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Asiasoft Partners with Blizzard Entertainment to Bring Heroes of the Storm™ to 4 Southeast Asian Countries
Asiasoft partners with Blizzard Entertainment to bring Heroes of the Storm™ to 4 Southeast Asian Countries Bangkok, 29 April 2014 - Asiasoft Corporation Public Limited Company ("Asiasoft") today announced a partnership with Blizzard Entertainment, Inc. to bring Heroes of the Storm™ to four Southeast Asian countries: Thailand, Singapore, Malaysia and the Philippines. Since October 2011, Asiasoft has been Blizzard Entertainment's exclusive distribution partner in Thailand, Singapore and Malaysia, providing marketing and channeling for Blizzard's best-selling games such as: Diablo® III, World of Warcraft®: Mists of Pandaria™, StarCraft II®: Heart of the Swarm®, and most recently, Diablo® III: Reaper of Souls™. As of December 2013, in an effort to bring Blizzard games to more players in the region, the partnership has expanded to include the Philippines. Unveiled at BlizzCon® in October 2013, Heroes of the Storm is a free-to-play online team brawler starring iconic characters from Blizzard's franchises: Warcraft, StarCraft and Diablo. Players will be able to customize heroes from across every Blizzard universe, teaming up with friends to engage in fast-paced gameplay across varied battlegrounds that impact team strategy. Heroes of the Storm is currently in the Technical Alpha phase and is being developed for Windows and Mac platforms. "Heroes of the Storm will bring together many of the most popular heroes and villains from more than 20 years of Blizzard games," said Paul Sams, COO of Blizzard Entertainment. "Our focus on team combat and map-based objectives make the game accessible to new players, while offering depth for competitive gamers as well. We believe gamers in Thailand, Singapore, Malaysia and Philippines will love playing Heroes of the Storm." "On behalf of Asiasoft and its subsidiaries, we are honored to be Blizzard's partner in bringing Heroes of the Storm to gamers in Thailand, Singapore, Malaysia and Philippines," said Pramoth Sudjitporn, CEO of Asiasoft Corporation Public Limited Company. -
Dsm Suite 2.0 Discover Our Digital Sales & Marketing Platform Aligned with Imda’S Digital Roadmap for Wholesale Trade
DSM SUITE 2.0 DISCOVER OUR DIGITAL SALES & MARKETING PLATFORM ALIGNED WITH IMDA’S DIGITAL ROADMAP FOR WHOLESALE TRADE Zooloo Information Systems Pte Ltd 1 CONTENTS Introduction | 3 Features & Benefits | 12 The Digital Transformation Journey | 4 Skills Upgrading | 27 What is DSM SUITE 2.0 | 5 Implementation Process | 28 Benefits of DSM SUITE 2.0 | 6 Industry Specific Implementation | 29 Benchmarking IMDA’s Go-Digital Roadmap | 7 DSM SUITE 2.0 – Use Case | 33 DSM SUITE 2.0 aligns with IMDA’s Technology Roadmap | 35 Go-Digital Roadmap for Wholesale Trade | 8 Contact Info | 39 DSM SUITE 2.0 Overview | 9 Zooloo Information Systems Pte Ltd 2 INTRODUCTION INVEST IN A DIGITAL SOLUTION WITH TRANSFORMATIVE POWER Digital transformation is a hot topic in business right now, That’s why Zooloo has been called in to put together a single especially after COVID-19. But businesses have been managing enterprise platform which has become such a key part of our information digitally for decades. What then is different? customer’s journey toward digital transformation. Businesses now realize that simply storing and transmitting Zooloo’s digital transformation solutions help our customers make information digitally will not enable the degree of agility, efficiency decisions, drive processes and serve their customers. For them, and effectiveness needed to thrive in an environment of constant digital transformation is a journey, not a destination. From cloud change and disruption. technology to mobile access to analytics; every decision our clients make helps propel them further toward their goal of Businesses also realise that their multiple, disconnected silos of becoming a more digital business. -
