Open Translation Tools: Disruptive Potential to Broaden Access to Knowledge
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Translators' Tool
The Translator’s Tool Box A Computer Primer for Translators by Jost Zetzsche Version 9, December 2010 Copyright © 2010 International Writers’ Group, LLC. All rights reserved. This document, or any part thereof, may not be reproduced or transmitted electronically or by any other means without the prior written permission of International Writers’ Group, LLC. ABBYY FineReader and PDF Transformer are copyrighted by ABBYY Software House. Acrobat, Acrobat Reader, Dreamweaver, FrameMaker, HomeSite, InDesign, Illustrator, PageMaker, Photoshop, and RoboHelp are registered trademarks of Adobe Systems Inc. Acrocheck is copyrighted by acrolinx GmbH. Acronis True Image is a trademark of Acronis, Inc. Across is a trademark of Nero AG. AllChars is copyrighted by Jeroen Laarhoven. ApSIC Xbench and Comparator are copyrighted by ApSIC S.L. Araxis Merge is copyrighted by Araxis Ltd. ASAP Utilities is copyrighted by eGate Internet Solutions. Authoring Memory Tool is copyrighted by Sajan. Belarc Advisor is a trademark of Belarc, Inc. Catalyst and Publisher are trademarks of Alchemy Software Development Ltd. ClipMate is a trademark of Thornsoft Development. ColourProof, ColourTagger, and QA Solution are copyrighted by Yamagata Europe. Complete Word Count is copyrighted by Shauna Kelly. CopyFlow is a trademark of North Atlantic Publishing Systems, Inc. CrossCheck is copyrighted by Global Databases, Ltd. Déjà Vu is a trademark of ATRIL Language Engineering, S.L. Docucom PDF Driver is copyrighted by Zeon Corporation. dtSearch is a trademark of dtSearch Corp. EasyCleaner is a trademark of ToniArts. ExamDiff Pro is a trademark of Prestosoft. EmEditor is copyrighted by Emura Software inc. Error Spy is copyrighted by D.O.G. GmbH. FileHippo is copyrighted by FileHippo.com. -
Workflow Manual
Published on Multilingual Online Translation (http://www.molto-project.eu) D3.3 Translation Tools – Workflow Manual Contract No.: FP7-ICT-247914 Project full title: MOLTO - Multilingual Online Translation Deliverable: D3.3 MOLTO translation tools – workflow manual Security (distribution level): Public Contractual date of delivery: M31 Actual date of delivery: April 2013 Type: Manual Status & version: Final Author(s): Inari Listenmaa, Jussi Rautio Task responsible: UHEL Other contributors: Lauri Alanko, John Camilleri, Thomas Hallgren Abstract Deliverable D3.3 consists of a manual and a description of the workflow of the MOLTO translation tools. The document introduces the components: the open-source translation management system Pootle, the Simple Translation Tool, which supports many different translation methods and the Syntax Editor, which allows to modify text by manipulating abstract syntax trees. The document presents two translation workflows. The first scenario integrates MOLTO tools in a professional translation on fixed source, using Pootle. MOLTO translations with GF grammars are added in machine translation options. Another direction taken is the population of translation memory with GF generated data. In the second workflow, the translator is authorized to do changes to source. The tools used in this scenario are the Simple Translation Tool and the Syntax Editor. 1. Introduction This Deliverable D3.3, is a manual and a description of workflow for the translation tools produced within WP3. As stated in the previous Deliverables 3.2 and 3.1, the user of the translation tools is not required to know how to write GF grammars. They are either translators, whose job is to translate from fixed source, or they are authorized to modify the source text in order to fit into the structures covered by the domain-specific grammar(s). -
Working with Digital Video
