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CLONES, BONES and TWILIGHT ZONES: PROTECTING the DIGITAL PERSONA of the QUICK, the DEAD and the IMAGINARY by Josephj
CLONES, BONES AND TWILIGHT ZONES: PROTECTING THE DIGITAL PERSONA OF THE QUICK, THE DEAD AND THE IMAGINARY By JosephJ. Beard' ABSTRACT This article explores a developing technology-the creation of digi- tal replicas of individuals, both living and dead, as well as the creation of totally imaginary humans. The article examines the various laws, includ- ing copyright, sui generis, right of publicity and trademark, that may be employed to prevent the creation, duplication and exploitation of digital replicas of individuals as well as to prevent unauthorized alteration of ex- isting images of a person. With respect to totally imaginary digital hu- mans, the article addresses the issue of whether such virtual humans should be treated like real humans or simply as highly sophisticated forms of animated cartoon characters. TABLE OF CONTENTS I. IN TR O DU C T IO N ................................................................................................ 1166 II. CLONES: DIGITAL REPLICAS OF LIVING INDIVIDUALS ........................ 1171 A. Preventing the Unauthorized Creation or Duplication of a Digital Clone ...1171 1. PhysicalAppearance ............................................................................ 1172 a) The D irect A pproach ...................................................................... 1172 i) The T echnology ....................................................................... 1172 ii) Copyright ................................................................................. 1176 iii) Sui generis Protection -
Humana.Mente Complete Issue 26.Pdf
EDITORIAL MANAGER: DUCCIO MANETTI - UNIVERSITY OF FLORENCE Editorial EXECUTIVE DIRECTOR: SILVANO ZIPOLI CAIANI - UNIVERSITY OF MILAN VICE DIRECTOR: MARCO FENICI - UNIVERSITY OF SIENA Board INTERNATIONAL EDITORIAL BOARD JOHN BELL - UNIVERSITY OF WESTERN ONTARIO GIOVANNI BONIOLO - INSTITUTE OF MOLECULAR ONCOLOGY FOUNDATION MARIA LUISA DALLA CHIARA - UNIVERSITY OF FLORENCE DIMITRI D'ANDREA - UNIVERSITY OF FLORENCE BERNARDINO FANTINI - UNIVERSITÉ DE GENÈVE LUCIANO FLORIDI - UNIVERSITY OF OXFORD MASSIMO INGUSCIO - EUROPEAN LABORATORY FOR NON-LINEAR SPECTROSCOPY GEORGE LAKOFF - UNIVERSITY OF CALIFORNIA, BERKELEY PAOLO PARRINI - UNIVERSITY OF FLORENCE ALBERTO PERUZZI - UNIVERSITY OF FLORENCE JEAN PETITOT - CREA, CENTRE DE RECHERCHE EN ÉPISTÉMOLOGIE APPLIQUÉE CORRADO SINIGAGLIA - UNIVERSITY OF MILAN BAS C. VAN FRAASSEN - SAN FRANCISCO STATE UNIVERSITY CONSULTING EDITORS CARLO GABBANI - UNIVERSITY OF FLORENCE ROBERTA LANFREDINI - UNIVERSITY OF FLORENCE MARCO SALUCCI - UNIVERSITY OF FLORENCE ELENA ACUTI - UNIVERSITY OF FLORENCE MATTEO BORRI - UNIVERSITÉ DE GENÈVE ROBERTO CIUNI - UNIVERSITY OF DELFT Editorial SCILLA BELLUCCI, LAURA BERITELLI, RICCARDO FURI, ALICE GIULIANI, STEFANO LICCIOLI, UMBERTO MAIONCHI Staff HUMANA.MENTE - QUARTERLY JOURNAL OF PHILOSOPHY TABLE OF CONTENTS INTRODUCTION Fiorella Battaglia, Antonio Carnevale Epistemological and Moral Problems with Human Enhancement III PAPERS Volker Gerhardt Technology as a Medium of Ethics and Culture 1 Nikil Mukerji, Julian Nida-Rümelin Towards a Moderate Stance on Human Enhancement 17 Christopher -
Encounters: Shadowrun Is a Fast-Paced, Push-Your-Luck Dice And
TM Encounters: Shadowrun is a fast-paced, push-your-luck dice and card game for 1–8 players, set within the brilliant Shadowrun universe where man meets magic and machine. Important Terms: The first time an important term is used, it will be bolded. SETUP Use the following rules to set up the game: Place the Nuyen (Shadowrun money) tokens into a common pool accessible by > all players. Separate the cards into their respective card types: Megacorporation cards, > Seattle City District cards (Districts), Encounter cards, and Shadowrunner cards. The game also uses six-sided dice (sometimes abbreviated as “D6”). Each player starts with one Megacorporation card; this is the Megacorporation > they’ll be using during the game. This card