Xxxxxxxxxxxxx. This Is a Massively Multiplayer Online Game (MMOG) Game Developed by T3 Entertainment, a Company That Is Based in South Korea
xxxxxxxxxxxxx. This is a massively multiplayer online game (MMOG) game developed by T3 Entertainment, a company that is based in South Korea. It is an advanced casual rhythm and dance game. xxxxxxxxx is one of the top games due to its music video format, which allows users to play by using fingers to type and perform dance sequence icons. The game is targeted toward female teenagers, as this game allows gamers to develop their characters as well as interact with other gamers. xxxxxxxxxxxx. This is the first 2D side-scrolling, real-time online fighting game in the world that makes possible for six players to play at one time and fight each other. The game, which is published by xxxxxxxx in Indonesia, has received the x Malaysia The same top 5 game titles played in Malaysia in 2010 continue to dominate the market this year. xxxxxxxxxxx. This is an FPS in which players join either the SAS or Delta Force. Each team attempts to complete their mission/objective and/or eliminate the opposing team. The plot is based on the film TaeGukGi: Brotherhood of War. xx. xxxxx is an online FPS realistic game with modern settings. Similar with Counter Strike, xxx is a shooting game based on multiple team play. Players start by choosing their character. This game has four modes: L Team Death Match, Team Match, Ghost Match, and Annihilation Match. xxxx is an FPS tactical online game which was developed by a South Korean developer, Smile Gate and was published by Neowiz, also from Korea. xxxxxxxxxxxxxx. This is an MMOG game developed by T3 Entertainment, a company that is based in South Korea. -
宇峻奧汀科技股份有限公司USERJOY TECHNOLOGY Co.,Ltd. 公開說明書
股票代號:3546 宇峻奧汀科技股份有限公司 USERJOY TECHNOLOGY Co.,Ltd. 公 開 說 明 書 (現金增資發行新股辦理股票上櫃前公開承銷暨股票初次上櫃用) 一、公司名稱:宇峻奧汀科技股份有限公司 二、本公開說明書編印目的:現金增資發行新股辦理股票上櫃前公開承銷暨股票初次 上櫃用。 (一)來源:現金增資。 (二)種類:記名式普通股,每股面額新台幣壹拾元整。 (三)股數:本公司原股數 20,247,160 股,加計本次現金增資發行新股 2,460,000 股,共計 22,707,160 股。 (四)金額:本公司原實收資本額新台幣 202,471,600 元整,加計本次現金增資新台幣 24,600,000 元,共計新台幣 227,071,600 元整。 (五)發行條件: 1.本次現金增資發行普通股 2,460,000 股,每股面額新台幣 10 元,計新台幣 24,600,000 元,每股議訂以新台幣 66 元溢價發行。 2.本次發行除依公司法第 267 條規定保留 15%,計 369,000 股由員工認購,員工認 購不足或放棄認購部份,授權董事長洽特定人認購外,餘 2,091,000 股由原股東放 棄優先認購權利,並全數委由證券承銷商對外公開承銷。 3.本次增資發行之新股,其權利義務與原已發行普通股相同。 (六)公開承銷比例:本次現金增資發行新股之85%,計2,091,000股。 (七)承銷及配售方式:同時以詢價圈購及公開申購配售方式辦理承銷。 三、本次資金運用計畫之用途及預計可能產生效益之概要:參閱本公開說明書第 54 頁至第 60 頁。 四、本公開說明書,適用於初次申請股票櫃檯買賣,並計劃以現金增資發行新股委託 推薦證券商辦理上櫃前之公開銷售。 五、本公開說明書,適用於初次申請股票櫃檯買賣,掛牌後首五個交易日無漲跌幅之 限制,投資人應注意交易之風險。 六、本次現金增資所發行之股票,為因應證券市場價格之變動,證券承銷商必要時得 依規定進行安定操作。 七、有價證券之生效(核准),不得藉以作為證實申報(請)事項或保證證券價值之宣傳。 八、本公開說明書之內容如有虛偽或隱匿之情事者,應由發行人及其負責人與其他曾 在公開說明書上簽名或蓋章者依法負責。 九、投資人應詳閱本公開說明書之內容,並應注意本公司之風險事項:參閱本文第 2 頁至第 9 頁。 十、查詢本公開說明書之網址:http://newmops.tse.com.tw。 宇峻奧汀科技股份有限公司編製 中華民國九十七年四月七日刊印 本公司申請已公開發行普通股 20,247,160 股上櫃乙案,業經財團法人中華民國證券櫃檯買賣 中心依據「財團法人中華民國證券櫃檯買賣中心證券商營業處所買賣有價證券審查準則」審 查後,同意俟股票公開銷售完畢後,列為上櫃股票,並以九十六年十二月二十七日證櫃審字 第 0960038578 號函報奉行政院金融監督管理委員會九十六年十二月二十五日金管證一字第 0960074106 號函准予備查。本次辦理現金增資發行普通股 2,460,000 股,每股面額 10 元, 總額新台幣 24,600,000 元,業經行政院金融監督管理委員會九十七年一月十日金管證一字第 0960075497 號函准予申報生效,現金增資後資本額為新台幣 227,071,600 元。 一、 本次發行前實收資本之來源: 單位:新台幣元 實收資本來源 金 額 佔實收資本比率 創立資本 825,000 0.41% 現金增資 33,772,840 16.68% 合併增資 52,105,160 25.73% 盈餘轉增資 115,768,600 57.18% 合 計 202,471,600 100.00% 二、公開說明書之分送計劃: -
Net Profit Increase 6,877% from 2019
