 Aug 2013 Operate: TH Operate: TH

Type: Web From: China Type: MMORPG Launch: 31 Jan 2013 From: Korea Operate: TH Launch: 23 May 2013 Operate: TH Type: MMORPG From: China Launch: 12 Sep 2013 Operate: TH Type: MOBA From: Korea Launch: 24 Jun 2013 Operate: TH Page 7 New GameAgenda Launch 2013 Oversea Quarter 11 QuarterQuarter 22 QuarterQuarter 33

Type: MMORPG Type: Casual From: Korea From: Korea Launch: 3 Jan 2013 Launch: 6 Aug 2013 Operate: SG, MY, PH Operate: TH,SG,MY,PH Type: MMORPG From: Korea Launch: 23 May 2013 Operate: VN

Type: MMORPG Type: Casual From: China From: Korea Launch: 18 Mar 2013 Launch: 14 Aug 2013 Operate: MY Operate: VN

Page 8 Territory Overview Online Game PublishersAgenda in Thailand

TOTAL: 65 Games 78 Games 111 Games 129 Games 165 Games 197 Games

25 New Games 27 New Games 34 New Games 44 New Games 61 New Games 58 New Games 6

46 Companies (9 New companies) 5 (3 close companies) 40 Companies 4 (11 New companies) (3 close companies) 32 Companies (5 New companies) 3 (5 close companies) 32 Companies (8 New companies) 2 (1 close company) 26 Companies (6 new companies) 1 (3 close Companies) 23 Companies (5 new companies) (- close company) 2008 2009 2010 2011 2012 Q3/2013

Page 10 Online Game BreakdownAgenda by Game Type

MMORPG Casual FPS WEB MOBA Casual Market trends to shift to MOBA type 10% MMORPG FPS 22% 40% MMORPG Casual FPS WEB MOBA

MOBA WEB 16% 12% Casual 19% Q3/12 MMORPG FPS 33% 19%

MMORPG Casual FPS WEB MOBA WEB Casual MOBA 6% 19% 23% FPS 19%

Remark : base on Average Max CCU Q3/13

MMORPG WEB Q3/13 32% MOBA 8% 22% Q2/13

Page 11 Online Game PublishersAgenda in Singapore

TOTAL: 22 Games 25 Games 24 Games 29 Games

0 New Game 3 New Games 1 New Game 3 New Games

9 Companies 2 (0 New Company) (1 Close Company)

10 Companies 1 (0 New Company) (0 Close Company)

10 Companies 4 (1 New company) (0 Close Company)

9 Companies (1 New Company) 3 (0 Close Company)

4Q2012 1Q2013 2Q2013 3Q2013

Page 12 Online Game BreakdownAgenda by Game Type

MOBA Web 21% 0% MMORPG Market trends to shift to FPS type Casual 56% 4%

MMORPG FPS Casual MOBA Web

Web FPS 15% MMORPG 42% 19% Q3/12 MOBA 11%

MOBA Casual 13% MMORPG 3% WEB 50% 17%

FPS 29% Q3/13 Remark : base on Average Max CCU Q3/13 FPS 15% Casual Q2/13 5%

Page 13 **DotA(LAN) is no included in report. Online Game PublishersAgenda in Malaysia

TOTAL: 119 Games 122 Games 128 Games 134 Games

10 New Games 4 New Games 9 New Games 17 New Games

34 Companies 4 ( 1 New company) ( 1 close company)

34 Companies 3 (0 new company) (2 close Companies)

36 Companies 2 (1 New company) (0 Close company)

35 Companies (1 New company) 1 (5 close company) 2012Q4 2013Q1 2013Q2 2013Q3

Page 14 Online Game BreakdownAgenda by Game Type

MMORPG FPS MOBA Music Market trends to shift between FPS and Music MMORPG type MOBA 18% 0% MMORPG MMORPG FPS MOBA Music 54%

FPS 28% Music Q3/12 MOBA 20% 0% MMORPG 53% FPS 27%

Q3/13 Remark : base on Average Max CCU Q3/13

Q2/13

Page 15 Online Game PublishersAgenda in Indonesia

TOTAL: 52 Games 76 Games 95 Games 105 Games

24 New Games 31 New Games 19 New Games 10 New Games

4 38 Companies (1 New companies)