can either be chosen or determined by random draw, whichever method all players agree on. Place that card in your playing area in front of you. Shadowrunners you Hire will be placed into this area during game play. Any unselected Megacorporations will not be used in the current game and are placed back in the box. Shuffle the Encounter Deck and place it in the center of the table. If at any time during > gameplay the Encounter Deck is empty, simply shuffle the discard into a new draw deck. From here on out the rules and cards will just say “Encounter(s).” Shuffle the Shadowrunner Deck and place it in the center of the table. If at any > time during gameplay the Shadowrunner Deck is empty, simply shuffle the discards into a new draw deck. (If there are no discards because all Shadowrunners are held by the players, then no Shadowrunners can be Hired until one is used and placed in the discard pile to become the new draw pile.) From here on out the rules and cards will just say “Shadowrunner(s)”. -
M.A. Maciver's Dissertation
The computational neuroethology of weakly electric fish body modeling, motion analysis, and sensory signal estimation R s R s C R s i C s 1 Z = + X prey + + s 1/ Rp 1/ Xp 1/ Zs −ρ ρ E ⋅r 1 p / w δφ(r) = fish a3 3 + ρ ρ r 1 2 p / w − t − t = 1/ v + + − 1/ v + vt vt−1e g(1 mt )(1 e ) nt − t = 1/ w wt wt−1e = − st H(vt wt ) = + ∆ ⋅ wt wt w st Malcolm Angus MacIver THE COMPUTATIONAL NEUROETHOLOGY OF WEAKLY ELECTRIC FISH: BODY MODELING, MOTION ANALYSIS, AND SENSORY SIGNAL ESTIMATION BY MALCOLM ANGUS MACIVER B.Sc., University of Toronto, 1991 M.A., University of Toronto, 1992 THESIS Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Neuroscience in the Graduate College of the University of Illinois at Urbana-Champaign, 2001 Urbana, Illinois c Copyright by Malcolm Angus MacIver, 2001 ABSTRACT Animals actively influence the content and quality of sensory information they acquire through the positioning of peripheral sensory surfaces. Investigation of how the body and brain work together for sensory acquisition is hindered by 1) the limited number of techniques for tracking sensory surfaces, few of which provide data on the position of the entire body surface, and by 2) our inability to measure the thousands of sensory afferents stimulated during behav- ior. I present research on sensory acquisition in weakly electric fish of the genus Apteronotus, where I overcame the first barrier by developing a markerless tracking system and have de- ployed a computational approach toward overcoming the second barrier. -
The Shadowrun Supplemental #13 Editorial Verbiage
In This Issue: FASA CLOSING! Early thoughts on the closing of FASA THE TRUE FACADE A new feature debuts - shadowcomments from the “real world” How Much Did You Say He Weighed? A Third Edition update of this popular article about realistic heights and weights! SwiftOne Speaks SwiftOne gives his take on FASAs recent releases, and the closing of FASA And more! Cover Art by Drea O’Dare - http://members.xoom.com/kethrine/ Table of Contents Editorial Verbiage......................... 2 The Dark Tower Publishing Company .....27 Stop the Press! .......................................2 The Joy of Music LTD .............................27 Xenogenesis ........................................27 Call for Art ..............................................2 The Legacy ..........................................27 Highlander v1.0 ........................... 3 “How Much Did You Say He Weighed?” ... 28 Princes of the Universe............................3 Revision History......................................28 Watcher Chronicle Entry #6725.1 .............6 Humans .................................................29 Rules .....................................................7 Elves ......................................................29 The Rules of The Game..........................7 Dryads.................................................29 Immortal Regeneration........................7 Orks .......................................................30 Immortal Detection .............................8 Satyrs..................................................30 -