Asiasoft Opportunity Day Group Performance-Year End 2020 CONTENT 2 01 Company Highlight 2020 02 Market and Industry outlook 03 Financial Highlight 04 Going Forward 05 Question and Answer 3 • Revenue reach Baht 1.34 Billion in 2020 Revenue increase 75% from 2019 • Gross Profit increase 101% from 2019 • Net Profit increase 6,877% from 2019 • 7 Games launch in 2020 (3 PC games, 4 Mobile games) Market and Industry outlook GAME INDUSTRY OUTLOOK AFTER PANDEMIC 5 The games market will to grow to $217.9 billion by 2023, representing a strong +9.4% CAGR between 2018 and 2023. Reference from www.Newzoo.com 2020 GLOBAL GAME MARKET AFTER PANDEMIC 6 Reference from www.Newzoo.com RISE OF MOBILE GAMING 7 Reference from www.visualcapitalist.com SEA GAME MARKET STATISTICS 2020 8 Statistics (by Million) Indonesia Philippines Vietnam Thailand Malaysia Singapore Population 273.5 100% 109.6 100% 97.3 100% 69.8 100% 32.4 100% 5.9 100% Online Population 174.1 64% 73.1 67% 56.0 58% 44.0 63% 28.1 87% 5.2 88% Game Enthusiasts 147.2 54% 66.4 60% 51.5 53% 39.5 57% 23.6 73% 4.2 71% Gamer (2020) 134.0 49% 63.3 58% 48.9 50% 37.2 53% 22.6 70% 3.9 67% Reference from www.Newzoo.com SEA GAME MARKET STATISTICS 2020 9 Unit: Population in Million 140 M 131 M 120 M 112 M 100 M 100 M 80 M PC Gamer 62 M Mobile Gamer 60 M Console Gamer 53 M 48 M 45 M 39 M 40 M 34 M 36 M 31 M 26 M 22 M 20 M 18 M 15 M 4 M 3 M 3 M M Indonesia Philippines Vietnam Thailand Malaysia Singapore Reference from www.Newzoo.com VIDEO GAMES USER 10 Reference from https://datareportal.com Financial Highlight -
Merger for Tech Giants Gojek and Tokopedia?’
Indonesia Investments ‘Merger for Tech Giants Gojek and Tokopedia?’ - Creating a Super Eco-System in the Digital Economy of Indonesia - Both Startups Bound to Benefit from Improved Efficiency after Merger - Gojek-Tokopedia Studying to Go Public in Indonesia and United States after Merger - Does Tough Competition from Grab and Shopee Force Gojek and Tokopedia to Merge? - Bright Future for Indonesia’s Digital Economy with 8 JANUARY 2021 Van Der Schaar Investments B.V. CV Indonesia Investments Indonesia Investments Update – 8 January 2021 ‘Merger for Tech Giants Gojek & Tokopedia?’ © Van Der Schaar Investments B.V. www.indonesia-investments.com Preface In addition to our reports, Indonesia Investments sends updates on key economic, political or social developments to our subscribers to make sure that our subscribers do not miss out on vital information. Topics in these updates will often be discussed in more detail (and in an updated form) in forthcoming monthly reports. Content in this update is copyright of Van Der Schaar Investments B.V. (all rights reserved), except when indicated otherwise (the majority of pictures are obtained from Pixabay). Our permission is required by those who seek to publish or distribute (parts of) the content in this update (Dutch law applies).1 Disclaimer Lastly, we would like to emphasize that – although we strive to present accurate, up- to-date, and objective information in our updates – Indonesia Investments cannot guarantee the accuracy of all data and information that is included in this update. We also do not intend to provide legal, investment, tax, or accounting advice through the contents of this update, and therefore the reader should not perceive this update as such. -
Stories for a Global Audience
T:225 mm C A N A D A T:290 mm + Y O U STORIES Talent and stories that are far reaching. = Canada has a wealth of talent, stunning FOR A locations and many funding options to help create stories that appeal to audiences GLOBAL around the world. Work with Canada and leverage business opportunities that can AUDIENCE take your next project to a new place. Discover more at CMF-FMC.CA Brought to you by the Government of Canada and Canada’s cable, satellite and IPTV distributors. WWW.PRENSARIO.TV WWW.PRENSARIO.TV CMF_20128_Prensario_FP_SEPT13_Ad_FNL.indd 1 2019-09-11 4:34 PM Job # CMF_20128 File Name CMF_20128_Prensario_FP_SEPT13_Ad_FNL.indd Modified 9-11-2019 4:34 PM Created 9-11-2019 4:34 PM Station SOS Daniel iMac Client Contact Emmanuelle Publication Prensario CMYK Helvetica Neue LT Std Designer Shravan Insertion Date September 13, 2019 Production Sarah Ad Due Date September 13, 2019 INKS Account Manager Sarah Bleed 235 mm x 300 mm FONTS PERSONNEL Production Artist Daniel