37 Companies 3 (10 New companies)

27 Companies 2 (9 New companies) (3 close companies)

20 Companies 1 (10 new companies) (1 close Company)

2010 2011 2012 1H13

Page 16 Online Game BreakdownAgenda by Game Type

WEB MOBA 5% 0% MMORPG 28% FPS Market trends to shift to MOBA type 36%

MOBA MMORPG 12% Casual WEB 23% 31% 7% Q3/12

MOBA MMORPG WEB 7% 17% 5% FPS Casual 34% 24%

Casual 37% Remark : base on Average Max CCU Q3/13 Q3/13 FPS 34% Q2/13

Page 17 Asiasoft Performance Total RevenueAgenda Structure

Domestic Overseas

 Singapore

Thailand  Malaysia

• Plus Sublicense  Indonesia

revenue in  Philippines

 Indochina

68% 70% 66% 57% 50% Thailand

43% 50% Overseas 32% 30% 34%

2009 2010 2011 2012 3Q13

Page 19 Revenue BreakdownAgenda by Genre

Web-Based MOBA Web-Based MOBA FPS 3.5% FPS - MMORPG 1.1% 0.0% 10.1% 13.8% Casual 70.1% MMORPG 16.3% Casual 69.9% 15.1%

Web-Based FPS MOBA 1.6% - 13.0% MMORPG 66.6% Casual • Revenue contribution from FPS YoY increased 18.8% from 10.1% to 13.8% of total revenue.

Page 20 3Q13 Total RevenueAgenda Breakdown

Advertising Other 3% Distributio 2% GROUP n Income 6% Advertising Other 2% Distribution 1% Income 4% DOMESTIC

Online Income 89%

Distribution Advertising Income 1% Online 1% Income 93%

Total Revenue is THB 414.49 mn OVERSEAS Online Income 98%

Page 21 3Q 2013Agenda Highlights

Revenue decrease YoY • Core-Revenues decrease 14.9% YoY, mainly due to weak performance in new game launches as well as delays in new game launches.

• Revenue from Funbox and PT Asiasoft significantly dropped due to under delivery of revenue target.

• Online revenue dropped due to weak performance from existing games.

Net Income decreased YoY

• NP% significantly dropped to 76.1% mainly due to

- Revenue dropped of 15% from all Business Unit except TLC and CIB

- Higher license fee written off of more than 4 Million.

Page 22 TotalAgenda Revenue Unit: THB mn % 900 - 3.3% Q-Q 55 501.8 800 -15.0% Y-Y 487.7 50 700 469.2

600 44.89 429.0 43.16 45 500 48.8 414.5 65.4 65.4 400 50.7 28.5 40 300 37.57 36.65 453.0 200 422.3 403.7 378.3 386.0 35 32.52 100

0 30 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13

Online Revenue Other Rev. Gross Margin

Page 23 Domestic MarketAgenda Highlights Revenue decrease YoY

• Domestic revenue drop due to significantly revenue shortfall as a result of decreasing online revenue of Pocket Ninja, Cabal and Dragon Nest. 300

250

200

150 281.5 260.9 232.6 224.4 100 203.4

50

0 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13 Domestic

Domestic - 22.0% Y-Y Domestic - 9.4% Q-Q

Page 24 Overseas MarketAgenda Highlights Revenue decrease YoY

• Overseas revenue dropped partially offset by online revenue increase due to successful on Ragnarok 2

240

230

220

210 228.2 200 220.9 211.3 206.6 190 196.4

180 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13 Oversea

Oversea - 6.5% Y-Y Oversea 5.2% Q-Q

Page 25 3Q13 GroupAgenda Cost Breakdown

Selling Expenses

COGS Employee 21% Depreciation 4% Others 3% Others Network and 4% Service Commission 11% Marketing 1% 74%

Direct Cost 8% Total Selling Exp. is THB 34.85 mn Royalty Fee 55% Administrative Expense