Shadowrun, Sixth World Errata
SHADOWRUN, SIXTH WORLD E R R ATA AUGUST 2019 p. 41, Dodge Game Dodge penalties are as follows: 2 Concepts p. 36, Extended Tests, dodge penalty RANGE MODIFIER paragraph 1 Ground Zero –6 For clarity, make the following parenthetical Close –4 addition: Near –2 The player can make multiple rolls of the dice pool, progressively making the dice pool 1 die smaller each time they roll, until they have accu- mulated enough hits to meet or beat the threshold p. 44, Edge, paragraph 3 (or run out of dice and fail). Change the sentence reading, “Characters can only have one expenditure of Edge per round” SHADOWRUN: SIXTH WORLD SIXTH SHADOWRUN: p. 36, Extended Test Intervals to “Characters can only have one expenditure of The table for Extended test intervals is as fol- Edge per round action.” lows: p. 46, Spending Edge interval scale clarification TASK INTERVAL Note that nothing can ever reduce the cost of Fast 1 Combat Turn and Edge Action to 0 Edge. Quick 1 minute Short 10 minutes Average 30 minutes p. 47, Edge Actions, Fire from Long 1 hour Cover action, second sentence Consuming 1 day Exhausting 1 week Change: “Attacks from full cover may be made Mammoth 1 month without the –2 dice pool penalty” to “Attacks from cover may be made without spending a Minor Ac- tion.” p. 38, Essence, paragraph 1 p. 48, Shank Edge Action The following changes are made to this para- Change “Called Shot penalty” to “Call a Shot graph for clarity: penalty.” All characters have this attribute. It functions as a capacity rating for how much cyberware, p. -
CYBORGIZATION and VIRTUAL WORLDS: Portals to Altered Reality
Sample file CYBORGIZATION AND VIRTUAL WORLDS: A character’s body is the means by which she perceives Portals to Altered Reality and interacts with her environment. When a character ex- tends her body by grafting robotic components onto it – or Volume 02 in the replaces some of its key components with biosynthetic sub- Posthuman Cyberware Sourcebook series stitutes – it inevitably alters the way in which she experi- ences the world. Written and edited by: Matthew E. Gladden The nature of a character’s forays into virtual reality is just one part of her life that’s transformed by the process of Special thanks to cyborgization. After all, it’s easy to know when you enter All those who offered feedback regarding the research and ma- a virtual environment if the tools you’re using are a VR terials that eventually found their way into this volume, as well headset and haptic feedback gloves. If the virtual experi- as those whose work as game designers, gamers, scholars, and ence is too much for you, you can always just rip off the authors provided inspiration for this project, including: headset: the digital illusions instantly vanish, and you know that you’re back in the ‘real’ world. But what if the Magdalena Szczepocka Sven Dwulecki VR gear that you’re employing consists of cranial neural Bartosz Kłoda-Staniecko Mateusz Zimnoch implants that directly stimulate your brain to create artifi- Paweł Gąska Nicole Cunningham cial sensory experiences? Or what if you’re toting dual-pur- Krzysztof Maj Ted Snider pose artificial eyes and robotic prosthetic limbs that can ei- Ksenia Olkusz Ken Spencer ther supply you with authentic sense data from the external Michał Kłosiński Nathan Fouts environment or switch into iso mode, cut off all the sensa- tions from the real world, and pipe fabricated sense data into your brain? What signs could you look for to help you Copyright © 2017 Matthew E. -
Shadowrun SAGA