Working with digital video By admin Published: 10/04/2007 - 08:35 Peter Westenberg , October 2007 Working with digital video is part of many artistic disciplines. Besides single screen narratives, video productions can range from animation, multiple screen installation to interactive work. Still, many aspects of digital video can be traced back to the history of film. The interface of a timeline editing software such as Cinelerra [1] shows a multitrack timeline, a viewing monitor, a bin for clips; echoing the setup of a flatbed table for editing celluloid. A dual head set up Cinelerra work station The physical materiality of film and video are fundamentaly different: celluloid versus pixels, chemicals versus algorhytms, but the relationship between film and video has mutually matured. As outlined by Matt Hanson [1b] , video expands cinematographic traditions in new directions, filmmakers can benefit from digitisation by reclaiming the central position of creativity in the film process, as pointed out by Samira Makhmalbaf. [1c] 1 / 28 An 'Old Delft Cinemonta' 16mm editing table in use at the Filmwerkplaats in Rotterdam Digital video also roots in artistic practices of the sixties and seventies. [1a] Artists started using video to capture temporary performances (Joan Jonas [2] , Vito Acconci [3] ), they integrated video monitors in installations (Nam June Paik [4] ), experimented with filters and mixing in video paintings (Peter Campus [5] ). Compared to film cameras, video cameras had a strong feature: it became possible connect a monitor and view directly what the camera recorded. Today, artists can use softwares such as Lives [5] , Jahshaka [6] , Zone Minder [7] or Pure Data [8] and Linux distributions aimed at audio and visual creation such as Dyne:bolic [9] Apodio [10] and Ubuntu Studio [11] to further explore the possibilities of real time video, multiple camera input and live interaction. -
Multilingual Ontology Acquisition from Multiple Mrds
Multilingual Ontology Acquisition from Multiple MRDs Eric Nichols♭, Francis Bond♮, Takaaki Tanaka♮, Sanae Fujita♮, Dan Flickinger ♯ ♭ Nara Inst. of Science and Technology ♮ NTT Communication Science Labs ♯ Stanford University Grad. School of Information Science Natural Language ResearchGroup CSLI Nara, Japan Keihanna, Japan Stanford, CA [email protected] {bond,takaaki,sanae}@cslab.kecl.ntt.co.jp [email protected] Abstract words of a language, let alone those words occur- ring in useful patterns (Amano and Kondo, 1999). In this paper, we outline the develop- Therefore it makes sense to also extract data from ment of a system that automatically con- machine readable dictionaries (MRDs). structs ontologies by extracting knowledge There is a great deal of work on the creation from dictionary definition sentences us- of ontologies from machine readable dictionaries ing Robust Minimal Recursion Semantics (a good summary is (Wilkes et al., 1996)), mainly (RMRS). Combining deep and shallow for English. Recently, there has also been inter- parsing resource through the common for- est in Japanese (Tokunaga et al., 2001; Nichols malism of RMRS allows us to extract on- et al., 2005). Most approaches use either a special- tological relations in greater quantity and ized parser or a set of regular expressions tuned quality than possible with any of the meth- to a particular dictionary, often with hundreds of ods independently. Using this method, rules. Agirre et al. (2000) extracted taxonomic we construct ontologies from two differ- relations from a Basque dictionary with high ac- ent Japanese lexicons and one English lex- curacy using Constraint Grammar together with icon. -
Structuring Your Content & Projects for Continuous Localization
GUIDE Structuring Your Content & Projects for Continuous Localization Table of Contents Introduction: Lessons from 10+ Years of Taking Companies Global • Learning Challenges to Overcome Them • A Guide for Fast, Tech-Focused Companies • What Not to Do: Common Software Localization Mistakes Part 1: Internationalization • The Importance of Internationalization • Finding & Fixing Internationalization Bugs • The Software Architecture Checklist Part 2: Structuring Your Files • Organizing Your Projects & Resources • Building a Global Content Repository • Structuring Your Files • Common Localization File Formats Part 3: Workflows & Integrations • Finding the Best Approach for Your Team • How to Integrate with Your TMS Wrap-Up • The Future of Localization: Continuous & Cloud-Based • About Transifex Native Transifex | Structuring Your Content & Projects for Continuous Localization 2 Introduction Lessons from 10+ Years of Taking Companies Global A Guide for Fast, Tech-Focused Companies We put together this guide for fast-moving companies like you — to empower your team to understand and leverage the power of continuous localization to overcome all those challenges that come with the outdated form of localization (a lot of manual files and email chains). In this guide, we break down the ins and outs of effectively structuring your content and projects for continuous localization, so you can finally localize at the speed of your content and product creation. Learning Challenges to Overcome Them In our journey building this platform, we’ve learned firsthand -