Others Employee 30% Expense 19% Employee 52% Total COGS is THB 276.64 mn Rental and Depreciation Center 7% Services 11% Total Admin. Exp. is THB 85.80 mn Page 26 SG&A Agenda/ Total Sales Unit: THB mn % 160 30 8.5% Q-Q 29.11 140 -10.7% Y-Y 29 28.33 27.72 120 28

100 27 25.93 80 26 24.60 135.2 142.7 60 120.7 25 111.2 40 115.4 24

20 23

0 22 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13

SG&A SG&A/Total Sales

• YoY dropped of 10.7% mainly due to • Employee Expense admin dropped about 7 M. • Marketing Expense dropped about 8 M. • QoQ increased 8.5% mainly due to • Employee Expense admin increased about 3 M. • Other Admin Expense increased about 6 M.

Page 27 NetAgenda Profit Unit: THB mn %

80 - 58.2% Q-Q 18

70 14.84 -76.1% Y-Y 16 13.33 14 60 11.05 12 50 8.66 10 40 74.5 8 65.0 30 51.9 6 20 3.75 37.2 4 10 15.6 2 0 0 3Q/12 4Q/12 1Q/13 2Q/13 3Q/13

Net Profit Net Profit Margin

• YoY dropped of 76.1% mainly due to • Revenues dropped of 15% from all BU except TLC & CIB. • Higher license fee written off of more than THB 4 M. • QoQ dropped of 58.2% mainly due to • Revenues dropped of 3.3% mainly from domestic segment • Higher costs mainly due to unrealized loss on exchange rate from PT Asiasoft around THB 7M

Page 28 3Q13 Top 5 RevenueAgenda Online Games

25% 26%

14% 13%

8% 10%

7% 8%

6% 7%

• Top 5 games accounted for 64% of total revenue compared to last year of 60%.

Page 29 PerformanceAgenda of APAs & APRU

Avg. APAs Quarterly ARPU (users) Blend (baht)

300,000 800

700 250,000

600

200,000 500

150,000 400

300 100,000

200

50,000 100

0 0

4Q08 1Q09 2Q09 3Q09 4Q09 1Q10 2Q10 3Q10 4Q10 1Q11 2Q11 3Q11 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13 3Q13

APAs Quarterly ARPU

• ARPU is increasing from THB 400 in 2008 to THB 600-750 in 2013 or more than 60%

PagePage 30 Balance SheetAgenda Structure Dec 31, 2012 Sep 30, 2013 %Chg Unit: THB mn Assets 2,044 1,804 (240)

Liabilities 644 514 (130)

Equities 1,400 1,290 (110)

D/E Ratio 0.46 0.40 Total Liabilities

Non-curent 2,044 644 1,804 514 Lia. 56 Total Assets

Current Lia.

457

LIABILITIES LIABILITIES Current Non- Asset 1,400 1,290 Current 855 Total Equity Asset Registered 949 Paid-Up 307

Non Controlling Share 90 Premium 797 Return

Earning

ASSET

ASSET EQUITY EQUITY 96 Page 31 Next Steps New Game Launch Plan

Q4-2013 Q1-2014

CBT: 17 Oct 13 Ragnarok Online 2

CBT: Feb 14 Yulgang 2

CBT: 12 Dec 13 RO Valkyrie Uprising First MMO Mobile Game

CBT: Feb 14 DC Universe Online

S T R I F E CBT: 4Q 13

Page 33 New Game LaunchAgenda in OCT13

RO2 Commercial Date : 24 October 2013

Page 34 RagnarokAgenda Success Story

 Currently operating in 76 countries  Ragnarok Online begun operation in Korea on 1st August 2002.  Ragnarok Online has won 27 recognized awards from around the globe during this 10 years of service.  Ragnarok Online in Korea is still seeing an average of 400 new registrants on a daily basis. Last month, July 2012, saw 12,000 new registrants, bringing the total membership to 7.5 million. The ration of male to female gamers is 7:3.  The highest CCU (con-current users) recorded was 789,323 globally. Ragnarok Online was also once known as the “country’s game” in , Japan, Thailand and the Philippines. The highest CCU for Taiwan was 350,000, Thailand 130,000, Japan 100,000, Philippines 57,000, Singapore and Malaysia 31,000, Brazil 20,000 and North America 15,000.  Estimated UID around 58 million global  885 million USD. That is the approximate total sales (including royalties, export sales etc) Ragnarok Online has made over this decade.