A Rules Supplement for the SAGA Gaming System Rowan WalkingWolf Written & Published by Rowan WalkingWolf, 2016 Questions, Comments, & Contributions: [email protected] All SAGA products available for free on the Matrix Node @: yggdrasildistro.wordpress.com For those with respect for intellectual property laws: Contents are protected under the Creative Commons Attribution-Non- Commercial-Share-Alike 4.0 International license. You are free to copy and make derivative works for non-commercial purposes, provided you credit me and your work is likewise sharealike. For those who give no fucks about ludicrous civilized notions of possession and property: This work is Anti-Copyright. Do what you will, provided it's not for profit, and please credit me when using this material. Plagiarize, steal, reprint, republish, redistribute! CONTENTS What's This Supplement All About, Chummer? ......................................................................... 2 Races & Meta-Races ........................................... 2 The Matrix & Decking …........................................ 5 Arsenal: Weapons & Armor Errata ......... 14 Cyberware & Essence ….................................. 51 Totems & Spirit Guides …................................. 59 Non-Shamanic Magic ….........................….......... 61 Drone Rigging, Rigger ….................................... 63 Shadowrun-SAGA Character Sheet.. 65 1 What's This Supplement All About, Chummer? As a universal system, SAGA ruleset can be used to run campaigns in any setting imaginable. The purpose of this supplement is to bring Shadowrun – arguably one of the coolest, most memorable, and most enjoyable RPG settings ever created – to the SAGA gaming system. To be clear, this supplement is NOT in any way a comprehensive campaign setting. There's little detailed world/setting information herein, and there's really little need for it, as said information is easily accessed on the Matrix via the Shadowrun wiki and by torrenting official 4th/5th edition Shadowrun PDFs. -
A History of Laser Scanning, Part 2: the Later Phase of Industrial and Heritage Applications
A History of Laser Scanning, Part 2: The Later Phase of Industrial and Heritage Applications Adam P. Spring Abstract point clouds of 3D information thus generated (Takase et al. The second part of this article examines the transition of 2003). Software packages can be proprietary in nature—such as midrange terrestrial laser scanning (TLS)–from applied Leica Geosystems’ Cyclone, Riegl’s RiScan, Trimble’s Real- research to applied markets. It looks at the crossover of Works, Zoller + Fröhlich’s LaserControl, and Autodesk’s ReCap technologies; their connection to broader developments in (“Leica Cyclone” 2020; “ReCap” n.d.; “RiScan Pro 2.0” n.d.; computing and microelectronics; and changes made based “Trimble RealWorks” n.d.; “Z+F LaserControl” n.d.)—or open on application. The shift from initial uses in on-board guid- source, like CloudCompare (Girardeau-Montaut n.d.). There are ance systems and terrain mapping to tripod-based survey for even plug-ins for preexisting computer-aided design (CAD) soft- as-built documentation is a main focus. Origins of terms like ware packages. For example, CloudWorx enables AutoCAD users digital twin are identified and, for the first time, the earliest to work with point-cloud information (“Leica CloudWorx” examples of cultural heritage (CH) based midrange TLS scans 2020; “Leica Cyclone” 2020). Like many services and solutions, are shown and explained. Part two of this history of laser AutoCAD predates the incorporation of 3D point clouds into scanning is a comprehensive analysis upto the year 2020. design-based workflows (Clayton 2005). Enabling the user base of pre-existing software to work with point-cloud data in this way–in packages they are already educated in–is a gateway to Introduction increased adoption of midrange TLS. -
The Neo-Anarchist's Guide to North America
Sample file Sample file NEO-ANARCHIST'S GUIDE TO NORTH AMERICA Writing Edltorlal Staff Neo-Anarchist Babble Senior Editor Sam Lewis Donna Ippolito California Free State and Assistant Editor San Francisco Sharon Turner Mulvihill Anthony Pryor Confederate American States Production Staff and Dallas/ Fort Worth Art Director Stevie McBride Dana Knutson Additional Material Cover Design Richard Garret Molpus Joel Siske Atlanta Cover Graphic Stephan Wieck David McCoy Quebec and Quebec City 11/ustration Nigel D. Findley Jim Nelson United Canadian and American Jeff Laubenstein States and Washington, F.D.C. Joel Siske Paul R. Hume Chuck Harris Chicago Earl Geier Christopher Kubasik Rick Harris Manhattan Sample fileMaps