18 Free Ways to Download Any Video Off the Internet Posted on October 2, 2007 by Aseem Kishore Ads by Google
http://www.makeuseof.com/tag/18-free-ways-to-download-any-video-off-the-internet/ 18 Free Ways To Download Any Video off the Internet posted on October 2, 2007 by Aseem Kishore Ads by Google Download Videos Now download.cnet.com Get RealPlayer® & Download Videos from the web. 100% Secure Download. Full Movies For Free www.YouTube.com/BoxOffice Watch Full Length Movies on YouTube Box Office. Absolutely Free! HD Video Players from US www.20north.com/ Coby, TV, WD live, TiVo and more. Shipped from US to India Video Downloading www.VideoScavenger.com 100s of Video Clips with 1 Toolbar. Download Video Scavenger Today! It seems like everyone these days is downloading, watching, and sharing videos from video-sharing sites like YouTube, Google Video, MetaCafe, DailyMotion, Veoh, Break, and a ton of other similar sites. Whether you want to watch the video on your iPod while working out, insert it into a PowerPoint presentation to add some spice, or simply download a video before it’s removed, it’s quite essential to know how to download, convert, and play these videos. There are basically two ways to download videos off the Internet and that’s how I’ll split up this post: either via a web app or via a desktop application. Personally, I like the web applications better simply because you don’t have to clutter up and slow down your computer with all kinds of software! UPDATE: MakeUseOf put together an excellent list of the best websites for watching movies, TV shows, documentaries and standups online. -
Webinar: Translation Memory and Machine Translation
Legal Services National Technology Assistance Project www.lsntap.org Webinar: Translation Memory and Machine Translation Jillian Theil, Claudia Johnson, Diana Glick, Leland Sampson, Maria Mindlin and Sart Rowe Machine Translation The Perils of Google Translate Typically Google translate tool will give you broken language translations. You might be able to tell what the translation is saying but it will be grammatically incorrect and use wrong words. The key when creating something like a sign, is to use more visuals and less words. Arrow signs, people icons, Dollar signs etc. Check for existing resources - look for signs that already exist and you can see what they are doing. Consider using visuals for wayfinding - arrows, etc Conduct Plain language review and editing Ensure your signage is readable (font etc) Back translation is running a translation back into english to ensure it is correct. Case Study: Using chinese as an example: the word for computer mouse is a different word than the animal mouse - so google translate will translate a sentence about this wrong. If possible obtain a legal review of the translation from an attorney / translator. Is it Ever OK to use Google Translate? It’s ok for informal communications, for general understanding or when you are in a complete bind and have no other options. Translation Workflow for Lingotek and People’s Law Library 1. Volunteer contacts them, and they qualify that volunteer 2. The volunteer selects an article to translate and that article is uploaded to lingotek 3. The volunteer performs the actual translation and then the article is assigned to a volunteer reviewer who is a licensed attorney 4. -
Recursos Y Aplicaciones De Las Netbook De Primaria Digital Plan Nacional Integral De Educación Digital Plan Nacional Integral De Educación Digital
