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TM AUGMENTATION Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and and where to score the surgery. It provides detailed overviews of • bioware A sh genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: A bio-drones, cybermancy, and full-body cyborgs. d O Augmentation contains everything players and gamemasters wr need for implants and body modification inShadowrun. UN c ® O r E Under Licence From r U l E b OO k ISBN-10: 0-9792047-7-1 ISBN-13: 978-0-9792047-7-7 $34.99 WEBSITE: CATALYSTGAMELABS.COM ©2007 WizKids, Inc. All rights reserved. Shadowrun and WK Games is a registered trademark and/or trademark of WizKids, Inc. in the United States and/or other countries. Used under license. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. 26002 . table of contents . Jackpoint Login 4 Eyeware 37 Genetic Restoration 84 StitcheS and Spare parts 5 Bodyware 39 Phenotype Adjustment 84 Medical practice in 2070 6 Cyber-Implant Weapons 42 Transgenics 85 Medical providers 6 Cyberlimbs 44 Genetic Infusions 86 In Public Service 8 Cyberlimb Accessories 45 Genetechnology rules 86 Private Practice 10 Modular Cyberlimbs 45 Genetics and Society 86 Franchise Bodyshops 11 Cyberware Suites 48 Gene Therapy and Hospitalization 87 Corporate Medicine 12 biotech 50 Natural vs. Transgenic 87 Armed Emergency Services 12 The age of Living technology 52 Genetic Restoration 87 Shadow-Clinics and Street Docs 14 Bio-Medicine 52 Phenotype Adjustment 89 The Path of Bear 16 Bioware 55 Transgenics 90 Organ-legging and Body Snatching 16 (Bio)Shape Up or Ship Out 56 Genetic Infusions 93 Medtech and augmentation Symbionts 57 Transgenic Art and Chimera Pets 94 in everyday Life 17 Mass Biotech 57 nanotech 95 Game information 20 Biotech Kings and King-Makers 59 An Underground primer to The Augmented Character 20 Advanced biotechnology rules 61 Nanotechnology 96 Body Mods and Social Interactions 20 Biotech Grades 61 Hard and Soft Machines 96 New Positive Qualities 20 Second-Hand Bioware 61 Control and Autonomy 98 New Negative Qualities 21 Biosculpting 61 Common Applications 98 Tweaking the Rules 22 Cosmetic Bioware 62 Construction 101 cybertech 24 New Bioware 63 Computing 101 Live Wire 26 Symbionts 70 Space Exploration Why Cyber? 26 genetech 72 and Exploitation 102 Downsides 27 Genetech 101 74 Miltech 102 Behind the ’Ware 30 From Bases to Basics 75 Metahuman Augmentation and Chrome Kings 30 The Metahuman Genome 75 Medicine 103 Rising Stars and Trendsetters 30 Xenosapient Genomes 79 Nanotechnology rules 105 Advanced cybertechnology rules 31 Mendel’s Successors 79 Inside the Nanomachine 105 DNI and Wireless Functionality 31 The Big Players 79 Soft and Hard Machines 106 Cyberware Triggers 31 Modern Moreaus 80 Essence Costs 107 Second-Hand Cyberware 31 Customer apps 81 Using Nanoware 107 Cosmetic Cyberware 33 Genetic Engineering 81 Nanoware Systems 108 Headware 36 You Are What You Eat 81 Nanocybernetics 112 Earware 37 Genedesign—The Art of Creation 83 Nanogear and Equipment 113 Augmentation table of contents . .. contents of table Nanofaxes 115 Credits: AugMentAtiOn Weaponized Nanotech 115 AdvAnced Medtech 118 Writing: Lars Blumenstein, John Dunn, Jim Johnson, Robyn King- Advanced Medical Rules 120 Nitschke, Heiko Oertel, Malcolm Sheppard, Michael Stadermann, Using Skills and Specializations 120 Peter Taylor, Frank Trollman Editing: Rob Boyle, Jason Hardy, Michelle Lyons, Peter Taylor Optional Rule: Severe Wounds 120 Development: Rob Boyle, Robyn King-Nitschke, Peter Taylor Care and Costs 122 Art Direction: Robyn King-Nitschke Medical Equipment 124 Interior Layout: Adam Jury Diagnosis 125 Cover Art: Marc Sasso Under the Knife 125 Cover Layout: Michaela Eaves Illustration: Abrar Ajmal, Eric Deschamps, Johan Egerkrans, Tom Cosmetic Surgery/Biosculpting 126 Fowler, Mariusz Gandzel, Jeff Laubenstein, Mike Mumah, Jim Trauma Surgery 126 Nelson, Klaus Scherwinski, Tony Shasteen, Chad Sergesketter, Transplants and Organ Barbara Wittmann Replacements 126 Corporate Logos: Mikael Brodu Installing/Repairing Inspiration: Hatchetman, real-life cyborgs and transhumanists, Nullvektor Cyberware and Bioware 126 and Rob Dougan (dev-editing music), Michael Moore’s Sicko Shout-Outs: All the folks who contributed to previous Shadowrun Replacing/Upgrading Cyberware and Bioware 128 medtech books like Shadowtech, Street Samurai Catalog, Gene Therapy 129 Cybertechnology, State of the Art: 2063, and Man & Machine. Thanks Installing Nanoware 129 also to Jennifer Brozek, Anthony Bruno, Adam Jury, Christian Diseases, Pathogens, and Other conditions 129 Lonsing, Michelle Lyons, Olivier Thieffine, and Yusuke Tokita for Disease Attributes 129 ideas and