Page 35 Ragnarok SuccessAgenda Story (Thai Server) o First successful MMO-RPG in Thailand. o CCU at 130,000 User. ( No game can break the record until now.) oUID more than a Million.

Page 36 Close BetaAgenda 4Q13

STRIFE The Premier Second Generation Free-2-Play MOBA from S2Games

STRIFE Commercial Date : Q1 2014 Page 37 New BusinessAgenda Partnerships

Best online Entertainment Premier SEA Platform Game Operator

Award-Winning Games • A pioneer of the MOBA genre • Heroes of Newerth (HoN) Page 38 RagnarokAgenda Mobile PLAY RAGNAROK ANYWHERE YOU GO The legendary MMORPG goes mobile as Ragnarok Online: Valkyrie Uprising.

Page 39 New Game LaunchAgenda in DEC13 RO Mobile

RO Valkyrie Uprising First MMO Mobile Game

RO (Mobile Game) Commercial Date: December 2013

Page 40 TargetAgenda Group •Primary [60%] – Age: 18-25 – Gender: Male [70%] / Female [30%] – Characteristic: Smart phone User

•Secondary [40%] • Age: 13- 18 [20%] / 25-35 [20%] – Gender: Male [80%] / Female [20%] – Characteristic: Game player

Page 41 Appendices ConsolidatedAgenda Performance

Unit : Million Baht

Items Q3Y12 Q2Y13 Q3Y13 YoY QoQ 9MY12 9MY13 YoY Total Revenues 487.69 429.00 414.49 ▼ 15.0% ▼ 3.4% 1,511.79 1,312.63 ▼ 13.2% Revenues 481.77 420.75 409.96 ▼ 14.9% ▼ 2.6% 1,478.96 1,291.48 ▼ 12.7% Domestic 260.88 224.38 203.36 ▼ 22.0% ▼ 9.4% 838.08 660.35 ▼ 21.2% Oversea 220.89 196.37 206.60 ▼ 6.5% ▲ 5.2% 640.88 631.13 ▼ 1.5% Online 422.33 378.27 386.03 ▼ 8.6% ▲ 2.1% 1,208.68 1,167.97 ▼ 3.4% Distribution 50.07 34.28 15.11 ▼ 69.8% ▼ 55.9% 247.96 98.12 ▼ 60.4% Advertising and others 9.37 8.20 8.81 ▼ 6.0% ▲ 7.4% 22.32 25.39 ▲ 13.7% COGS 273.86 266.53 276.64 ▲ 1.0% ▲ 3.8% 852.81 830.84 ▼ 2.6% Gross Profit 207.91 154.22 133.31 ▼ 35.9% ▼ 13.6% 626.15 460.64 ▼ 26.4% GP% 43.2% 36.7% 32.5% 42.3% 35.7% SG&A 135.18 111.23 120.66 ▼ 10.7% ▲ 8.5% 359.10 347.29 ▼ 3.3% SG&A% 27.7% 25.9% 29.1% 23.8% 26.5% Other Revenues 5.92 8.25 4.54 ▼ 23.3% ▼ 45.0% 32.83 21.15 ▼ 35.6% EBIT 78.65 51.24 17.20 ▼ 78.1% ▼ 66.4% 299.88 134.50 ▼ 55.1% EBIT% 16.1% 11.9% 4.1% 19.8% 10.2% EBITDA 124.60 103.22 72.51 ▼ 41.8% ▼ 29.8% 446.47 294.01 ▼ 34.1% EBITDA% 25.5% 24.1% 17.5% 29.5% 22.4% Tax 11.90 12.75 6.91 ▼ 42.0% ▼ 45.8% 71.19 35.46 ▼ 50.2% Non-controlling interests 1.66 1.36 (5.56) ▼ 434.9% ▼ 507.1% 1.18 (6.44) ▼ 647.8% Net Profit 65.01 37.17 15.55 ▼ 76.1% ▼ 58.2% 227.33 104.56 ▼ 54.0% Net Profit% 13.3% 8.7% 3.8% 15.0% 8.0% Major Adjustment 1.05 3.89 4.13 ▲ 294.2% ▲ 6.1% 5.08 15.50 ▲ 205.2% Normalized Profit * 66.06 41.06 19.68 ▼ 70.2% ▼ 52.1% 232.41 120.06 ▼ 48.3% Normalized Profit% 13.5% 9.6% 4.7% 15.4% 9.1%

