Kazei Five Universe
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Contents Introduction .............................................5 Biochemical and Biological Agents ............48 What You Get ...................................................... 5 Biochemistry in the Kazei Five Universe.......... 48 How To Use This Book ....................................... 5 Pharmaceuticals ................................................ 48 Designer's Notes ................................................. 5 Stimulants ......................................................... 49 Anime and Cyberpunk ....................................... 6 Blockers ............................................................. 50 What Is Kazei 5 .................................................... 7 Medicinal Drugs................................................ 50 Part One: Worldbook................................8 Overdose and Addiction to Biochemical Gaming in the Kazei Five Campaign ...........8 Agents ....................................................51 Campaign Styles ................................................. 8 Overdose ........................................................... 51 Tone ................................................................... 10 Addiction........................................................... 51 Psychokinetic Ratings ....................................... 10 Cyborgs.........................................................53 Character Design .........................................11 Cyborg Disadvantages ...................................... 54 Character Background...................................... 11 Building a Kazei Five Cyborg ............................ 54 Character Motivations ...................................... 11 Hard Shell Cyborgs ........................................... 55 Disadvantages ................................................... 12 Cyberspace ...................................................57 Everyman Skills ................................................. 12 Simple Cyberspace ............................................ 58 New Skills .......................................................... 13 Mentalist Cyberspace ........................................ 58 Fringe Benefits .................................................. 13 Alternate-Dimension Cyberspace .................... 59 Character Archetypes ..................................14 Entering Cyberspace ......................................... 59 Bounty Hunter .................................................. 14 Campaign Overview ....................................61 Corporate Official (a.k.a. Corper) .................... 15 Worldview ......................................................... 61 Detective............................................................ 16 History ............................................................... 61 Fixer ................................................................... 16 Technology ........................................................ 62 Gang Member (a.k.a. Ganger) ......................... 17 Medical Technology .......................................... 63 Medic ................................................................. 17 Military Technology.......................................... 64 Mercenary ......................................................... 18 Vehicles .............................................................. 64 Police Officer (NYPD Inc.)............................... 19 Space .................................................................. 65 Reporter............................................................. 20 Cultures ........................................................65 Rigger(a.k.a. Driver) ......................................... 20 United North America(UNA) .......................... 65 Rocker ................................................................ 21 Confederated States of America (CSA)............ 66 Security Specialist ............................................. 21 Nation of California .......................................... 67 Street Samurai ................................................... 22 Republique du Quebec (Republic of Quebec) 67 Part Two: Sourcebook ............................. 23 Inuit Territory ................................................... 68 Psychokinetic Powers ..................................23 THE WORLD .................................................... 68 The Nature of Psychokinetic Powers ............... 24 Japan .................................................................. 68 Psychokinetic Powers and Modifiers ............... 25 The Pacific Rim ................................................. 69 Psychokinetic Limitations and Disadvantages 27 Europe ............................................................... 69 Powered Armor ............................................29 Africa ................................................................. 70 Building a Suit of Powered Armor ................... 29 Central America ................................................ 70 Mecha ...........................................................32 South America................................................... 70 Special Mecha Rules.......................................... 32 Neo York .......................................................71 Mecha Powers ................................................... 32 Overview ........................................................... 71 Mecha Disadvantages ....................................... 33 Utilities .............................................................. 71 Cyberware ....................................................34 Public Transportation ....................................... 72 Districts ............................................................. 73 Designing Cybernetic Systems ......................... 34 Inside an Arcology ............................................ 74 Cybernetic Abilities ........................................... 34 Corporations ..................................................... 74 Cybernetic Limitations ..................................... 34 CYBERNETIC SYSTEMS ................................. 36 Neo York Police Department Incorporated75 Cyberware Systems ......................................39 History ............................................................... 75 Equipment ........................................................ 76 Body Systems .................................................... 39 Ear Systems ....................................................... 43 The Neo York Zero Zone.............................77 Optical Systems................................................. 43 What is a Zero Zone? ........................................ 77 Cranial Systems ................................................. 44 Life in the Neo York Zero Zone ........................ 77 Limb Systems .................................................... 45 Layout of the Neo York Zero Zone................... 78 3 Kazei Five .....................................................79 Part Five: Bibliography......................... 174 Purpose.............................................................. 79 General .......................................................174 Kazei Five Support Personnel ........................... 80 Anime Cyberpunk Sources .......................175 Charley .............................................................. 80 Biochemistry ....................................................175 Oscar.................................................................. 81 Cyberspace .......................................................175 Tatsuya Sonoda ................................................. 81 Cyberware ........................................................175 Yoshiyuki Matthews.......................................... 83 Cyborgs.............................................................175 Equipment ...................................................84 Mecha ...............................................................175 Armor ................................................................ 84 Powered Armor ................................................175 Armor Descriptions .......................................... 84 Psychokinetic Powers ......................................176 Sample Armor Types ...................................... 85 Campaign Styles ........................................176 Weapons Key ................................................88 The Special Police Task Force ..........................176 Weapons Chart ................................................ 89 The Covert Police Force ...................................176 Weapons Descriptions.................................92 Military Forces / Special Operations ...............176 Revolvers ........................................................... 92 Independent Freedom Fighters .......................176 Pistols ................................................................ 92 Supernatural Cyberpunk .................................176 Sub-Machine Guns ........................................... 94 Self Discovery ...................................................176 Rifles .................................................................. 95 Assault Rifles ..................................................... 96 Shotguns ............................................................ 98 Machine Guns ..................................................100 Heavy Weapons ................................................100