Tom Dowd Joel Biske Layout Development Tara Gallagher Tom Dowd SHADOWRUN, MATRIX and Nee-Anarchist's Guide to North America Published by are trademarks of FASA Corporation. FASA Corporation Copyright © 1991 FASA Corporation. Ali Rights Reserved. P.O. Box 6930 Printed in the United States of America. · Chicago, IL 60680 SYSTEM: GET INFO Sample file Sample file Into, Out, and Around 91 NEW YORK CITY 115 Malor Airports 91 Facts at Your Angertips 115 Local Air Traffic 91 When to Go 115 Trains 91 Getting In 115 Ground Traffic 92 What It Costs 116 Waterways 92 Getting Around 117 Publlc Transportation 92 Adlolnlng Areas 118 Media 93 The Counties 118 Malors 93 Nassau County 119 Independents 93 New Jersey 119 Pirates 93 Connecdcut 119 Hardcopy 94 History 119 Good Times between Crimes 94 The Levellng 119 High End 94 The Price 119 Low End 95 -
Posthuman Cyberware
POSTHUMAN CYBERWARE: The idea of an implantable memory chip that lets you instantly Blurring the Boundaries of Mind, download new skills sounds great, but could such a device actually Body, and Computer work? Given the different formats that their brains use for storing semantic content, would you need, say, one version of the implant for English speakers and another for Japanese speakers? And which Volume 01 in the of your cognitive functions could a hacker access by compromising Posthuman Cyberware Sourcebook series such a device? Could a human mind figure out how to operate a cy- borg body that has wheels or dozens of robotic tentacles? If relatively small changes in brain temperature can cause behavioral impacts (or Written and edited by: Matthew E. Gladden even brain damage), is it really advisable to implant a heat-spewing miniaturized supercomputer in someone’s cranium? If you’ve ever Special thanks to thought about any of these questions when designing or running an All those who offered feedback regarding the research and ma- adventure, then this is the book – and series – for you. terials that eventually found their way into this volume, as well There are many remarkable and pioneering games (like Cyber- as those whose work as game designers, gamers, scholars, and punk 2020, Shadowrun, Cyberspace, GURPS Cyberpunk, Kazei-5, Trans- authors provided inspiration for this project, including: human Space, Ex Machina, Eclipse Phase, and Interface Zero 2.0) that in- Magdalena Szczepocka Sven Dwulecki corporate futuristic neuroprosthetic hardware and cybernetic aug- mentation as significant elements of their game-worlds, character Bartosz Kłoda-Staniecko Mateusz Zimnoch design, and adventure plots. -
Kazei 5 Preview
Part One o Introduction & Campaign Basics 5 Campaign Basics At one point the Kazei 5 is laid out as twenty-first century was “I firmly believe that before many centuries more, sci- follows: NOTE FROM predicted to be a tech- ence will be the master of man. The engines he will have Part 1: Intro- THE AUTHOR nological paradise, with invented will be beyond his strength to control. Some day duction And Cam- Some of you may flying cars, vacations on science shall have the existence of mankind in its power, paign Basics — The recall (and even the moon, and robotic and the human race shall commit suicide by blowing up section you are reading own) the earlier, servants performing most the world.” right now, which includes household chores. Food Hero Games edition — Henry Adams, 1862 a brief discussion of the of Kazei 5 and may would come in small pills, cyberpunk genre, as well crippling diseases would wonder what this as anime and manga, and how the two relate to volume will offer be a thing of the past, automation would mean more Kazei 5. leisure time for everyone, and atomic power would hold that the previous Part 2: Cybertech, Cyberspace, and Cy- the answers to all of man’s energy needs. book didn’t. My berarmor: The Animepunk Sourcebook intent when writing If only it were so simple. — This section is broken into a series of chapters, Kazei 5 Second Edi- The world of 2030 is a far cry from the one imagined each of which examines a different facet of the tion was to update during the highly optimistic 1950s.