Page 43 CGS and SG&AAgenda Breakdown

Unit : Million Baht % to Core Revenue % to Core Revenue Items Q3Y12 Q3Y13 %Change 9MY12 9MY13 %Change Q3Y12 Q3Y13 9MY12 9MY13 Royalty 166.53 163.66 34.6% 39.9% ▼ 1.7% 484.85 485.48 32.8% 37.6% ▲ 0.1% Revenue Sharing 135.86 123.28 28.2% 30.1% ▼ 9.3% 380.78 373.18 25.7% 28.9% ▼ 2.0% Amortization 26.41 31.75 5.5% 7.7% ▲ 20.2% 73.48 86.21 5.0% 6.7% ▲ 17.3% COGS Write-off 4.26 8.63 0.9% 2.1% ▲ 102.6% 30.59 26.09 2.1% 2.0% ▼ 14.7% Employee 47.94 51.26 10.0% 12.5% ▲ 6.9% 130.18 152.79 8.8% 11.8% ▲ 17.4% Network&Maintenance 26.73 27.49 5.5% 6.7% ▲ 2.8% 77.14 83.29 5.2% 6.4% ▲ 8.0% Depreciation 10.55 9.58 2.2% 2.3% ▼ 9.2% 26.78 30.02 1.8% 2.3% ▲ 12.1% Direct Cost 22.13 24.66 4.6% 6.0% ▲ 11.4% 133.85 79.25 9.1% 6.1% ▼ 40.8% Total 273.86 276.64 56.8% 67.5% ▲ 1.0% 852.81 830.84 57.7% 64.3% ▼ 2.6%

Unit : Million Baht % to Core Revenue % to Core Revenue Items Q3Y12 Q3Y13 %Change 9MY12 9MY13 %Change Q3Y12 Q3Y13 9MY12 9MY13 Employee 58.03 50.68 11.9% 12.2% ▼ 12.7% 152.82 151.57 10.3% 11.7% ▼ 0.8% Marketing 35.80 26.27 7.3% 6.3% ▼ 26.6% 90.49 72.10 6.1% 5.6% ▼ 20.3% SG&A Rental&Utilities 15.08 13.33 3.1% 3.2% ▼ 11.7% 43.87 41.68 3.0% 3.2% ▼ 5.0% Depreciation 4.74 5.35 1.0% 1.3% ▲ 12.9% 15.74 17.19 1.1% 1.3% ▲ 9.2% Others Selling 2.30 1.67 0.5% 0.4% ▼ 27.3% 7.94 4.80 0.5% 0.4% ▼ 39.5% Other Administrative 19.24 23.36 3.9% 5.6% ▲ 21.4% 48.24 59.93 3.3% 4.6% ▲ 24.2% Total 135.18 120.66 27.7% 29.1% ▼ 10.7% 359.10 347.29 24.3% 26.9% ▼ 3.3%

• Write-off for Q3Y13 of THB 8.6M consist of THB 6.0M for ASC(Football City Star/Star Project), THB -1.8M for Funbox(Reversed for GOD), THB 1.1M for ASO(Allods), THB 1.7M for PTA(Brawl Busters), THB 0.5 for TLC(Bubble Ninja) and THB 1.1 M for CIB(DJX/JHO) compared with THB 4.3M for Q3Y12 mainly be remaining on group license of closed games (Monster Forest) • Increasing on employee 6.9%YoY, mainly due to manpower growth of ASC, CIB and ASO for support to new games launching compared with previous year • Direct cost related with declining on sales of Blizzard products which grouped in distribution revenues • Decreasing on marketing 26.6%YoY, mainly due to spend marketing expenses for 2 Big Event of ASC for Q3Y12 • Increasing on other administrative 21.4%YoY, mainly due to loss on exchange rate about THB 7M for PTA

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