SPECIFICATIONS Trim 225 mm x 290 mm Comments None Safety 205 mm x 270 mm 64x60 WWW.PRENSARIO.TV WWW.PRENSARIO.TV Live: 205 Trim: 225 Bleed: 235 //// COMMENTARY NICOLÁS SMIRNOFF Mipcom: Truth or Dare Prensario International ©2018 EDITORIAL PRENSARIO SRL PAYMENTS TO THE ORDER OF EDITORIAL PRENSARIO SRL OR BY CREDIT CARD. REGISTRO NACIONAL DE DERECHO DE AUTOR Nº 10878 Mipcom 2018 is again the main content event Also through this print issue, you will see ‘the Argentina: Lavalle 1569, Of. 405 of the year, with about 13,000 participants, newest of the newest’ about trends: strategies, C1048 AAK 4,000 buyers and almost 2000 digital buyers. -
Massively Multiplayer Online Role Playing Games (Mmorpgs) in Malaysia
Massively Multiplayer Online Role Playing Games (MMORPGs) in Malaysia: The Global-Local Nexus A thesis presented to the faculty of the Center for International Studies of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Benjamin Y. Loh August 2013 © 2013 Benjamin Y. Loh. All Rights Reserved. 2 This thesis titled Massively Multiplayer Online Role Playing Games (MMORPGs) in Malaysia: The Global-Local Nexus by BENJAMIN Y. LOH has been approved for the Center for International Studies by Yeong H. Kim Associate Professor of Geography Christine Su Director, Southeast Asian Studies Ming Li Interim Executive Director, Center for International Studies 3 ABSTRACT LOH, BENJAMIN Y., M.A., August 2013, Asian Studies Massively Multiplayer Online Role Playing Games (MMORPGs) in Malaysia: The Global-Local Nexus Director of Thesis: Yeong H. Kim Massively Multiplayer Online Role-Playing Games (MMORPGs) are online entities that are truly global and borderless by nature, but in smaller countries like Malaysia, they are licensed by global developers to local publishers to be localized for local players. From a globalization perspective this appears to be a one-way, top-down relationship from the global to the local. However, this is not the case as the relationship is interchangeable, known as the Global-Local Nexus, as neither of these forces has control over the other, but at the same time they have great influence over one another. This thesis examines the Global-Local Nexus in MMORPGs industry in Malaysia between global developers and local publishers and players. The research was conducted through a series of personal interviews with local publisher representatives and local players. -
TUBC 2015 Case
0! ! ! ! ! ! ! ! ! ! ! ! “GROWING E-SPORT IN SOUTH EAST ASIA” ! ! ! ! ! ! ! ! ! ! ! ! ! 1 | TUBC 2015 ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !Supawat Likittanawong prepared this case with assistance of Pakapol Thangtongchin under the supervision of the case company. The case was prepared solely as a basis for ! discussion. Cases are written in the past tense; this is not meant to imply that all practices, !organizations, people, places or facts mentioned in the case no longer occur, exist or apply. Cases are not intended to serve as endorsements, sources of primary data, or !illustration of effective or ineffective handling of a business situation. ! The case was written under the permission granted by the case company. © 2015 by BBA !International Program, Thammasat Business School, Thammasat University. This publication may not be digitized, photocopied or otherwise reproduced, posted,or ! transmitted without the permission of BBA International Program, Thammasat Business !School, Thammasat University. TUBC 2015 | 2 ! ! ! ! “At Garena, we focus on bringing joy and convenience to people across Asia through the power of our technology platform. We aspire to make the world an ever more connected community through innovative products and services.” -! Forrest Li, Garena’s Founder, Chairman and Group CEO ! 3 | TUBC 2015 ! 1.! INTRODUCTION It was July 2015 and Nok was waiting for the rest of her team in the main meeting room at Garena’s office in downtown Bangkok. A week ago, Nok attended the top team meeting at Garena’s headquarter in Singapore where the topic of growing eSports in Southeast Asia (SEA) was the center of discussion. Being a leader in online gaming in the region, Garena is at the forefront of the industry development. -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit. -