feedback. Playtesters: Steppen Adams, Yassil Benamer, Ghislain Bonnotte, The Disease Resistance Test 129 Jérémie Bouillon, Anthony Bruno, John Dunn, Frederic Duwavran, Magical Diseases 131 Brian Leist, Matt Marques, Olivier Thieffine, Jon Upchurch, Sample Diseases 133 Jason Wortman Biowarfare Agents 133 Proofreaders: Randall Bills, Andrew Timson, Patrick Wynne, and a Pharmaceuticals and Biomedicals 134 whole bunch of the authors chipped in! the cutting edge 136 Copyright© 2007 WizKids Inc. All Rights Reserved. Shadowrun, Biodrones 138 Augmentation, Matrix, and WK Games are registered trademarks Menagerie™ Biodrone Series 138 and/or trademarks of WizKids, Inc. in the United States and/or Our Technology 139 other countries. No part of this work may be reproduced, stored in a Control Options 141 retrieval system, or transmitted in any form or by any means, without Biodrone Applications 142 the prior permission in writing of the Copyright Owner, nor be oth- erwise circulated in any form other than that in which it is published. Cybermancy 143 Catalyst Game Labs and the Catalyst Game Labs logo are trademarks What is Cybermancy 143 of InMediaRes Productions, LLC. What it Does 144 Where it Comes From 144 Version 1.0 (July 2007), based on first printing by Catalyst Game Labs, Odds and Ends 146 an imprint of InMediaRes Productions, LLC PMB 202 • 303 - 91st Ave. NE, G-701 Cyborgs 148 Lake Stevens, WA 98258. Otomo Product Announcement 148 Subject Interview 149 Find us online: Field Report 149 [email protected] game information 151 (Shadowrun questions) http://www.shadowrunrpg.com Biodrones 151 (official Shadowrun website) Sample Biodrones 154 http://www.catalystgamelabs.com Biodrone Swarms 154 (Catalyst Game Labs website) Cybermancy 155 http://www.wizkidsgames.com Side Effects of Unlife 157 (WizKids website) http://www.battlecorps.com/catalog Cyborgs 158 (online Catalyst/Shadowrun orders) Cyborg Specs 159 http://del.ico.us/shadowrun Cyborg Wetware 162 (cool links) Cyborg Hardware 162 http://www.dumpshock.com (Shadowrun fan forum) Cyborg and Cyberzombie Negative Qualities 163 Augmentation MEDICAL PRACTICE IN 2070 MEGAWATCH top 10 posted by: butch Medtech corpS to Watch in 2071 Medical science has soared ahead since the turn of the Medical technologies continue to advance century, impelled and transformed by developments in genetics, at a continuously accelerating rate. We all know cybertech, biotech, and nanotech. Medtech has revolutionized the the Big 10 have their fingers in everything, but if tools and techniques at our disposal. Corporations, hospitals, local they don’t keep on top of their game, there are clinics, independent doctors, and scientists are constantly look- numerous innovative, mean, and hungry medtech ing for new ways of stretching the envelope: repairing damage, corps that have the opportunity to surge right providing cures, prolonging life, and enhancing metahumanity. past them, riding a fresh wave of medical science Bound tightly to these continuing advances are the never-ending breakthroughs. According to our sources, these requests from the private and public sector, asking the scientists 10 corps (in no particular order) are the ones to and doctors for the next treatment option, the next way to make watch next year. their employees more efficient, the next way to boost their looks, or the next way to get an edge on the street. characorp (vedacorp) Medtech is the catch-all term for advancements in medical The medical division of the Sri Lankan-based technologies, and like other areas of science, the overarching field Vedacorp, Characorp is pre-eminent throughout of medicine never seems to stop advancing. The larger field of many South and Southeast Asian markets, where medtech can still be broken down into smaller distinct fields— they also provide emergency transport and medi- health care, augmentation technologies, genetics, neurology, cal services. The corp also maintains a significant etc—each containing any number of specialty fields. The various and controversial presence in the pharmaceutical fields overlap to some degree, but for the most part, they focus on industry through subsidiary Veda Biomedical, complementary aspects of medicine. despite—or perhaps because of—hefty charges of Medical response times are faster than they’ve ever been, biotech piracy leveled by other corps. Characorp is recovery and survival rates are also at an all-time high. Like every- also active in the personal augmentation market, thing else in 2070, however, such service and treatment comes with developing an impressive range of low-cost bio- a pricetag. Not everyone can afford the best care, leaving most folks stitches and spare parts