Recursos y aplicaciones de las netbook de Primaria Digital Plan Nacional Integral de Educación Digital Plan Nacional Integral de Educación Digital Introducción Los contenidos incluidos en las netbooks de Primaria Digital, fueron cuidadosamente seleccionados de manera colaborativa entre especialistas del Ministerio de Educación y Deportes y referentes provinciales, teniendo en cuenta el diseño curricular vigente. Su finalidad es aportar innovación y diversidad a las diferentes prácticas que se llevan adelante en las escuelas, a partir de la utilización de nuevos materiales, recursos y aplicaciones. Además de programas básicos incorporados con los sistemas operativos Huayra y Windows, se han incluido programas gratuitos, muchos de las cuáles poseen código abierto. En su mayor parte estos soft- wares se encuentran ya instalados en los equipos, salvo excepciones en las que, por motivos de licencia, deberán descargarse del sitio oficial. ¿Qué es el software libre? «Software libre» es el software que respeta la libertad de los usuarios y la comunidad. A grandes rasgos, significa que los usuarios tienen la libertad de ejecutar, copiar, distribuir, estudiar, modi- ficar y mejorar el software. Un programa es software libre si los usuarios tienen las cuatro libertades esenciales: • La libertad de ejecutar el programa como se desea, con cualquier propósito (libertad 0). • La libertad de estudiar cómo funciona el programa, y cambiarlo para que haga lo que usted quiera (libertad 1). El acceso al código fuente es una condición necesaria para ello. • La libertad de redistribuir copias para ayudar a su prójimo (libertad 2). • La libertad de distribuir copias de sus versiones modificadas a terceros (libertad 3). Esto le permite ofrecer a toda la comunidad la oportunidad de beneficiarse de las modificaciones. -
Php Editor Mac Freeware Download
Php editor mac freeware download Davor's PHP Editor (DPHPEdit) is a free PHP IDE (Integrated Development Environment) which allows Project Creation and Management, Editing with. Notepad++ is a free and open source code editor for Windows. It comes with syntax highlighting for many languages including PHP, JavaScript, HTML, and BBEdit costs $, you can also download a free trial version. PHP editor for Mac OS X, Windows, macOS, and Linux features such as the PHP code builder, the PHP code assistant, and the PHP function list tool. Browse, upload, download, rename, and delete files and directories and much more. PHP Editor free download. Get the latest version now. PHP Editor. CodeLite is an open source, free, cross platform IDE specialized in C, C++, PHP and ) programming languages which runs best on all major Platforms (OSX, Windows and Linux). You can Download CodeLite for the following OSs. Aptana Studio (Windows, Linux, Mac OS X) (FREE) Built-in macro language; Plugins can be downloaded and installed from within jEdit using . EditPlus is a text editor, HTML editor, PHP editor and Java editor for Windows. Download For Mac For macOS or later Release notes - Other platforms Atom is a text editor that's modern, approachable, yet hackable to the core—a tool. Komodo Edit is a simple, polyglot editor that provides the basic functionality you need for programming. unit testing, collaboration, or integration with build systems, download Komodo IDE and start your day trial. (x86), Mac OS X. Download your free trial of Zend Studio - the leading PHP Editor for Zend Studio - Mac OS bit fdbbdea, Download. -
Introducing a Cat Tool to Translate: Wordfast
Indonesian Journal of English Language Studies Vol. 2, Number 1, February 2016 Introducing a Cat Tool to Translate: Wordfast Fika Apriliana, Ardiyarso Kurniawan, Sandy Ferianda, and Fidelis Chosa Kastuhandani ABSTRACT This article aims at introducing CAT tools to those prospective translators who are familiar with with the tools for the first time. Some of the CAT tools must be paid for while some others are free. This article is to inform the readers about the list of free and paid CAT tools, advantages and disadvantages of those tools. One does not need special training for using a free CAT tool while using the paid CAT tools, one needs some special preparation. This article is going to focus more on Wordfast Pro as the second most widely used CAT tools after SDLTrados. Wordfast Pro is a paid software the functioning of which is based on the creation of a Translation Memory which facilitates and speeds up the translator's work. This article is going to briefly explain the advantages of Wordfast Pro and the steps of using it. The translation example is presented to reveal the different translation results of Wordfast Pro as a paid CAT tool and OmegaT as a free CAT tool. Therefore, the article will facilitate those who intend to know more about Wordfast Pro and start using it. Keywords: CAT tools, Wordfast Pro, OmegaT INTRODUCTION When using CAT tools, it is Computerized translation has attracted immediately clear which parts of the text the attention of a large number of people must be translated; the unchanging who work directly or indirectly on portions are transferred accurately and translational issues such as professional directly; the time savings due to repeating translators, teachers, linguists, researchers expressions is huge; and expressions are and future translators. -