E-Commerce Booster Package – Manpower Support) Business Grant Portal Content Page
FOR AMAZON SELLERS Step-by-Step Guide for submitting EDG application (E-commerce Booster Package – manpower support) Business Grant Portal Content Page 1. Submitting EDG application (via Business Grant Portal) 2. Self Help Resources Submitting EDG application STEP 1: Please access the Business Grant Portal (https://www.businessgrants.gov.sg/) to submit your application Please also note that all subsequent amendments and claims for EDG will be processed via Enterprise Singapore Grant Portal STEP 2: Click on “Get New Grant” to submit your EDG application Note: Roles of Preparer and Acceptor can submit applications but only acceptor can accept the letter of offer Note: Updates Required inform you that there is a pending action required for the EDG application STEP 3: Select “Retail” under sector STEP 4: Select “Upgrade key business areas” STEP 5: Select “Core Capabilities” STEP 6: Click “Proceed” to complete the application fields STEP 7: Fill in the necessary fields STEP 8: Under “Proposal” tab, fill in “Project Title” FOR AMAZON SELLERS Key in “Singapore E-commerce Programme manpower support (AMAZON)” For either programmes, please attach: • Latest ACRA search • Written confirmation/service agreement by respective partner* Financial statements are not required. *Appointed partners for Singapore E-commerce Programme (SEP): Amazon SG, Lazada, Qoo10, Shopee *Appointed partners for Multi-channel E-commerce Programme (MEP): CombineSell, SELLinALL, Synagie, Vinculum Partners’ contacts can be found under “Self Help Resources” STEP 9A: Under “Cost” tab, add new item under “Others” for Manpower Enter: • Name • Nationality type • Job designation and description of role in project of employee. Add new item under ‘Others’ Companies are to include the total cost for employee for the 3 (or less) months – i.e. -
Alibaba (NYSE: BABA) Steps up Global Expansion Strategy by Raising Its Stake in Lazada
June 30, 2016 Alibaba (NYSE: BABA) Steps Up Global Expansion Strategy by Raising its Stake in Lazada 1) Alibaba announced that it will pay almost $1 billion to increase its stake in leading Southeast Asia e-commerce platform Lazada to 83% from 51%. 2) We view the investment as an inevitable move to reinforce the group’s global expansion strategy and believe it fits well with Alibaba’s phased-in acquisition approach. 3) We expect Alibaba to continue to generate synergies by integrating Lazada into its international retail commerce ecosystem and further expand its global market share. Alibaba announced on June 29 that it will invest approximately $1 billion to increase its stake in Lazada, Southeast Asia’s leading e-commerce platform, from 51% to approximately 83%. Alibaba will purchase the shares from certain Lazada shareholders at an implied valuation of $3.15 billion for the company, reflecting an almost 60% increase in value since Alibaba’s initial investment in April 2016. The transaction will increase Alibaba’s total investment in Lazada to over $2 billion and make Lazada its biggest overseas investment to date. Following the transaction, Temasek will remain the only outside shareholder. In our view, the increase in Alibaba’s stake will allow it to make decisions and capital injections more quickly. Strategic Rationale Behind Alibaba’s Stake Increase Alibaba’s decision to increase its stake in Lazada demonstrates the company’s confidence in the growth prospects of Southeast Asia’s e-commerce market, as well as its commitment to the region as part of its global strategy.