Final Study Report on CEF Automated Translation Value Proposition in the Context of the European LT Market/Ecosystem
Final study report on CEF Automated Translation value proposition in the context of the European LT market/ecosystem FINAL REPORT A study prepared for the European Commission DG Communications Networks, Content & Technology by: Digital Single Market CEF AT value proposition in the context of the European LT market/ecosystem Final Study Report This study was carried out for the European Commission by Luc MEERTENS 2 Khalid CHOUKRI Stefania AGUZZI Andrejs VASILJEVS Internal identification Contract number: 2017/S 108-216374 SMART number: 2016/0103 DISCLAIMER By the European Commission, Directorate-General of Communications Networks, Content & Technology. The information and views set out in this publication are those of the author(s) and do not necessarily reflect the official opinion of the Commission. The Commission does not guarantee the accuracy of the data included in this study. Neither the Commission nor any person acting on the Commission’s behalf may be held responsible for the use which may be made of the information contained therein. ISBN 978-92-76-00783-8 doi: 10.2759/142151 © European Union, 2019. All rights reserved. Certain parts are licensed under conditions to the EU. Reproduction is authorised provided the source is acknowledged. 2 CEF AT value proposition in the context of the European LT market/ecosystem Final Study Report CONTENTS Table of figures ................................................................................................................................................ 7 List of tables .................................................................................................................................................. -
Teaching Video Game Translation: First Steps, Systems and Hands-On Experience Ensinando Tradução De Videogame: Primeiros Passos, Sistemas E Experiência Prática
http://periodicos.letras.ufmg.br/index.php/textolivre Belo Horizonte, v. 11, n. 1, p. 103-120, jan.-abr. 2018 – ISSN 1983-3652 DOI: 10.17851/1983-3652.11.1.103-120 TEACHING VIDEO GAME TRANSLATION: FIRST STEPS, SYSTEMS AND HANDS-ON EXPERIENCE ENSINANDO TRADUÇÃO DE VIDEOGAME: PRIMEIROS PASSOS, SISTEMAS E EXPERIÊNCIA PRÁTICA Marileide Dias Esqueda Universidade Federal de Uberlândia [email protected] Érika Nogueira de Andrade Stupiello Universidade Estadual Paulista “Júlio de Mesquista Filho” [email protected] ABSTRACT: Despite the significant growth of the game localization industry in the past years, translation undergraduate curricula in Brazil still lacks formal training in game localization, often leaving novice translators no alternative but to search for the required skills informally in game translation communities. Designing a video game localization course in translation undergraduate programs in public universities is a complex task in today’s reality, particularly due to limited access to free and authentic materials. This paper describes a game localization teaching experience at the undergraduate level with special focus on how to handle the linguistic assets of the online race game SuperTuxKart, while trying to shed some light on potential translation requirements of entertainment software and its incorporation into translation programs. KEYWORDS: video game localization; video game translation; translator training; translation undergraduate program; SuperTuxKart. RESUMO: A despeito do significativo crescimento da indústria de localização de games nos últimos anos, os currículos dos cursos de graduação em tradução ainda carecem de formação específica na localização de games, geralmente não oferecendo ao tradutor em formação alternativas outras senão a de adquirir informalmente, ou em comunidades on- line de gamers, os conhecimentos sobre a tradução desse tipo de material.